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<blockquote data-quote="Voadam" data-source="post: 9528373" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/25928/Book-of-Exalted-Deeds-35?affiliate_id=17596" target="_blank">Book of Exalted Deeds (3.5)</a></p><p>3.5</p><p><strong>Deathless:</strong> Deathless is a new creature type, describing creatures that have died but returned to a kind of spiritual life. They are similar in many ways to both living creatures and undead. However, while undead represent a mockery of life and a violation of the natural order of life and death, the deathless merely stave off the inevitability of death for a short time in order to accomplish a righteous purpose. While undead draw their power from the Negative Energy plane, the deathless are strongly tied to the Positive Energy plane, the birthplace of all souls. In fact, the deathless are little more than disincarnate souls, sometimes wrapped in material flesh, often incorporeal and hardly more substantial than a soul in its purest state.</p><p><strong>Crypt Warden:</strong> Unlike animated undead that stand eternal guard over their haunts, crypt wardens lie inanimate until their tombs are disturbed. When intruders enter, the crypt warden’s spirit returns from its enjoyment of the Seven Mounting Heavens of Celestia, animating its corpse in deathless form to protect the holy ground it guards. When the threat is over, its soul returns to its rest.</p><p><strong>Sacred Watcher, Sacred Guardian:</strong> When a character of great virtue dies while another person is in her care, she sometimes clings to a form of life as a sacred watcher. Not undead but deathless, a sacred watcher is very similar to a ghost. Rather than haunting the place of her death or otherwise harassing the living, however, a sacred guardian continues to watch over her ward until someone else can assume that responsibility.</p><p>“Sacred watcher” is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant of good alignment.</p><p><strong>Sacred Watcher Human Fighter 5:</strong> ?</p><p><strong>Risen Martyr:</strong> Characters driven by revenge, greed, or other base desires may return from death as ghosts, revenants, or other undead. By contrast, a risen martyr is an exalted character who continues in his earthly existence after his martyrdom, rather than entering the ranks of the petitioners on the celestial planes, in order to finish some unfulfilled task. Within a short time of his martyrdom (usually 1d4+1 days), a risen martyr returns in a spiritual body to complete the holy task that led to his martyrdom.</p><p>In general, a character who is actively involved in an adventure that involves an exalted goal, and who is martyred for the sake of that purpose, has a sufficient holy purpose to return as a risen martyr. Appropriate holy purposes for a risen martyr might include aiding in the downfall of an evil tyrant or villain, locating a relic or holy artifact in order to stave off a great evil, or defending a city from a plague of ghosts. The goal need not be extremely short-term, and might even be the focus of a whole campaign. However, a risen martyr’s time on the Material Plane is limited.</p><p>Risen martyrs are very rare, and they actually appear as player characters more often than as NPCs, simply because player characters are generally the ones who pursue the most important and holy quests that can lead to a risen martyr’s existence.</p><p>To qualify to become a risen martyr, a character must fulfill all the following criteria.</p><p>Alignment: Any good.</p><p>Base Save Bonuses: Fort +2, Ref +2, Will +2.</p><p>Skills: Any one skill 9 ranks, Speak Language (Celestial).</p><p>Feats: Nimbus of Light, any one other exalted feat.</p><p>Special: The character must have suffered martyrdom and must not have been returned to life. As a special feature of this prestige class, the character rises with the abilities of a 0-level risen martyr added to the character’s previous abilities. When the character earns enough experience points to advance another level, he must become a 1st-level risen martyr.</p><p><strong>Deathless Guardian:</strong> Death from Constitution drain from the Cup of Al'Akbar major artifact.</p><p>Death from Constitution drain from the Talisman of Al'Akbar major artifact.</p><p><strong>Deathless, Creature That Has Died But Returned to a Kind of Spiritual Life:</strong> ?</p><p><strong>Crypt Warden, Protector of the Resting Place of a Saint:</strong> ?</p><p><strong>Crypt Warden, Protector of the Resting Place of a Hero:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> Characters driven by revenge, greed, or other base desires may return from death as ghosts, revenants, or other undead.</p><p><strong>Undead Possessor:</strong> ?</p><p><strong>Evil Undead:</strong> ?</p><p><strong>Animated Undead:</strong> ?</p><p><strong>Ghost:</strong> Characters driven by revenge, greed, or other base desires may return from death as ghosts, revenants, or other undead.</p><p><strong>Ghost Capable of Possession:</strong> ?</p><p><strong>Ghost Human Fighter 5:</strong> ?</p><p><strong>Revenant:</strong> Characters driven by revenge, greed, or other base desires may return from death as ghosts, revenants, or other undead.</p><p><strong>Skeleton, Mindless Skeleton:</strong> ?</p><p><strong>Vampire, Vamiric Nemesis:</strong> ?</p><p><strong>Vampire, Creature That is Harmed by Sunlight:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p></p><p>Cup and Talisman of Al’Akbar: This pair of holy artifacts first appeared in the desert city of Khaibar shortly after a great devastation. Sultan Amhara of Khaibar sent agents to retrieve the cup and talisman after they were stolen from a local temple by bandits. Fearing a great invasion, the sultan concealed the artifacts in two different areas of his palace, but they were found and stolen yet again. Their current whereabouts are unknown.</p><p>The Cup of Al’Akbar: This chalice is made of hammered gold, chased with silver filigree and set with twelve great gems (apparent value 75,000 gp). It does not radiate magic, although it glows with a warm golden light. Seven times per day, the cup can turn ordinary water into a potion of cure light wounds (1d8+1). The potion must be imbibed directly from the cup; it reverts to ordinary water if poured into another vessel. The holder of the cup can also use a bless spell once per day (cast at 20th level).</p><p>A non-good keeper of the cup takes 1 point of permanent Constitution drain each day the cup remains in his custody. This drain cannot be restored by any means except a wish or miracle spell. If the keeper’s Constitution drops to 0, he dies and turns into a deathless guardian (see the deathless creature type in Chapter 8: Monsters) bound to the cup. This ability score drain is cumulative with the drain from the Talisman of Al’Akbar (see below).</p><p>The Talisman of Al’Akbar: The talisman is made of hammered platinum in the shape of an eight-pointed star, chased with gold inlays, and with a small gem tipping each point. The star depends from a chain of gold set with silver beading (apparent value 25,000 gp). Like the cup, the talisman does not radiate magic. However, the wearer can use the following spells: At will—remove disease; 1/day—remove curse.</p><p>A non-good keeper of the talisman takes 1 point of permanent Constitution drain each day the cup remains in his custody. This drain cannot be restored by any means except a wish or miracle spell. If the keeper’s Constitution drops to 0, he dies and turns into a deathless guardian (see the deathless creature type in Chapter 8: Monsters) bound to the cup. This ability score drain is cumulative with the drain from the Cup of Al’Akbar (see above).</p><p>Resonating Effect (Cup and Talisman): A creature wearing the talisman and holding the cup can cast resurrection three times per week. Casting the spell requires a 10-minute ritual during which a vial of holy water must be poured into the cup and poured over the remains of the creature to be resurrected. The spell works only on non-evil creatures and ignores the usual material component cost.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9528373, member: 2209"] [URL='https://www.drivethrurpg.com/product/25928/Book-of-Exalted-Deeds-35?affiliate_id=17596']Book of Exalted Deeds (3.5)[/URL] 3.5 [B]Deathless:[/B] Deathless is a new creature type, describing creatures that have died but returned to a kind of spiritual life. They are similar in many ways to both living creatures and undead. However, while undead represent a mockery of life and a violation of the natural order of life and death, the deathless merely stave off the inevitability of death for a short time in order to accomplish a righteous purpose. While undead draw their power from the Negative Energy plane, the deathless are strongly tied to the Positive Energy plane, the birthplace of all souls. In fact, the deathless are little more than disincarnate souls, sometimes wrapped in material flesh, often incorporeal and hardly more substantial than a soul in its purest state. [B]Crypt Warden:[/B] Unlike animated undead that stand eternal guard over their haunts, crypt wardens lie inanimate until their tombs are disturbed. When intruders enter, the crypt warden’s spirit returns from its enjoyment of the Seven Mounting Heavens of Celestia, animating its corpse in deathless form to protect the holy ground it guards. When the threat is over, its soul returns to its rest. [B]Sacred Watcher, Sacred Guardian:[/B] When a character of great virtue dies while another person is in her care, she sometimes clings to a form of life as a sacred watcher. Not undead but deathless, a sacred watcher is very similar to a ghost. Rather than haunting the place of her death or otherwise harassing the living, however, a sacred guardian continues to watch over her ward until someone else can assume that responsibility. “Sacred watcher” is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant of good alignment. [B]Sacred Watcher Human Fighter 5:[/B] ? [B]Risen Martyr:[/B] Characters driven by revenge, greed, or other base desires may return from death as ghosts, revenants, or other undead. By contrast, a risen martyr is an exalted character who continues in his earthly existence after his martyrdom, rather than entering the ranks of the petitioners on the celestial planes, in order to finish some unfulfilled task. Within a short time of his martyrdom (usually 1d4+1 days), a risen martyr returns in a spiritual body to complete the holy task that led to his martyrdom. In general, a character who is actively involved in an adventure that involves an exalted goal, and who is martyred for the sake of that purpose, has a sufficient holy purpose to return as a risen martyr. Appropriate holy purposes for a risen martyr might include aiding in the downfall of an evil tyrant or villain, locating a relic or holy artifact in order to stave off a great evil, or defending a city from a plague of ghosts. The goal need not be extremely short-term, and might even be the focus of a whole campaign. However, a risen martyr’s time on the Material Plane is limited. Risen martyrs are very rare, and they actually appear as player characters more often than as NPCs, simply because player characters are generally the ones who pursue the most important and holy quests that can lead to a risen martyr’s existence. To qualify to become a risen martyr, a character must fulfill all the following criteria. Alignment: Any good. Base Save Bonuses: Fort +2, Ref +2, Will +2. Skills: Any one skill 9 ranks, Speak Language (Celestial). Feats: Nimbus of Light, any one other exalted feat. Special: The character must have suffered martyrdom and must not have been returned to life. As a special feature of this prestige class, the character rises with the abilities of a 0-level risen martyr added to the character’s previous abilities. When the character earns enough experience points to advance another level, he must become a 1st-level risen martyr. [B]Deathless Guardian:[/B] Death from Constitution drain from the Cup of Al'Akbar major artifact. Death from Constitution drain from the Talisman of Al'Akbar major artifact. [B]Deathless, Creature That Has Died But Returned to a Kind of Spiritual Life:[/B] ? [B]Crypt Warden, Protector of the Resting Place of a Saint:[/B] ? [B]Crypt Warden, Protector of the Resting Place of a Hero:[/B] ? [B]Undead, Undead Creature:[/B] Characters driven by revenge, greed, or other base desires may return from death as ghosts, revenants, or other undead. [B]Undead Possessor:[/B] ? [B]Evil Undead:[/B] ? [B]Animated Undead:[/B] ? [B]Ghost:[/B] Characters driven by revenge, greed, or other base desires may return from death as ghosts, revenants, or other undead. [B]Ghost Capable of Possession:[/B] ? [B]Ghost Human Fighter 5:[/B] ? [B]Revenant:[/B] Characters driven by revenge, greed, or other base desires may return from death as ghosts, revenants, or other undead. [B]Skeleton, Mindless Skeleton:[/B] ? [B]Vampire, Vamiric Nemesis:[/B] ? [B]Vampire, Creature That is Harmed by Sunlight:[/B] ? [B]Zombie:[/B] ? Cup and Talisman of Al’Akbar: This pair of holy artifacts first appeared in the desert city of Khaibar shortly after a great devastation. Sultan Amhara of Khaibar sent agents to retrieve the cup and talisman after they were stolen from a local temple by bandits. Fearing a great invasion, the sultan concealed the artifacts in two different areas of his palace, but they were found and stolen yet again. Their current whereabouts are unknown. The Cup of Al’Akbar: This chalice is made of hammered gold, chased with silver filigree and set with twelve great gems (apparent value 75,000 gp). It does not radiate magic, although it glows with a warm golden light. Seven times per day, the cup can turn ordinary water into a potion of cure light wounds (1d8+1). The potion must be imbibed directly from the cup; it reverts to ordinary water if poured into another vessel. The holder of the cup can also use a bless spell once per day (cast at 20th level). A non-good keeper of the cup takes 1 point of permanent Constitution drain each day the cup remains in his custody. This drain cannot be restored by any means except a wish or miracle spell. If the keeper’s Constitution drops to 0, he dies and turns into a deathless guardian (see the deathless creature type in Chapter 8: Monsters) bound to the cup. This ability score drain is cumulative with the drain from the Talisman of Al’Akbar (see below). The Talisman of Al’Akbar: The talisman is made of hammered platinum in the shape of an eight-pointed star, chased with gold inlays, and with a small gem tipping each point. The star depends from a chain of gold set with silver beading (apparent value 25,000 gp). Like the cup, the talisman does not radiate magic. However, the wearer can use the following spells: At will—remove disease; 1/day—remove curse. A non-good keeper of the talisman takes 1 point of permanent Constitution drain each day the cup remains in his custody. This drain cannot be restored by any means except a wish or miracle spell. If the keeper’s Constitution drops to 0, he dies and turns into a deathless guardian (see the deathless creature type in Chapter 8: Monsters) bound to the cup. This ability score drain is cumulative with the drain from the Cup of Al’Akbar (see above). Resonating Effect (Cup and Talisman): A creature wearing the talisman and holding the cup can cast resurrection three times per week. Casting the spell requires a 10-minute ritual during which a vial of holy water must be poured into the cup and poured over the remains of the creature to be resurrected. The spell works only on non-evil creatures and ignores the usual material component cost. [/QUOTE]
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