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<blockquote data-quote="Voadam" data-source="post: 9532217" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/28711/EBERRON-Explorers-Handbook-35?affiliate_id=17596" target="_blank">EBERRON Explorer's Handbook (3.5)</a></p><p>3.5</p><p><strong>Undead Tomb Guardian:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Experiment:</strong> ?</p><p><strong>Undead Horror:</strong> ?</p><p><strong>Undead Remnants:</strong> ?</p><p><strong>Greater Undead:</strong> While he [Jeeryth Ritaal] prefers to watch intruders driven insane by a combination of his tricks and the Madwood’s natural properties, he will settle for simply killing them outright and animating their bodies as greater undead.</p><p><strong>Negative-Energy Charged Undead:</strong> ?</p><p><strong>Psionic Undead:</strong> The power of the [quori] monolith attracts psionic creatures from miles around. As well, normal animals and monsters living within a mile of a monolith often give birth to phrenic specimens, and even creatures that die too close to an active monolith are likely to rise as psionic undead</p><p><strong>Aal'drash, Devourer, Ancient Evil:</strong> Aal’drash was a hobgoblin prince who ruled the fertile plains of what is now northern Breland during the Age of Monsters. Not content with his kingdom of wheat, Aal’drash betrayed the Dhakaani to side with the daelkyr invaders, who promised him an empire of lamentation. He rode with his honor guard of five tentacled monstrosities, the Hand of Corruption, and slaughtered many orcs and goblins before the Gatekeepers sealed the six here in Aal’drash’s former stronghold.</p><p>Aside from the cultists, each of the leaking cysts contains a trapped creature that will spring forth if the seal is broken, including Aal’drash himself, now transformed into a devourer.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghost:</strong> Although most of Ashtakala’s buildings have collapsed into ruin, many tall towers and indomitable fortresses remain, inhabited by demons and haunted by the ghosts of everything that has perished here since the dawn of civilization.</p><p><strong>Jeeryth Ritaal, Ghost Necromancer 13, Elf Necromancer, Builder of the Madwood Citadel, Greatest Danger:</strong> The ghost of Jeeryth Ritaal still haunts these rooms, insane and prone to fits of rage. Ironically, the unfinished business that ties the elf necromancer to this plane is his burning desire to become a lich, and he spends all his time half-coherently researching a magical process that can never succeed because he is already dead.</p><p><strong>Ghost of a Storm Giant:</strong> Every night at the same time, the ghost of a female storm giant who died in the cataclysm that broke Xen’drik walks silently along the northeastern walkway, floating over those portions that have collapsed. Why she haunts the walkway is unknown, but she could likely reveal much about the ancient city to one who could successfully communicate with her.</p><p><strong>Lich:</strong> ?</p><p><strong>Greater Shadow:</strong> ?</p><p><strong>Phrenic Shadow:</strong> ?</p><p><strong>Human Commoner Skeleton:</strong> ?</p><p><strong>Karrnathi Skeleton:</strong> ?</p><p><strong>Cloud Giant Skeleton:</strong> ?</p><p><strong>Storm Giant Skeleton:</strong> Whether these skeletons were used as undead sentries during the Age of Giants or were cursed with undeath as a result of the cataclysm that broke the fortress is unclear.</p><p><strong>Storm Giant Skeleton, Ancient Giant Skeleton, Armored Storm Giant Skeleton, Giant Skeleton, Guardian Skeleton, Undead Ally, Undead Giant, Undead Guardian, Undead Sentry:</strong> ?</p><p><strong>Vampire Human Fighter 5:</strong> ?</p><p><strong>Phrenic Wight:</strong> ?</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Phrenic Wraith:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Zombie Giant:</strong> Even some witnesses of the long-lost Age of Giants survive after a fashion. Giants cursed with undeath after the fall of their civilization can be found in the hidden corners of the ruins.</p><p><strong>Deathless:</strong> ?</p><p><strong>Deathless Elf:</strong> ?</p><p><strong>Undying Elf:</strong> ?</p><p><strong>Undying Ancestor:</strong> ?</p><p><strong>Undying Soldier:</strong> ?</p><p><strong>Undying Councilor:</strong> ?</p><p><strong>Undying Wizard, Undead Elf:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9532217, member: 2209"] [URL=https://www.drivethrurpg.com/product/28711/EBERRON-Explorers-Handbook-35?affiliate_id=17596]EBERRON Explorer's Handbook (3.5)[/URL] 3.5 [b]Undead Tomb Guardian:[/b] ? [b]Undead:[/b] ? [b]Undead Experiment:[/b] ? [b]Undead Horror:[/b] ? [b]Undead Remnants:[/b] ? [b]Greater Undead:[/b] While he [Jeeryth Ritaal] prefers to watch intruders driven insane by a combination of his tricks and the Madwood’s natural properties, he will settle for simply killing them outright and animating their bodies as greater undead. [b]Negative-Energy Charged Undead:[/b] ? [b]Psionic Undead:[/b] The power of the [quori] monolith attracts psionic creatures from miles around. As well, normal animals and monsters living within a mile of a monolith often give birth to phrenic specimens, and even creatures that die too close to an active monolith are likely to rise as psionic undead [b]Aal'drash, Devourer, Ancient Evil:[/b] Aal’drash was a hobgoblin prince who ruled the fertile plains of what is now northern Breland during the Age of Monsters. Not content with his kingdom of wheat, Aal’drash betrayed the Dhakaani to side with the daelkyr invaders, who promised him an empire of lamentation. He rode with his honor guard of five tentacled monstrosities, the Hand of Corruption, and slaughtered many orcs and goblins before the Gatekeepers sealed the six here in Aal’drash’s former stronghold. Aside from the cultists, each of the leaking cysts contains a trapped creature that will spring forth if the seal is broken, including Aal’drash himself, now transformed into a devourer. [b]Ghoul:[/b] ? [b]Ghost:[/b] Although most of Ashtakala’s buildings have collapsed into ruin, many tall towers and indomitable fortresses remain, inhabited by demons and haunted by the ghosts of everything that has perished here since the dawn of civilization. [b]Jeeryth Ritaal, Ghost Necromancer 13, Elf Necromancer, Builder of the Madwood Citadel, Greatest Danger:[/b] The ghost of Jeeryth Ritaal still haunts these rooms, insane and prone to fits of rage. Ironically, the unfinished business that ties the elf necromancer to this plane is his burning desire to become a lich, and he spends all his time half-coherently researching a magical process that can never succeed because he is already dead. [b]Ghost of a Storm Giant:[/b] Every night at the same time, the ghost of a female storm giant who died in the cataclysm that broke Xen’drik walks silently along the northeastern walkway, floating over those portions that have collapsed. Why she haunts the walkway is unknown, but she could likely reveal much about the ancient city to one who could successfully communicate with her. [b]Lich:[/b] ? [b]Greater Shadow:[/b] ? [b]Phrenic Shadow:[/b] ? [b]Human Commoner Skeleton:[/b] ? [b]Karrnathi Skeleton:[/b] ? [b]Cloud Giant Skeleton:[/b] ? [b]Storm Giant Skeleton:[/b] Whether these skeletons were used as undead sentries during the Age of Giants or were cursed with undeath as a result of the cataclysm that broke the fortress is unclear. [b]Storm Giant Skeleton, Ancient Giant Skeleton, Armored Storm Giant Skeleton, Giant Skeleton, Guardian Skeleton, Undead Ally, Undead Giant, Undead Guardian, Undead Sentry:[/b] ? [b]Vampire Human Fighter 5:[/b] ? [b]Phrenic Wight:[/b] ? [b]Dread Wraith:[/b] ? [b]Phrenic Wraith:[/b] ? [b]Zombie:[/b] ? [b]Zombie Giant:[/b] Even some witnesses of the long-lost Age of Giants survive after a fashion. Giants cursed with undeath after the fall of their civilization can be found in the hidden corners of the ruins. [b]Deathless:[/b] ? [b]Deathless Elf:[/b] ? [b]Undying Elf:[/b] ? [b]Undying Ancestor:[/b] ? [b]Undying Soldier:[/b] ? [b]Undying Councilor:[/b] ? [b]Undying Wizard, Undead Elf:[/b] ? [/QUOTE]
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