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<blockquote data-quote="Voadam" data-source="post: 9503019" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/129448/Spheres-of-Power?affiliate_id=17596" target="_blank">Spheres of Power</a></p><p>Pathinder 1e</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>True Horror:</strong> It was beautiful. Death and its possibilities had always fascinated Soren, but Deema’s creations were something else entirely; undead creatures transformed into true horrors, easily the match of whatever beasts Warsong kept in his employ. Soren may have been the more powerful magician of the duo (indeed, few creatures this side of mortality could match his raw eldritch potency), but Deema’s finesse with the magical arts was truly worthy of legends.</p><p><strong>Unintelligent Undead Creature:</strong> ?</p><p><strong>Intelligent Undead, Intelligent Undead Creature:</strong> ?</p><p><strong>Aligned Undead:</strong> ?</p><p><strong>Greater Form of Undead:</strong> Greater Undead power.</p><p><strong>Undead Familiar:</strong> The Bloodworks 15 TPA, 1 CPA: Transform the character’s familiar into an undead version of its living self. This change requires an 8-hour ritual. The familiar’s type changes to undead but it retains all of its other familiar abilities. This does not work on familiars of the construct or outsider type (such as imps and quasits from the Improved Familiar feat). </p><p><strong>Undead Homuculus:</strong> The Bloodworks 20 TPA, 2 CPA: Gain the service of an undead homunculus. This creature has all the abilities of a standard (construct) homunculus except its type is undead. The character must pay for all the normal costs associated with creating a homunculus.</p><p><strong>Extraplanar Undead:</strong> ?</p><p><strong>Corporeal Intelligent Undead:</strong> The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual.</p><p><strong>Particularly Powerful Undead Creature:</strong> ?</p><p><strong>Allip:</strong> Allips are the spirits of insane suicides.</p><p>Greater Undead power.</p><p><strong>Allip, Greater Form of Undead, Spirit of an Insane Suicide:</strong> ?</p><p><strong>Banshee:</strong> Greater Undead power.</p><p><strong>Banshee, Greater Form of Undead:</strong> ?</p><p><strong>Banshee, Spirit of Female Elf Who Betrayed a Lover:</strong> ?</p><p><strong>Banshee, Spirit of Female Elf Who Was Betrayed by a Lover:</strong> ?</p><p><strong>Bodak:</strong> Bodaks are extraplanar undead created in the Abyss.</p><p>Greater Undead power.</p><p><strong>Bodak, Greater Form of Undead, Extraplanar Undead Created in the Abyss:</strong> ?</p><p><strong>Ghost:</strong> Soul Weaver Gravewalker power.</p><p><strong>Ghost, Controlling Life Force:</strong> ?</p><p><strong>Ghost, Incorporeal Creature:</strong> ?</p><p><strong>Geshin Win, Ghost Human Soul Weaver 20:</strong> ?</p><p><strong>Ghoul:</strong> The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual.</p><p><strong>Ghoul, Corporeal Intelligent Undead:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Lich, Particularly Powerful Undead Creature:</strong> ?</p><p><strong>Lich, Adopted Father:</strong> ?</p><p><strong>Mummy:</strong> The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual.</p><p><strong>Mummy, Corporeal Intelligent Undead:</strong> ?</p><p><strong>Poltergeist:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Greater Shadow:</strong> ?</p><p><strong>Shadow, Incorporeal Creature:</strong> ?</p><p><strong>Skeletal Champion:</strong> The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual.</p><p><strong>Skeletal Champion, Corporeal Intelligent Undead:</strong> ?</p><p><strong>Skeleton:</strong> The Bloodworks 5 TPA, variable CPA: Purchase magical service from the following list of rituals: animate dead (4 CPA, up to 10 HD of uncontrolled skeletons or zombies), clone (24 CPA), desecrate (1 CPA), false life (1 CPA), inflict critical wounds (2 CPA), inflict serious wounds (1 CPA).</p><p>Animate Dead ritual.</p><p>Reanimate power.</p><p><strong>Bloody Skeleton:</strong> Expanded Necromancy power.</p><p><strong>Burning Skeleton:</strong> Expanded Necromancy power.</p><p><strong>Vampire:</strong> Greater Undead power.</p><p><strong>Vampire Greater Form of Undead, Particularly Powerful Undead Creature:</strong> ?</p><p><strong>Anatak, Vampire:</strong> ?</p><p><strong>Vampire Father:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Zombie:</strong> The Bloodworks 5 TPA, variable CPA: Purchase magical service from the following list of rituals: animate dead (4 CPA, up to 10 HD of uncontrolled skeletons or zombies), clone (24 CPA), desecrate (1 CPA), false life (1 CPA), inflict critical wounds (2 CPA), inflict serious wounds (1 CPA).</p><p>Animate Dead ritual.</p><p>Consume power.</p><p>Reanimate power.</p><p><strong>Fast Zombie:</strong> Expanded Necromancy power.</p><p><strong>Plague Zombie:</strong> Expanded Necromancy power.</p><p><strong>Zombie Lord:</strong> The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual.</p><p><strong>Zombie Lord, Corporeal Intelligent Undead:</strong> ?</p><p></p><p>Animate Dead</p><p>Sphere Death; Ritual Level 3</p><p>Casting Time 30 minutes</p><p>Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)</p><p>Description This functions as the animate dead spell, except undead created with this ritual count towards the caster’s Death sphere limit.</p><p></p><p>Gravewalker (Su): At 20th level, a soul weaver has become so adept at walking the paths of life and death, that both become evident in her body and soul. The soul weaver gains immunity to nonlethal damage, ability drain, and energy drain. Unintelligent undead ignore the soul weaver, treating her as another undead creature unless provoked. If the soul weaver should die, she may choose to rise 2d4 days later as a ghost.</p><p></p><p>Consume: At 14th level, the soul weaver may use lesion to kill a target rather than damage it or take control of it. The target dies instantly (Fortitude negates) and raises the next round as a zombie under the soul weaver’s control for 1 hour per level. After the time is up, the body collapses and becomes simply another dead body. On a successful save, the target still suffers 1d6 damage per soul weaver level.</p><p></p><p>Expanded Necromancy</p><p>When you reanimate a creature, you may reanimate it as a bloody skeleton, burning skeleton, fast zombie, or plague zombie. When reanimating a creature in this way, they count as twice their Hit Dice against the total amount you may have reanimated at once.</p><p></p><p>Greater Undead</p><p>Prerequisites: Death Sphere, Lingering Necromancy, Permanent Undead, 15th caster level or higher.</p><p>You may spend 3 spell points and 1 hour to reanimate a body as a greater form of undead, including banshees, vampires, wrights, and others. This is always an instantaneous effect, creating permanent undead that cannot be dispelled. These undead are not automatically under your control; alternate means of control must be established beyond your usual HD limits.</p><p>Many undead have specific requirements for their creation listed in their descriptions (banshees are the spirits of female elves who either betrayed a lover or were betrayed by one, Bodak’s are extraplanar undead created in the Abyss, Allip’s are the spirits of insane suicides, etc.). These prerequisites must be met in order to create a specific kind of undead.</p><p></p><p>Reanimate: As a standard action, you may touch an intact dead body and spend a spell point to reanimate it as a zombie or skeleton (depending on the composition of the body in question) for 1 minute per caster level. This creature gains the zombie or skeleton template and obeys your commands, although only simple commands such as “go”, “stay”, “attack”, or “guard” are understandable. A reanimated body cannot speak and has no knowledge or ability to think and so cannot answer questions or reveal anything it knew in life. When the duration expires, the body collapses until reanimated again. It does not regain hit pints between reanimations. If reduced to 0 hp, the body collapses and is destroyed; it cannot be reanimated again.</p><p>You may have a total number of reanimated creatures active at any one time whose combined Hit Dice does not exceed twice your caster level. If you attempt to reanimate a creature that would push your total beyond this limit, your reanimated creatures cease to be reanimated sequentially from oldest to newest until the Hit Dice total is low enough to permit the new reanimated creature. You cannot reanimate a creature with more Hit Dice than twice your caster level, and creatures with more than 20 racial Hit Dice can never become skeletons or zombies.</p><p></p><p>Reanimate</p><p>Range: Touch</p><p>Duration: 1 round/caster level.</p><p>Effect: Reanimate a corpse into a skeleton or zombie of no more than 1 HD per caster level.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9503019, member: 2209"] [URL=https://www.drivethrurpg.com/product/129448/Spheres-of-Power?affiliate_id=17596]Spheres of Power[/URL] Pathinder 1e [b]Undead, Undead Creature:[/b] ? [b]True Horror:[/b] It was beautiful. Death and its possibilities had always fascinated Soren, but Deema’s creations were something else entirely; undead creatures transformed into true horrors, easily the match of whatever beasts Warsong kept in his employ. Soren may have been the more powerful magician of the duo (indeed, few creatures this side of mortality could match his raw eldritch potency), but Deema’s finesse with the magical arts was truly worthy of legends. [b]Unintelligent Undead Creature:[/b] ? [b]Intelligent Undead, Intelligent Undead Creature:[/b] ? [b]Aligned Undead:[/b] ? [b]Greater Form of Undead:[/b] Greater Undead power. [b]Undead Familiar:[/b] The Bloodworks 15 TPA, 1 CPA: Transform the character’s familiar into an undead version of its living self. This change requires an 8-hour ritual. The familiar’s type changes to undead but it retains all of its other familiar abilities. This does not work on familiars of the construct or outsider type (such as imps and quasits from the Improved Familiar feat). [b]Undead Homuculus:[/b] The Bloodworks 20 TPA, 2 CPA: Gain the service of an undead homunculus. This creature has all the abilities of a standard (construct) homunculus except its type is undead. The character must pay for all the normal costs associated with creating a homunculus. [b]Extraplanar Undead:[/b] ? [b]Corporeal Intelligent Undead:[/b] The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual. [b]Particularly Powerful Undead Creature:[/b] ? [b]Allip:[/b] Allips are the spirits of insane suicides. Greater Undead power. [b]Allip, Greater Form of Undead, Spirit of an Insane Suicide:[/b] ? [b]Banshee:[/b] Greater Undead power. [b]Banshee, Greater Form of Undead:[/b] ? [b]Banshee, Spirit of Female Elf Who Betrayed a Lover:[/b] ? [b]Banshee, Spirit of Female Elf Who Was Betrayed by a Lover:[/b] ? [b]Bodak:[/b] Bodaks are extraplanar undead created in the Abyss. Greater Undead power. [b]Bodak, Greater Form of Undead, Extraplanar Undead Created in the Abyss:[/b] ? [b]Ghost:[/b] Soul Weaver Gravewalker power. [b]Ghost, Controlling Life Force:[/b] ? [b]Ghost, Incorporeal Creature:[/b] ? [b]Geshin Win, Ghost Human Soul Weaver 20:[/b] ? [b]Ghoul:[/b] The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual. [b]Ghoul, Corporeal Intelligent Undead:[/b] ? [b]Lich:[/b] ? [b]Lich, Particularly Powerful Undead Creature:[/b] ? [b]Lich, Adopted Father:[/b] ? [b]Mummy:[/b] The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual. [b]Mummy, Corporeal Intelligent Undead:[/b] ? [b]Poltergeist:[/b] ? [b]Shadow:[/b] ? [b]Greater Shadow:[/b] ? [b]Shadow, Incorporeal Creature:[/b] ? [b]Skeletal Champion:[/b] The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual. [b]Skeletal Champion, Corporeal Intelligent Undead:[/b] ? [b]Skeleton:[/b] The Bloodworks 5 TPA, variable CPA: Purchase magical service from the following list of rituals: animate dead (4 CPA, up to 10 HD of uncontrolled skeletons or zombies), clone (24 CPA), desecrate (1 CPA), false life (1 CPA), inflict critical wounds (2 CPA), inflict serious wounds (1 CPA). Animate Dead ritual. Reanimate power. [b]Bloody Skeleton:[/b] Expanded Necromancy power. [b]Burning Skeleton:[/b] Expanded Necromancy power. [b]Vampire:[/b] Greater Undead power. [b]Vampire Greater Form of Undead, Particularly Powerful Undead Creature:[/b] ? [b]Anatak, Vampire:[/b] ? [b]Vampire Father:[/b] ? [b]Wraith:[/b] ? [b]Dread Wraith:[/b] ? [b]Zombie:[/b] The Bloodworks 5 TPA, variable CPA: Purchase magical service from the following list of rituals: animate dead (4 CPA, up to 10 HD of uncontrolled skeletons or zombies), clone (24 CPA), desecrate (1 CPA), false life (1 CPA), inflict critical wounds (2 CPA), inflict serious wounds (1 CPA). Animate Dead ritual. Consume power. Reanimate power. [b]Fast Zombie:[/b] Expanded Necromancy power. [b]Plague Zombie:[/b] Expanded Necromancy power. [b]Zombie Lord:[/b] The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual. [b]Zombie Lord, Corporeal Intelligent Undead:[/b] ? Animate Dead Sphere Death; Ritual Level 3 Casting Time 30 minutes Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead) Description This functions as the animate dead spell, except undead created with this ritual count towards the caster’s Death sphere limit. Gravewalker (Su): At 20th level, a soul weaver has become so adept at walking the paths of life and death, that both become evident in her body and soul. The soul weaver gains immunity to nonlethal damage, ability drain, and energy drain. Unintelligent undead ignore the soul weaver, treating her as another undead creature unless provoked. If the soul weaver should die, she may choose to rise 2d4 days later as a ghost. Consume: At 14th level, the soul weaver may use lesion to kill a target rather than damage it or take control of it. The target dies instantly (Fortitude negates) and raises the next round as a zombie under the soul weaver’s control for 1 hour per level. After the time is up, the body collapses and becomes simply another dead body. On a successful save, the target still suffers 1d6 damage per soul weaver level. Expanded Necromancy When you reanimate a creature, you may reanimate it as a bloody skeleton, burning skeleton, fast zombie, or plague zombie. When reanimating a creature in this way, they count as twice their Hit Dice against the total amount you may have reanimated at once. Greater Undead Prerequisites: Death Sphere, Lingering Necromancy, Permanent Undead, 15th caster level or higher. You may spend 3 spell points and 1 hour to reanimate a body as a greater form of undead, including banshees, vampires, wrights, and others. This is always an instantaneous effect, creating permanent undead that cannot be dispelled. These undead are not automatically under your control; alternate means of control must be established beyond your usual HD limits. Many undead have specific requirements for their creation listed in their descriptions (banshees are the spirits of female elves who either betrayed a lover or were betrayed by one, Bodak’s are extraplanar undead created in the Abyss, Allip’s are the spirits of insane suicides, etc.). These prerequisites must be met in order to create a specific kind of undead. Reanimate: As a standard action, you may touch an intact dead body and spend a spell point to reanimate it as a zombie or skeleton (depending on the composition of the body in question) for 1 minute per caster level. This creature gains the zombie or skeleton template and obeys your commands, although only simple commands such as “go”, “stay”, “attack”, or “guard” are understandable. A reanimated body cannot speak and has no knowledge or ability to think and so cannot answer questions or reveal anything it knew in life. When the duration expires, the body collapses until reanimated again. It does not regain hit pints between reanimations. If reduced to 0 hp, the body collapses and is destroyed; it cannot be reanimated again. You may have a total number of reanimated creatures active at any one time whose combined Hit Dice does not exceed twice your caster level. If you attempt to reanimate a creature that would push your total beyond this limit, your reanimated creatures cease to be reanimated sequentially from oldest to newest until the Hit Dice total is low enough to permit the new reanimated creature. You cannot reanimate a creature with more Hit Dice than twice your caster level, and creatures with more than 20 racial Hit Dice can never become skeletons or zombies. Reanimate Range: Touch Duration: 1 round/caster level. Effect: Reanimate a corpse into a skeleton or zombie of no more than 1 HD per caster level. [/QUOTE]
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