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<blockquote data-quote="Voadam" data-source="post: 9530367" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/57401/City-of-Stormreach-35?affiliate_id=17596" target="_blank">Eberron City of Stormreach (3.5)</a></p><p>3.5</p><p><strong>Undead:</strong> House Jorasco believes that something within Delera Omaren’s tomb is preventing the dead from resting in peace.</p><p>The Shrouds are run by an unusually tall elf woman who calls herself Whisper. Nearly seven feet in height and incredibly long-limbed, Whisper is an imposing figure draped in perfumed shrouds. She is a priest of the Keeper, and her talents at intimidation are nearly as impressive as her deadly touch and ability to animate the dead.</p><p>The hunter became obsessed with necromantic arts after discovering an old tome devoted to blood rites during an excursion in Xen’drik, and now he enjoys animating his dead enemies to serve him.</p><p>Jolan’s notes fetch a pretty penny from experimenters in the necromantic arts, divine or arcane, though their sale opens a Pandora’s box. Jolan’s experiments were devoted to finding ways of raising more intelligent and more self-sustaining undead than prior methods allowed.</p><p><strong>Jolan, Necromancer 7:</strong> Killing Jolan is not as complete an end to things as some might have hoped. After his death, either in Stormreach or after he is executed in Khorvaire, he rises again as one of the undead.</p><p><strong>Rashade, Bodak, Brother:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Elf Ghost:</strong> ?</p><p><strong>Ancient Ghost:</strong> ?</p><p><strong>Drifter, Human Ghost Rogue 4, Old Spirit, Skilled Thief:</strong> Drifter does not discuss his history or reveal his true name, but most believe he was pushed into the harbor by a member of the Stormreach Guard and that his bones are still drifting in the water.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Vol, Lich Queen of the Dead, Lich Queen, Mighty Spellweaver, Mistress:</strong></p><p><strong>Ancient Lich:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Jolan, Mummy Necromancer 7:</strong> Jolan has made himself undead.</p><p><strong>Most Powerful Mummy:</strong> ?</p><p><strong>Skeleton, Undead Skeleton:</strong> ?</p><p><strong>Giant Skeleton:</strong> The attacks are the work of a necromantic cult—perhaps a more radical wing of the Blood of Vol. This cult dug deep into the ancient chambers beneath the city and found the burial site of some long-dead giants. When these titanic bones were raised as undead skeletons, they retained the strength to shake the pillars and foundations of the city, breach its underground dungeons, and cause massive collapses in the city above.</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Lord:</strong> ?</p><p><strong>Ancient Vampire:</strong> ?</p><p><strong>Wraith:</strong> Wraiths kill mortally wounded Shrouds to turn them into new wraiths.</p><p><strong>Wraith, Incorporeal Killer:</strong> ?</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Unliving Force, Avatar of Despair and Self-Destruction, Spirit:</strong> ?</p><p><strong>Zombie, True Zombie:</strong> Wraiths kill mortally wounded Shrouds to turn them into new wraiths; if this fails, the gang’s leader raises the dead Shroud as a zombie.</p><p><strong>Elf Zombie:</strong> ?</p><p><strong>Intelligent Zombie:</strong> Jolan’s experiments with the undead sometimes went awry and these intelligent zombies (use mummies with full human intelligence) have enough intelligence and capability to seek revenge themselves.</p><p><strong>Infectious Zombie:</strong> Jolan’s crowning achievement is a spell that enables the creation of an infectious zombie: a creature that can spread a disease to those it harms. He has succeeded, and the PCs’ sponsors want him found and brought to their custody to so they can use this weapon of war for themselves. He has already created a number of host zombies and, if he is threatened, he releases them.</p><p><em>Animate Infectious Zombie</em> spell.</p><p>Zombie Plague disease.</p><p><strong>Infectious Zombie, Creature That Can Spread a Disease to Those it Harms, Host Zombie, Zombie That Carries a Disease in its Natural Weapons:</strong> ?</p><p></p><p>ANIMATE INFECTIOUS ZOMBIE</p><p>Necromancy [Evil]</p><p>Level: Sorcerer/wizard 4</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Targets: One corpse touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell functions as animate dead except as noted here. It raises a zombie (not a skeleton) that carries a disease in its natural weapons. Apart from the carried infection, infectious zombies are no different from their normal counterparts.</p><p>Anyone damaged by an infectious zombie’s natural weapon must make a successful DC 16 Fortitude saving throw to avoid contracting the disease, known as zombie plague (see below).</p><p>Only the initially created infectious zombie is under the caster’s control. Other infectious zombies that are created by succumbing to the disease of the first zombie are uncontrolled unless other spells are put in place to control them.</p><p></p><p>Zombie Plague: The disease carried by an infectious zombie has an incubation period of 24 hours. After that time, a victim who failed its Fortitude save loses 1d6 points of Constitution. An additional save must be attempted every day thereafter until the victim either succeeds, negating the plague, or dies, rising as an infectious zombie.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9530367, member: 2209"] [URL='https://www.drivethrurpg.com/product/57401/City-of-Stormreach-35?affiliate_id=17596']Eberron City of Stormreach (3.5)[/URL] 3.5 [B]Undead:[/B] House Jorasco believes that something within Delera Omaren’s tomb is preventing the dead from resting in peace. The Shrouds are run by an unusually tall elf woman who calls herself Whisper. Nearly seven feet in height and incredibly long-limbed, Whisper is an imposing figure draped in perfumed shrouds. She is a priest of the Keeper, and her talents at intimidation are nearly as impressive as her deadly touch and ability to animate the dead. The hunter became obsessed with necromantic arts after discovering an old tome devoted to blood rites during an excursion in Xen’drik, and now he enjoys animating his dead enemies to serve him. Jolan’s notes fetch a pretty penny from experimenters in the necromantic arts, divine or arcane, though their sale opens a Pandora’s box. Jolan’s experiments were devoted to finding ways of raising more intelligent and more self-sustaining undead than prior methods allowed. [B]Jolan, Necromancer 7:[/B] Killing Jolan is not as complete an end to things as some might have hoped. After his death, either in Stormreach or after he is executed in Khorvaire, he rises again as one of the undead. [B]Rashade, Bodak, Brother:[/B] ? [B]Ghost:[/B] ? [B]Elf Ghost:[/B] ? [B]Ancient Ghost:[/B] ? [B]Drifter, Human Ghost Rogue 4, Old Spirit, Skilled Thief:[/B] Drifter does not discuss his history or reveal his true name, but most believe he was pushed into the harbor by a member of the Stormreach Guard and that his bones are still drifting in the water. [B]Ghoul:[/B] ? [B]Vol, Lich Queen of the Dead, Lich Queen, Mighty Spellweaver, Mistress: Ancient Lich:[/B] ? [B]Mummy:[/B] ? [B]Jolan, Mummy Necromancer 7:[/B] Jolan has made himself undead. [B]Most Powerful Mummy:[/B] ? [B]Skeleton, Undead Skeleton:[/B] ? [B]Giant Skeleton:[/B] The attacks are the work of a necromantic cult—perhaps a more radical wing of the Blood of Vol. This cult dug deep into the ancient chambers beneath the city and found the burial site of some long-dead giants. When these titanic bones were raised as undead skeletons, they retained the strength to shake the pillars and foundations of the city, breach its underground dungeons, and cause massive collapses in the city above. [B]Vampire:[/B] ? [B]Vampire Lord:[/B] ? [B]Ancient Vampire:[/B] ? [B]Wraith:[/B] Wraiths kill mortally wounded Shrouds to turn them into new wraiths. [B]Wraith, Incorporeal Killer:[/B] ? [B]Dread Wraith:[/B] ? [B]Unliving Force, Avatar of Despair and Self-Destruction, Spirit:[/B] ? [B]Zombie, True Zombie:[/B] Wraiths kill mortally wounded Shrouds to turn them into new wraiths; if this fails, the gang’s leader raises the dead Shroud as a zombie. [B]Elf Zombie:[/B] ? [B]Intelligent Zombie:[/B] Jolan’s experiments with the undead sometimes went awry and these intelligent zombies (use mummies with full human intelligence) have enough intelligence and capability to seek revenge themselves. [B]Infectious Zombie:[/B] Jolan’s crowning achievement is a spell that enables the creation of an infectious zombie: a creature that can spread a disease to those it harms. He has succeeded, and the PCs’ sponsors want him found and brought to their custody to so they can use this weapon of war for themselves. He has already created a number of host zombies and, if he is threatened, he releases them. [I]Animate Infectious Zombie[/I] spell. Zombie Plague disease. [B]Infectious Zombie, Creature That Can Spread a Disease to Those it Harms, Host Zombie, Zombie That Carries a Disease in its Natural Weapons:[/B] ? ANIMATE INFECTIOUS ZOMBIE Necromancy [Evil] Level: Sorcerer/wizard 4 Components: V, S, M Casting Time: 1 standard action Range: Touch Targets: One corpse touched Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell functions as animate dead except as noted here. It raises a zombie (not a skeleton) that carries a disease in its natural weapons. Apart from the carried infection, infectious zombies are no different from their normal counterparts. Anyone damaged by an infectious zombie’s natural weapon must make a successful DC 16 Fortitude saving throw to avoid contracting the disease, known as zombie plague (see below). Only the initially created infectious zombie is under the caster’s control. Other infectious zombies that are created by succumbing to the disease of the first zombie are uncontrolled unless other spells are put in place to control them. Zombie Plague: The disease carried by an infectious zombie has an incubation period of 24 hours. After that time, a victim who failed its Fortitude save loses 1d6 points of Constitution. An additional save must be attempted every day thereafter until the victim either succeeds, negating the plague, or dies, rising as an infectious zombie. [/QUOTE]
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