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<blockquote data-quote="Voadam" data-source="post: 9536999" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/25995/City-of-Splendors-Waterdeep-35?affiliate_id=17596" target="_blank">Forgotten Realms City of Splendors: Waterdeep (3.5)</a></p><p>3.5</p><p><strong>Wraith Sea:</strong> Any humanoid reduced to 0 Strength by a sea wraith dies and becomes a sea wraith in 2d4 rounds unless the body is removed from the water or a protection from evil spell is cast upon the body before the transformation occurs.</p><p>The upper caverns of Umberlee’s Cache are haunted by sea wraiths, a self-propagating form of aquatic undead that continue to add to their number by transforming most interlopers into undead of a similar nature.</p><p><strong>Wraith Sea, Cloaklike Spirit, Servitor of Umberlee, Guardian, Incorporeal Creature, Self-Propogating Form of Aquatic Undead:</strong> ?</p><p><strong>Undead, True Undead, Undead Creature, Undead Monster:</strong> ?</p><p><strong>Evil Undead:</strong> ?</p><p><strong>Jandar Ilbaereth:</strong> ?</p><p><strong>Undead Plant Monster:</strong> ?</p><p><strong>Deathshrieker, Undead Horror:</strong> ?</p><p><strong>Arcturia, Half-Fey Human Worm That Walks Wizard 15, Vile Form of Undead:</strong> This level was long the private demesne of Arcturia, one of Halaster’s most ambitious apprentices. After her death during Halaster’s Higharvestide, contingency magics whisked her corpse to her sanctuary, leaving the illusion of a body in their wake. Thanks to careful preparations, Arcturia was reborn as a vile form of undead.</p><p><strong>Death Tyrant:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghost Beholder:</strong> ?</p><p><strong>Ghost Medium Animated Object:</strong> ?</p><p><strong>Ghostly Apparition of a Black Plague-Wagon, Haunting:</strong> ?</p><p><strong>Ghost of the Bathing Monk, Spirit:</strong> ?</p><p><strong>Gundwynd Ghost, Long-Dead Ghost of the Gundwynd Family:</strong> Long-dead ghosts of the Gundwynd family, who were imprisoned in the dungeon over a century ago, also haunt the Fireplace Level. A member of the Gost clan left the Gundwynds to starve in one of the beast cages so he could seize their possessions.</p><p><strong>Lich:</strong> ?</p><p><strong>Renwick “Snowcloak” Caradoon, Archlich Human Wizard 14/Arcane Devotee 5:</strong> Renwick fell in the final battle, but the eldest brother had prepared to transform into an archlich, a process he began as he lay dying. Only Samular knew that Renwick had survived his “death” in battle.</p><p><strong>Lady Alathene Moonstar, Archlich Human Wizard 15/Arcane Devotee 5:</strong> ?</p><p><strong>Faram Khaldan, Banelich:</strong> ?</p><p><strong>Umbralax, Powerful Shadow Dracolich:</strong> ?</p><p><strong>20 HD Mohrg:</strong> ?</p><p><strong>16 HD Mohrg:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Greater Shadow:</strong> Lhestyn led more than four dozen Shadow Thieves into ambushes within this court and she and her hidden allies killed all of them over seven encounters spread across a tenday. While the Shadow Thieves were physically removed from the city after that tenday, the spirits of the slain remained here. They did not manifest fully for more than two decades, but they have been infrequently active since that time as greater shadows.</p><p><strong>Greater Shadow, Spirit:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Shadowy Wraithlike Creature:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Artor Morlin, Vampire Fighter 13/Blackguard 3/Master Vampire 3, Master Vampire, Vampiric Mercenary Lord, Powerful and Cunning Vampire, Vampire Lord:</strong> ?</p><p><strong>Servitor Vampire:</strong> ?</p><p><strong>Fhang, Doppelganger Vampire Rogue 9:</strong> ?</p><p><strong>Merfolk Vampiric Spawn:</strong> At the time the Company of Crazed Venturers explored this place, a trio of banelar inhabited the waters, but Artor has since replaced them with vampiric spawn created from merfolk he kidnapped from the harbor.</p><p><strong>Huntmistress Dhusarra, Vampire Fighter 2/Cleric 14:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Crimson Death:</strong> ?</p><p><strong>Curst:</strong> During the Time of Troubles, a contingent of five Cellarers never returned from the sewers. Believed to be lost, they actually were transformed into cursts and continue to patrol the sewers.</p><p><strong>Curst Commoner 1:</strong> ?</p><p><strong>Doomsphere, Normal Doomsphere:</strong> ?</p><p><strong>Xiilqil, Slayer of Savengriff and Tzarrakyn the Elder, Doomsphere:</strong> ?</p><p><strong>Dread:</strong> ?</p><p><strong>Dread Advanced, Skeletal Hands, Frightening Killer:</strong> ?</p><p><strong>Drowned:</strong> ?</p><p><strong>Flameskull:</strong> They vanish hurriedly, though, when the Circle of Skulls appears. This spellhaunt (as wizards call it) is all that is left of some early priests of Mystra who tried to devise their own means of immortality and achieved only a lichlike state.</p><p>As Skullport grew, the Skulls learned to absorb and empower wizards they killed, transforming them into flameskullsLE. Not every arcane spellcaster was susceptible to absorption into the mantle, but enough were to create a great number of vassal skulls.</p><p><strong>Huecuva:</strong> The undercroft is haunted by a dozen or more huecuvasFF, once monks of Chauntea who hid in the abbey’s crypts rather than battle the trolls.</p><p><strong>Lord Haran Ilvastarr, Huecuva Ex-Paladin 9:</strong> The late Lord Haran Ilvastarr, granduncle of the current lord, was a noted paladin of Helm and ward civilar (captain) of the city watch in his day. During the Guild Wars, he deliberately withdrew several Watch patrols from one neighborhood, allowing an allied merchant family to attack a rival family and burn their villa to the ground. His perfidy came to light during the reign of the Lords-Magister, and as his crimes were directed at an ally of House Zoar, he was summarily tried and hung. Members of House Ilvastarr took possession of the body and hid it away in this crypt, fearful of what might arise from his remains. A cleric of Tymora cast a hallow spell herein, preventing Lord Haran from rising as an undead creature.</p><p>Should any part of Lord Haran’s mortal remains be removed from this chamber for any reason, his spirit will no longer be constrained from rising as an undead monster. Within 24 hours, his remains transform him into a LE male huecuvaFF ex-paladin 9.</p><p><strong>Skull of Skullport, Flameskull Advanced:</strong> In the Year of Sundered Webs (–339 DR), the temporary collapse of the Weave that destroyed the flying cities of Netheril left the ceiling of the Sargauth Enclave temporarily without magical support. More than two-thirds of the enclave collapsed, leaving the area (the current Level Three of Undermountain) in ruins. The survivors were twisted into magically potent undead that survive to this day as the Skulls of Skullport (see page 109).</p><p>The true history of the Skulls is known only to Halaster and a few of his apprentices. At the exact moment that the Weave faltered in the Year of Sundered Webs (–339 DR), the Netherese arcanists of the Sargauth Enclave were experimenting with the great mythal that encompassed their subterranean city. As surges of wild magic wracked the mythal, the arcanists were drawn into the magical mantle that enveloped their city. The thirteen most powerful arcanists were transformed into the Skulls of Skullport and trapped within the ruined city, while their apprentices were trapped within the twisted remnants of the mythal in the form of spellshades (treat each as CN flameskullLE sorcerer 9 with a rainbow-hued, vaguely humanoid-shaped body).</p><p>In the centuries that followed, the thirteen Skulls lurked within the ruins of their shattered enclave, unable to move more than 300 feet beyond the cavern that now houses the Port of Shadow. The mythal that held the Skulls in thrall allowed their thoughts to mingle, and over time the thirteen Skulls lost their individual identities and developed a collective consciousness that retained only fragments of its constituent personalities. While each Skull still exhibited odd habits, pet peeves, and even the occasional bit of skill or wisdom reminiscent of its original personality, for all intents and purposes the Skulls became a single entity.</p><p>Such ambitions were shattered just a few years later, when a powerful extraplanar entity named Vhostym tapped into Skullport’s mythal with an artifact known as a Weave Tap. The ensuing destruction destroyed four of the Skulls, wreaked havoc in the Port of Shadow, and transformed the remaining Skulls into true undead.</p><p><strong>Flameskull Sorcerer 9, Spellshade:</strong> The true history of the Skulls is known only to Halaster and a few of his apprentices. At the exact moment that the Weave faltered in the Year of Sundered Webs (–339 DR), the Netherese arcanists of the Sargauth Enclave were experimenting with the great mythal that encompassed their subterranean city. As surges of wild magic wracked the mythal, the arcanists were drawn into the magical mantle that enveloped their city. The thirteen most powerful arcanists were transformed into the Skulls of Skullport and trapped within the ruined city, while their apprentices were trapped within the twisted remnants of the mythal in the form of spellshades (treat each as CN flameskullLE sorcerer 9 with a rainbow-hued, vaguely humanoid-shaped body).</p><p><strong>Vassal Flameskull:</strong> ?</p><p><strong>Plague Spewer:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9536999, member: 2209"] [URL=https://www.drivethrurpg.com/product/25995/City-of-Splendors-Waterdeep-35?affiliate_id=17596]Forgotten Realms City of Splendors: Waterdeep (3.5)[/URL] 3.5 [b]Wraith Sea:[/b] Any humanoid reduced to 0 Strength by a sea wraith dies and becomes a sea wraith in 2d4 rounds unless the body is removed from the water or a protection from evil spell is cast upon the body before the transformation occurs. The upper caverns of Umberlee’s Cache are haunted by sea wraiths, a self-propagating form of aquatic undead that continue to add to their number by transforming most interlopers into undead of a similar nature. [b]Wraith Sea, Cloaklike Spirit, Servitor of Umberlee, Guardian, Incorporeal Creature, Self-Propogating Form of Aquatic Undead:[/b] ? [b]Undead, True Undead, Undead Creature, Undead Monster:[/b] ? [b]Evil Undead:[/b] ? [b]Jandar Ilbaereth:[/b] ? [b]Undead Plant Monster:[/b] ? [b]Deathshrieker, Undead Horror:[/b] ? [b]Arcturia, Half-Fey Human Worm That Walks Wizard 15, Vile Form of Undead:[/b] This level was long the private demesne of Arcturia, one of Halaster’s most ambitious apprentices. After her death during Halaster’s Higharvestide, contingency magics whisked her corpse to her sanctuary, leaving the illusion of a body in their wake. Thanks to careful preparations, Arcturia was reborn as a vile form of undead. [b]Death Tyrant:[/b] ? [b]Ghast:[/b] ? [b]Ghost:[/b] ? [b]Ghost Beholder:[/b] ? [b]Ghost Medium Animated Object:[/b] ? [b]Ghostly Apparition of a Black Plague-Wagon, Haunting:[/b] ? [b]Ghost of the Bathing Monk, Spirit:[/b] ? [b]Gundwynd Ghost, Long-Dead Ghost of the Gundwynd Family:[/b] Long-dead ghosts of the Gundwynd family, who were imprisoned in the dungeon over a century ago, also haunt the Fireplace Level. A member of the Gost clan left the Gundwynds to starve in one of the beast cages so he could seize their possessions. [b]Lich:[/b] ? [b]Renwick “Snowcloak” Caradoon, Archlich Human Wizard 14/Arcane Devotee 5:[/b] Renwick fell in the final battle, but the eldest brother had prepared to transform into an archlich, a process he began as he lay dying. Only Samular knew that Renwick had survived his “death” in battle. [b]Lady Alathene Moonstar, Archlich Human Wizard 15/Arcane Devotee 5:[/b] ? [b]Faram Khaldan, Banelich:[/b] ? [b]Umbralax, Powerful Shadow Dracolich:[/b] ? [b]20 HD Mohrg:[/b] ? [b]16 HD Mohrg:[/b] ? [b]Mummy:[/b] ? [b]Greater Shadow:[/b] Lhestyn led more than four dozen Shadow Thieves into ambushes within this court and she and her hidden allies killed all of them over seven encounters spread across a tenday. While the Shadow Thieves were physically removed from the city after that tenday, the spirits of the slain remained here. They did not manifest fully for more than two decades, but they have been infrequently active since that time as greater shadows. [b]Greater Shadow, Spirit:[/b] ? [b]Shadow:[/b] ? [b]Shadowy Wraithlike Creature:[/b] ? [b]Vampire:[/b] ? [b]Artor Morlin, Vampire Fighter 13/Blackguard 3/Master Vampire 3, Master Vampire, Vampiric Mercenary Lord, Powerful and Cunning Vampire, Vampire Lord:[/b] ? [b]Servitor Vampire:[/b] ? [b]Fhang, Doppelganger Vampire Rogue 9:[/b] ? [b]Merfolk Vampiric Spawn:[/b] At the time the Company of Crazed Venturers explored this place, a trio of banelar inhabited the waters, but Artor has since replaced them with vampiric spawn created from merfolk he kidnapped from the harbor. [b]Huntmistress Dhusarra, Vampire Fighter 2/Cleric 14:[/b] ? [b]Wight:[/b] ? [b]Wraith:[/b] ? [b]Dread Wraith:[/b] ? [b]Zombie:[/b] ? [b]Crimson Death:[/b] ? [b]Curst:[/b] During the Time of Troubles, a contingent of five Cellarers never returned from the sewers. Believed to be lost, they actually were transformed into cursts and continue to patrol the sewers. [b]Curst Commoner 1:[/b] ? [b]Doomsphere, Normal Doomsphere:[/b] ? [b]Xiilqil, Slayer of Savengriff and Tzarrakyn the Elder, Doomsphere:[/b] ? [b]Dread:[/b] ? [b]Dread Advanced, Skeletal Hands, Frightening Killer:[/b] ? [b]Drowned:[/b] ? [b]Flameskull:[/b] They vanish hurriedly, though, when the Circle of Skulls appears. This spellhaunt (as wizards call it) is all that is left of some early priests of Mystra who tried to devise their own means of immortality and achieved only a lichlike state. As Skullport grew, the Skulls learned to absorb and empower wizards they killed, transforming them into flameskullsLE. Not every arcane spellcaster was susceptible to absorption into the mantle, but enough were to create a great number of vassal skulls. [b]Huecuva:[/b] The undercroft is haunted by a dozen or more huecuvasFF, once monks of Chauntea who hid in the abbey’s crypts rather than battle the trolls. [b]Lord Haran Ilvastarr, Huecuva Ex-Paladin 9:[/b] The late Lord Haran Ilvastarr, granduncle of the current lord, was a noted paladin of Helm and ward civilar (captain) of the city watch in his day. During the Guild Wars, he deliberately withdrew several Watch patrols from one neighborhood, allowing an allied merchant family to attack a rival family and burn their villa to the ground. His perfidy came to light during the reign of the Lords-Magister, and as his crimes were directed at an ally of House Zoar, he was summarily tried and hung. Members of House Ilvastarr took possession of the body and hid it away in this crypt, fearful of what might arise from his remains. A cleric of Tymora cast a hallow spell herein, preventing Lord Haran from rising as an undead creature. Should any part of Lord Haran’s mortal remains be removed from this chamber for any reason, his spirit will no longer be constrained from rising as an undead monster. Within 24 hours, his remains transform him into a LE male huecuvaFF ex-paladin 9. [b]Skull of Skullport, Flameskull Advanced:[/b] In the Year of Sundered Webs (–339 DR), the temporary collapse of the Weave that destroyed the flying cities of Netheril left the ceiling of the Sargauth Enclave temporarily without magical support. More than two-thirds of the enclave collapsed, leaving the area (the current Level Three of Undermountain) in ruins. The survivors were twisted into magically potent undead that survive to this day as the Skulls of Skullport (see page 109). The true history of the Skulls is known only to Halaster and a few of his apprentices. At the exact moment that the Weave faltered in the Year of Sundered Webs (–339 DR), the Netherese arcanists of the Sargauth Enclave were experimenting with the great mythal that encompassed their subterranean city. As surges of wild magic wracked the mythal, the arcanists were drawn into the magical mantle that enveloped their city. The thirteen most powerful arcanists were transformed into the Skulls of Skullport and trapped within the ruined city, while their apprentices were trapped within the twisted remnants of the mythal in the form of spellshades (treat each as CN flameskullLE sorcerer 9 with a rainbow-hued, vaguely humanoid-shaped body). In the centuries that followed, the thirteen Skulls lurked within the ruins of their shattered enclave, unable to move more than 300 feet beyond the cavern that now houses the Port of Shadow. The mythal that held the Skulls in thrall allowed their thoughts to mingle, and over time the thirteen Skulls lost their individual identities and developed a collective consciousness that retained only fragments of its constituent personalities. While each Skull still exhibited odd habits, pet peeves, and even the occasional bit of skill or wisdom reminiscent of its original personality, for all intents and purposes the Skulls became a single entity. Such ambitions were shattered just a few years later, when a powerful extraplanar entity named Vhostym tapped into Skullport’s mythal with an artifact known as a Weave Tap. The ensuing destruction destroyed four of the Skulls, wreaked havoc in the Port of Shadow, and transformed the remaining Skulls into true undead. [b]Flameskull Sorcerer 9, Spellshade:[/b] The true history of the Skulls is known only to Halaster and a few of his apprentices. At the exact moment that the Weave faltered in the Year of Sundered Webs (–339 DR), the Netherese arcanists of the Sargauth Enclave were experimenting with the great mythal that encompassed their subterranean city. As surges of wild magic wracked the mythal, the arcanists were drawn into the magical mantle that enveloped their city. The thirteen most powerful arcanists were transformed into the Skulls of Skullport and trapped within the ruined city, while their apprentices were trapped within the twisted remnants of the mythal in the form of spellshades (treat each as CN flameskullLE sorcerer 9 with a rainbow-hued, vaguely humanoid-shaped body). [b]Vassal Flameskull:[/b] ? [b]Plague Spewer:[/b] ? [/QUOTE]
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