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<blockquote data-quote="Voadam" data-source="post: 9505209" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/en/product/126473/studies-of-decay-ghouls-pfrpg?affiliate_id=17596" target="_blank">Studies of Decay: Ghouls (PFRPG)</a></p><p>Pathfinder 1e</p><p><strong>Bugbear Ghoul:</strong> ?</p><p><strong>Centaur Ghoul:</strong> ?</p><p><strong>Choker Ghoul:</strong> ?</p><p><strong>Crag Linnorm Ghoul:</strong> ?</p><p><strong>Cyclops Ghoul:</strong> ?</p><p><strong>Dire Wolf Ghoul:</strong> When he fell in battle, I insisted that his corpse be given to me. I raised him from death, hoping ghoulification would maintain some semblance of his intelligence.</p><p><strong>Doppelganger Ghoul, Ghoulish Doppelganger:</strong> Ghoulish doppelgangers are easily one of the most insidious of my creations.</p><p><strong>Frost Giant Ghoul, Ghoulish Frost Giant:</strong> ?</p><p><strong>Gnoll Ghoul, Ghoulish Gnoll:</strong> ?</p><p><strong>Gnome Ghoul, Gnomish Ghoul:</strong> ?</p><p><strong>Harpy Ghoul:</strong> ?</p><p><strong>Hill Giant Ghoul:</strong> ?</p><p><strong>Lizardfolk Ghoul:</strong> My memory of the next few hours is ragged and imperfect. I awoke exhausted, unable to eke out the most basic of spells. The scaled ones were raised from death and scorched by flame.</p><p><strong>Medusa Ghoul. Ghoulish Medusa:</strong> ?</p><p><strong>Minotaur Ghoul:</strong> After Raising the Creature from death, there was a fantastic opportunity to acquire data on this creature's performance in combat.</p><p><strong>Ogre Ghoul:</strong> ?</p><p><strong>Owlbear Ghoul:</strong> ?</p><p><strong>Black Phoenix:</strong> ?</p><p><strong>Satyr Ghoul:</strong> ?</p><p><strong>Tengu Ghoul:</strong> ?</p><p><strong>Greater Ghoul:</strong> “Greater Ghoul” is an acquired template that can be added to any corporeal creature (other than an undead).</p><p>Often these undead arise after torturous deaths from starvation, but some say that they can be created with the correct spell.</p><p>In truth, the additional jolt required for a ghoul to retain their memories is a simple application of blood biography while performing the rituals necessary for the create undead spell. It goes without saying that the mage must be more experienced than to just create a basic ghoul, as the juxtaposition of these spells can be difficult to perform concurrently.</p><p><em>Create Undead</em> spell, caster level 15th or higher.</p><p><strong>Jahbur, Bugbear Ghoul, Boon Companion:</strong> ?</p><p><strong>Crag Linnorm Ghoul, Ghoulish Pet:</strong> ?</p><p><strong>Centaur Ghoul, Hooved Creation:</strong> ?</p><p><strong>Doppelganger Ghoul, Instrument:</strong> ?</p><p><strong>Frost Giant Ghoul, Massive Ghoul:</strong> ?</p><p><strong>Hill Giant Ghoul, Ghoulish Giant:</strong> ?</p><p><strong>Minotaur Ghoul, Pet:</strong> ?</p><p><strong>Satyr Ghoul, Pawn, Former Satyr:</strong> ?</p><p><strong>Greater Ghoul, Hungering Dead, Tortured Being:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Undead Ogre:</strong> ?</p><p><strong>Ghoul, Normal Ghoul, Standard Ghoul, Basic Ghoul:</strong> A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. </p><p>A humanoid of 4 Hit Dice or more rises as a ghast.</p><p><em>Create Undead</em> spell, caster level 11th or lower.</p><p>[Ghoul, Horrific Creature, Horror, Unholy Abomination, Beast:[/b] ?</p><p><strong>Ghast:</strong> A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. </p><p>A humanoid of 4 Hit Dice or more rises as a ghast.</p><p><em>Create Undead</em> spell, caster level 12th to 14th.</p><p><strong>Mohrg:</strong> <em>Create Undead</em> spell, caster level 18th or higher.</p><p><strong>Mummy:</strong> <em>Create Undead</em> spell, caster level 15th to 17th.</p><p><strong>Zombie:</strong> My magics have wrought unlife that shall pass far beyond the extent of the plains of the Wyldelands or the fields of Elsidor.</p><p><strong>Rabid Dog Zombie:</strong> One of my favorite creatures was a rabid dog I converted to a zombie.</p><p><strong>Rabid Dog Zombie, Mindless Undead:</strong> ?</p><p><strong>Zombified Ogre:</strong> ?</p><p></p><p>Create Undead</p><p>School necromancy [evil]</p><p>Level cleric 6, sorcerer/wizard 6</p><p>Casting Time 1 hour</p><p>Components V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created)</p><p>Range close (25 ft. + 5 ft./2 levels)</p><p>Target one corpse</p><p>Duration instantaneous</p><p>Saving Throw none</p><p>Spell Resistance no</p><p>A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create are based on your caster level, as shown on the table below.</p><p>Caster Level Undead Created</p><p>11th or lower Ghoul</p><p>12th–14th Ghast</p><p>15th or higher Greater Ghoul</p><p>15th–17th Mummy</p><p>18th or higher Mohrg</p><p>You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms.</p><p>This spell must be cast at night.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9505209, member: 2209"] [URL=https://www.drivethrurpg.com/en/product/126473/studies-of-decay-ghouls-pfrpg?affiliate_id=17596]Studies of Decay: Ghouls (PFRPG)[/URL] Pathfinder 1e [b]Bugbear Ghoul:[/b] ? [b]Centaur Ghoul:[/b] ? [b]Choker Ghoul:[/b] ? [b]Crag Linnorm Ghoul:[/b] ? [b]Cyclops Ghoul:[/b] ? [b]Dire Wolf Ghoul:[/b] When he fell in battle, I insisted that his corpse be given to me. I raised him from death, hoping ghoulification would maintain some semblance of his intelligence. [b]Doppelganger Ghoul, Ghoulish Doppelganger:[/b] Ghoulish doppelgangers are easily one of the most insidious of my creations. [b]Frost Giant Ghoul, Ghoulish Frost Giant:[/b] ? [b]Gnoll Ghoul, Ghoulish Gnoll:[/b] ? [b]Gnome Ghoul, Gnomish Ghoul:[/b] ? [b]Harpy Ghoul:[/b] ? [b]Hill Giant Ghoul:[/b] ? [b]Lizardfolk Ghoul:[/b] My memory of the next few hours is ragged and imperfect. I awoke exhausted, unable to eke out the most basic of spells. The scaled ones were raised from death and scorched by flame. [b]Medusa Ghoul. Ghoulish Medusa:[/b] ? [b]Minotaur Ghoul:[/b] After Raising the Creature from death, there was a fantastic opportunity to acquire data on this creature's performance in combat. [b]Ogre Ghoul:[/b] ? [b]Owlbear Ghoul:[/b] ? [b]Black Phoenix:[/b] ? [b]Satyr Ghoul:[/b] ? [b]Tengu Ghoul:[/b] ? [b]Greater Ghoul:[/b] “Greater Ghoul” is an acquired template that can be added to any corporeal creature (other than an undead). Often these undead arise after torturous deaths from starvation, but some say that they can be created with the correct spell. In truth, the additional jolt required for a ghoul to retain their memories is a simple application of blood biography while performing the rituals necessary for the create undead spell. It goes without saying that the mage must be more experienced than to just create a basic ghoul, as the juxtaposition of these spells can be difficult to perform concurrently. [i]Create Undead[/i] spell, caster level 15th or higher. [b]Jahbur, Bugbear Ghoul, Boon Companion:[/b] ? [b]Crag Linnorm Ghoul, Ghoulish Pet:[/b] ? [b]Centaur Ghoul, Hooved Creation:[/b] ? [b]Doppelganger Ghoul, Instrument:[/b] ? [b]Frost Giant Ghoul, Massive Ghoul:[/b] ? [b]Hill Giant Ghoul, Ghoulish Giant:[/b] ? [b]Minotaur Ghoul, Pet:[/b] ? [b]Satyr Ghoul, Pawn, Former Satyr:[/b] ? [b]Greater Ghoul, Hungering Dead, Tortured Being:[/b] ? [b]Undead:[/b] ? [b]Undead Minion:[/b] ? [b]Undead Ogre:[/b] ? [b]Ghoul, Normal Ghoul, Standard Ghoul, Basic Ghoul:[/b] A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast. [i]Create Undead[/i] spell, caster level 11th or lower. [Ghoul, Horrific Creature, Horror, Unholy Abomination, Beast:[/b] ? [b]Ghast:[/b] A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast. [i]Create Undead[/i] spell, caster level 12th to 14th. [b]Mohrg:[/b] [i]Create Undead[/i] spell, caster level 18th or higher. [b]Mummy:[/b] [i]Create Undead[/i] spell, caster level 15th to 17th. [b]Zombie:[/b] My magics have wrought unlife that shall pass far beyond the extent of the plains of the Wyldelands or the fields of Elsidor. [b]Rabid Dog Zombie:[/b] One of my favorite creatures was a rabid dog I converted to a zombie. [b]Rabid Dog Zombie, Mindless Undead:[/b] ? [b]Zombified Ogre:[/b] ? Create Undead School necromancy [evil] Level cleric 6, sorcerer/wizard 6 Casting Time 1 hour Components V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created) Range close (25 ft. + 5 ft./2 levels) Target one corpse Duration instantaneous Saving Throw none Spell Resistance no A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create are based on your caster level, as shown on the table below. Caster Level Undead Created 11th or lower Ghoul 12th–14th Ghast 15th or higher Greater Ghoul 15th–17th Mummy 18th or higher Mohrg You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms. This spell must be cast at night. [/QUOTE]
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