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<blockquote data-quote="Voadam" data-source="post: 9548666" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/417926/3rd-Era-PDF-MegaBundle?affiliate_id=17596" target="_blank">3rd Era Freeport Companion</a></p><p>3.5</p><p><strong>Fire Spectre:</strong> Fire spectres are undead creatures that arise when a black-hearted villain is burned alive. Their hatred burns so strong that the fires transform them into supernatural terrors.</p><p>“Fire Spectre” is an acquired template that can be added to any evil giant, humanoid, or monstrous humanoid creature that dies by fire. </p><p><strong>Ship of the Damned Pirate, Fire Spectre Corsair 2, Animated Skeleton:</strong> ?</p><p><strong>The Accursed, Fire Spectre, Undead Horror, Undead Pirate, Devil Conjured Up From the Bowels of Hell, Horrid Creature:</strong> While certainly other fire spectres exist in the World of Freeport, the most famous ones are the crew of the Winds of Hell. Every man who died on board that flaming ship arose as an undead horror and the ship’s crew retains the same complement of sailors that it did the day they awakened. As a result, an encounter with this fiery ship brings a crew of 30 fire spectres under the command of Captain Kothar himself, an adversary few wish to face. </p><p><strong>Captain Kothar the Accursed, Fire Spectre Rogue 12, Undead Horror, Undead Pirate, Undead Remains, Horrid Creature:</strong> In life, Captain Kothar was a vicious pirate noted for his bloodthirsty tactics and wanton cruelty. After he and his crew attacked and murdered their rivals, claiming their vessel the Winds of Hell for themselves, they were captured, tried, and executed for their crimes. The Captains’ Council decreed they should be lashed to the deck of their bloody ship while the vessel burned down to the waterline. Kothar’s hate ran hotter than the flames and he refused to go to the Nine Hells until he got his vengeance. </p><p>While certainly other fire spectres exist in the World of Freeport, the most famous ones are the crew of the Winds of Hell. Every man who died on board that flaming ship arose as an undead horror and the ship’s crew retains the same complement of sailors that it did the day they awakened. As a result, an encounter with this fiery ship brings a crew of 30 fire spectres under the command of Captain Kothar himself, an adversary few wish to face. </p><p><strong>Flayed Man:</strong> A flayed man is a vile undead creature created when a mortal necromancer botches his efforts to transcend the mortal coil and become a lich. </p><p>Flayed men represent yet another pitfall of mortal ambition. The procedure for attaining lichdom is perilous indeed, and those incautious fools who dabble in the black arts are at risk of major mishap when they attempt to circumvent the natural order. Flayed men are created whenever a mortal seeks to transcend death and become a lich, but fails to attain the proper ingredients or is otherwise interrupted while in the midst of the ritual. The flesh sloughs from the necromancer’s body in pieces, leaving curled bits of skin to writhe atop of the glistening muscle and sinew. </p><p><strong>Shadow Serpent, Dreaded Shadow Serpent:</strong> A shadow serpent is an undead remnant of a cleric of Yig that somehow failed its god and people and is now cursed to spend eternity as a wretched thing. </p><p>When Valossa became contaminated with the minions of the Unspeakable One, its people corrupted and befouled by the King in Yellow’s awful touch, the serpent god Yig cast down the Valossan empire and cursed his priests for failing in their sacred duty to safeguard the serpent people and keep them pure in their faith to him. Those priests who bore the brunt of the serpent god’s wrath became the dreaded shadow serpents, appalling undead creations consumed with remorse for their mortal failings and channeling that grief into hatred for the living, especially the inheritors of the world. </p><p><strong>Skin Cloak, Hollow Man:</strong> A skin cloak, or hollow man, is the animated skin of a mortal humanoid. </p><p>Skin cloaks are aggressive in combat and filled with a dread loathing of spellcasters, perhaps out of hatred for those who gave them unlife. </p><p>Skin cloaks are the unfortunate remains of those who have crossed necromancers and thus may haunt areas where foul necromantic magic was used. </p><p>A hollow man consists of the skinned hide of a human or humanoid creature. The flesh is tanned, with any cut marks closed with a heavy thread, and is often tattooed. The curing process results in shrinking the overall hide and thus these creatures are often smaller than they were in life, standing about four feet tall and weighing twenty pounds or less. </p><p>It is the animated remains of a skinned humanoid. </p><p>A spellcaster with an intact hide of a sentient humanoid or monstrous humanoid can create a skin cloak with a create undead spell.</p><p><strong>Fire Spectre, Animated Skeleton, Supernatural Terror, Unnatural Creature, Burning Soul of the Damned, Undead Abomination That Houses the Soul of a Black-Hearted Villain, Formidable Opponent, Spirit:</strong> ?</p><p><strong>Fire Spectre, Raging Monstrosity:</strong> ?</p><p><strong>Flayed Man, Beggar Draped in Rags, Terrifying Abomination Shrouded in Flayed and Tattered Skin, Vile Undead Creature, Rare Undead Horror, Horrible Creature, Undead Abomination With a Strong Connection to Negative Material Plane:</strong> ?</p><p><strong>Shadow Serpent, Dark Serpent Seemingly Made of Shadow, Undead Remnant of a Cleric of Yig, Wretched Thing, Careful Opponent, Appalling Undead Creation, Inky Black Shadow of a Good-Sized Viper, Featureless Mass, Cursed Soul of a Serpent Person, Undead Guardian:</strong> ?</p><p><strong>Skin Cloak, Leather Cloak, Empty Skin of Some Unfortunate Victim, Animated Skin of Mortal Human, Unfortunate Remains of Those Who Have Crossed Necromancers, Animated Remains of a Skinned Humanoid:</strong> ?</p><p><strong>Strongest Skin Cloak:</strong> ?</p><p><strong>Skulldugger:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Noteworthy Evil Creature:</strong> ?</p><p><strong>Shambling Undead:</strong> ?</p><p><strong>Undead Enemy:</strong> ?</p><p><strong>Intelligent Undead:</strong> ?</p><p><strong>Melanie Grump, Human Ghost Rogue 1:</strong> Melanie Crump was a thief, a mother, and a member of the Guild. Crump was a reluctant criminal, turning to crime as a means to survive. She wasn’t pretty enough to be a courtesan, wasn’t smart enough to attend the Institute, and lacked the gumption to pick up an honest trade. A widow burdened by two young boys, she was desperate and turned to petty theft to make ends meet. As with just about every petty hood and cutpurse in the city, the Thieves’ Guild swallowed her up, bringing her into the fold and making sure she had a fair stab at filching purses. The Guild even let her keep most of what she stole. Crump and other junior members had no idea about the Guild’s association with Mazin, a distant slaver-city, and many might have withdrawn from the guild had they known of its shadowy benefactor. So in her ignorance, she worked for the Guild, working her part of the Eastern District and struggling to make sure her children didn’t follow her example. </p><p>One night, during a large and boisterous festival, Crump stole the wrong purse from the wrong man. Her victim was well-dressed, with bronze skin and dark eyes. His robes were soft black velvet and he was attractive in an intimidating sort of way. Thinking the man had money, she nicked his purse and vanished into the crowds. When she settled in an alley to examine what she had collected, she was surprised to find that the only thing inside the bag was a wavy-bladed dagger. The sparkling emerald serving as its pommel would fetch a fair price, but the blade itself seemed useless, pitted and corroded as it was. She tucked the weapon away and headed back to her house. That’s when all hell broke loose. The Sea Lord’s Guard chose this night to begin their war and swept through the Eastern District, rounding up anyone they suspected of being affiliated with the Guild. As the sounds of screams and fighting broke out all around, Melanie fled to her home on the edge of Scurvytown, only to find her house in flames and her friends fighting for their lives against a band of Guardsmen. Melanie grabbed the knife from the pouch and threw herself into the combat, terrified and desperate to get to her boys. She lashed out with the blade, unaware that it slew everyone it touched, her eyes fixed only on the small, smoking shapes on her porch. She nearly reached the bodies of her children when a steel-tipped quarrel punched through her middle, piercing her heart. She fell within an arm’s reach of her children’s bodies, and as she lay dying, she whispered that she’d get her vengeance, make the bastards pay. A strange thing happened. The knife flared with sickly green light, growing brighter even as the light in her eyes faded. Melanie Crump’s body died, but somehow her spirit lived on, trapped within the accursed knife, bound by her vow until she gets her revenge. </p><p><strong>Lich:</strong> The procedure for attaining lichdom is perilous indeed, and those incautious fools who dabble in the black arts are at risk of major mishap when they attempt to circumvent the natural order. Flayed men are created whenever a mortal seeks to transcend death and become a lich, but fails to attain the proper ingredients or is otherwise interrupted while in the midst of the ritual. </p><p><strong>Vampiric Kraken:</strong> ?</p><p><strong>Zombie:</strong> Living creatures reduced to 0 Constitution by a flayed man’s flense or lifedrain attack gain the zombie template after 1d4 rounds. </p><p>Dnulper magic weapon.</p><p><strong>Human Zombie:</strong> Instead, a flayed man keeps the company of 1d4+2 human zombies that it has created with its create spawn ability. </p><p><strong>Zombie, Undead Minion:</strong> ?</p><p></p><p>Dnulper</p><p>Price: 45,309 gp</p><p>Space: Held</p><p>Caster Level: 17th</p><p>Aura: Strong evocation and necromancy (DC 23)</p><p>Activation: —</p><p>Weight: 12 lb.</p><p>The shaft of this wicked looking guisarme is blackened as if scorched and the blade is a dull gray color. </p><p>Dnulper functions as a +2 unholy guisarme. In addition, any living, corporeal creature slain by Dnulper rises on the following round as a zombie under your control. These creations remain animated until the next sunrise or sunset, whichever comes first. Zombies created by this weapon must remain within 50 feet of the wielder or revert to inanimate corpses. There is no limit to the number or total Hit Dice of zombies that may be created in this manner. </p><p>Legends </p><p>Dnulper is said to be the creation of Friar Ingiltere, a mad monk and necromancer of Freeport’s distant past (DC 25 Knowledge—history), and named for the villain’s wicked patron, a demon of unsurpassed power (DC 30). The weapon’s shaft is carved from a lightning-struck trunk of a hangman’s tree, and the head is forged from the grave sword of an ancient chieftain (DC 25). </p><p>Prerequisites: Craft Magic Arms and Armor, animate dead, unholy blight, creator must be evil. </p><p>Cost to Create: 22,500 gp (plus 309 gp for the masterwork guisarme), 1,800 XP, 45 days</p></blockquote><p></p>
[QUOTE="Voadam, post: 9548666, member: 2209"] [URL=https://www.drivethrurpg.com/product/417926/3rd-Era-PDF-MegaBundle?affiliate_id=17596]3rd Era Freeport Companion[/URL] 3.5 [b]Fire Spectre:[/b] Fire spectres are undead creatures that arise when a black-hearted villain is burned alive. Their hatred burns so strong that the fires transform them into supernatural terrors. “Fire Spectre” is an acquired template that can be added to any evil giant, humanoid, or monstrous humanoid creature that dies by fire. [b]Ship of the Damned Pirate, Fire Spectre Corsair 2, Animated Skeleton:[/b] ? [b]The Accursed, Fire Spectre, Undead Horror, Undead Pirate, Devil Conjured Up From the Bowels of Hell, Horrid Creature:[/b] While certainly other fire spectres exist in the World of Freeport, the most famous ones are the crew of the Winds of Hell. Every man who died on board that flaming ship arose as an undead horror and the ship’s crew retains the same complement of sailors that it did the day they awakened. As a result, an encounter with this fiery ship brings a crew of 30 fire spectres under the command of Captain Kothar himself, an adversary few wish to face. [b]Captain Kothar the Accursed, Fire Spectre Rogue 12, Undead Horror, Undead Pirate, Undead Remains, Horrid Creature:[/b] In life, Captain Kothar was a vicious pirate noted for his bloodthirsty tactics and wanton cruelty. After he and his crew attacked and murdered their rivals, claiming their vessel the Winds of Hell for themselves, they were captured, tried, and executed for their crimes. The Captains’ Council decreed they should be lashed to the deck of their bloody ship while the vessel burned down to the waterline. Kothar’s hate ran hotter than the flames and he refused to go to the Nine Hells until he got his vengeance. While certainly other fire spectres exist in the World of Freeport, the most famous ones are the crew of the Winds of Hell. Every man who died on board that flaming ship arose as an undead horror and the ship’s crew retains the same complement of sailors that it did the day they awakened. As a result, an encounter with this fiery ship brings a crew of 30 fire spectres under the command of Captain Kothar himself, an adversary few wish to face. [b]Flayed Man:[/b] A flayed man is a vile undead creature created when a mortal necromancer botches his efforts to transcend the mortal coil and become a lich. Flayed men represent yet another pitfall of mortal ambition. The procedure for attaining lichdom is perilous indeed, and those incautious fools who dabble in the black arts are at risk of major mishap when they attempt to circumvent the natural order. Flayed men are created whenever a mortal seeks to transcend death and become a lich, but fails to attain the proper ingredients or is otherwise interrupted while in the midst of the ritual. The flesh sloughs from the necromancer’s body in pieces, leaving curled bits of skin to writhe atop of the glistening muscle and sinew. [b]Shadow Serpent, Dreaded Shadow Serpent:[/b] A shadow serpent is an undead remnant of a cleric of Yig that somehow failed its god and people and is now cursed to spend eternity as a wretched thing. When Valossa became contaminated with the minions of the Unspeakable One, its people corrupted and befouled by the King in Yellow’s awful touch, the serpent god Yig cast down the Valossan empire and cursed his priests for failing in their sacred duty to safeguard the serpent people and keep them pure in their faith to him. Those priests who bore the brunt of the serpent god’s wrath became the dreaded shadow serpents, appalling undead creations consumed with remorse for their mortal failings and channeling that grief into hatred for the living, especially the inheritors of the world. [b]Skin Cloak, Hollow Man:[/b] A skin cloak, or hollow man, is the animated skin of a mortal humanoid. Skin cloaks are aggressive in combat and filled with a dread loathing of spellcasters, perhaps out of hatred for those who gave them unlife. Skin cloaks are the unfortunate remains of those who have crossed necromancers and thus may haunt areas where foul necromantic magic was used. A hollow man consists of the skinned hide of a human or humanoid creature. The flesh is tanned, with any cut marks closed with a heavy thread, and is often tattooed. The curing process results in shrinking the overall hide and thus these creatures are often smaller than they were in life, standing about four feet tall and weighing twenty pounds or less. It is the animated remains of a skinned humanoid. A spellcaster with an intact hide of a sentient humanoid or monstrous humanoid can create a skin cloak with a create undead spell. [b]Fire Spectre, Animated Skeleton, Supernatural Terror, Unnatural Creature, Burning Soul of the Damned, Undead Abomination That Houses the Soul of a Black-Hearted Villain, Formidable Opponent, Spirit:[/b] ? [b]Fire Spectre, Raging Monstrosity:[/b] ? [b]Flayed Man, Beggar Draped in Rags, Terrifying Abomination Shrouded in Flayed and Tattered Skin, Vile Undead Creature, Rare Undead Horror, Horrible Creature, Undead Abomination With a Strong Connection to Negative Material Plane:[/b] ? [b]Shadow Serpent, Dark Serpent Seemingly Made of Shadow, Undead Remnant of a Cleric of Yig, Wretched Thing, Careful Opponent, Appalling Undead Creation, Inky Black Shadow of a Good-Sized Viper, Featureless Mass, Cursed Soul of a Serpent Person, Undead Guardian:[/b] ? [b]Skin Cloak, Leather Cloak, Empty Skin of Some Unfortunate Victim, Animated Skin of Mortal Human, Unfortunate Remains of Those Who Have Crossed Necromancers, Animated Remains of a Skinned Humanoid:[/b] ? [b]Strongest Skin Cloak:[/b] ? [b]Skulldugger:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Noteworthy Evil Creature:[/b] ? [b]Shambling Undead:[/b] ? [b]Undead Enemy:[/b] ? [b]Intelligent Undead:[/b] ? [b]Melanie Grump, Human Ghost Rogue 1:[/b] Melanie Crump was a thief, a mother, and a member of the Guild. Crump was a reluctant criminal, turning to crime as a means to survive. She wasn’t pretty enough to be a courtesan, wasn’t smart enough to attend the Institute, and lacked the gumption to pick up an honest trade. A widow burdened by two young boys, she was desperate and turned to petty theft to make ends meet. As with just about every petty hood and cutpurse in the city, the Thieves’ Guild swallowed her up, bringing her into the fold and making sure she had a fair stab at filching purses. The Guild even let her keep most of what she stole. Crump and other junior members had no idea about the Guild’s association with Mazin, a distant slaver-city, and many might have withdrawn from the guild had they known of its shadowy benefactor. So in her ignorance, she worked for the Guild, working her part of the Eastern District and struggling to make sure her children didn’t follow her example. One night, during a large and boisterous festival, Crump stole the wrong purse from the wrong man. Her victim was well-dressed, with bronze skin and dark eyes. His robes were soft black velvet and he was attractive in an intimidating sort of way. Thinking the man had money, she nicked his purse and vanished into the crowds. When she settled in an alley to examine what she had collected, she was surprised to find that the only thing inside the bag was a wavy-bladed dagger. The sparkling emerald serving as its pommel would fetch a fair price, but the blade itself seemed useless, pitted and corroded as it was. She tucked the weapon away and headed back to her house. That’s when all hell broke loose. The Sea Lord’s Guard chose this night to begin their war and swept through the Eastern District, rounding up anyone they suspected of being affiliated with the Guild. As the sounds of screams and fighting broke out all around, Melanie fled to her home on the edge of Scurvytown, only to find her house in flames and her friends fighting for their lives against a band of Guardsmen. Melanie grabbed the knife from the pouch and threw herself into the combat, terrified and desperate to get to her boys. She lashed out with the blade, unaware that it slew everyone it touched, her eyes fixed only on the small, smoking shapes on her porch. She nearly reached the bodies of her children when a steel-tipped quarrel punched through her middle, piercing her heart. She fell within an arm’s reach of her children’s bodies, and as she lay dying, she whispered that she’d get her vengeance, make the bastards pay. A strange thing happened. The knife flared with sickly green light, growing brighter even as the light in her eyes faded. Melanie Crump’s body died, but somehow her spirit lived on, trapped within the accursed knife, bound by her vow until she gets her revenge. [b]Lich:[/b] The procedure for attaining lichdom is perilous indeed, and those incautious fools who dabble in the black arts are at risk of major mishap when they attempt to circumvent the natural order. Flayed men are created whenever a mortal seeks to transcend death and become a lich, but fails to attain the proper ingredients or is otherwise interrupted while in the midst of the ritual. [b]Vampiric Kraken:[/b] ? [b]Zombie:[/b] Living creatures reduced to 0 Constitution by a flayed man’s flense or lifedrain attack gain the zombie template after 1d4 rounds. Dnulper magic weapon. [b]Human Zombie:[/b] Instead, a flayed man keeps the company of 1d4+2 human zombies that it has created with its create spawn ability. [b]Zombie, Undead Minion:[/b] ? Dnulper Price: 45,309 gp Space: Held Caster Level: 17th Aura: Strong evocation and necromancy (DC 23) Activation: — Weight: 12 lb. The shaft of this wicked looking guisarme is blackened as if scorched and the blade is a dull gray color. Dnulper functions as a +2 unholy guisarme. In addition, any living, corporeal creature slain by Dnulper rises on the following round as a zombie under your control. These creations remain animated until the next sunrise or sunset, whichever comes first. Zombies created by this weapon must remain within 50 feet of the wielder or revert to inanimate corpses. There is no limit to the number or total Hit Dice of zombies that may be created in this manner. Legends Dnulper is said to be the creation of Friar Ingiltere, a mad monk and necromancer of Freeport’s distant past (DC 25 Knowledge—history), and named for the villain’s wicked patron, a demon of unsurpassed power (DC 30). The weapon’s shaft is carved from a lightning-struck trunk of a hangman’s tree, and the head is forged from the grave sword of an ancient chieftain (DC 25). Prerequisites: Craft Magic Arms and Armor, animate dead, unholy blight, creator must be evil. Cost to Create: 22,500 gp (plus 309 gp for the masterwork guisarme), 1,800 XP, 45 days [/QUOTE]
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