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<blockquote data-quote="Voadam" data-source="post: 9426264" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/116613/Children-of-the-Wode?affiliate_id=17596" target="_blank">Children of the Wode</a></p><p>Pathfinder 1e</p><p><strong>Undead:</strong> ?</p><p><strong>Felashuran the Wraith Lord:</strong> ?</p><p><strong>Wraith:</strong> Lady Y’Draah’s fateful vision led her, alongside her followers, to build the Bilröst Gate so that they could travel the Great Tree in search of the gods. Later, when they opened the gate, the ælves realized the irony of their actions. For the Thrall Lords, most evil of the ancient giants, had twisted her visions, and everything she designed carried a fell purpose. An unprecedented blend of rune lore and nascent clockwork technology, when the Gate was opened it consumed the life force of nearby ælves in an uncontrolled wave of runic magic. Some survived, hideously changed and separated from their true nature. These became the Ash Elves. Others perished utterly and in the ensuing years it became clear that their fate was darker than any natural death. Rather than progress to the Halls of the All-Father, as had all previous ælves killed by misadventure or war, the spirits of those killed by Lady Y’Draah’s gate were trapped in Midgard. The spirits of the fallen did not progress to their promised afterlife, instead became beings of loss and darkness, ill-fated wraiths haunting the once fair city of Summer Night.</p><p>Many also believe that the runes carved into jotunstone to create storm-tech engines harm the ælven race’s connection to their spiritual afterlife in the same way as the Bilröst Gate. Every stormtech engine created binds the ælven ghosts more strongly to cursed unlife on Midgard. Each new human factory or dwarven siege engine makes it harder for slain ælves to pass on to the celestial halls. This increases their rage and loss, empowering the dark powers that haunt Summer Night, the shadowed ælven city of the dead. Many also believe that further progress in runic technology will only harm the ælves’ natural cycle of birth and death—further widening their cultural gap.</p><p>Many ælves died when Lady Y’Draah activated the Bilröst Gate and their spirits did not depart Midgard. Instead, powerful runic magic ties them to Midgard as darkling wraiths.</p><p><strong>Wraith, Being of Loss and Darkness, Ill-Fated Wraith, Aelven Ghost, Dark Wraith, Darkling Wraith:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9426264, member: 2209"] [URL=https://www.drivethrurpg.com/product/116613/Children-of-the-Wode?affiliate_id=17596]Children of the Wode[/URL] Pathfinder 1e [b]Undead:[/b] ? [b]Felashuran the Wraith Lord:[/b] ? [b]Wraith:[/b] Lady Y’Draah’s fateful vision led her, alongside her followers, to build the Bilröst Gate so that they could travel the Great Tree in search of the gods. Later, when they opened the gate, the ælves realized the irony of their actions. For the Thrall Lords, most evil of the ancient giants, had twisted her visions, and everything she designed carried a fell purpose. An unprecedented blend of rune lore and nascent clockwork technology, when the Gate was opened it consumed the life force of nearby ælves in an uncontrolled wave of runic magic. Some survived, hideously changed and separated from their true nature. These became the Ash Elves. Others perished utterly and in the ensuing years it became clear that their fate was darker than any natural death. Rather than progress to the Halls of the All-Father, as had all previous ælves killed by misadventure or war, the spirits of those killed by Lady Y’Draah’s gate were trapped in Midgard. The spirits of the fallen did not progress to their promised afterlife, instead became beings of loss and darkness, ill-fated wraiths haunting the once fair city of Summer Night. Many also believe that the runes carved into jotunstone to create storm-tech engines harm the ælven race’s connection to their spiritual afterlife in the same way as the Bilröst Gate. Every stormtech engine created binds the ælven ghosts more strongly to cursed unlife on Midgard. Each new human factory or dwarven siege engine makes it harder for slain ælves to pass on to the celestial halls. This increases their rage and loss, empowering the dark powers that haunt Summer Night, the shadowed ælven city of the dead. Many also believe that further progress in runic technology will only harm the ælves’ natural cycle of birth and death—further widening their cultural gap. Many ælves died when Lady Y’Draah activated the Bilröst Gate and their spirits did not depart Midgard. Instead, powerful runic magic ties them to Midgard as darkling wraiths. [b]Wraith, Being of Loss and Darkness, Ill-Fated Wraith, Aelven Ghost, Dark Wraith, Darkling Wraith:[/b] ? [/QUOTE]
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