Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9540030" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/1449/Frostburn-35?affiliate_id=17596" target="_blank">Frostburn (3.5)</a></p><p>3.5</p><p><strong>Entombed:</strong> The entombed are undead preserved by being encased in shells of ice—but still able to move and kill.</p><p>Entombed are human or humanoid undead entirely frozen inside an icy sheath that gives them the stature of an ogre.</p><p>Any humanoid slain by an entombed becomes an entombed in 1d4 rounds, provided it is encased in ice.</p><p>Previous members of the Ninerazers, and lesser minions who have served Azediel well, are buried here, placed in blocks of ice to be viewed by the current Ninerazers as a reminder of their fate should they fail in their duties. The proximity of the Soul Vortex has further infused these bodies with unholy power, and some of them are now full-fledged entombed.</p><p><strong>Ghost Frostfell:</strong> Ghosts are the spectral remains of intelligent beings killed in the frostfell, particularly those slain by supernatural phenomena such as blood snow, lightning pillars, or the terrible storm known as the Howl of the North.</p><p>Some ghosts created in the frostfell possess unusual powers not often found elsewhere.</p><p><strong>Ghost Frostfell Human Sorcerer 3:</strong> ?</p><p><strong>Icegaunt:</strong> Over long winters or on high mountain peaks, human remains become freeze-dried husks with perfectly preserved hair, clothes, and skin, but without any liquid remaining in their flesh. When animated, these corpses become icegaunts, intelligent undead tied to alpine glaciers and vast polar ice caps.</p><p>Icegaunts are commonly the result of sacrifices to mountain gods. In a few cases, icegaunts are created from the bodies of polar explorers, who then wander endlessly, seeking to lead others astray in a frozen death.</p><p>Any humanoid slain by an icegaunt rises as an icegaunt at the next midnight.</p><p>Uzradin spends much of his time here under the massive cairn at the end of the valley, waiting for his services to be called upon. This sheltered valley may seem like an ideal place for characters to sneak into the city, but in truth Uzradin remains ever vigilant. If he senses intruders, he calls upon the dead bodies buried here to rise and attack as icegaunts.</p><p><strong>Winterspawn:</strong> ?</p><p><strong>Entombed, Desiccated Human Corpse, Fearsome Apparition, Undead Preserved by Being Encased in a Shell of Ice, Ice Creature:</strong> ?</p><p><strong>Entombed, Human Undead Entirely Frozen Within an Icy Sheath That Gives Them the Stature of an Ogre:</strong> ?</p><p><strong>Entombed, Humanoid Undead Entirely Frozen Within an Icy Sheath That Gives Them the Stature of an Ogre:</strong> ?</p><p><strong>Ghost Frostfell, Spectral Remains of an Intelligent Being Killed in the Frostfell:</strong> ?</p><p><strong>Ghost Frostfell Human Sorcerer 3, Human Wearing Snow-Covered Furs Over a Tattered Robe:</strong> ?</p><p><strong>Icegaunt, Aged Human, Intelligent Undead Tied to Alpine Glaciers and Vast Polar Ice Caps, Wrinkled Creature With Tanned Skin and a Bony Handshake:</strong> ?</p><p><strong>Icegaunt, False Guide:</strong> ?</p><p><strong>Tilkatakus, Icegaunt, Deranged Undead Remains of Tilkatakus, Once-Simulacrum Undead:</strong> This room was once Delzomen’s personal sanctuary, a place for him to hole up in and sleep, eat, study, and relax. It also served as a safe room, a place where he could retreat to in case his Iceforge was invaded. Unfortunately, Delzomen’s protections failed when he tried to transfer the mind and soul of Tilkatakus into a simulacrum, and when he retreated here in a panic, he only delayed the inevitable when the enraged and insane Tilkatakus simulacrum tracked him down. Delzomen managed to defeat the simulacrum, but not before receiving a mortal wound.</p><p>This room still lies in ruins. A large mound of snow, all that remains of Tilkatakus, lies heaped in the center of the room, next to a large frozen bloodstain on the floor. A +2 keen giant bane rapier lies partially buried in the snow, its blade caked with frozen blood as well. These sights are obvious to anyone entering the room, but as soon as a creature enters the room, the deranged undead remains of Tilkatakus, still bound to the snow and ice of his mortal remains, rises up in unholy rage. Treat this creature as an icegaunt, but it does not let the mound of snow out of its sight.</p><p><strong>Winterspawn, Frozen Warrior, Frozen Undead Warrior, Deadly Foe, Officer of an Undead Army, Ice Creature:</strong> ?</p><p><strong>Uzradin, Guardian of the Icerazor Boneyard, Advanced 24-HD Winterspawn, Powerful Winterspawn, Terrible Undead:</strong> One of the Ninerazers, a powerful winterspawn named Uzradin, guards this bleak area. Once a powerful frost folk warlord, he served Icerazer for many years as one of the Ninerazers before he was laid low during an attack on the city by a pair of gold dragons who had come to rescue their daughter from Icerazer Palace. Uzradin was buried here, but such was his rage at death that he returned that night to Icerazer Palace, beyond death and now undead, to pledge his services again to Azediel.</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Corporeal Undead Creature That is Immune to Cold:</strong> ?</p><p><strong>Undead With the Cold Subtype:</strong> ?</p><p><strong>Corporeal Undead:</strong> ?</p><p><strong>More Dangerous and Evil Undead:</strong> ?</p><p><strong>Spawn:</strong> ?</p><p><strong>Allip:</strong> ?</p><p><strong>Bodak:</strong> ?</p><p><strong>Devourer:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Mohrg:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Mummy Lord:</strong> ?</p><p><strong>Nightcrawler:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Nightwing:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Medium Skeleton:</strong> <em>Animus Blast</em> epic spell.</p><p><strong>Human Skeleton:</strong> ?</p><p><strong>Wolf Skeleton:</strong> ?</p><p><strong>Owlbear Skeleton:</strong> ?</p><p><strong>Ettin Skeleton:</strong> ?</p><p><strong>Chimera Skeleton:</strong> ?</p><p><strong>Troll Skeleton:</strong> ?</p><p><strong>Stone Giant Skeleton:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Spectral Remains:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Wight:</strong> <em>Animus Blizzard</em> epic spell.</p><p><strong>Wraith:</strong> A creature whose Constitution is reduced to 0 by Stygian ice rises as a wraith in 2d4 rounds.</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Wolf Zombie:</strong> ?</p><p><strong>Kobold Zombie:</strong> ?</p><p><strong>Troglodyte Zombie:</strong> ?</p><p><strong>Ogre Zombie:</strong> ?</p><p><strong>Human Zombie:</strong> ?</p><p><strong>Human Commoner Zombie:</strong> ?</p><p><strong>Bugbear Zombie:</strong> ?</p><p><strong>Wyvern Zombie:</strong> ?</p><p><strong>Gray Render Zombie:</strong> ?</p><p><strong>Minotaur Zombie:</strong> ?</p><p><strong>Banshee:</strong> ?</p><p><strong>Corpse Gatherer:</strong> ?</p><p><strong>Crimson Death:</strong> ?</p><p><strong>Famine Spirit:</strong> ?</p><p><strong>Gravecrawler:</strong> ?</p><p><strong>Jahi:</strong> ?</p><p><strong>Ragewind:</strong> ?</p><p><strong>Spawn of Kyuss:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Bhut:</strong> ?</p><p><strong>Huecuva:</strong> ?</p><p><strong>Hullathoin:</strong> ?</p><p><strong>Swordwraith:</strong> ?</p><p><strong>Ulgurstasta:</strong> ?</p><p></p><p>Animus Blast E</p><p>Evocation [Cold]</p><p>Spellcraft DC: 50</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: 300 ft.</p><p>Area: 20-ft.-radius hemisphere burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p>To Develop: 450,000 gp; 9 days; 18,000 XP. Seeds: energy (DC 19), animate dead (DC 23). Factors: set undead type to skeleton (–12 DC), 1-action casting time (+20 DC).</p><p>When this spell is cast, you can engulf your enemies in a coldball that deals 10d6 points of cold damage to each one. Up to twenty of those victims that perish as a result of the blast are then instantly animated as Medium skeletons. These skeletons serve you indefinitely. You cannot exceed the normal limit for controlling undead through use of this spell, but other means that allow you to exceed the normal limit for controlled undead work just as well with undead created with animus blast.</p><p></p><p>Animus BlizzardE</p><p>Evocation [Cold]</p><p>Spellcraft DC: 78</p><p>Components: V, S</p><p>Casting Time: 1 minute</p><p>Range: 300 ft.</p><p>Area: 20-ft.-radius hemisphere burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p>To Develop: 702,000 gp; 15 days; 28,080 XP. Seeds: energy (DC 19), animate dead (DC 23). Factors: increase damage to 20d6 (+40 DC), set undead type to wight (–4 DC).</p><p>When this spell is cast, you can engulf your enemies in an unusually powerful burst of cold that deals 20d6 points of cold damage to each one. Up to five victims that perish as a result of the blast are then instantly animated as wights. These five wights serve you indefinitely. You cannot exceed the normal limit for controlling undead through use of this spell, but other means that allow you to exceed the normal limit for controlled undead work just as well with undead created with animus blizzard.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9540030, member: 2209"] [URL=https://www.drivethrurpg.com/product/1449/Frostburn-35?affiliate_id=17596]Frostburn (3.5)[/URL] 3.5 [b]Entombed:[/b] The entombed are undead preserved by being encased in shells of ice—but still able to move and kill. Entombed are human or humanoid undead entirely frozen inside an icy sheath that gives them the stature of an ogre. Any humanoid slain by an entombed becomes an entombed in 1d4 rounds, provided it is encased in ice. Previous members of the Ninerazers, and lesser minions who have served Azediel well, are buried here, placed in blocks of ice to be viewed by the current Ninerazers as a reminder of their fate should they fail in their duties. The proximity of the Soul Vortex has further infused these bodies with unholy power, and some of them are now full-fledged entombed. [b]Ghost Frostfell:[/b] Ghosts are the spectral remains of intelligent beings killed in the frostfell, particularly those slain by supernatural phenomena such as blood snow, lightning pillars, or the terrible storm known as the Howl of the North. Some ghosts created in the frostfell possess unusual powers not often found elsewhere. [b]Ghost Frostfell Human Sorcerer 3:[/b] ? [b]Icegaunt:[/b] Over long winters or on high mountain peaks, human remains become freeze-dried husks with perfectly preserved hair, clothes, and skin, but without any liquid remaining in their flesh. When animated, these corpses become icegaunts, intelligent undead tied to alpine glaciers and vast polar ice caps. Icegaunts are commonly the result of sacrifices to mountain gods. In a few cases, icegaunts are created from the bodies of polar explorers, who then wander endlessly, seeking to lead others astray in a frozen death. Any humanoid slain by an icegaunt rises as an icegaunt at the next midnight. Uzradin spends much of his time here under the massive cairn at the end of the valley, waiting for his services to be called upon. This sheltered valley may seem like an ideal place for characters to sneak into the city, but in truth Uzradin remains ever vigilant. If he senses intruders, he calls upon the dead bodies buried here to rise and attack as icegaunts. [b]Winterspawn:[/b] ? [b]Entombed, Desiccated Human Corpse, Fearsome Apparition, Undead Preserved by Being Encased in a Shell of Ice, Ice Creature:[/b] ? [b]Entombed, Human Undead Entirely Frozen Within an Icy Sheath That Gives Them the Stature of an Ogre:[/b] ? [b]Entombed, Humanoid Undead Entirely Frozen Within an Icy Sheath That Gives Them the Stature of an Ogre:[/b] ? [b]Ghost Frostfell, Spectral Remains of an Intelligent Being Killed in the Frostfell:[/b] ? [b]Ghost Frostfell Human Sorcerer 3, Human Wearing Snow-Covered Furs Over a Tattered Robe:[/b] ? [b]Icegaunt, Aged Human, Intelligent Undead Tied to Alpine Glaciers and Vast Polar Ice Caps, Wrinkled Creature With Tanned Skin and a Bony Handshake:[/b] ? [b]Icegaunt, False Guide:[/b] ? [b]Tilkatakus, Icegaunt, Deranged Undead Remains of Tilkatakus, Once-Simulacrum Undead:[/b] This room was once Delzomen’s personal sanctuary, a place for him to hole up in and sleep, eat, study, and relax. It also served as a safe room, a place where he could retreat to in case his Iceforge was invaded. Unfortunately, Delzomen’s protections failed when he tried to transfer the mind and soul of Tilkatakus into a simulacrum, and when he retreated here in a panic, he only delayed the inevitable when the enraged and insane Tilkatakus simulacrum tracked him down. Delzomen managed to defeat the simulacrum, but not before receiving a mortal wound. This room still lies in ruins. A large mound of snow, all that remains of Tilkatakus, lies heaped in the center of the room, next to a large frozen bloodstain on the floor. A +2 keen giant bane rapier lies partially buried in the snow, its blade caked with frozen blood as well. These sights are obvious to anyone entering the room, but as soon as a creature enters the room, the deranged undead remains of Tilkatakus, still bound to the snow and ice of his mortal remains, rises up in unholy rage. Treat this creature as an icegaunt, but it does not let the mound of snow out of its sight. [b]Winterspawn, Frozen Warrior, Frozen Undead Warrior, Deadly Foe, Officer of an Undead Army, Ice Creature:[/b] ? [b]Uzradin, Guardian of the Icerazor Boneyard, Advanced 24-HD Winterspawn, Powerful Winterspawn, Terrible Undead:[/b] One of the Ninerazers, a powerful winterspawn named Uzradin, guards this bleak area. Once a powerful frost folk warlord, he served Icerazer for many years as one of the Ninerazers before he was laid low during an attack on the city by a pair of gold dragons who had come to rescue their daughter from Icerazer Palace. Uzradin was buried here, but such was his rage at death that he returned that night to Icerazer Palace, beyond death and now undead, to pledge his services again to Azediel. [b]Undead, Undead Creature:[/b] ? [b]Corporeal Undead Creature That is Immune to Cold:[/b] ? [b]Undead With the Cold Subtype:[/b] ? [b]Corporeal Undead:[/b] ? [b]More Dangerous and Evil Undead:[/b] ? [b]Spawn:[/b] ? [b]Allip:[/b] ? [b]Bodak:[/b] ? [b]Devourer:[/b] ? [b]Ghost:[/b] ? [b]Ghoul:[/b] ? [b]Ghast:[/b] ? [b]Mohrg:[/b] ? [b]Mummy:[/b] ? [b]Mummy Lord:[/b] ? [b]Nightcrawler:[/b] ? [b]Nightwalker:[/b] ? [b]Nightwing:[/b] ? [b]Shadow:[/b] ? [b]Medium Skeleton:[/b] [i]Animus Blast[/i] epic spell. [b]Human Skeleton:[/b] ? [b]Wolf Skeleton:[/b] ? [b]Owlbear Skeleton:[/b] ? [b]Ettin Skeleton:[/b] ? [b]Chimera Skeleton:[/b] ? [b]Troll Skeleton:[/b] ? [b]Stone Giant Skeleton:[/b] ? [b]Spectre:[/b] ? [b]Spectral Remains:[/b] ? [b]Vampire Spawn:[/b] ? [b]Wight:[/b] [i]Animus Blizzard[/i] epic spell. [b]Wraith:[/b] A creature whose Constitution is reduced to 0 by Stygian ice rises as a wraith in 2d4 rounds. [b]Dread Wraith:[/b] ? [b]Wolf Zombie:[/b] ? [b]Kobold Zombie:[/b] ? [b]Troglodyte Zombie:[/b] ? [b]Ogre Zombie:[/b] ? [b]Human Zombie:[/b] ? [b]Human Commoner Zombie:[/b] ? [b]Bugbear Zombie:[/b] ? [b]Wyvern Zombie:[/b] ? [b]Gray Render Zombie:[/b] ? [b]Minotaur Zombie:[/b] ? [b]Banshee:[/b] ? [b]Corpse Gatherer:[/b] ? [b]Crimson Death:[/b] ? [b]Famine Spirit:[/b] ? [b]Gravecrawler:[/b] ? [b]Jahi:[/b] ? [b]Ragewind:[/b] ? [b]Spawn of Kyuss:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Bhut:[/b] ? [b]Huecuva:[/b] ? [b]Hullathoin:[/b] ? [b]Swordwraith:[/b] ? [b]Ulgurstasta:[/b] ? Animus Blast E Evocation [Cold] Spellcraft DC: 50 Components: V, S Casting Time: 1 standard action Range: 300 ft. Area: 20-ft.-radius hemisphere burst Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes To Develop: 450,000 gp; 9 days; 18,000 XP. Seeds: energy (DC 19), animate dead (DC 23). Factors: set undead type to skeleton (–12 DC), 1-action casting time (+20 DC). When this spell is cast, you can engulf your enemies in a coldball that deals 10d6 points of cold damage to each one. Up to twenty of those victims that perish as a result of the blast are then instantly animated as Medium skeletons. These skeletons serve you indefinitely. You cannot exceed the normal limit for controlling undead through use of this spell, but other means that allow you to exceed the normal limit for controlled undead work just as well with undead created with animus blast. Animus BlizzardE Evocation [Cold] Spellcraft DC: 78 Components: V, S Casting Time: 1 minute Range: 300 ft. Area: 20-ft.-radius hemisphere burst Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes To Develop: 702,000 gp; 15 days; 28,080 XP. Seeds: energy (DC 19), animate dead (DC 23). Factors: increase damage to 20d6 (+40 DC), set undead type to wight (–4 DC). When this spell is cast, you can engulf your enemies in an unusually powerful burst of cold that deals 20d6 points of cold damage to each one. Up to five victims that perish as a result of the blast are then instantly animated as wights. These five wights serve you indefinitely. You cannot exceed the normal limit for controlling undead through use of this spell, but other means that allow you to exceed the normal limit for controlled undead work just as well with undead created with animus blizzard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top