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<blockquote data-quote="Voadam" data-source="post: 9533871" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/3729/Magic-of-Eberron-35?affiliate_id=17596" target="_blank">Eberron Magic of Eberron (3.5)</a></p><p>3.5</p><p><strong>Urdark:</strong> Urdarks are named for their first victim, a halfling sociopath named Arven Urdark. Captured by agents of the Karrn necromancer Count Vedim ir’Omik, this dangerous criminal was quietly transferred to Vedim’s laboratory for experimentation. On questioning the notorious murderer, Vedim came to the conclusion that the halfling was utterly insane. When Urdark died in custody, Vedim was intrigued by the possibility of creating some new type of undead from his corpse, and began a series of sinister experiments that eventually resulted in the creation of the first urdark.</p><p>Spawned from the bodies of the utterly insane, urdarks are incorporeal undead that take on the form of the child within. Unfortunately, the child within most insane creatures is also utterly insane, and despite their intelligence, urdarks cannot be reasoned with. They seem to take great pleasure in creating more of their kind or simply driving rational minds to the brink of insanity (or beyond it).</p><p>Any humanoid or monstrous humanoid reduced to Wisdom 0 by an urdark becomes an urdark within 2d4 rounds. Its body remains intact and inanimate, but its spirit is torn free of its corpse and transformed.</p><p>Count Vedim ir’Omik has plans of his own. While still ostensibly loyal to King Kaius III, he misses the glory days of the Last War, when he could stride openly through court, enjoying the nervous glances of fear and respect (or loathing) from his noble peers. Relegated now to underground, underfunded laboratories, he has begun to seek ways to hurry the onset of the next chapter in the war that he never believes ended. Rather than create simply more Karrnathi zombies and skeletons, as per his orders from his liege, he has recently turned his research in new directions. The results have been more than he dreamed, and now, while seeking to create still more powerful, potent undead, he also looks for ways to use his new creations to seed the start of a new war.</p><p>So far, the creatures created by Vedim’s necrogenesis program are few. The count is far from stupid, and he knows that should the king discover his program, he might be the next victim on the altar of the Blood of Vol. The fashioned undead (urdarks and vours) are carefully controlled by Vedim, answering only to him or those he provides with specific arcane pass phrases.</p><p><strong>Vour, Face Eater:</strong> Vours are terrible undead spawned from the laboratories of Karrnath’s chief necromancer, Count Vedim ir’Omik. One of his earliest experiments, the research that led to the first vour was intended to produce a creature that could create spawn quickly, was amenable to command (but intelligent enough to follow complex orders), and had greater mobility than Karrnathi zombies or skeletons. The first experiments were failures until Vedim tried duplicating the flotation magic of the beholders. The tentacles—a completely unexpected side effect—seemed similar enough to eyestalks that Vedim quietly surmised that perhaps the beholder’s flotation and tentacles were physiologically connected in some way.</p><p>Relatively few vours have been encountered in Karrnath as yet, let alone the rest of Khorvaire. However, the creatures breed quickly, and a few of Vedim’s field tests have resulted in unrecovered corpses that later spawned more of the creatures.</p><p>The first vours were created from the terribly twisted bodies of captured wights. Vedim appreciated the wights’ energy drain ability, as well as their ability to quickly reproduce. Vours live to feed on the fl esh of the living, but some perverse accident of their creation makes them desire to eat only the faces of their fallen foes. Once a victim has succumbed to their physical attacks or energy drain, a vour carefully, almost lovingly, peels the flesh and skin from the victim’s face and devours it ravenously. In fact, newly spawned vours always tear their own faces off and devour them shortly after their creation. For this reason, the creatures are also sometimes called “face eaters.”</p><p>They are perfectly aware of their ability to create new spawn, so fresh additions to the pack are never hard to come by should a member fall in battle.</p><p>Any humanoid slain by a vour’s energy drain attack becomes a vour in 1d4 hours. Spawn are under the command of the vour that created them and remain enslaved until its death. They do not possess any of the abilities they had in life. The transformation from corpse to vour is sudden. The victim’s arms and legs are shed from its body as writhing tentacles sprout from the gaping wounds left behind (which quickly close due to the creature’s fast healing ability). Its jaw grows and distends as extra teeth sprout from it, and if it still has a face, it quickly tears it off and devours it in a single gulp.</p><p>Count Vedim ir’Omik has plans of his own. While still ostensibly loyal to King Kaius III, he misses the glory days of the Last War, when he could stride openly through court, enjoying the nervous glances of fear and respect (or loathing) from his noble peers. Relegated now to underground, underfunded laboratories, he has begun to seek ways to hurry the onset of the next chapter in the war that he never believes ended. Rather than create simply more Karrnathi zombies and skeletons, as per his orders from his liege, he has recently turned his research in new directions. The results have been more than he dreamed, and now, while seeking to create still more powerful, potent undead, he also looks for ways to use his new creations to seed the start of a new war.</p><p>So far, the creatures created by Vedim’s necrogenesis program are few. The count is far from stupid, and he knows that should the king discover his program, he might be the next victim on the altar of the Blood of Vol. The fashioned undead (urdarks and vours) are carefully controlled by Vedim, answering only to him or those he provides with specific arcane pass phrases.</p><p><strong>Arven Urdark, First Urdark, Spirit:</strong> ?</p><p><strong>Urdark, Fashioned Undead, Karrnathi-Created Undead, Incorporeal Undead:</strong> ?</p><p><strong>Vour, Torso of Some Humanoid Creature, Terrible Undead, Fashioned Undead, Karrnathi-Created Undead:</strong> ?</p><p><strong>Vaguely Humanoid Form:</strong> ?</p><p><strong>Renegade Vour:</strong> ?</p><p><strong>Newly Spawned Vour:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> Karrnath’s lead necromancer, Count Vedim ir’Omik, still maintains secret laboratories throughout the country side for the express purpose of creating new types of undead to protect the borders of Karrnath—or perhaps to expand those borders should the opportunity arise.</p><p>The Blood of Vol has established quite a foothold in the lands of Karrnath. Its leaders continue to seek new ways to expand their power base at the behest of their organization’s powerful lich leader. The cult continually recruits new undead, as well as exploring the creation of new types of undead, much as Count Vedim ir’Omik does.</p><p><strong>Dark Creature:</strong> ?</p><p><strong>More Powerful Potent Undead:</strong> ?</p><p><strong>Karrnathi-Created Undead:</strong> ?</p><p><strong>Undead Variant:</strong> Further investigation leads the PCs into the depths of the city to a research laboratory operated by a wicked gnome wizard named Yeksir Unday Dark, a lackey and lead researcher into new types of undead for Count Vedim ir’Omik. He is currently working on developing several new undead variants, making this a great time to use supplements such as Libris Mortis to spring new undead on your PCs that they have not already encountered.</p><p><strong>Undead Prey:</strong> ?</p><p><strong>Mindless Creature:</strong> ?</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Lesser Undead:</strong> ?</p><p><strong>Undead Foe:</strong> ?</p><p><strong>Undead Inhabitant:</strong> ?</p><p><strong>Undead Specimen:</strong> ?</p><p><strong>Intelligent Undead:</strong> ?</p><p><strong>Willing Undead:</strong> ?</p><p><strong>Nonintelligent Undead:</strong> ?</p><p><strong>Undead Manifestation:</strong> ?</p><p><strong>Undead Spawned in the Laboratories of Karrnath:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Disturbing Undead:</strong> ?</p><p><strong>Terrible Undead:</strong> ?</p><p><strong>Walking Dead:</strong> ?</p><p><strong>Vol, Queen of the Dead, Powerful Lich Leader, Powerful Lich:</strong> ?</p><p><strong>Lich, Truly Dangerous Undead:</strong> ?</p><p><strong>Powerful Lich:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Karrnathi Skeleton:</strong> ?</p><p><strong>Vampire, Truly Dangerous Undead:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Karrnathi Zombie:</strong> ?</p><p><strong>Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9533871, member: 2209"] [URL=https://www.drivethrurpg.com/product/3729/Magic-of-Eberron-35?affiliate_id=17596]Eberron Magic of Eberron (3.5)[/URL] 3.5 [b]Urdark:[/b] Urdarks are named for their first victim, a halfling sociopath named Arven Urdark. Captured by agents of the Karrn necromancer Count Vedim ir’Omik, this dangerous criminal was quietly transferred to Vedim’s laboratory for experimentation. On questioning the notorious murderer, Vedim came to the conclusion that the halfling was utterly insane. When Urdark died in custody, Vedim was intrigued by the possibility of creating some new type of undead from his corpse, and began a series of sinister experiments that eventually resulted in the creation of the first urdark. Spawned from the bodies of the utterly insane, urdarks are incorporeal undead that take on the form of the child within. Unfortunately, the child within most insane creatures is also utterly insane, and despite their intelligence, urdarks cannot be reasoned with. They seem to take great pleasure in creating more of their kind or simply driving rational minds to the brink of insanity (or beyond it). Any humanoid or monstrous humanoid reduced to Wisdom 0 by an urdark becomes an urdark within 2d4 rounds. Its body remains intact and inanimate, but its spirit is torn free of its corpse and transformed. Count Vedim ir’Omik has plans of his own. While still ostensibly loyal to King Kaius III, he misses the glory days of the Last War, when he could stride openly through court, enjoying the nervous glances of fear and respect (or loathing) from his noble peers. Relegated now to underground, underfunded laboratories, he has begun to seek ways to hurry the onset of the next chapter in the war that he never believes ended. Rather than create simply more Karrnathi zombies and skeletons, as per his orders from his liege, he has recently turned his research in new directions. The results have been more than he dreamed, and now, while seeking to create still more powerful, potent undead, he also looks for ways to use his new creations to seed the start of a new war. So far, the creatures created by Vedim’s necrogenesis program are few. The count is far from stupid, and he knows that should the king discover his program, he might be the next victim on the altar of the Blood of Vol. The fashioned undead (urdarks and vours) are carefully controlled by Vedim, answering only to him or those he provides with specific arcane pass phrases. [b]Vour, Face Eater:[/b] Vours are terrible undead spawned from the laboratories of Karrnath’s chief necromancer, Count Vedim ir’Omik. One of his earliest experiments, the research that led to the first vour was intended to produce a creature that could create spawn quickly, was amenable to command (but intelligent enough to follow complex orders), and had greater mobility than Karrnathi zombies or skeletons. The first experiments were failures until Vedim tried duplicating the flotation magic of the beholders. The tentacles—a completely unexpected side effect—seemed similar enough to eyestalks that Vedim quietly surmised that perhaps the beholder’s flotation and tentacles were physiologically connected in some way. Relatively few vours have been encountered in Karrnath as yet, let alone the rest of Khorvaire. However, the creatures breed quickly, and a few of Vedim’s field tests have resulted in unrecovered corpses that later spawned more of the creatures. The first vours were created from the terribly twisted bodies of captured wights. Vedim appreciated the wights’ energy drain ability, as well as their ability to quickly reproduce. Vours live to feed on the fl esh of the living, but some perverse accident of their creation makes them desire to eat only the faces of their fallen foes. Once a victim has succumbed to their physical attacks or energy drain, a vour carefully, almost lovingly, peels the flesh and skin from the victim’s face and devours it ravenously. In fact, newly spawned vours always tear their own faces off and devour them shortly after their creation. For this reason, the creatures are also sometimes called “face eaters.” They are perfectly aware of their ability to create new spawn, so fresh additions to the pack are never hard to come by should a member fall in battle. Any humanoid slain by a vour’s energy drain attack becomes a vour in 1d4 hours. Spawn are under the command of the vour that created them and remain enslaved until its death. They do not possess any of the abilities they had in life. The transformation from corpse to vour is sudden. The victim’s arms and legs are shed from its body as writhing tentacles sprout from the gaping wounds left behind (which quickly close due to the creature’s fast healing ability). Its jaw grows and distends as extra teeth sprout from it, and if it still has a face, it quickly tears it off and devours it in a single gulp. Count Vedim ir’Omik has plans of his own. While still ostensibly loyal to King Kaius III, he misses the glory days of the Last War, when he could stride openly through court, enjoying the nervous glances of fear and respect (or loathing) from his noble peers. Relegated now to underground, underfunded laboratories, he has begun to seek ways to hurry the onset of the next chapter in the war that he never believes ended. Rather than create simply more Karrnathi zombies and skeletons, as per his orders from his liege, he has recently turned his research in new directions. The results have been more than he dreamed, and now, while seeking to create still more powerful, potent undead, he also looks for ways to use his new creations to seed the start of a new war. So far, the creatures created by Vedim’s necrogenesis program are few. The count is far from stupid, and he knows that should the king discover his program, he might be the next victim on the altar of the Blood of Vol. The fashioned undead (urdarks and vours) are carefully controlled by Vedim, answering only to him or those he provides with specific arcane pass phrases. [b]Arven Urdark, First Urdark, Spirit:[/b] ? [b]Urdark, Fashioned Undead, Karrnathi-Created Undead, Incorporeal Undead:[/b] ? [b]Vour, Torso of Some Humanoid Creature, Terrible Undead, Fashioned Undead, Karrnathi-Created Undead:[/b] ? [b]Vaguely Humanoid Form:[/b] ? [b]Renegade Vour:[/b] ? [b]Newly Spawned Vour:[/b] ? [b]Undead, Undead Creature:[/b] Karrnath’s lead necromancer, Count Vedim ir’Omik, still maintains secret laboratories throughout the country side for the express purpose of creating new types of undead to protect the borders of Karrnath—or perhaps to expand those borders should the opportunity arise. The Blood of Vol has established quite a foothold in the lands of Karrnath. Its leaders continue to seek new ways to expand their power base at the behest of their organization’s powerful lich leader. The cult continually recruits new undead, as well as exploring the creation of new types of undead, much as Count Vedim ir’Omik does. [b]Dark Creature:[/b] ? [b]More Powerful Potent Undead:[/b] ? [b]Karrnathi-Created Undead:[/b] ? [b]Undead Variant:[/b] Further investigation leads the PCs into the depths of the city to a research laboratory operated by a wicked gnome wizard named Yeksir Unday Dark, a lackey and lead researcher into new types of undead for Count Vedim ir’Omik. He is currently working on developing several new undead variants, making this a great time to use supplements such as Libris Mortis to spring new undead on your PCs that they have not already encountered. [b]Undead Prey:[/b] ? [b]Mindless Creature:[/b] ? [b]Undead Minion:[/b] ? [b]Lesser Undead:[/b] ? [b]Undead Foe:[/b] ? [b]Undead Inhabitant:[/b] ? [b]Undead Specimen:[/b] ? [b]Intelligent Undead:[/b] ? [b]Willing Undead:[/b] ? [b]Nonintelligent Undead:[/b] ? [b]Undead Manifestation:[/b] ? [b]Undead Spawned in the Laboratories of Karrnath:[/b] ? [b]Incorporeal Undead:[/b] ? [b]Disturbing Undead:[/b] ? [b]Terrible Undead:[/b] ? [b]Walking Dead:[/b] ? [b]Vol, Queen of the Dead, Powerful Lich Leader, Powerful Lich:[/b] ? [b]Lich, Truly Dangerous Undead:[/b] ? [b]Powerful Lich:[/b] ? [b]Mummy:[/b] ? [b]Karrnathi Skeleton:[/b] ? [b]Vampire, Truly Dangerous Undead:[/b] ? [b]Wight:[/b] ? [b]Dread Wraith:[/b] ? [b]Wraith:[/b] ? [b]Karrnathi Zombie:[/b] ? [b]Zombie:[/b] ? [/QUOTE]
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