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<blockquote data-quote="Voadam" data-source="post: 9510531" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/222909/The-Celestial-Host?affiliate_id=17596" target="_blank">The Celestial Host</a></p><p>Pathfinder 1e</p><p><strong>Undead:</strong> ?</p><p><strong>Corporeal Undead:</strong> ?</p><p><strong>Ruadan, Human Ghost Aristocrat 5:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Cursed Dead:</strong> King Lygari was a pirate warlord, and his massive fleet was the terror of the North Sea. He had heard tales of Skidbladnir, the vessel the gnomes had created for the gods. Although he longed to capture it and use it as his flagship, he knew he could never get it away from the Æsir. Instead, he abducted the children of the gnomes and threatened to kill them unless they built him a ship even finer than Skidbladnir.</p><p>Unknown to Lygari, the gnomes used the flames of Smiðja af Fordæmda to create his ship, the Skelfing. A massive longship, cunningly shaped like a sea-dragon, it could easily hold 200 men. Its sails looked like wings; carved to look like clawed limbs, its oars rowed by themselves; and the prow sported a fierce dragon’s head capable of breathing fire.</p><p>Pleased with the ship, the warlord returned the captive children. In the very first battle Lygari fought as captain of the Skelfing, the twisted magic from the forge activated, exactly as the gnomes intended. The ship acted with a mind of its own, attacking enemy ships and Lygari’s own fleet with equal ferocity, ramming ships on both sides and setting dozens of them on fire. In desperation, Lygari struck the neck of the dragon’s head with an axe, hoping to sever it and regain control of the ship. Instead, the final trap was sprung: the ship dove beneath the waves, taking King Lygari and all his warriors with him.</p><p>This has led to a Norse version of the “Flying Dutchman” myth. Some believe the Skelfing resurfaced and continues to sail with a crew of the cursed dead and the shade of King Lygari condemned to command it forever.</p><p><strong>King Lygari, Shade:</strong> King Lygari was a pirate warlord, and his massive fleet was the terror of the North Sea. He had heard tales of Skidbladnir, the vessel the gnomes had created for the gods. Although he longed to capture it and use it as his flagship, he knew he could never get it away from the Æsir. Instead, he abducted the children of the gnomes and threatened to kill them unless they built him a ship even finer than Skidbladnir.</p><p>Unknown to Lygari, the gnomes used the flames of Smiðja af Fordæmda to create his ship, the Skelfing. A massive longship, cunningly shaped like a sea-dragon, it could easily hold 200 men. Its sails looked like wings; carved to look like clawed limbs, its oars rowed by themselves; and the prow sported a fierce dragon’s head capable of breathing fire.</p><p>Pleased with the ship, the warlord returned the captive children. In the very first battle Lygari fought as captain of the Skelfing, the twisted magic from the forge activated, exactly as the gnomes intended. The ship acted with a mind of its own, attacking enemy ships and Lygari’s own fleet with equal ferocity, ramming ships on both sides and setting dozens of them on fire. In desperation, Lygari struck the neck of the dragon’s head with an axe, hoping to sever it and regain control of the ship. Instead, the final trap was sprung: the ship dove beneath the waves, taking King Lygari and all his warriors with him.</p><p>This has led to a Norse version of the “Flying Dutchman” myth. Some believe the Skelfing resurfaced and continues to sail with a crew of the cursed dead and the shade of King Lygari condemned to command it forever.</p><p><strong>Wight, Vaettir:</strong> ?</p><p><strong>Draugr:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9510531, member: 2209"] [URL=https://www.drivethrurpg.com/product/222909/The-Celestial-Host?affiliate_id=17596]The Celestial Host[/URL] Pathfinder 1e [b]Undead:[/b] ? [b]Corporeal Undead:[/b] ? [b]Ruadan, Human Ghost Aristocrat 5:[/b] ? [b]Ghost:[/b] ? [b]Cursed Dead:[/b] King Lygari was a pirate warlord, and his massive fleet was the terror of the North Sea. He had heard tales of Skidbladnir, the vessel the gnomes had created for the gods. Although he longed to capture it and use it as his flagship, he knew he could never get it away from the Æsir. Instead, he abducted the children of the gnomes and threatened to kill them unless they built him a ship even finer than Skidbladnir. Unknown to Lygari, the gnomes used the flames of Smiðja af Fordæmda to create his ship, the Skelfing. A massive longship, cunningly shaped like a sea-dragon, it could easily hold 200 men. Its sails looked like wings; carved to look like clawed limbs, its oars rowed by themselves; and the prow sported a fierce dragon’s head capable of breathing fire. Pleased with the ship, the warlord returned the captive children. In the very first battle Lygari fought as captain of the Skelfing, the twisted magic from the forge activated, exactly as the gnomes intended. The ship acted with a mind of its own, attacking enemy ships and Lygari’s own fleet with equal ferocity, ramming ships on both sides and setting dozens of them on fire. In desperation, Lygari struck the neck of the dragon’s head with an axe, hoping to sever it and regain control of the ship. Instead, the final trap was sprung: the ship dove beneath the waves, taking King Lygari and all his warriors with him. This has led to a Norse version of the “Flying Dutchman” myth. Some believe the Skelfing resurfaced and continues to sail with a crew of the cursed dead and the shade of King Lygari condemned to command it forever. [b]King Lygari, Shade:[/b] King Lygari was a pirate warlord, and his massive fleet was the terror of the North Sea. He had heard tales of Skidbladnir, the vessel the gnomes had created for the gods. Although he longed to capture it and use it as his flagship, he knew he could never get it away from the Æsir. Instead, he abducted the children of the gnomes and threatened to kill them unless they built him a ship even finer than Skidbladnir. Unknown to Lygari, the gnomes used the flames of Smiðja af Fordæmda to create his ship, the Skelfing. A massive longship, cunningly shaped like a sea-dragon, it could easily hold 200 men. Its sails looked like wings; carved to look like clawed limbs, its oars rowed by themselves; and the prow sported a fierce dragon’s head capable of breathing fire. Pleased with the ship, the warlord returned the captive children. In the very first battle Lygari fought as captain of the Skelfing, the twisted magic from the forge activated, exactly as the gnomes intended. The ship acted with a mind of its own, attacking enemy ships and Lygari’s own fleet with equal ferocity, ramming ships on both sides and setting dozens of them on fire. In desperation, Lygari struck the neck of the dragon’s head with an axe, hoping to sever it and regain control of the ship. Instead, the final trap was sprung: the ship dove beneath the waves, taking King Lygari and all his warriors with him. This has led to a Norse version of the “Flying Dutchman” myth. Some believe the Skelfing resurfaced and continues to sail with a crew of the cursed dead and the shade of King Lygari condemned to command it forever. [b]Wight, Vaettir:[/b] ? [b]Draugr:[/b] ? [/QUOTE]
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