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<blockquote data-quote="Voadam" data-source="post: 9435680" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/206697/Echelon-Reference-Series-Druid-Spells-Compiled-3ppPRD?affiliate_id=17596" target="_blank">Echelon Reference Series: Druid Spells Compiled (3pp+PRD)</a></p><p>Pathfinder 1e</p><p><strong>Shadow Serpent:</strong> <em>Shadow Serpent</em> spell.</p><p><strong>Corporeal Undead Creature:</strong> <em>Unravel the Mortal Coil</em> spell.</p><p><em>Defile</em> spell.</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Corporeal Undead, Corporeal Undead Creature:</strong> ?</p><p><strong>Non-Skeletal Corporeal Undead:</strong> ?</p><p><strong>Undead Vulnerable to Light:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Undead With an Aversion to Daylight:</strong> ?</p><p><strong>Undead Creature Specifically Harmed by Bright Light:</strong> ?</p><p><strong>Corporeal Undead Creature, Undead Servant:</strong> ?</p><p><strong>Winged Undead Creature:</strong> ?</p><p><strong>Non-Living Creature:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Spirit:</strong> ?</p><p><strong>Ghoul, Corpse That Has Been Raised as Undead:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Skeleton, Corpse That Has Been Raised as Undead:</strong> ?</p><p><strong>Spirit:</strong> ?</p><p><strong>Vampire, Particularly Ancient Creature:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Zombie, Corpse That Has Been Raised as Undead:</strong> ?</p><p><strong>Medium Zombie:</strong> ?</p><p></p><p>Shadow Serpent</p><p>School illusion (shadow)</p><p>Level druid 7, witch 7</p><p>Casting Time 1 round</p><p>Components V, S</p><p>Range close (25 ft. + 5 ft./2 levels)</p><p>Effect one serpent comprised of shadow</p><p>Duration 1 round/level</p><p>Saving Throw none</p><p>Spell Resistance no</p><p>You use material from the plane of shadow to form a shadow serpent.</p><p>The serpent acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the serpent, you can direct it not to attack, to attack particular enemies, or to perform other actions.</p><p></p><p>Unravel the Mortal Coil</p><p>School abjuration</p><p>Level cleric 7, druid 8</p><p>Casting Time 1 standard action</p><p>Components V, S, DF</p><p>Range touch</p><p>Target living creature touched</p><p>Duration permanent; see text</p><p>Saving Throw none; see text</p><p>Spell Resistance yes</p><p>You can attempt to slay any one living creature and animate it. When you cast this spell, your hand seethes with eerie bright emerald fire. You must succeed on a melee touch attack against the target. The target takes 12d6 points of damage + 1 point per caster level; if the target is slain it gains the corporeal undead simple template (see below) and is under your control as per animate dead. If the target’s Fortitude saving throw succeeds, it instead takes 5d6 points of damage + 1 point per caster level. The subject might die from damage even if it succeeds on its saving throw and still become the caster’s undead servant. If you create a second undead servant with this spell, the other servant becomes either free willed upon a successful Will saving throw (same DC as the spell) or becomes a normal corpse.</p><p></p><p>Defile</p><p>School necromancy [evil]</p><p>Level cleric 9, druid 9</p><p>Casting Time 1 standard action</p><p>Components V, S, M, DF (20,000 gp onyx)</p><p>Range 60 ft.</p><p>Area 60-ft. burst, centered on you</p><p>Duration permanent and instantaneous</p><p>Saving Throw none and Fortitude half</p><p>Spell Resistance yes</p><p>This spell releases a burst of foul, life-destroying energy from the negative energy plane. All land in the area of effect blackens and is forever ruined.</p><p>The spell reduces all plants to cinders.</p><p>Against plant creatures, the spell deals 1d6 points of damage per caster level (maximum of 20d6). Defile is equally effective against other opponents. Against living creatures (except vermin, which are immune), the spell deals 1d8 points of damage per caster level (maximum of 10d8). Those killed by this blast rise up uncontrolled with the corporeal undead creature template 1d4 rounds later.</p><p>All water on the despoiled land turns poisonous as if tainted with lich dust. Finally, necromancy spells cast in the area affected by defile are cast at +1 caster level and the DCs to save against their effects are increased by 1.</p><p>A wish or miracle spell is needed to repair land ruined by this spell.</p><p>Undead caught in the defile spell’s burst heal all damage and gain maximum hit points based on their Hit Dice. For example, a Medium zombie who has 2d12+3 Hit Dice and 16 hp increases its hit point total to 27 because of this spell.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9435680, member: 2209"] [URL='https://www.drivethrurpg.com/product/206697/Echelon-Reference-Series-Druid-Spells-Compiled-3ppPRD?affiliate_id=17596']Echelon Reference Series: Druid Spells Compiled (3pp+PRD)[/URL] Pathfinder 1e [B]Shadow Serpent:[/B] [I]Shadow Serpent[/I] spell. [B]Corporeal Undead Creature:[/B] [I]Unravel the Mortal Coil[/I] spell. [I]Defile[/I] spell. [B]Undead, Undead Creature:[/B] ? [B]Corporeal Undead, Corporeal Undead Creature:[/B] ? [B]Non-Skeletal Corporeal Undead:[/B] ? [B]Undead Vulnerable to Light:[/B] ? [B]Incorporeal Undead:[/B] ? [B]Undead With an Aversion to Daylight:[/B] ? [B]Undead Creature Specifically Harmed by Bright Light:[/B] ? [B]Corporeal Undead Creature, Undead Servant:[/B] ? [B]Winged Undead Creature:[/B] ? [B]Non-Living Creature:[/B] ? [B]Ghost:[/B] ? [B]Spirit:[/B] ? [B]Ghoul, Corpse That Has Been Raised as Undead:[/B] ? [B]Mummy:[/B] ? [B]Skeleton:[/B] ? [B]Skeleton, Corpse That Has Been Raised as Undead:[/B] ? [B]Spirit:[/B] ? [B]Vampire, Particularly Ancient Creature:[/B] ? [B]Zombie:[/B] ? [B]Zombie, Corpse That Has Been Raised as Undead:[/B] ? [B]Medium Zombie:[/B] ? Shadow Serpent School illusion (shadow) Level druid 7, witch 7 Casting Time 1 round Components V, S Range close (25 ft. + 5 ft./2 levels) Effect one serpent comprised of shadow Duration 1 round/level Saving Throw none Spell Resistance no You use material from the plane of shadow to form a shadow serpent. The serpent acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the serpent, you can direct it not to attack, to attack particular enemies, or to perform other actions. Unravel the Mortal Coil School abjuration Level cleric 7, druid 8 Casting Time 1 standard action Components V, S, DF Range touch Target living creature touched Duration permanent; see text Saving Throw none; see text Spell Resistance yes You can attempt to slay any one living creature and animate it. When you cast this spell, your hand seethes with eerie bright emerald fire. You must succeed on a melee touch attack against the target. The target takes 12d6 points of damage + 1 point per caster level; if the target is slain it gains the corporeal undead simple template (see below) and is under your control as per animate dead. If the target’s Fortitude saving throw succeeds, it instead takes 5d6 points of damage + 1 point per caster level. The subject might die from damage even if it succeeds on its saving throw and still become the caster’s undead servant. If you create a second undead servant with this spell, the other servant becomes either free willed upon a successful Will saving throw (same DC as the spell) or becomes a normal corpse. Defile School necromancy [evil] Level cleric 9, druid 9 Casting Time 1 standard action Components V, S, M, DF (20,000 gp onyx) Range 60 ft. Area 60-ft. burst, centered on you Duration permanent and instantaneous Saving Throw none and Fortitude half Spell Resistance yes This spell releases a burst of foul, life-destroying energy from the negative energy plane. All land in the area of effect blackens and is forever ruined. The spell reduces all plants to cinders. Against plant creatures, the spell deals 1d6 points of damage per caster level (maximum of 20d6). Defile is equally effective against other opponents. Against living creatures (except vermin, which are immune), the spell deals 1d8 points of damage per caster level (maximum of 10d8). Those killed by this blast rise up uncontrolled with the corporeal undead creature template 1d4 rounds later. All water on the despoiled land turns poisonous as if tainted with lich dust. Finally, necromancy spells cast in the area affected by defile are cast at +1 caster level and the DCs to save against their effects are increased by 1. A wish or miracle spell is needed to repair land ruined by this spell. Undead caught in the defile spell’s burst heal all damage and gain maximum hit points based on their Hit Dice. For example, a Medium zombie who has 2d12+3 Hit Dice and 16 hp increases its hit point total to 27 because of this spell. [/QUOTE]
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