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<blockquote data-quote="Voadam" data-source="post: 9477816" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/262159/Mythic-Marvels?affiliate_id=17596" target="_blank">Mythic Marvels</a></p><p>Pathfinder 1e</p><p><strong>Undead, Undead Creature:</strong> A bloody victory darkens the terrain or feeds a rush of new plants or the arising of undead in the days that follow.</p><p>Awakening a slain foe as an undead creature might be an unpleasant side effect of a mythic trial, or it might be a useful way to keep a dangerous creature from returning to life in a more dangerous form and a way to keep an important location defended from interlopers. Undead created by mythic trials generally receive a mythic template and reform 1d10 days after being destroyed unless slain by a mythic creature. In a similar fashion, haunts (Pathfinder Roleplaying Game: GameMastery Guide and Pathfinder Roleplaying Game: Horror Adventures) are often created by traumatic mythic trials or failed attempts at mythic trials. In general, the challenge rating of a haunt or undead left behind by a mythic trial is not much higher than the challenge rating of the climactic encounter of the mythic trial; usually, they are lower.</p><p><strong>Haunt:</strong> Awakening a slain foe as an undead creature might be an unpleasant side effect of a mythic trial, or it might be a useful way to keep a dangerous creature from returning to life in a more dangerous form and a way to keep an important location defended from interlopers. Undead created by mythic trials generally receive a mythic template and reform 1d10 days after being destroyed unless slain by a mythic creature. In a similar fashion, haunts (Pathfinder Roleplaying Game: GameMastery Guide and Pathfinder Roleplaying Game: Horror Adventures) are often created by traumatic mythic trials or failed attempts at mythic trials. In general, the challenge rating of a haunt or undead left behind by a mythic trial is not much higher than the challenge rating of the climactic encounter of the mythic trial; usually, they are lower.</p><p><strong>Lich, Ancient Monster:</strong> ?</p><p><strong>Mummy:</strong> Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier.</p><p>2nd: awaken a dead creature as an unfriendly mummy, wight, or wraith that guards the area.</p><p><strong>Mummy, Unfriendly Mummy:</strong> ?</p><p><strong>Shadow:</strong> Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier.</p><p>1st: awaken a dead creature as an unfriendly shadow or skeletal champion that guards the area.</p><p><strong>Shadow, Unfriendly Shadow:</strong> ?</p><p><strong>Skeletal Champion:</strong> Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier.</p><p>1st: awaken a dead creature as an unfriendly shadow or skeletal champion that guards the area.</p><p><strong>Skeletal Champion, Unfriendly Skeletal Champion:</strong> ?</p><p><strong>Spectre:</strong> Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier.</p><p>3rd: Awaken a dead creature as an unfriendly spectre that guards the area.</p><p><strong>Spectre, Unfriendly Spectre:</strong> ?</p><p><strong>Wight:</strong> Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier.</p><p>2nd: awaken a dead creature as an unfriendly mummy, wight, or wraith that guards the area.</p><p><strong>Wight, Unfriendly Wight:</strong> ?</p><p><strong>Wraith:</strong> Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier.</p><p>2nd: awaken a dead creature as an unfriendly mummy, wight, or wraith that guards the area.</p><p><strong>Wraith, Unfriendly Wraith:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9477816, member: 2209"] [URL=https://www.drivethrurpg.com/product/262159/Mythic-Marvels?affiliate_id=17596]Mythic Marvels[/URL] Pathfinder 1e [b]Undead, Undead Creature:[/b] A bloody victory darkens the terrain or feeds a rush of new plants or the arising of undead in the days that follow. Awakening a slain foe as an undead creature might be an unpleasant side effect of a mythic trial, or it might be a useful way to keep a dangerous creature from returning to life in a more dangerous form and a way to keep an important location defended from interlopers. Undead created by mythic trials generally receive a mythic template and reform 1d10 days after being destroyed unless slain by a mythic creature. In a similar fashion, haunts (Pathfinder Roleplaying Game: GameMastery Guide and Pathfinder Roleplaying Game: Horror Adventures) are often created by traumatic mythic trials or failed attempts at mythic trials. In general, the challenge rating of a haunt or undead left behind by a mythic trial is not much higher than the challenge rating of the climactic encounter of the mythic trial; usually, they are lower. [b]Haunt:[/b] Awakening a slain foe as an undead creature might be an unpleasant side effect of a mythic trial, or it might be a useful way to keep a dangerous creature from returning to life in a more dangerous form and a way to keep an important location defended from interlopers. Undead created by mythic trials generally receive a mythic template and reform 1d10 days after being destroyed unless slain by a mythic creature. In a similar fashion, haunts (Pathfinder Roleplaying Game: GameMastery Guide and Pathfinder Roleplaying Game: Horror Adventures) are often created by traumatic mythic trials or failed attempts at mythic trials. In general, the challenge rating of a haunt or undead left behind by a mythic trial is not much higher than the challenge rating of the climactic encounter of the mythic trial; usually, they are lower. [b]Lich, Ancient Monster:[/b] ? [b]Mummy:[/b] Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier. 2nd: awaken a dead creature as an unfriendly mummy, wight, or wraith that guards the area. [b]Mummy, Unfriendly Mummy:[/b] ? [b]Shadow:[/b] Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier. 1st: awaken a dead creature as an unfriendly shadow or skeletal champion that guards the area. [b]Shadow, Unfriendly Shadow:[/b] ? [b]Skeletal Champion:[/b] Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier. 1st: awaken a dead creature as an unfriendly shadow or skeletal champion that guards the area. [b]Skeletal Champion, Unfriendly Skeletal Champion:[/b] ? [b]Spectre:[/b] Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier. 3rd: Awaken a dead creature as an unfriendly spectre that guards the area. [b]Spectre, Unfriendly Spectre:[/b] ? [b]Wight:[/b] Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier. 2nd: awaken a dead creature as an unfriendly mummy, wight, or wraith that guards the area. [b]Wight, Unfriendly Wight:[/b] ? [b]Wraith:[/b] Below are a variety of example effects that are generally suitable to add as incidental effects of mythic trials at or to reach the indicated tier. 2nd: awaken a dead creature as an unfriendly mummy, wight, or wraith that guards the area. [b]Wraith, Unfriendly Wraith:[/b] ? [/QUOTE]
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