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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9541704" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/148008/Players-Handbook-35?affiliate_id=17596" target="_blank">Player's Handbook (3.5)</a></p><p>3.5</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Evil Undead Cleric:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Corporeal Undead:</strong> ?</p><p><strong>Nonintelligent Undead Creature:</strong> ?</p><p><strong>Intelligent Undead, Intelligent Undead Creature:</strong> ?</p><p><strong>Powerful Undead Creature:</strong> ?</p><p><strong>Less Powerful Undead:</strong> ?</p><p><strong>Evil Undead:</strong> ?</p><p><strong>Sentient Undead:</strong> ?</p><p><strong>Nonliving Creature:</strong> ?</p><p><strong>Creature That is Damaged or Destroyed by Bright Light:</strong> ?</p><p><strong>Undead Creature Particularly Vulnerable to Bright Light:</strong> ?</p><p><strong>Undead Creature Specifically Harmed by Bright Light:</strong> ?</p><p><strong>Allip:</strong> ?</p><p><strong>Devourer:</strong> <em>Create Greater Undead</em> spell caster level 20th or higher.</p><p><strong>Devourer, More Powerful Intelligent Sort of Undead:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul, Undead Ghoul:</strong> <em>Create Undead</em> spell caster level 11th or lower.</p><p><strong>Ghoul, More Powerful Sort of Undead:</strong> ?</p><p><strong>Ghast, Undead Ghast:</strong> <em>Create Undead</em> spell caster level 12th-14th.</p><p><strong>Ghast, More Powerful Sort of Undead:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Vecna, God of Secrets, The Maimed Lord, The Whispered One, The Master of All That is Secret and Hidden:</strong> ?</p><p><strong>Mummy, Undead Mummy:</strong> <em>Create Undead</em> spell caster level 15th-17th.</p><p><strong>Mummy, More Powerful Sort of Undead:</strong> ?</p><p><strong>Mohrg:</strong> <em>Create Undead</em> spell caster level 18th or higher.</p><p><strong>Mohrg, More Powerful Sort of Undead:</strong> ?</p><p><strong>Nightcrawler:</strong> ?</p><p><strong>Shadow:</strong> <em>Create Greater Undead</em> spell caster level 15th or lower.</p><p><strong>Shadow, More Powerful Intelligent Sort of Undead:</strong> ?</p><p><strong>Skeleton, Undead Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><strong>Skeleton, Nonintelligent Undead Creature:</strong> ?</p><p><strong>Human Skeleton:</strong> ?</p><p><strong>Spectre:</strong> <em>Create Greater Undead</em> spell caster level 18th-19th.</p><p><strong>Spectre, More Powerful Intelligent Sort of Undead:</strong> ?</p><p><strong>Vampire, Creature That is Damaged or Destroyed by Bright Light, Undead Creature Particularly Vulnerable to Bright Light, Undead Creature Specifically Harmed by Bright Light:</strong> ?</p><p><strong>Kas, Traitorous Lieutenant:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> <em>Create Greater Undead</em> spell caster level 16th-17th.</p><p><strong>Wraith, More Powerful Intelligent Sort of Undead:</strong> ?</p><p><strong>Zombie, Undead Zombie:</strong> <em>Animate Dead</em> spell.</p><p><strong>Zombie, Nonintelligent Undead Creature:</strong> ?</p><p><strong>Human Zombie:</strong> ?</p><p><strong>Ogre Zombie:</strong> ?</p><p><strong>Zombie Guard:</strong> ?</p><p></p><p>Animate Dead</p><p>Necromancy [Evil]</p><p>Level: Clr 3, Death 3, Sor/Wiz 4</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Targets: One or more corpses touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands. The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.)</p><p>Regardless of the kind of undead you create with this spell, you can’t create more HD of undead than twice your caster level with a single casting of animate dead. (The desecrate spell doubles this limit.)</p><p>The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit.</p><p>Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones, so creating a skeleton from a purple worm, for example, is not possible. If a skeleton is made from a corpse, the flesh falls off the bones.</p><p>Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy, so a dead gelatinous cube, for example, cannot be animated as a zombie.</p><p>Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.</p><p></p><p>Create Undead</p><p>Necromancy [Evil]</p><p>Level: Clr 6, Death 6, Evil 6, Sor/Wiz 6</p><p>Components: V, S, M</p><p>Casting Time: 1 hour</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One corpse</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.</p><p>Caster Level Undead Created</p><p>11th or lower Ghoul</p><p>12th–14th Ghast</p><p>15th–17th Mummy</p><p>18th or higher Mohrg</p><p>You may create less powerful undead than your level would allow if you choose. For example, at 16th level you could decide to create a ghoul or a ghast instead of a mummy. Doing this may be a good idea, because created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms (see Turn or Rebuke Undead). This spell must be cast at night.</p><p>Material Component: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.</p><p></p><p>Create Greater Undead</p><p>Necromancy [Evil]</p><p>Level: Clr 8, Death 8, Sor/Wiz 8</p><p>This spell functions like create undead, except that you can create more powerful and intelligent sorts of undead: shadows, wraiths, spectres, and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below.</p><p>Caster Level Undead Created</p><p>15th or lower Shadow</p><p>16th–17th Wraith</p><p>18th–19th Spectre</p><p>20th or higher Devourer</p></blockquote><p></p>
[QUOTE="Voadam, post: 9541704, member: 2209"] [URL=https://www.drivethrurpg.com/product/148008/Players-Handbook-35?affiliate_id=17596]Player's Handbook (3.5)[/URL] 3.5 [b]Undead, Undead Creature:[/b] ? [b]Evil Undead Cleric:[/b] ? [b]Incorporeal Undead:[/b] ? [b]Corporeal Undead:[/b] ? [b]Nonintelligent Undead Creature:[/b] ? [b]Intelligent Undead, Intelligent Undead Creature:[/b] ? [b]Powerful Undead Creature:[/b] ? [b]Less Powerful Undead:[/b] ? [b]Evil Undead:[/b] ? [b]Sentient Undead:[/b] ? [b]Nonliving Creature:[/b] ? [b]Creature That is Damaged or Destroyed by Bright Light:[/b] ? [b]Undead Creature Particularly Vulnerable to Bright Light:[/b] ? [b]Undead Creature Specifically Harmed by Bright Light:[/b] ? [b]Allip:[/b] ? [b]Devourer:[/b] [i]Create Greater Undead[/i] spell caster level 20th or higher. [b]Devourer, More Powerful Intelligent Sort of Undead:[/b] ? [b]Ghost:[/b] ? [b]Ghoul, Undead Ghoul:[/b] [i]Create Undead[/i] spell caster level 11th or lower. [b]Ghoul, More Powerful Sort of Undead:[/b] ? [b]Ghast, Undead Ghast:[/b] [i]Create Undead[/i] spell caster level 12th-14th. [b]Ghast, More Powerful Sort of Undead:[/b] ? [b]Lich:[/b] ? [b]Vecna, God of Secrets, The Maimed Lord, The Whispered One, The Master of All That is Secret and Hidden:[/b] ? [b]Mummy, Undead Mummy:[/b] [i]Create Undead[/i] spell caster level 15th-17th. [b]Mummy, More Powerful Sort of Undead:[/b] ? [b]Mohrg:[/b] [i]Create Undead[/i] spell caster level 18th or higher. [b]Mohrg, More Powerful Sort of Undead:[/b] ? [b]Nightcrawler:[/b] ? [b]Shadow:[/b] [i]Create Greater Undead[/i] spell caster level 15th or lower. [b]Shadow, More Powerful Intelligent Sort of Undead:[/b] ? [b]Skeleton, Undead Skeleton:[/b] [i]Animate Dead[/i] spell. [b]Skeleton, Nonintelligent Undead Creature:[/b] ? [b]Human Skeleton:[/b] ? [b]Spectre:[/b] [i]Create Greater Undead[/i] spell caster level 18th-19th. [b]Spectre, More Powerful Intelligent Sort of Undead:[/b] ? [b]Vampire, Creature That is Damaged or Destroyed by Bright Light, Undead Creature Particularly Vulnerable to Bright Light, Undead Creature Specifically Harmed by Bright Light:[/b] ? [b]Kas, Traitorous Lieutenant:[/b] ? [b]Wight:[/b] ? [b]Wraith:[/b] [i]Create Greater Undead[/i] spell caster level 16th-17th. [b]Wraith, More Powerful Intelligent Sort of Undead:[/b] ? [b]Zombie, Undead Zombie:[/b] [i]Animate Dead[/i] spell. [b]Zombie, Nonintelligent Undead Creature:[/b] ? [b]Human Zombie:[/b] ? [b]Ogre Zombie:[/b] ? [b]Zombie Guard:[/b] ? Animate Dead Necromancy [Evil] Level: Clr 3, Death 3, Sor/Wiz 4 Components: V, S, M Casting Time: 1 standard action Range: Touch Targets: One or more corpses touched Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands. The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.) Regardless of the kind of undead you create with this spell, you can’t create more HD of undead than twice your caster level with a single casting of animate dead. (The desecrate spell doubles this limit.) The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit. Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones, so creating a skeleton from a purple worm, for example, is not possible. If a skeleton is made from a corpse, the flesh falls off the bones. Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy, so a dead gelatinous cube, for example, cannot be animated as a zombie. Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells. Create Undead Necromancy [Evil] Level: Clr 6, Death 6, Evil 6, Sor/Wiz 6 Components: V, S, M Casting Time: 1 hour Range: Close (25 ft. + 5 ft./2 levels) Target: One corpse Duration: Instantaneous Saving Throw: None Spell Resistance: No A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below. Caster Level Undead Created 11th or lower Ghoul 12th–14th Ghast 15th–17th Mummy 18th or higher Mohrg You may create less powerful undead than your level would allow if you choose. For example, at 16th level you could decide to create a ghoul or a ghast instead of a mummy. Doing this may be a good idea, because created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms (see Turn or Rebuke Undead). This spell must be cast at night. Material Component: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells. Create Greater Undead Necromancy [Evil] Level: Clr 8, Death 8, Sor/Wiz 8 This spell functions like create undead, except that you can create more powerful and intelligent sorts of undead: shadows, wraiths, spectres, and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below. Caster Level Undead Created 15th or lower Shadow 16th–17th Wraith 18th–19th Spectre 20th or higher Devourer [/QUOTE]
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