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<blockquote data-quote="Voadam" data-source="post: 9459277" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/291835/Gruesome-Foes?affiliate_id=17596" target="_blank">Gruesome Foes</a></p><p>Pathfinder 1e</p><p><strong>Bone Terror:</strong> Bone terrors arise when a powerful creature dies but retains a strong emotional connection to the world of the living. A deceased dragon might still jealously guard an ancient treasure trove, or a legendary giant might thirst for revenge against its mortal slayers who believe it forever vanquished. There are many reasons for a willful soul to survive the grave, but the only outcome of such a manifestation is misery and death for the world around it.</p><p>Some creatures have strong wills and magical natures. It’s not unheard of for a legendary figure to transcend a long lifespan with the immortality of undeath through accident or design. A bone terror is but one example, guarding its lair or an object of fixation long after its demise.</p><p><strong>Bone Terror Adult Blue Dragon:</strong> ?</p><p><strong>Gaping Creature:</strong> Gaping creatures commonly evolve naturally or rise as undead after some time spent howling in insanity or feeding on living beings.</p><p><strong>Racked Creature:</strong> Tortured men or monsters are never the same after they come off the rack or wheel. While the emotional scars sometimes result in unquiet spirits seeking revenge, those who survive the pain endure physical scars as well as mental ones. Whether alive or dead, those who were drawn and quartered, stretched on the rack, or similarly tortured sometimes return to torment those who tormented them.</p><p>Racked is an acquired or inherited template that can be placed on any corporeal creature with a discernable anatomy.</p><p><strong>Racked Heucuva:</strong> ?</p><p><strong>Reaping Nightwalker:</strong> ?</p><p><strong>Bone Terror Adult Blue Dragon, Immense Skeletal Dragon:</strong> ?</p><p><strong>Powerful Bone Terror:</strong> ?</p><p><strong>Racked Creature, Twisted Figure, Monstrosity:</strong> ?</p><p><strong>Racked Heucuva, Human Corpse, Fiend:</strong> ?</p><p><strong>Reaping Nightwalker, Spirit:</strong> ?</p><p><strong>Bone Servitor:</strong> Bone Terror Bone Servitors power.</p><p><strong>Bone Servitor, Skeleton:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> Undead are once-living creatures animated by spiritual or supernatural forces.</p><p>Most creatures can’t support a total-body fungus without dying. The exception is creatures of the construct, plant, or undead type as well as creatures of the fey type with ties to plants and nature. Corporeal creatures without these types (or fey without ties to nature) change their creature type to undead.</p><p>Undead obey the commands of the necromancer who raised them or the monster who spreads its curse to them.</p><p><strong>True Animated Undead:</strong> ?</p><p><strong>Undead Disease:</strong> ?</p><p><strong>Undead Corporeal Creature:</strong> ?</p><p><strong>Undead Spore, Undead Fungi:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Animated Corpse:</strong> ?</p><p><strong>Incorporeal Creature:</strong> ?</p><p><strong>Unliving Creature Animated by Spiritual Forces:</strong> ?</p><p><strong>Unliving Creature Animated by Supernatural Forces:</strong> ?</p><p><strong>Ghost, Incorporeal Creature:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Nightshade:</strong> Nightshades are monstrous undead composed of shadow and evil.</p><p><strong>Nightshade, Monstrous Undead Composed of Shadow and Evil:</strong> ?</p><p><strong>Greater Shadow:</strong> ?</p><p><strong>Skeleton:</strong> <em>Murder's Claim</em> spell.</p><p><strong>Zombie:</strong> <em>Murder's Claim</em> spell.</p><p></p><p>MURDER’S CLAIM</p><p>School necromancy; Level cleric 5, sorcerer/wizard 5</p><p>Casting Time 1 standard action</p><p>Components V, S, M (an onyx gem worth 1,000 gp)</p><p>Range personal</p><p>Target you</p><p>Duration 1 minute/level or until discharged</p><p>Saving Throw none; Spell Resistance no</p><p>As an immediate action, the next living creature you kill is automatically raised as either a skeleton or a zombie (chosen when the spell is discharged) as the animate dead spell.</p><p></p><p>Bone Servitors (Su) A powerful bone terror commands the dead bones in his vicinity with enough precision to form skeletons, even if the bones are mismatched. As a standard action three times per day, the terror can animate (as the animate dead spell) up to half its total CR in skeletons. These skeletons have the size, space, and reach the terror desires, so long as there are enough bones nearby. When they appear, at least one square in each skeleton’s space must be within the range of the bone dragon’s frightful presence aura. The bone servitors are under the terror’s telekinetic control, and are not true animated undead. They are not harmed or healed by positive or negative energy. These skeletons last for one hour per HD they possess, but can be reanimated unless destroyed.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9459277, member: 2209"] [URL=https://www.drivethrurpg.com/product/291835/Gruesome-Foes?affiliate_id=17596]Gruesome Foes[/URL] Pathfinder 1e [b]Bone Terror:[/b] Bone terrors arise when a powerful creature dies but retains a strong emotional connection to the world of the living. A deceased dragon might still jealously guard an ancient treasure trove, or a legendary giant might thirst for revenge against its mortal slayers who believe it forever vanquished. There are many reasons for a willful soul to survive the grave, but the only outcome of such a manifestation is misery and death for the world around it. Some creatures have strong wills and magical natures. It’s not unheard of for a legendary figure to transcend a long lifespan with the immortality of undeath through accident or design. A bone terror is but one example, guarding its lair or an object of fixation long after its demise. [b]Bone Terror Adult Blue Dragon:[/b] ? [b]Gaping Creature:[/b] Gaping creatures commonly evolve naturally or rise as undead after some time spent howling in insanity or feeding on living beings. [b]Racked Creature:[/b] Tortured men or monsters are never the same after they come off the rack or wheel. While the emotional scars sometimes result in unquiet spirits seeking revenge, those who survive the pain endure physical scars as well as mental ones. Whether alive or dead, those who were drawn and quartered, stretched on the rack, or similarly tortured sometimes return to torment those who tormented them. Racked is an acquired or inherited template that can be placed on any corporeal creature with a discernable anatomy. [b]Racked Heucuva:[/b] ? [b]Reaping Nightwalker:[/b] ? [b]Bone Terror Adult Blue Dragon, Immense Skeletal Dragon:[/b] ? [b]Powerful Bone Terror:[/b] ? [b]Racked Creature, Twisted Figure, Monstrosity:[/b] ? [b]Racked Heucuva, Human Corpse, Fiend:[/b] ? [b]Reaping Nightwalker, Spirit:[/b] ? [b]Bone Servitor:[/b] Bone Terror Bone Servitors power. [b]Bone Servitor, Skeleton:[/b] ? [b]Undead, Undead Creature:[/b] Undead are once-living creatures animated by spiritual or supernatural forces. Most creatures can’t support a total-body fungus without dying. The exception is creatures of the construct, plant, or undead type as well as creatures of the fey type with ties to plants and nature. Corporeal creatures without these types (or fey without ties to nature) change their creature type to undead. Undead obey the commands of the necromancer who raised them or the monster who spreads its curse to them. [b]True Animated Undead:[/b] ? [b]Undead Disease:[/b] ? [b]Undead Corporeal Creature:[/b] ? [b]Undead Spore, Undead Fungi:[/b] ? [b]Incorporeal Undead:[/b] ? [b]Animated Corpse:[/b] ? [b]Incorporeal Creature:[/b] ? [b]Unliving Creature Animated by Spiritual Forces:[/b] ? [b]Unliving Creature Animated by Supernatural Forces:[/b] ? [b]Ghost, Incorporeal Creature:[/b] ? [b]Ghoul:[/b] ? [b]Mummy:[/b] ? [b]Nightshade:[/b] Nightshades are monstrous undead composed of shadow and evil. [b]Nightshade, Monstrous Undead Composed of Shadow and Evil:[/b] ? [b]Greater Shadow:[/b] ? [b]Skeleton:[/b] [i]Murder's Claim[/i] spell. [b]Zombie:[/b] [i]Murder's Claim[/i] spell. MURDER’S CLAIM School necromancy; Level cleric 5, sorcerer/wizard 5 Casting Time 1 standard action Components V, S, M (an onyx gem worth 1,000 gp) Range personal Target you Duration 1 minute/level or until discharged Saving Throw none; Spell Resistance no As an immediate action, the next living creature you kill is automatically raised as either a skeleton or a zombie (chosen when the spell is discharged) as the animate dead spell. Bone Servitors (Su) A powerful bone terror commands the dead bones in his vicinity with enough precision to form skeletons, even if the bones are mismatched. As a standard action three times per day, the terror can animate (as the animate dead spell) up to half its total CR in skeletons. These skeletons have the size, space, and reach the terror desires, so long as there are enough bones nearby. When they appear, at least one square in each skeleton’s space must be within the range of the bone dragon’s frightful presence aura. The bone servitors are under the terror’s telekinetic control, and are not true animated undead. They are not harmed or healed by positive or negative energy. These skeletons last for one hour per HD they possess, but can be reanimated unless destroyed. [/QUOTE]
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