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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9538927" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/3741/Shining-South-35?affiliate_id=17596" target="_blank">Forgotten Realms Shining South (3.5)</a></p><p>3.5</p><p><strong>Undead, Undead Thing, Undead Creature:</strong> The larakens are not the only dangerous creatures dwelling in Akhlaur Swamp. Snakes, crocodiles, and schools of piranhas hide in the shallow areas, and numerous undead—some the results of Akhlaur’s strange experiments and others spawned from doomed expeditions—lurk everywhere in the interior of the swamp.</p><p>Somewhere in the middle of the swamp lies a ruined city. Few have managed to reach the ruins and return with any details, but those who did come back revealed that the city was built by elves before the swamp existed. For reasons unknown, a trio of powerful Halruaan wizards diverted a river that normally flowed into the Bay of Azuth and flooded the elf community.</p><p>The elves attempted to battle the wizards, hoping to drive them away so that they could restore the river to its normal course, but they could not prevail. Their community was destroyed, and the slain elves rose as undead creatures. Their festering negative energy eventually pervaded the entire swamp, saturating it with foul diseases, twisted and corrupted creatures, and still more undead.</p><p>Soldiers and adventurers alike have tried time and again to rid the swamp of this foul pestilence, but until recently, almost every effort served only to make the swamp more deadly. To quote a common Zalazuu expression, “The swamp helps keep the number of fools in town low.” A few months ago, however, the magehound Kiva took a group of Jordaini into the swamp and destroyed the green sphere (an artifact created by the necromancer Akhlaur) that had been responsible for their creation.</p><p><strong>Undead Damaged By Sunlight:</strong> ?</p><p><strong>Undead Wizard:</strong> ?</p><p><strong>Undead Servitor:</strong> ?</p><p><strong>Terrible Undead Creature:</strong> ?</p><p><strong>Undead Stalwart:</strong> ?</p><p><strong>Allip:</strong> ?</p><p><strong>Devourer:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Voolad Espiral, Ghost, Spirit:</strong> Thruldar was once the last outpost city of Estagund along the trade route into Luiren. In the Year of the Shattered Altar (1264 DR), a human druid named Voolad Espiral led a surprise attack on Thruldar with the support of some of the monster chieftains of Veldorn. The druid commanded a small army of dark trees and other dangerous plant creatures, and he managed to take the city completely by surprise. Thruldar was razed and most of its inhabitants slain.</p><p>In the nearby forest, several tribes of ghostwise halflings took notice of the dark magic emanating from Thruldar and went to investigate. Upon discovering what had occurred there, the tribes organized a second surprise attack and managed to slay the druid. But the powerful evil that had given the druid purpose would not accept the defeat of its servant, and Voolad soon rose up as a ghost.</p><p>Formerly the westernmost city of Estagund, Thruldar was demolished by an evil druid and a horde of dark trees. Ghostwise halflings managed to slay the druid and magically seal his ghost and minions inside the city, but the place is now a deadly nest of fell plant creatures and undead things longing to get out.</p><p>1264 Year of the Shattered Altar: The druid Voolad Espiral, with the help of dark trees and other monsters, sacks Thruldar, an Estagundan community on the edge of the Lluirwood. Marchwardens and local ghostwise halflings slay Voolad and contain his spirit inside the ruins with magic.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Lacedon:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Dracolich:</strong> ?</p><p><strong>The Everlasting Wyrm, Extremely Old and Powerful Dracolich:</strong> ?</p><p><strong>Mohrg:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Greater Shadow:</strong> ?</p><p><strong>Animated Creature:</strong> <em>Sticks and Stones</em> spell.</p><p><strong>Humanoid Skeleton:</strong> ?</p><p><strong>Skeleton:</strong> Animating Door magic item.</p><p><strong>Spectre:</strong> ?</p><p><strong>Queen Yenandra, The Nightmare Queen, The Pirate Queen, Spectral Guardian Half-Drow Rogue 3/Cleric 10/Scourge Maiden 3:</strong> The current Queen of Dambrath is Hasifir Hazm’cri (LE female half-drow wizard 12/cleric 4 of Loviatar), who—in defiance of custom—was a powerful wizard rather than a high cleric of Loviatar when she took the throne. Her selection came as a surprise to her subjects, who fully expected her mother Yenandra (LE female half-drow rogue 3/cleric 10 of Loviatar/scourge maiden 3), the so-called “Pirate Queen,” to name one of Hasifir’s sisters as successor, since both were clerics who shared their mother’s taste for sailing and pillage. But Yenandra was visibly failing from both old age and a wasting disease that baffled Dambrath’s clerics. In exchange for the throne, Hasifir offered her mother a spell that would allow her to choose the manner and time of her own death, bind her to the land she had ruled for so long, and weave her name into undying legend.</p><p>With the help of a circle of drow sorcerers and the blessing of Loviatar, Hasifir transformed Yenandra and her favorite horse into a spectral guardian and a nightmare, respectively.</p><p>1356 Year of the Worm: Queen Yenandra, suffering the ravages of old age and disease, is willingly transformed into a spectral guardian by her wizard daughter Hasifir and several drow sorcerers.</p><p><strong>Vampire, Undead Damaged By Sunlight, Evil Creature:</strong> ?</p><p><strong>Saed the Vampire Lord, Vampire, King of the City, Lord of the City:</strong> 1048 Year of the Chevalier: Saed, formerly a nawab on the council of Turelve in Durpar, is transformed into a vampire and flees to the destroyed city of Vaelen, where he quickly assumes control.</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>The Blood-Curdling Scream, Rock Gnome Vampire Illusionist 9:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Wraith:</strong> If a creature is slain by this drain [from a wraith doorway dread doorway minor artifact], it rises as a wraith 1d4 rounds later.</p><p><strong>Zombie:</strong> Animating Door magic item.</p><p><strong>Zombie Slave:</strong> As if the spiders didn’t present enough danger, a traditional story says that a terrible undead creature that steals people’s bodies and turns them into zombie slaves haunts the Sharawood.</p><p><strong>Mantimera Zombie:</strong> A mantimera was killed, brought here, and animated by the Rindorn’s cousin.</p><p><strong>Mantimera Zombie, Gruesome Creature, Guardian:</strong> ?</p><p><strong>Death Tyrant:</strong> Xianthrope has created a number of death tyrants to destroy both hin and yuan-ti who wander into their hunting grounds.</p><p></p><p>STICKS AND STONES</p><p>Necromancy</p><p>Level: Cleric 3, sorcerer/wizard 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One Small pile of debris</p><p>Duration: 1 round/level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>You animate a pile of rocks, branches, limbs, and other debris into the crude shape of a skeletal creature of Medium size that immediately attacks whatever foe you designate. You can change the animated creature’s chosen target as a move action. The creature’s combat statistics are those of a 2 HD humanoid skeleton, except that it also has a wight’s energy drain supernatural ability (see the Skeleton and Wight entries in the Monster Manual for details).</p><p></p><p>Animating Door: Any dead creature that falls or is carried through a doorway of this type is temporarily animated (as the animate dead spell) for 1d6+4 rounds. The animated creatures function in all ways as either zombies or skeletons, depending on the state of decomposition (DM’s discretion) and attack any other living creatures in the area.</p><p>Moderate necromancy; CL 7th; Craft Wondrous Item, animate dead;</p><p>Price 15,000 gp.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9538927, member: 2209"] [URL=https://www.drivethrurpg.com/product/3741/Shining-South-35?affiliate_id=17596]Forgotten Realms Shining South (3.5)[/URL] 3.5 [b]Undead, Undead Thing, Undead Creature:[/b] The larakens are not the only dangerous creatures dwelling in Akhlaur Swamp. Snakes, crocodiles, and schools of piranhas hide in the shallow areas, and numerous undead—some the results of Akhlaur’s strange experiments and others spawned from doomed expeditions—lurk everywhere in the interior of the swamp. Somewhere in the middle of the swamp lies a ruined city. Few have managed to reach the ruins and return with any details, but those who did come back revealed that the city was built by elves before the swamp existed. For reasons unknown, a trio of powerful Halruaan wizards diverted a river that normally flowed into the Bay of Azuth and flooded the elf community. The elves attempted to battle the wizards, hoping to drive them away so that they could restore the river to its normal course, but they could not prevail. Their community was destroyed, and the slain elves rose as undead creatures. Their festering negative energy eventually pervaded the entire swamp, saturating it with foul diseases, twisted and corrupted creatures, and still more undead. Soldiers and adventurers alike have tried time and again to rid the swamp of this foul pestilence, but until recently, almost every effort served only to make the swamp more deadly. To quote a common Zalazuu expression, “The swamp helps keep the number of fools in town low.” A few months ago, however, the magehound Kiva took a group of Jordaini into the swamp and destroyed the green sphere (an artifact created by the necromancer Akhlaur) that had been responsible for their creation. [b]Undead Damaged By Sunlight:[/b] ? [b]Undead Wizard:[/b] ? [b]Undead Servitor:[/b] ? [b]Terrible Undead Creature:[/b] ? [b]Undead Stalwart:[/b] ? [b]Allip:[/b] ? [b]Devourer:[/b] ? [b]Ghast:[/b] ? [b]Ghost:[/b] ? [b]Voolad Espiral, Ghost, Spirit:[/b] Thruldar was once the last outpost city of Estagund along the trade route into Luiren. In the Year of the Shattered Altar (1264 DR), a human druid named Voolad Espiral led a surprise attack on Thruldar with the support of some of the monster chieftains of Veldorn. The druid commanded a small army of dark trees and other dangerous plant creatures, and he managed to take the city completely by surprise. Thruldar was razed and most of its inhabitants slain. In the nearby forest, several tribes of ghostwise halflings took notice of the dark magic emanating from Thruldar and went to investigate. Upon discovering what had occurred there, the tribes organized a second surprise attack and managed to slay the druid. But the powerful evil that had given the druid purpose would not accept the defeat of its servant, and Voolad soon rose up as a ghost. Formerly the westernmost city of Estagund, Thruldar was demolished by an evil druid and a horde of dark trees. Ghostwise halflings managed to slay the druid and magically seal his ghost and minions inside the city, but the place is now a deadly nest of fell plant creatures and undead things longing to get out. 1264 Year of the Shattered Altar: The druid Voolad Espiral, with the help of dark trees and other monsters, sacks Thruldar, an Estagundan community on the edge of the Lluirwood. Marchwardens and local ghostwise halflings slay Voolad and contain his spirit inside the ruins with magic. [b]Ghoul:[/b] ? [b]Lacedon:[/b] ? [b]Lich:[/b] ? [b]Dracolich:[/b] ? [b]The Everlasting Wyrm, Extremely Old and Powerful Dracolich:[/b] ? [b]Mohrg:[/b] ? [b]Shadow:[/b] ? [b]Greater Shadow:[/b] ? [b]Animated Creature:[/b] [i]Sticks and Stones[/i] spell. [b]Humanoid Skeleton:[/b] ? [b]Skeleton:[/b] Animating Door magic item. [b]Spectre:[/b] ? [b]Queen Yenandra, The Nightmare Queen, The Pirate Queen, Spectral Guardian Half-Drow Rogue 3/Cleric 10/Scourge Maiden 3:[/b] The current Queen of Dambrath is Hasifir Hazm’cri (LE female half-drow wizard 12/cleric 4 of Loviatar), who—in defiance of custom—was a powerful wizard rather than a high cleric of Loviatar when she took the throne. Her selection came as a surprise to her subjects, who fully expected her mother Yenandra (LE female half-drow rogue 3/cleric 10 of Loviatar/scourge maiden 3), the so-called “Pirate Queen,” to name one of Hasifir’s sisters as successor, since both were clerics who shared their mother’s taste for sailing and pillage. But Yenandra was visibly failing from both old age and a wasting disease that baffled Dambrath’s clerics. In exchange for the throne, Hasifir offered her mother a spell that would allow her to choose the manner and time of her own death, bind her to the land she had ruled for so long, and weave her name into undying legend. With the help of a circle of drow sorcerers and the blessing of Loviatar, Hasifir transformed Yenandra and her favorite horse into a spectral guardian and a nightmare, respectively. 1356 Year of the Worm: Queen Yenandra, suffering the ravages of old age and disease, is willingly transformed into a spectral guardian by her wizard daughter Hasifir and several drow sorcerers. [b]Vampire, Undead Damaged By Sunlight, Evil Creature:[/b] ? [b]Saed the Vampire Lord, Vampire, King of the City, Lord of the City:[/b] 1048 Year of the Chevalier: Saed, formerly a nawab on the council of Turelve in Durpar, is transformed into a vampire and flees to the destroyed city of Vaelen, where he quickly assumes control. [b]Vampire Spawn:[/b] ? [b]The Blood-Curdling Scream, Rock Gnome Vampire Illusionist 9:[/b] ? [b]Wight:[/b] ? [b]Dread Wraith:[/b] ? [b]Wraith:[/b] If a creature is slain by this drain [from a wraith doorway dread doorway minor artifact], it rises as a wraith 1d4 rounds later. [b]Zombie:[/b] Animating Door magic item. [b]Zombie Slave:[/b] As if the spiders didn’t present enough danger, a traditional story says that a terrible undead creature that steals people’s bodies and turns them into zombie slaves haunts the Sharawood. [b]Mantimera Zombie:[/b] A mantimera was killed, brought here, and animated by the Rindorn’s cousin. [b]Mantimera Zombie, Gruesome Creature, Guardian:[/b] ? [b]Death Tyrant:[/b] Xianthrope has created a number of death tyrants to destroy both hin and yuan-ti who wander into their hunting grounds. STICKS AND STONES Necromancy Level: Cleric 3, sorcerer/wizard 3 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One Small pile of debris Duration: 1 round/level Saving Throw: None Spell Resistance: No You animate a pile of rocks, branches, limbs, and other debris into the crude shape of a skeletal creature of Medium size that immediately attacks whatever foe you designate. You can change the animated creature’s chosen target as a move action. The creature’s combat statistics are those of a 2 HD humanoid skeleton, except that it also has a wight’s energy drain supernatural ability (see the Skeleton and Wight entries in the Monster Manual for details). Animating Door: Any dead creature that falls or is carried through a doorway of this type is temporarily animated (as the animate dead spell) for 1d6+4 rounds. The animated creatures function in all ways as either zombies or skeletons, depending on the state of decomposition (DM’s discretion) and attack any other living creatures in the area. Moderate necromancy; CL 7th; Craft Wondrous Item, animate dead; Price 15,000 gp. [/QUOTE]
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