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<blockquote data-quote="Voadam" data-source="post: 9513989" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/109406/The-Secrets-of-Adventuring-PFRPG?affiliate_id=17596" target="_blank">The Secrets of Adventuring (PFRPG)</a></p><p>Pathfinder 1e</p><p><strong>Gunslinger Wraith, Gunwraith:</strong> The pure grit of some gunslingers will not let them pass beyond the veil of death; part of their essence remains behind, infused into their favorite firearm.</p><p>“Gunslinger Wraith” is an acquired template that can be added to any living creature that has the grit class feature or the Amateur Gunslinger Feat and a Charisma score of at least 6.</p><p>A creature with the grit class feature or the Amateur Gunslinger feat slain by a gunslinger wraith becomes a gunslinger wraith in 1d4 rounds.</p><p><strong>Spirit, Spirit of the Dead:</strong> ?</p><p><strong>Defensive Spirit:</strong> When the aetherurgist summons a spirit, they must choose to make the spirit a defensive spirit or an offensive spirit.</p><p><strong>Offensive Spirit:</strong> When the aetherurgist summons a spirit, they must choose to make the spirit a defensive spirit or an offensive spirit.</p><p><strong>Arcanovore Spirit:</strong> Arcanovore Spirit aetherurgist revelation.</p><p><strong>Grasping Spirit:</strong> Grasping Spirit aetherurgist revelation.</p><p><strong>Spirit of Communal Pain:</strong> Spirit of Communal Pain aetherurgist revelation.</p><p><strong>Undead, Undead Creature:</strong> Priests of undeath serve as conduits of unholy power for their masters, bestowing undeath, through spells, to those followers who have pleased them and their lord.</p><p><strong>Intelligent Undead, Intelligent Undead Creature:</strong> ?</p><p><strong>Spawning Undead:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul, Spawning Undead:</strong> ?</p><p><strong>Dread Lich:</strong> ?</p><p><strong>Dark Emperor Korvak Cynmark, The Immortal Emperor, Dread Lich:</strong> ?</p><p><strong>Shadow, Spawning Undead:</strong> ?</p><p><strong>Vampire, Spawning Undead:</strong> ?</p><p></p><p>Arcanavore Spirit (Su): When summoning an offensive spirit, you may instead choose to summon an arcanavore spirit. These spirits act just like offensive spirits, except as follows. Instead of the ranged touch attack, the arcanavore spirit casts dispel magic as a spell-like ability using the aetherurgist’s caster level to determine all effects. Each time it successfully dispels an effect, it loses half of its current hit points. This is a spirit modifying revelation. You must be at least 11th level to select this revelation.</p><p></p><p>Grasping Spirit (Su): When summoning a defensive spirit, you may instead choose to summon a grasping spirit. These spirits act just like defensive spirits, except as follows. A grasping spirit does not possess the warding spirit ability. Instead, all terrain within a radius of 5 feet per two spirit mastery points is treated as difficult terrain as dozens of ethereal hands rise up from the ground and writhe about, eager to grasp on to almost anything living. The aetherurgist who summoned this spirit is not affected by the difficult terrain caused by this spirit. This is a spirit modifying revelation.</p><p></p><p>Spirit of Communal Pain (Su): When summoning a defensive spirit, you may instead choose to summon a spirit of communal pain. These spirits act just like defensive spirits, except as follows. The deflection bonus to AC from the warding spirit ability is equal to half of the spirit mastery score. In addition, whenever a non-spirit ally within 10 feet times your spirit mastery score takes 5 or more damage, the ally takes 5 less damage and the spirit takes 5 points of damage. This is a spirit modifying revelation. You must be at least 7th level to take this revelation.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9513989, member: 2209"] [URL=https://www.drivethrurpg.com/product/109406/The-Secrets-of-Adventuring-PFRPG?affiliate_id=17596]The Secrets of Adventuring (PFRPG)[/URL] Pathfinder 1e [b]Gunslinger Wraith, Gunwraith:[/b] The pure grit of some gunslingers will not let them pass beyond the veil of death; part of their essence remains behind, infused into their favorite firearm. “Gunslinger Wraith” is an acquired template that can be added to any living creature that has the grit class feature or the Amateur Gunslinger Feat and a Charisma score of at least 6. A creature with the grit class feature or the Amateur Gunslinger feat slain by a gunslinger wraith becomes a gunslinger wraith in 1d4 rounds. [b]Spirit, Spirit of the Dead:[/b] ? [b]Defensive Spirit:[/b] When the aetherurgist summons a spirit, they must choose to make the spirit a defensive spirit or an offensive spirit. [b]Offensive Spirit:[/b] When the aetherurgist summons a spirit, they must choose to make the spirit a defensive spirit or an offensive spirit. [b]Arcanovore Spirit:[/b] Arcanovore Spirit aetherurgist revelation. [b]Grasping Spirit:[/b] Grasping Spirit aetherurgist revelation. [b]Spirit of Communal Pain:[/b] Spirit of Communal Pain aetherurgist revelation. [b]Undead, Undead Creature:[/b] Priests of undeath serve as conduits of unholy power for their masters, bestowing undeath, through spells, to those followers who have pleased them and their lord. [b]Intelligent Undead, Intelligent Undead Creature:[/b] ? [b]Spawning Undead:[/b] ? [b]Ghost:[/b] ? [b]Ghoul, Spawning Undead:[/b] ? [b]Dread Lich:[/b] ? [b]Dark Emperor Korvak Cynmark, The Immortal Emperor, Dread Lich:[/b] ? [b]Shadow, Spawning Undead:[/b] ? [b]Vampire, Spawning Undead:[/b] ? Arcanavore Spirit (Su): When summoning an offensive spirit, you may instead choose to summon an arcanavore spirit. These spirits act just like offensive spirits, except as follows. Instead of the ranged touch attack, the arcanavore spirit casts dispel magic as a spell-like ability using the aetherurgist’s caster level to determine all effects. Each time it successfully dispels an effect, it loses half of its current hit points. This is a spirit modifying revelation. You must be at least 11th level to select this revelation. Grasping Spirit (Su): When summoning a defensive spirit, you may instead choose to summon a grasping spirit. These spirits act just like defensive spirits, except as follows. A grasping spirit does not possess the warding spirit ability. Instead, all terrain within a radius of 5 feet per two spirit mastery points is treated as difficult terrain as dozens of ethereal hands rise up from the ground and writhe about, eager to grasp on to almost anything living. The aetherurgist who summoned this spirit is not affected by the difficult terrain caused by this spirit. This is a spirit modifying revelation. Spirit of Communal Pain (Su): When summoning a defensive spirit, you may instead choose to summon a spirit of communal pain. These spirits act just like defensive spirits, except as follows. The deflection bonus to AC from the warding spirit ability is equal to half of the spirit mastery score. In addition, whenever a non-spirit ally within 10 feet times your spirit mastery score takes 5 or more damage, the ally takes 5 less damage and the spirit takes 5 points of damage. This is a spirit modifying revelation. You must be at least 7th level to take this revelation. [/QUOTE]
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