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<blockquote data-quote="Voadam" data-source="post: 9546386" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/180944/Svimohzia-The-Ancient-Isle?affiliate_id=17596" target="_blank">Svimohzia: The Ancient Isle</a></p><p>3.5</p><p><strong>The Black Duke, Duke Halinozh, Death Knight Human Aristocrat 8, Black Rider:</strong> However, not all Svizohr who died stayed dead. Some arose from their graves to continue the war. One such Svizohr is Duke Halinozh, once a mighty warlord once close to stealing the throne, before his comrades turned on him at the Svomwhi gates. With his dying words, he cursed those houses, vowing to return and slaughter them all.</p><p><strong>Malcan Halfast, Umbral Stone Dwarf Fighter 3/Rogue 5, Living Corpse:</strong> The exiles braved the dangers of the deep earth and avoided many of the perils and monsters lying in wait for fresh meat. They dodged the drow cities, moving beyond the swarms of illithids, until they came to the deepest bowels of the earth. There they founded Krularr, now the City of the Damned. Lacking food and water, facing monstrous enemies on all fronts, the dwarves fought to survive, but as many guessed from the beginning, they were doomed. As hideous deep-dwelling creatures overran their outpost, they invoked Dusur the Harvester of Souls to visit vengeance on their enemies. Dwarf men, women and children died as the walls leaked the god’s poisonous hate, spilling onto the monsters and their minions, killing all. When the shrieks of the dying abated, the dwarves who gave their souls to the Lord of the Underworld arose from death. Maddened by their doom, they walk the land as living corpses.</p><p><strong>Undead, Undead Creature:</strong> According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on.</p><p>They sometimes animate their victims to serve as undead guardians for the most profane chambers in their temples.</p><p>What the PCs soon learn is the merchant is Ssrith Ko’s rival, and he plans to use the relic to raise an army of undead and scour the land clean of human infestation.</p><p><strong>Undead Abomination:</strong> ?</p><p><strong>Undead Guardian:</strong> The cult seeks to please a powerful (supposedly – one only has his word for it) demon known as Ragg'rt, by making blood sacrifices, participating in obscene orgies, and cavorting with summoned demons, all for the promise of power. They lure unsuspecting individuals into their coven, where they immerse their victim into the rites and rituals associated with their “god.” Found lacking, the cultists torture and mutilate the victim, calling forth demons to entertain them. They sometimes animate their victims to serve as undead guardians for the most profane chambers in their temples.</p><p><strong>Undead Soldier:</strong> ?</p><p><strong>Wandering Spirit:</strong> According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on.</p><p><strong>Ghast:</strong> The ghasts are thought to be former clergy of the temple, killed during the Mendarn invasion.</p><p><strong>Ghast, Lesser Undead Creature:</strong> ?</p><p><strong>Ghost:</strong> Ghosts haunt the site of the new Church of the Life's Fire. Manifesting during religious events and holy days, they seem to impart some dire warning, though no one has been able to identify what it is they say. Some speculate they carry the message of the Raiser, while others believe they are doomed spirits of thieves who thought to steal from the church’s tithes, killed by the high cleric when discovered. The church affirms the former and denies the latter. They uphold the belief the church is blessed by the Raiser and the spirits are divine servants come to bless the people.</p><p><strong>Ghost, Doomed Spirit of a Thief Who Thought to Steal From the Church's Tithes Killed by the High Cleric When Discovered:</strong> ?</p><p><strong>Ghoul, Lesser Undead Creature:</strong> ?</p><p><strong>Terrus Dyrn, Lich:</strong> ?</p><p><strong>Lich, Ancient Evil, Malevolent Force:</strong> ?</p><p><strong>Shadow:</strong> The shadows are undead remains of the worshipers inside the temple at the time of the slaughter.</p><p>Halfast’s kin attack all miners with equal fervor, savoring their screams and eventual transformation into shadows to fill their numbers.</p><p><strong>Shadow, Undead Remains:</strong> ?</p><p><strong>Skeleton, Lesser Undead Creature:</strong> ?</p><p><strong>Spectre:</strong> According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on.</p><p><strong>Spectre, Wandering Spirit:</strong> ?</p><p><strong>Wight, Lesser Undead Creature:</strong> ?</p><p><strong>Wraith:</strong> According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on.</p><p><strong>Wraith, Wandering Spirit:</strong> ?</p><p><strong>Zombie, Lesser Undead Creature:</strong> ?</p><p><strong>Banshee:</strong> According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on.</p><p><strong>Banshee, Wandering Spirit:</strong> ?</p><p><strong>Skeletal Warrior:</strong> ?</p><p><strong>Umbral Creature:</strong> An aberration, animal, dragon, giant, humanoid, magical beast or monstrous humanoid reduced to Strength 0 by Malcan's Strength damage rises as an umbral creature in 1d4 rounds, under the command of Malcan.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9546386, member: 2209"] [URL=https://www.drivethrurpg.com/product/180944/Svimohzia-The-Ancient-Isle?affiliate_id=17596]Svimohzia: The Ancient Isle[/URL] 3.5 [b]The Black Duke, Duke Halinozh, Death Knight Human Aristocrat 8, Black Rider:[/b] However, not all Svizohr who died stayed dead. Some arose from their graves to continue the war. One such Svizohr is Duke Halinozh, once a mighty warlord once close to stealing the throne, before his comrades turned on him at the Svomwhi gates. With his dying words, he cursed those houses, vowing to return and slaughter them all. [b]Malcan Halfast, Umbral Stone Dwarf Fighter 3/Rogue 5, Living Corpse:[/b] The exiles braved the dangers of the deep earth and avoided many of the perils and monsters lying in wait for fresh meat. They dodged the drow cities, moving beyond the swarms of illithids, until they came to the deepest bowels of the earth. There they founded Krularr, now the City of the Damned. Lacking food and water, facing monstrous enemies on all fronts, the dwarves fought to survive, but as many guessed from the beginning, they were doomed. As hideous deep-dwelling creatures overran their outpost, they invoked Dusur the Harvester of Souls to visit vengeance on their enemies. Dwarf men, women and children died as the walls leaked the god’s poisonous hate, spilling onto the monsters and their minions, killing all. When the shrieks of the dying abated, the dwarves who gave their souls to the Lord of the Underworld arose from death. Maddened by their doom, they walk the land as living corpses. [b]Undead, Undead Creature:[/b] According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on. They sometimes animate their victims to serve as undead guardians for the most profane chambers in their temples. What the PCs soon learn is the merchant is Ssrith Ko’s rival, and he plans to use the relic to raise an army of undead and scour the land clean of human infestation. [b]Undead Abomination:[/b] ? [b]Undead Guardian:[/b] The cult seeks to please a powerful (supposedly – one only has his word for it) demon known as Ragg'rt, by making blood sacrifices, participating in obscene orgies, and cavorting with summoned demons, all for the promise of power. They lure unsuspecting individuals into their coven, where they immerse their victim into the rites and rituals associated with their “god.” Found lacking, the cultists torture and mutilate the victim, calling forth demons to entertain them. They sometimes animate their victims to serve as undead guardians for the most profane chambers in their temples. [b]Undead Soldier:[/b] ? [b]Wandering Spirit:[/b] According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on. [b]Ghast:[/b] The ghasts are thought to be former clergy of the temple, killed during the Mendarn invasion. [b]Ghast, Lesser Undead Creature:[/b] ? [b]Ghost:[/b] Ghosts haunt the site of the new Church of the Life's Fire. Manifesting during religious events and holy days, they seem to impart some dire warning, though no one has been able to identify what it is they say. Some speculate they carry the message of the Raiser, while others believe they are doomed spirits of thieves who thought to steal from the church’s tithes, killed by the high cleric when discovered. The church affirms the former and denies the latter. They uphold the belief the church is blessed by the Raiser and the spirits are divine servants come to bless the people. [b]Ghost, Doomed Spirit of a Thief Who Thought to Steal From the Church's Tithes Killed by the High Cleric When Discovered:[/b] ? [b]Ghoul, Lesser Undead Creature:[/b] ? [b]Terrus Dyrn, Lich:[/b] ? [b]Lich, Ancient Evil, Malevolent Force:[/b] ? [b]Shadow:[/b] The shadows are undead remains of the worshipers inside the temple at the time of the slaughter. Halfast’s kin attack all miners with equal fervor, savoring their screams and eventual transformation into shadows to fill their numbers. [b]Shadow, Undead Remains:[/b] ? [b]Skeleton, Lesser Undead Creature:[/b] ? [b]Spectre:[/b] According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on. [b]Spectre, Wandering Spirit:[/b] ? [b]Wight, Lesser Undead Creature:[/b] ? [b]Wraith:[/b] According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on. [b]Wraith, Wandering Spirit:[/b] ? [b]Zombie, Lesser Undead Creature:[/b] ? [b]Banshee:[/b] According to Ozhvinmishii beliefs, when a mortal dies, his soul remains trapped within the flesh, caught there unless someone else intercedes on its behalf. Clerics are mortal intercessors; they facilitate the soul’s passage to whatever plane the mortal’s god resides. Without a cleric to speak the death rites, the soul remains caught in the remains of the body, hence the explanation of undead. Some souls have such ties to the mortal world that they become wandering spirits, wraiths, banshees, spectres and so on. [b]Banshee, Wandering Spirit:[/b] ? [b]Skeletal Warrior:[/b] ? [b]Umbral Creature:[/b] An aberration, animal, dragon, giant, humanoid, magical beast or monstrous humanoid reduced to Strength 0 by Malcan's Strength damage rises as an umbral creature in 1d4 rounds, under the command of Malcan. [/QUOTE]
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