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<blockquote data-quote="Voadam" data-source="post: 9482326" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/193282/Mythic-Monsters-40-North-America?affiliate_id=17596" target="_blank">Mythic Monsters #40: North America</a></p><p>Pathfinder 1e</p><p><strong>Giiwedin, Full-Fledged Free-Willed Giiwedin:</strong> Giiwedin (GHEE-weh-din) are the desolate spirits of those who died deserted and alone out in the trackless tundra or the high ice. Their bodies flayed by the polar winds and their minds torn apart by the skirling gale, the spirit of a giiwedin clung to its existence even as its life slipped away.</p><p>If the master giiwedin is destroyed, any of its surviving spawn lose their spawn penalties and become full-fledged and free-willed giiwedins.</p><p>The first giiwedin were outcasts from their tribes, some say because of their dealings with demonic spirits and others that corrupted clanmates turned on them and betrayed them, racking them across the high ice and pinned on death’s door in ritual torment that sought to either drive out the demons within, or to infuse the demon spirits into them after death, depending on which tale you believe. In either case the result was the same, and the tortured souls of the giiwedin became one with the far polar winds that carried their echoing screams far across the tundra and into the uttermost ends of the world.</p><p>Giiwedins have slowly spread their curse, so that few of the original giiwedins are left. Most are unfortunate travelers trapped in the trackless wastes until creeping, chilling death overcame them. Many roam the fringes of snowy battlefields, stealing the dying breath from those unfortunates left on the field of battle and calling new recruits into their bitter company.</p><p><strong>Giiwedin, Pale Translucent Shade, Hostile Spirit, Spirit of Desolation and Despair, Being of Frustration and Death, Tormented Spirit of the Northern Winds, Horrid Howling Gale of Doom:</strong> ?</p><p><strong>Giiwedin, Desolate Spirit of One Who Died Deserted and Alone Out in the Trackless Tundra:</strong> ?</p><p><strong>Giiwedin, Desolate Spirit of One Who Died Deserted and Alone Out in the High Ice:</strong> ?</p><p><strong>Giiwedin Spawn:</strong> If a host dies with a giiwedin inside his lungs, it rises 24 hours later as a frost wight. Such frost wights are free-willed and not under the giiwedin’s control unless it uses its ability to command undead. If the giiwedin expends one use of its mythic power as its victim dies, it can instead cause the creature’s spirit to rise as a giiwedin spawn under its control.</p><p><strong>Undead:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Frost Wight:</strong> If a host dies with a giiwedin inside his lungs, it rises 24 hours later as a frost wight.</p><p><strong>Frost Wight, Frozen Dead:</strong> ?</p><p><strong>Zombie:</strong> Bone Knife of Servitude magic weapon.</p><p></p><p>BONE KNIFE OF SERVITUDE PRICE 9,302 GP</p><p>Slot none; CL 7th; Weight 2 lbs.</p><p>Aura moderate necromancy [evil]</p><p>This +1 vicious dagger has a bone blade, which is engraved with detailed and intricate patterns, that glow with a pale red light when the weapon is held by someone with murderous intent. Whenever a humanoid creature is slain by a bone knife of servitude, there is a 20% chance that the weapon bursts into a thousand pieces, dealing 2d6 points of piercing damage to its bearer, and rendering it permanently destroyed, beyond even the ability of make whole to fix.</p><p>Otherwise, the slain creature must succeed on a Fortitude save (DC 16) or rise as a zombie after 1d4 rounds, as though animated with the spell animate dead. The zombie obeys the wielder of the bone knife of servitude, and counts against the number of Hit Dice worth of undead that the weapon’s wielder can control with animate dead and similar effects. If the bone knife of servitude is ever destroyed, or the bearer loses it, he also loses control over zombies created in this way.</p><p>Craft Magic Arms and Armor animate dead; or Craft Scrimshaw (DC 17)</p></blockquote><p></p>
[QUOTE="Voadam, post: 9482326, member: 2209"] [URL=https://www.drivethrurpg.com/product/193282/Mythic-Monsters-40-North-America?affiliate_id=17596]Mythic Monsters #40: North America[/URL] Pathfinder 1e [b]Giiwedin, Full-Fledged Free-Willed Giiwedin:[/b] Giiwedin (GHEE-weh-din) are the desolate spirits of those who died deserted and alone out in the trackless tundra or the high ice. Their bodies flayed by the polar winds and their minds torn apart by the skirling gale, the spirit of a giiwedin clung to its existence even as its life slipped away. If the master giiwedin is destroyed, any of its surviving spawn lose their spawn penalties and become full-fledged and free-willed giiwedins. The first giiwedin were outcasts from their tribes, some say because of their dealings with demonic spirits and others that corrupted clanmates turned on them and betrayed them, racking them across the high ice and pinned on death’s door in ritual torment that sought to either drive out the demons within, or to infuse the demon spirits into them after death, depending on which tale you believe. In either case the result was the same, and the tortured souls of the giiwedin became one with the far polar winds that carried their echoing screams far across the tundra and into the uttermost ends of the world. Giiwedins have slowly spread their curse, so that few of the original giiwedins are left. Most are unfortunate travelers trapped in the trackless wastes until creeping, chilling death overcame them. Many roam the fringes of snowy battlefields, stealing the dying breath from those unfortunates left on the field of battle and calling new recruits into their bitter company. [b]Giiwedin, Pale Translucent Shade, Hostile Spirit, Spirit of Desolation and Despair, Being of Frustration and Death, Tormented Spirit of the Northern Winds, Horrid Howling Gale of Doom:[/b] ? [b]Giiwedin, Desolate Spirit of One Who Died Deserted and Alone Out in the Trackless Tundra:[/b] ? [b]Giiwedin, Desolate Spirit of One Who Died Deserted and Alone Out in the High Ice:[/b] ? [b]Giiwedin Spawn:[/b] If a host dies with a giiwedin inside his lungs, it rises 24 hours later as a frost wight. Such frost wights are free-willed and not under the giiwedin’s control unless it uses its ability to command undead. If the giiwedin expends one use of its mythic power as its victim dies, it can instead cause the creature’s spirit to rise as a giiwedin spawn under its control. [b]Undead:[/b] ? [b]Ghost:[/b] ? [b]Frost Wight:[/b] If a host dies with a giiwedin inside his lungs, it rises 24 hours later as a frost wight. [b]Frost Wight, Frozen Dead:[/b] ? [b]Zombie:[/b] Bone Knife of Servitude magic weapon. BONE KNIFE OF SERVITUDE PRICE 9,302 GP Slot none; CL 7th; Weight 2 lbs. Aura moderate necromancy [evil] This +1 vicious dagger has a bone blade, which is engraved with detailed and intricate patterns, that glow with a pale red light when the weapon is held by someone with murderous intent. Whenever a humanoid creature is slain by a bone knife of servitude, there is a 20% chance that the weapon bursts into a thousand pieces, dealing 2d6 points of piercing damage to its bearer, and rendering it permanently destroyed, beyond even the ability of make whole to fix. Otherwise, the slain creature must succeed on a Fortitude save (DC 16) or rise as a zombie after 1d4 rounds, as though animated with the spell animate dead. The zombie obeys the wielder of the bone knife of servitude, and counts against the number of Hit Dice worth of undead that the weapon’s wielder can control with animate dead and similar effects. If the bone knife of servitude is ever destroyed, or the bearer loses it, he also loses control over zombies created in this way. Craft Magic Arms and Armor animate dead; or Craft Scrimshaw (DC 17) [/QUOTE]
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