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<blockquote data-quote="Voadam" data-source="post: 9504670" data-attributes="member: 2209"><p><a href="https://drivethrurpg.com/product/248131/strange-magic-2-pfrpg?affiliate_id=17596" target="_blank">Strange Magic 2 (PFRPG)</a></p><p>Pathfinder 1e</p><p><strong>Puppetter Zombie:</strong> When one unit of puppeteer is blown into the face of a living Medium creature within 60 feet, that creature is permanently raised as a zombie under the mycologist’s control should it die before this plant’s duration expires.</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Creature Without a Functioning Anatomy:</strong> ?</p><p><strong>Creature Without a Functioning Central Nervous System:</strong> ?</p><p><strong>Unliving Creature:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Zombie:</strong> If the creature onto which the grave moss is latched dies over the course of the plant’s duration, that creature is temporarily raised as a zombie under the control of the herbalist, provided the resulting zombie would fulfill the following requirements.</p><p>1: The resulting zombie’s Hit Dice must either be less than or equal to three-quarters the herbalist’s class level, or less than or equal to 1.</p><p>2: The creature must be of a type that can be raised as a zombie. (not a construct, not already undead, and so on)</p><p>Zombies raised in this fashion remain raised for 1 minute per herbalist level, at which point the magic in the grave moss simply runs out and the dead corpse collapses to the ground once more. If not destroyed while temporarily raised by grave moss, a corpse may be raised once more using more pedestrian animation techniques, such as animate dead or raise dead.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9504670, member: 2209"] [URL=https://drivethrurpg.com/product/248131/strange-magic-2-pfrpg?affiliate_id=17596]Strange Magic 2 (PFRPG)[/URL] Pathfinder 1e [b]Puppetter Zombie:[/b] When one unit of puppeteer is blown into the face of a living Medium creature within 60 feet, that creature is permanently raised as a zombie under the mycologist’s control should it die before this plant’s duration expires. [b]Undead, Undead Creature:[/b] ? [b]Creature Without a Functioning Anatomy:[/b] ? [b]Creature Without a Functioning Central Nervous System:[/b] ? [b]Unliving Creature:[/b] ? [b]Vampire:[/b] ? [b]Vampire Spawn:[/b] ? [b]Zombie:[/b] If the creature onto which the grave moss is latched dies over the course of the plant’s duration, that creature is temporarily raised as a zombie under the control of the herbalist, provided the resulting zombie would fulfill the following requirements. 1: The resulting zombie’s Hit Dice must either be less than or equal to three-quarters the herbalist’s class level, or less than or equal to 1. 2: The creature must be of a type that can be raised as a zombie. (not a construct, not already undead, and so on) Zombies raised in this fashion remain raised for 1 minute per herbalist level, at which point the magic in the grave moss simply runs out and the dead corpse collapses to the ground once more. If not destroyed while temporarily raised by grave moss, a corpse may be raised once more using more pedestrian animation techniques, such as animate dead or raise dead. [/QUOTE]
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