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<blockquote data-quote="Voadam" data-source="post: 9467078" data-attributes="member: 2209"><p>Lands of Theia World Primer</p><p>Pathfinder 1e</p><p><strong>Undead:</strong> In Xaotawn, the barrier sentinels are trained to guard the royal families—all of whom are undead thanks to a curse resulting from their king’s misguided actions.</p><p>When an average creature’s soul passes through the Veil, it is often transported to the original realm of death: The Negative Energy Plane. It is within this realm that souls are judged by psychopomps. Those whose souls are claimed by a greater entity are shepherded to that being’s realm. Those who lack such allegiances are offered the opportunity to become psychopomps themselves. On rare occasion, another creature might invite a soul to live on within that individual’s dreamscape. Rarer still are the creatures with no ties to any higher power, but who also are either not welcomed by or unable to become psychopomps. These poor souls are among the first shunted back into Theia as ghosts, haunts, and other undead.</p><p><strong>Dullahan:</strong> Military-trained prisoners captured during times of conflict with other countries were often beheaded if not recovered by their homelands. This practice was so common in Xaotawn that the magic of the king’s curse seemed almost to understand it, ending the lives of all who remained within the kingdom’s prisons and raising them as dullahans.</p><p><strong>Ghost:</strong> Formerly the merchants’ guild of Xaotawn, the heads of this group were separated from their bodies when the curse struck the land.</p><p>When an average creature’s soul passes through the Veil, it is often transported to the original realm of death: The Negative Energy Plane. It is within this realm that souls are judged by psychopomps. Those whose souls are claimed by a greater entity are shepherded to that being’s realm. Those who lack such allegiances are offered the opportunity to become psychopomps themselves. On rare occasion, another creature might invite a soul to live on within that individual’s dreamscape. Rarer still are the creatures with no ties to any higher power, but who also are either not welcomed by or unable to become psychopomps. These poor souls are among the first shunted back into Theia as ghosts, haunts, and other undead.</p><p><strong>Grave Knight:</strong> Like the king’s personal guard, the royal military was transformed by his failed attempt at immortality. Cursed as grave knights, the soldiers have now formed their own court, with the former commander general as their leader.</p><p><strong>Hecuva:</strong> When they agreed to help their king live forever, the church of Xaotawn was accused of acting against their gods, but before they could prove their devotion, the curse struck them down and turned them into hecuvas.</p><p><strong>Lich:</strong> When the king’s curse struck Xaotawn, the son of a Percimum mage lord was a guest at the royal court. As necromantic magic washed over the prince and his entourage, they were transformed into undead themselves.</p><p><strong>Mummy:</strong> For ages, the king of Xaotawn’s family has been challenged by their rivals for the country’s throne. After his curse changed them into mummy’s the family took the opportunity to push once more to usurp the king’s seat of power.</p><p><strong>Vampire:</strong> The original royal family, and current ruler of Xaotawn, brought a cursed existence to his country when he dabbled with immortality.</p><p><strong>Yukki-Onna:</strong> On the south-western tip of Xaotawn, tribes fished in the waters between the country’s edge and the frozen expanse to the south. As the curse affected the rest of the continent, so too were these poor souls transformed; frozen by the magic they used to preserve their catches. The male tribesmen became wendigos, while the females transformed into yukki-onna.</p><p><strong>Haunt:</strong> When an average creature’s soul passes through the Veil, it is often transported to the original realm of death: The Negative Energy Plane. It is within this realm that souls are judged by psychopomps. Those whose souls are claimed by a greater entity are shepherded to that being’s realm. Those who lack such allegiances are offered the opportunity to become psychopomps themselves. On rare occasion, another creature might invite a soul to live on within that individual’s dreamscape. Rarer still are the creatures with no ties to any higher power, but who also are either not welcomed by or unable to become psychopomps. These poor souls are among the first shunted back into Theia as ghosts, haunts, and other undead.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9467078, member: 2209"] Lands of Theia World Primer Pathfinder 1e [b]Undead:[/b] In Xaotawn, the barrier sentinels are trained to guard the royal families—all of whom are undead thanks to a curse resulting from their king’s misguided actions. When an average creature’s soul passes through the Veil, it is often transported to the original realm of death: The Negative Energy Plane. It is within this realm that souls are judged by psychopomps. Those whose souls are claimed by a greater entity are shepherded to that being’s realm. Those who lack such allegiances are offered the opportunity to become psychopomps themselves. On rare occasion, another creature might invite a soul to live on within that individual’s dreamscape. Rarer still are the creatures with no ties to any higher power, but who also are either not welcomed by or unable to become psychopomps. These poor souls are among the first shunted back into Theia as ghosts, haunts, and other undead. [b]Dullahan:[/b] Military-trained prisoners captured during times of conflict with other countries were often beheaded if not recovered by their homelands. This practice was so common in Xaotawn that the magic of the king’s curse seemed almost to understand it, ending the lives of all who remained within the kingdom’s prisons and raising them as dullahans. [b]Ghost:[/b] Formerly the merchants’ guild of Xaotawn, the heads of this group were separated from their bodies when the curse struck the land. When an average creature’s soul passes through the Veil, it is often transported to the original realm of death: The Negative Energy Plane. It is within this realm that souls are judged by psychopomps. Those whose souls are claimed by a greater entity are shepherded to that being’s realm. Those who lack such allegiances are offered the opportunity to become psychopomps themselves. On rare occasion, another creature might invite a soul to live on within that individual’s dreamscape. Rarer still are the creatures with no ties to any higher power, but who also are either not welcomed by or unable to become psychopomps. These poor souls are among the first shunted back into Theia as ghosts, haunts, and other undead. [b]Grave Knight:[/b] Like the king’s personal guard, the royal military was transformed by his failed attempt at immortality. Cursed as grave knights, the soldiers have now formed their own court, with the former commander general as their leader. [b]Hecuva:[/b] When they agreed to help their king live forever, the church of Xaotawn was accused of acting against their gods, but before they could prove their devotion, the curse struck them down and turned them into hecuvas. [b]Lich:[/b] When the king’s curse struck Xaotawn, the son of a Percimum mage lord was a guest at the royal court. As necromantic magic washed over the prince and his entourage, they were transformed into undead themselves. [b]Mummy:[/b] For ages, the king of Xaotawn’s family has been challenged by their rivals for the country’s throne. After his curse changed them into mummy’s the family took the opportunity to push once more to usurp the king’s seat of power. [b]Vampire:[/b] The original royal family, and current ruler of Xaotawn, brought a cursed existence to his country when he dabbled with immortality. [b]Yukki-Onna:[/b] On the south-western tip of Xaotawn, tribes fished in the waters between the country’s edge and the frozen expanse to the south. As the curse affected the rest of the continent, so too were these poor souls transformed; frozen by the magic they used to preserve their catches. The male tribesmen became wendigos, while the females transformed into yukki-onna. [b]Haunt:[/b] When an average creature’s soul passes through the Veil, it is often transported to the original realm of death: The Negative Energy Plane. It is within this realm that souls are judged by psychopomps. Those whose souls are claimed by a greater entity are shepherded to that being’s realm. Those who lack such allegiances are offered the opportunity to become psychopomps themselves. On rare occasion, another creature might invite a soul to live on within that individual’s dreamscape. Rarer still are the creatures with no ties to any higher power, but who also are either not welcomed by or unable to become psychopomps. These poor souls are among the first shunted back into Theia as ghosts, haunts, and other undead. [/QUOTE]
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