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<blockquote data-quote="Voadam" data-source="post: 9493664" data-attributes="member: 2209"><p><a href="https://www.jessesdnd.com/sites/default/files/EpicPathfinder1.6.pdf" target="_blank">Pathfinder Epic-Level Handbook, v1.6 </a></p><p>Pathfinder 1e</p><p><strong>Undead, Undead Creature:</strong> Macabre Spell feat.</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Controlled Undead:</strong> ?</p><p><strong>Ghoul:</strong> <em>Demise Unseen</em> spell.</p><p><strong>Lich:</strong> ?</p><p><strong>Skeleton:</strong> Restless Death magic item.</p><p><strong>Zombie:</strong> Restless Death magic item.</p><p></p><p>Demise Unseen </p><p>School: Necromancy [Death]; Level: cleric/oracle 12, sorcerer/wizard 12 </p><p>Casting </p><p>Casting Time: 1 standard action </p><p>Components: V, S </p><p>Effect </p><p>Range: medium (100' + 10'/level) </p><p>Target: One creature </p><p>Duration: Instantaneous </p><p>Saving Throw: Fort negates; Spell Resistance: Yes </p><p>The caster instantly slays a single target with no more than 10hp per caster level and at the same moment animates the body so that it appears that nothing has happened to the creature. The target’s companions (if any) do not realize what has transpired. The target receives a Fortitude save to survive the attack. If the save fails, the target remains in its exact position with no apparent ill effects. In reality, it is now a ghoul under the caster's control. The target’s companions notice nothing unusual about the state of the target until they interact with it, at which point each receives a Will save to notice discrepancies. The ghoul serves the caster indefinitely. The caster cannot exceed the normal limit for controlling undead through use of this spell, but other means that allow the caster to exceed the normal limit for controlled undead work just as well with undead created with demise unseen. </p><p></p><p>Restless Death [strong necromancy, CL 21st] </p><p>The holder of this rod can channel negative energy as if he or she were four levels higher. The rod doesn’t grant the ability to channel negative energy if the holder doesn’t already have it. In addition, the wielder may speak a command word to cast animate dead. Any skeletons or zombies animated by the rod’s power are automatically controlled by the rod, up to the rod’s maximum limit of 42 HD, and they follow the orders of the rod’s wielder. These undead don’t count toward the wielder’s limit of controlled undead. Finally, the wielder can speak a second command word to cast slay living (heightened to 10th level; DC 25). </p><p>Prerequisites: Craft Epic Rod, animate dead, command undead, slay living </p><p>Market Price: 625,000 gp </p><p></p><p>Macabre Spell [Metamagic] </p><p>Prerequisites: Spell Focus (Necromancy). </p><p>Benefit: A macabre spell raises any victims slain by the spell as undead. It raises any number of undead up to an HD total equal to twice the user's caster level. It can raise them as any type of undead, though no one individual can have more HD than the spell's original level. A macabre spell uses up a spell slot six levels higher than the spell's actual level.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9493664, member: 2209"] [URL=https://www.jessesdnd.com/sites/default/files/EpicPathfinder1.6.pdf]Pathfinder Epic-Level Handbook, v1.6 [/URL] Pathfinder 1e [b]Undead, Undead Creature:[/b] Macabre Spell feat. [b]Mindless Undead:[/b] ? [b]Controlled Undead:[/b] ? [b]Ghoul:[/b] [i]Demise Unseen[/i] spell. [b]Lich:[/b] ? [b]Skeleton:[/b] Restless Death magic item. [b]Zombie:[/b] Restless Death magic item. Demise Unseen School: Necromancy [Death]; Level: cleric/oracle 12, sorcerer/wizard 12 Casting Casting Time: 1 standard action Components: V, S Effect Range: medium (100' + 10'/level) Target: One creature Duration: Instantaneous Saving Throw: Fort negates; Spell Resistance: Yes The caster instantly slays a single target with no more than 10hp per caster level and at the same moment animates the body so that it appears that nothing has happened to the creature. The target’s companions (if any) do not realize what has transpired. The target receives a Fortitude save to survive the attack. If the save fails, the target remains in its exact position with no apparent ill effects. In reality, it is now a ghoul under the caster's control. The target’s companions notice nothing unusual about the state of the target until they interact with it, at which point each receives a Will save to notice discrepancies. The ghoul serves the caster indefinitely. The caster cannot exceed the normal limit for controlling undead through use of this spell, but other means that allow the caster to exceed the normal limit for controlled undead work just as well with undead created with demise unseen. Restless Death [strong necromancy, CL 21st] The holder of this rod can channel negative energy as if he or she were four levels higher. The rod doesn’t grant the ability to channel negative energy if the holder doesn’t already have it. In addition, the wielder may speak a command word to cast animate dead. Any skeletons or zombies animated by the rod’s power are automatically controlled by the rod, up to the rod’s maximum limit of 42 HD, and they follow the orders of the rod’s wielder. These undead don’t count toward the wielder’s limit of controlled undead. Finally, the wielder can speak a second command word to cast slay living (heightened to 10th level; DC 25). Prerequisites: Craft Epic Rod, animate dead, command undead, slay living Market Price: 625,000 gp Macabre Spell [Metamagic] Prerequisites: Spell Focus (Necromancy). Benefit: A macabre spell raises any victims slain by the spell as undead. It raises any number of undead up to an HD total equal to twice the user's caster level. It can raise them as any type of undead, though no one individual can have more HD than the spell's original level. A macabre spell uses up a spell slot six levels higher than the spell's actual level. [/QUOTE]
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