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<blockquote data-quote="Voadam" data-source="post: 9536865" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/3730/Champions-of-Ruin-35?affiliate_id=17596" target="_blank">Forgotten Realms Champions of Ruin (3.5)</a></p><p>3.5</p><p><strong>Lossarwyn the Ice Lich, Lich Druid 18/Heirophant 1, Druid Lich:</strong> ?</p><p><strong>Shadow Guardian:</strong> ?</p><p><strong>Cwuvain, Ghost Elf Fighter 7, Banshee, Undead Spirit:</strong> ?</p><p><strong>Aumvor the Undying, The Undying One, Lich Human Necromancer 15/Archmage 5/Epic Wizard 7/Netherese Arcanist 5, Perhaps the Most Legendary Lich, Netherese-Lich, Last Surviving Arcanist of Fallen Netheril:</strong> Aumvor rose to prominence during the Netherese Age of Discovery, during the heady days of the empire’s expansion across Faerûn. While other Netherese wizards sought out the stars and distant shores, Aumvor turned inward, seeking to understand the mysteries of death and dying. Aumvor earned the moniker of “the Undying” by surviving for centuries in the bowels of his black basalt castle in the heart of the Lonely Moor, attended by generation after generation of descendants, all the while untouched by the ravages of time. Instead of resorting to lichdom, the Netherese necromancer fed off the life force of a long line of “living zombies” he created as servitors, some of them from his own family.</p><p>In the Year of Sundered Webs (–339 DR), another Netherese wizard, Karsus, triggered the collapse of the Weave, which tore apart the magical underpinnings of Netheril. The momentary absence of magic decimated Aumvor’s legion of living zombies and triggered his contingency magics, whisking him to the depths of a secret lair in the heart of the High Forest and transforming him into a lich.</p><p><strong>Prince-Consort Imbrar Heltharn, Death Knight Human Ex-Paladin 8/Blackguard 10, Fallen King of Impultur, Undying Prince-Consort, Undead Prince Consort, Undead Servant:</strong> Although Imbrar and his Royal Guard fought valiantly, they were no match for the Queen of Whispers and her minions on their own turf. One by one they fell, as they fled through the treacherous mountain passes, until only Imbrar remained. Undone by his pride and dreams of valor, Imbrar realized he had squandered Soargar’s Legacy and broken the faith of his subjects. The Queen of Whispers captured him alive, and the brokenhearted king was then subjected to a stream of torments, until finally his will and faith in the Triad broke as he drew his final breath. To Soneillon’s delight, the fallen king of Impiltur then arose as a death knight and servant to her will.</p><p><strong>Shadow Guardian, Ultrapowerful Shadow:</strong> ?</p><p><strong>Undead, Undead Creature, Undead Being:</strong> ?</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Uncontrolled Undead:</strong> ?</p><p><strong>Undead Master:</strong> ?</p><p><strong>Undead Dragon:</strong> ?</p><p><strong>Powerful Undead:</strong> ?</p><p><strong>Intelligent Undead:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul:</strong> <em>Bonfire of Insanity</em> epic spell.</p><p><strong>Lich:</strong> ?</p><p><strong>Dracolich:</strong> Their first goal was the creation of a dracolich, or undead dragon, a task they first accomplished in 902 DR. The rituals and components necessary to create a dracolich were transcribed in the Tome of the Dragon, a holy relic that is now used by the cult’s many cells to raise their own dracolich allies.</p><p>Aside from the Well of Dragons, several other powerful cult cells have either created a dracolich already or are well on their way to it.</p><p>The rituals and components necessary to create a dracolich were transcribed in the Tome of the Dragon, a holy relic that is now used by the cult’s many cells to raise their own dracolich allies.</p><p><strong>Dracolich, Undead Dragon:</strong> ?</p><p><strong>Torynnar Rhaevaern, Lich Baelnorn Elf Wizard 15/Archmage 4:</strong> ?</p><p><strong>The Dodkong, Crafty Stone Giant Lich:</strong> ?</p><p><strong>Szass Tam, Lich, Zulkir of Necromancy:</strong> ?</p><p><strong>The Everlasting Wyrm, Dracolich:</strong> ?</p><p><strong>The Legendary Larloch, Netherese Lich of Warlock's Crypt:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Greater Shadow:</strong> Queen No’Ris was a powerful dwarf warrior who ruled with an iron fist long before an earthquake formed the Iceclutch Swamp. A bitter foe of the elf nations, she led a series of brutal wars that reduced both the dwarf and elf populations of the region. The Queen’s spirit has long since fled, but the shadows of her former followers are cursed to guard her tomb.</p><p><strong>Bound Greater Shadow:</strong> ?</p><p><strong>Shadow:</strong> Any humanoid reduced to Strength 0 by a shadow guardian becomes a shadow under the control of its killer within 1d4 rounds.</p><p><strong>Spectral Mage:</strong> On rare occasions the lich has taken a living apprentice, assuming the student shows great promise and is of Netherese heritage, but few survive the apprenticeship. Those who do not are usually transformed into spectral magesMag and forced to serve the Undying One for eternity.</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Lord:</strong> ?</p><p><strong>Orbakh:</strong> ?</p><p><strong>Vampiric Master:</strong> ?</p><p><strong>Crown-Wraith:</strong> In the Year of Visions (731 DR), the legendary paladin Sarshel entered the Citadel of Conjurers (which lay near the Hill of Tombs) and shattered the fabled Crown of Narfell. In so doing, he broke Orcus’s hold over the artifact and forced the army of demons led by the balor Ndulu to retreat and scatter. Although Sarshel gathered up the physical fragments of the headgear, the souls of the long-dead Nentyarchs trapped within the crown quickly fled their ancient prison in the form of powerful wraiths.</p><p><strong>Crown-Wraith, Powerful Wraith:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Death Knight:</strong> In the Year of the Adamantine Spiral (106 DR), crusaders of Myrkul from the Castle of Al’hanar attacked and (temporarily) destroyed the Everlasting Wyrm. While plundering the dracolich’s hoard, the followers of Myrkul discovered the imprisoned demon lord, and, in exchange for ninety-nine years of service to the Church of Myrkul, the crusaders agreed to release the demon lord from his binding. With Eltab’s aid, the followers of Myrkul seized control of the city of Shandaular in the Council Hills and established the theocracy of Eltabranar, encompassing most of the Eastern Shaar. The crusaders of Myrkul might have learned from Eltab the ritual of voluntarily transforming themselves into death knights, a secret the demon had long ago stolen from Demogorgon, although church dogma holds (or at least held) that the Lord of the Dead granted them the “gift” in exchange for their eternal servitude.</p><p><strong>Crawling Claw:</strong> ?</p><p><strong>Huecava, Undead Remnant:</strong> ?</p><p></p><p>Bonfire of Insanity (Ritual)</p><p>Necromancy [Chaotic, Evil, Vile]</p><p>Spellcraft DC: 217</p><p>Components: V, S, M</p><p>Casting Time: 10 minutes</p><p>Range: 1-mile radius</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude negates; see text</p><p>Spell Resistance: Yes</p><p>Development: 1,953,000 gp, 39 days, 78,120 XP; Seeds: animate dead (DC 23), slay (DC 25); Factors: area effect (+15) to 20-ft. radius (+2) increased 800% (+32), additional 160 HD (+160); Mitigating factors: increase casting time (–20), ghouls (–10), uncontrolled undead (–10)</p><p>A bonfire is built of human bones and burned during a rainstorm while this spell is cast. The smoke from the fire rises up and mingles with the rain clouds, filling them with vile power. As the tainted water rains down and soaks the ground, up to sixty corpses within range rise up as ghouls. Even skeletal remains are affected. The corpses receive no saving throw against the spell’s effects, not even if they are buried in consecrated ground.</p><p>Humanoids (including the spellcasters) of up to 80 HD that are touched by the vile rain must make a Fortitude saving throw or be afflicted with a magical disease that turns them into flesh-starved ghouls within 24 hours. The disease is resistant to all forms of magical healing less powerful than a heal spell.</p><p>The total Hit Dice worth of undead created from this spell, both from corpses and living creatures, is 180.</p><p>The spell does not grant the spellcaster any ability to control the undead created by the spell. These undead can be commanded, rebuked, or turned normally.</p><p>Material Component: A bonfire, at least 10 feet in diameter, made out of the remains of at least twenty humanoids. These remains are destroyed by the fire and are unaffected by the vile rain.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9536865, member: 2209"] [URL=https://www.drivethrurpg.com/product/3730/Champions-of-Ruin-35?affiliate_id=17596]Forgotten Realms Champions of Ruin (3.5)[/URL] 3.5 [b]Lossarwyn the Ice Lich, Lich Druid 18/Heirophant 1, Druid Lich:[/b] ? [b]Shadow Guardian:[/b] ? [b]Cwuvain, Ghost Elf Fighter 7, Banshee, Undead Spirit:[/b] ? [b]Aumvor the Undying, The Undying One, Lich Human Necromancer 15/Archmage 5/Epic Wizard 7/Netherese Arcanist 5, Perhaps the Most Legendary Lich, Netherese-Lich, Last Surviving Arcanist of Fallen Netheril:[/b] Aumvor rose to prominence during the Netherese Age of Discovery, during the heady days of the empire’s expansion across Faerûn. While other Netherese wizards sought out the stars and distant shores, Aumvor turned inward, seeking to understand the mysteries of death and dying. Aumvor earned the moniker of “the Undying” by surviving for centuries in the bowels of his black basalt castle in the heart of the Lonely Moor, attended by generation after generation of descendants, all the while untouched by the ravages of time. Instead of resorting to lichdom, the Netherese necromancer fed off the life force of a long line of “living zombies” he created as servitors, some of them from his own family. In the Year of Sundered Webs (–339 DR), another Netherese wizard, Karsus, triggered the collapse of the Weave, which tore apart the magical underpinnings of Netheril. The momentary absence of magic decimated Aumvor’s legion of living zombies and triggered his contingency magics, whisking him to the depths of a secret lair in the heart of the High Forest and transforming him into a lich. [b]Prince-Consort Imbrar Heltharn, Death Knight Human Ex-Paladin 8/Blackguard 10, Fallen King of Impultur, Undying Prince-Consort, Undead Prince Consort, Undead Servant:[/b] Although Imbrar and his Royal Guard fought valiantly, they were no match for the Queen of Whispers and her minions on their own turf. One by one they fell, as they fled through the treacherous mountain passes, until only Imbrar remained. Undone by his pride and dreams of valor, Imbrar realized he had squandered Soargar’s Legacy and broken the faith of his subjects. The Queen of Whispers captured him alive, and the brokenhearted king was then subjected to a stream of torments, until finally his will and faith in the Triad broke as he drew his final breath. To Soneillon’s delight, the fallen king of Impiltur then arose as a death knight and servant to her will. [b]Shadow Guardian, Ultrapowerful Shadow:[/b] ? [b]Undead, Undead Creature, Undead Being:[/b] ? [b]Undead Minion:[/b] ? [b]Uncontrolled Undead:[/b] ? [b]Undead Master:[/b] ? [b]Undead Dragon:[/b] ? [b]Powerful Undead:[/b] ? [b]Intelligent Undead:[/b] ? [b]Ghost:[/b] ? [b]Ghoul:[/b] [i]Bonfire of Insanity[/i] epic spell. [b]Lich:[/b] ? [b]Dracolich:[/b] Their first goal was the creation of a dracolich, or undead dragon, a task they first accomplished in 902 DR. The rituals and components necessary to create a dracolich were transcribed in the Tome of the Dragon, a holy relic that is now used by the cult’s many cells to raise their own dracolich allies. Aside from the Well of Dragons, several other powerful cult cells have either created a dracolich already or are well on their way to it. The rituals and components necessary to create a dracolich were transcribed in the Tome of the Dragon, a holy relic that is now used by the cult’s many cells to raise their own dracolich allies. [b]Dracolich, Undead Dragon:[/b] ? [b]Torynnar Rhaevaern, Lich Baelnorn Elf Wizard 15/Archmage 4:[/b] ? [b]The Dodkong, Crafty Stone Giant Lich:[/b] ? [b]Szass Tam, Lich, Zulkir of Necromancy:[/b] ? [b]The Everlasting Wyrm, Dracolich:[/b] ? [b]The Legendary Larloch, Netherese Lich of Warlock's Crypt:[/b] ? [b]Mummy:[/b] ? [b]Greater Shadow:[/b] Queen No’Ris was a powerful dwarf warrior who ruled with an iron fist long before an earthquake formed the Iceclutch Swamp. A bitter foe of the elf nations, she led a series of brutal wars that reduced both the dwarf and elf populations of the region. The Queen’s spirit has long since fled, but the shadows of her former followers are cursed to guard her tomb. [b]Bound Greater Shadow:[/b] ? [b]Shadow:[/b] Any humanoid reduced to Strength 0 by a shadow guardian becomes a shadow under the control of its killer within 1d4 rounds. [b]Spectral Mage:[/b] On rare occasions the lich has taken a living apprentice, assuming the student shows great promise and is of Netherese heritage, but few survive the apprenticeship. Those who do not are usually transformed into spectral magesMag and forced to serve the Undying One for eternity. [b]Vampire:[/b] ? [b]Vampire Lord:[/b] ? [b]Orbakh:[/b] ? [b]Vampiric Master:[/b] ? [b]Crown-Wraith:[/b] In the Year of Visions (731 DR), the legendary paladin Sarshel entered the Citadel of Conjurers (which lay near the Hill of Tombs) and shattered the fabled Crown of Narfell. In so doing, he broke Orcus’s hold over the artifact and forced the army of demons led by the balor Ndulu to retreat and scatter. Although Sarshel gathered up the physical fragments of the headgear, the souls of the long-dead Nentyarchs trapped within the crown quickly fled their ancient prison in the form of powerful wraiths. [b]Crown-Wraith, Powerful Wraith:[/b] ? [b]Zombie:[/b] ? [b]Death Knight:[/b] In the Year of the Adamantine Spiral (106 DR), crusaders of Myrkul from the Castle of Al’hanar attacked and (temporarily) destroyed the Everlasting Wyrm. While plundering the dracolich’s hoard, the followers of Myrkul discovered the imprisoned demon lord, and, in exchange for ninety-nine years of service to the Church of Myrkul, the crusaders agreed to release the demon lord from his binding. With Eltab’s aid, the followers of Myrkul seized control of the city of Shandaular in the Council Hills and established the theocracy of Eltabranar, encompassing most of the Eastern Shaar. The crusaders of Myrkul might have learned from Eltab the ritual of voluntarily transforming themselves into death knights, a secret the demon had long ago stolen from Demogorgon, although church dogma holds (or at least held) that the Lord of the Dead granted them the “gift” in exchange for their eternal servitude. [b]Crawling Claw:[/b] ? [b]Huecava, Undead Remnant:[/b] ? Bonfire of Insanity (Ritual) Necromancy [Chaotic, Evil, Vile] Spellcraft DC: 217 Components: V, S, M Casting Time: 10 minutes Range: 1-mile radius Duration: Instantaneous Saving Throw: Fortitude negates; see text Spell Resistance: Yes Development: 1,953,000 gp, 39 days, 78,120 XP; Seeds: animate dead (DC 23), slay (DC 25); Factors: area effect (+15) to 20-ft. radius (+2) increased 800% (+32), additional 160 HD (+160); Mitigating factors: increase casting time (–20), ghouls (–10), uncontrolled undead (–10) A bonfire is built of human bones and burned during a rainstorm while this spell is cast. The smoke from the fire rises up and mingles with the rain clouds, filling them with vile power. As the tainted water rains down and soaks the ground, up to sixty corpses within range rise up as ghouls. Even skeletal remains are affected. The corpses receive no saving throw against the spell’s effects, not even if they are buried in consecrated ground. Humanoids (including the spellcasters) of up to 80 HD that are touched by the vile rain must make a Fortitude saving throw or be afflicted with a magical disease that turns them into flesh-starved ghouls within 24 hours. The disease is resistant to all forms of magical healing less powerful than a heal spell. The total Hit Dice worth of undead created from this spell, both from corpses and living creatures, is 180. The spell does not grant the spellcaster any ability to control the undead created by the spell. These undead can be commanded, rebuked, or turned normally. Material Component: A bonfire, at least 10 feet in diameter, made out of the remains of at least twenty humanoids. These remains are destroyed by the fire and are unaffected by the vile rain. [/QUOTE]
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