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<blockquote data-quote="Voadam" data-source="post: 9597723" data-attributes="member: 2209"><p><a href="https://athas.org/products/ffn/documents/1" target="_blank">Faces of the Forgotten North</a></p><p>3.5</p><p><strong>Undead, Undead Being:</strong> Esmila has never recovered her mental equilibrium. She used her undead and psionic abilities to make the goblins she was sent to interrogate into undead, which obey her absolutely. </p><p>The executions commanded by Daskinor’s armies during the Cleansing Wars created several unique types of undead. </p><p><strong>Esmila the Eye-Blind, Human Morg Castaway Telepath 8/Auditor 6, Woman of Medium Height With Coffee-Colored Skin and Slightly Lighter-Colored Hair, Old-Looking Morg With No Eyes, Chief Interrogator, Figure Renowned for Her Ferocity and Cruelty, High-Ranking Officer, Human Undead:</strong> A notorious telepathic interrogator, Esmila gained high office in Daskinor’s army during the Cleansing Wars through her terrifyingly effective interrogation technique. She used her high office (and some say her psionics as well) to gain access to Daskinor’s bed.</p><p>As Esmila grew old, Daskinor grew less interested in her. She begged him to restore her beauty, so Daskinor, following the lead of Egendo and other Champions, animated her as a morg. He attempted to “improve” the process, intending to restore her young appearance. The process made Esmila into a morg, but failed to restore her youth – instead she emerged from the wash of Grey powers without her eyes. </p><p><strong>Namech:</strong> Any humanoid slain by Esmila's energy drain becomes a namech 1d4 days after death. </p><p>Any humanoid slain by Thuil's energy drain becomes a namech 1d4 days after death. </p><p>Any humanoid slain by Asherakh becomes an ioramh 1d4 days after death if it has less than 5 HD. If it has 5 HD or more, it becomes a namech. </p><p><strong>Esmila's Eye:</strong> Less well known, Esmila’s eyes, once renowned for their fiery green color and brightness, are themselves still in circulation – they were lost in the Grey in the process that made Esmila a morg, and remain there, as independent undead creatures. </p><p><strong>Thuil, Morg Castaway Barbarian 2/Psychic Warrior 2, Powerful Human:</strong> Daskinor raised Thuil from the dead in recognition of his heroic services in battle in the Tyr region. </p><p><strong>Human Undead:</strong> ?</p><p><strong>Castaway:</strong> “Castaway” is an acquired template that can be added to any undead human that served in Daskinor’s army. </p><p>Known for his ruthlessness but not for his loyalty, Daskinor often left his dead behind when marching onwards from one conquest to the next. In Azghabar, he abandoned not only scores of hastily-buried soldiers, many of whom later rose as fallen. </p><p>Castaways are undead humans who were part of Daskinor‘s army. </p><p>Castaways were created by Daskinor over 2,000 years ago after a failure or great displeasment. </p><p><strong>Castaway, Castoff, Human Undead:</strong> ?</p><p><strong>Undead Officer:</strong> Some Cleansing War champions, including Daskinor, Dregoth, Egendo, and Borys (Egendo’s successor), included a minority of undead officers, usually morgs and wraiths. A champion would raise favorite officers into unlife, officially to reward their loyalty, but actually to allow the champion to squeeze more service out of their knowledge and experience. </p><p><strong>Morg:</strong> ?</p><p><strong>Athasian Wraith, Standard Athasian Wraith:</strong> ?</p><p><strong>Morg, Undead Officer:</strong> ?</p><p><strong>Athasian Wraith, Undead Officer:</strong> ?</p><p><strong>Fallen:</strong> Known for his ruthlessness but not for his loyalty, Daskinor often left his dead behind when marching onwards from one conquest to the next. In Azghabar, he abandoned not only scores of hastily-buried soldiers, many of whom later rose as fallen. </p><p><strong>Animated Fallen Soldier:</strong> ?</p><p><strong>Intelligent Undead:</strong> ?</p><p><strong>Summoned Undead:</strong> ?</p><p><strong>Created Undead:</strong> ?</p><p><strong>Undead War Beetle:</strong> ?</p><p><strong>Undead Trooper:</strong> ?</p><p><strong>Dwarven Undead:</strong> ?</p><p><strong>Hortruk Hammerfall, Dwarf Banshee Fighter 4/Cleric 4, Dwarven Banshee, Husband, Dwarf:</strong> They were married within a year, and were going to start a family when Egendo of Carsys began his march towards the city of Hogalay. As the city prepared for the assault, the two were assigned to separate parts of the city. Hortruk took on the focus of defending the Temple of Earth, while Terrasi’s focus was to help as many dwarves escape the city as she could. After three years of siege, Egendo’s forces broke through the city walls. During the fighting, he took a blow that was meant for Terrasi, dying. His wife, realizing the sacrifice that was made for her, cried out a curse on herself and those around her. They died together, taking those who attacked the city with them. They rose quickly into undeath Hortruk as a banshee and Terrasi as a raaig. </p><p><strong>Terrasi Hammerfall, Dwarf Raaig Shaper 8, Ghostly Dwarven Female, Creature of Ectoplasm, Ancient Undead Dwarf, Wife, Ghostly Figure of a Dwarven Woman:</strong> They were married within a year, and were going to start a family when Egendo of Carsys began his march towards the city of Hogalay. As the city prepared for the assault, the two were assigned to separate parts of the city. Hortruk took on the focus of defending the Temple of Earth, while Terrasi’s focus was to help as many dwarves escape the city as she could. After three years of siege, Egendo’s forces broke through the city walls. During the fighting, he took a blow that was meant for Terrasi, dying. His wife, realizing the sacrifice that was made for her, cried out a curse on herself and those around her. They died together, taking those who attacked the city with them. They rose quickly into undeath Hortruk as a banshee and Terrasi as a raaig. </p><p><strong>Khvakhas, Typical Khvakhas:</strong> The Khvakhas are one of the many undead creatures created during their brutal executions during the Cleansing Wars. </p><p>“Khvakhas” is an acquired template that can be added to any goblinoid creature.</p><p>When assaulting a goblin city, Daskinor always ordered his men to capture the goblin leaders alive if at all possible. It was his custom to torture them, and then once he had deprived them of any useful information, to torment them further by hanging them from the ceilings of the largest chambers in their caverns, suspended by their arms, wrists, or fingers, forced to slowly watch as his men flayed alive any common goblins – males, females, children – they had captured. The symbolism of the hanging was deliberate – not only did it shame and mock the goblin leaders, but it pleased Daskinor’s men. He had deliberately recruited primarily mountain tribesmen into his army, men whose tribes had long histories of conflict with goblins. Many of these men believed in mountain spirits, glorifying the magnificent peaks and the skies in which they towered, so it proved easy to convince them that goblins, tunneling in darkness at the roots of these mighty mountains, were blasphemous and degenerate. Hanging the goblin leaders off the ceiling symbolically separated them from the Earth and lifted them into the sky as sacrifices to the Air spirits in which Daskinor’s primitive troops still believed. </p><p>Khvakas were once goblin leaders, but were tortured to death in ancient times. </p><p><strong>Khvakhas, Free-Willed Undead, Goblinoid Undead Creature, Leader:</strong> ?</p><p><strong>Khvakhas Ash Priest, 4 ½ Foot Tall Humanoid, Khvakhas Priest, Khavakhas Goblin Cleric 4, Ash Priest:</strong> ?</p><p><strong>Asherakh the Meorty of Juhudhuzar, Goblin Meorty Fighter 9, Three-Foot Tall Humanoid:</strong> Asherakh was made a meorty before Daskinor came to Juhudhuzar. He defended the city against foreign invaders, and was one of the few meorty that the cities nobles made, due to the major infighting within the city. </p><p><strong>Ioramh:</strong> Any humanoid slain by Asherakh becomes an ioramh 1d4 days after death if it has less than 5 HD. If it has 5 HD or more, it becomes a namech. </p><p><strong>Gzeztgel Bloodstump, Khvakhas Goblin Cleric 12, Small Humanoid With Large Tusks Protruding From His Mouth, Cunning Opponent:</strong> ?</p><p><strong>Whortjava the Martyr, Khvakhas Goblin Wilder 10, Small Humanoid Female:</strong> Whortjava the Martyr was one of the many thralls of the Shroud of Martyrs. While Juhudhuzar was besieged, Mountain Mother sent one martyr after another to harass Daskinor’s attack. She is the only known female Khvakhas, because Daskinor managed to sever her connection to the Shroud of Martyrs, held her in stasis during the siege, and then gave her the same treatment as he gave the male goblin leaders, forcing her to watch the torture and destruction of her people before slaying her cruelly. </p><p><strong>Most Powerful Khvakhas:</strong> ?</p><p><strong>Ezgruz, Goblin Khvakhas Cleric 9, Small Humanoid Creature With Large Tusks Protruding From Its Lower Jaw:</strong> ?</p><p><strong>Giggles, Blue Khvakhas Psychic Warrior 6, Small Creature:</strong> ?</p><p><strong>Javzunda, Blue Khvakhas Telepath 7, Small Humanoid, Third Most Powerful Khvakhas:</strong> ?</p><p><strong>Ghazrashuna the Changeling, Goblin Khvakhas Rogue 7, Small Humanoid With Large Tusks:</strong> ?</p><p><strong>Hortzell the Fox, Goblin Khavakhas Rogue 5, Small Humanoid:</strong> ?</p><p><strong>Powerful Khvakhas:</strong> ?</p><p><strong>Free-Willed Undead:</strong> ?</p><p><strong>Goblin Undead:</strong> ?</p><p><strong>Listana, Athasian Wraith, Swirling Mass of Black Smoke, Grayish Shade, Loyal Wraith Servant, Former Captain:</strong> Listana is an Athasian wraith in service to Egendo of Carsys. She stayed behind when his army was called back to the Pristine Tower, and her faith in her lord’s cause sustained her in undeath. </p><p>When Hogalay fell to the forces of Egendo, Listana was one of his chief captains. After Rajaat called the army back to the Tower and gave command of the army to one of Egendo’s other captains, Borys of Ebe, Listana stayed behind to try to find her master. She wandered the ruins day and night until finally succumbing to the elements and becoming an Athasian wraith. </p><p>Listana, one of Egendo’s former captains, remained behind and became a wraith following the sack of Hogalay, in order to continue to serve her lord. </p><p><strong>Coral Wight:</strong> The coral wight is a lizardfolk who renounced druidry for undeath in order to fight against Keltis, Lizard Man Executioner. </p><p>This is a coral wight, a druid lizardfolk who willingly became undead in order to fight Keltis. </p><p><strong>Coral Wight, Hulking Reptilian Humanoid:</strong> ?</p><p><strong>Gluk'kiuk:</strong> The common goblins flayed alive by Daskinor’s troops during the Cleansing Wars often returned to unlife as gluk’kiuk, flesh rinds or flesh worms. Their bodies, left in tatters in corners when they no longer entertained Daskinor’s troops, animated as horrible slimy masses of tissue, in which organs and occasionally limbs are differentiable, sometimes within a sticky sack of what had been the victim’s skin. Depending on how mutilated they were at the times of their death, they may be near-complete or merely a loose collection of connected organs – but in every case they are shambling crawling horrors, incapable of speech, bipedal locomotion, or any intelligent interaction. </p><p>After capturing any goblin city, Daskinor always ordered all of the captured common goblins – males, females, children – executed, as the goblin leaders looked on helplessly. The result of these gory executions, performed over hours or weeks (as circumstances permitted in different goblin holds), was a new form of undead. Freshly mutilated, the goblin dead arose as flesh rinds, or flesh worms, or gluk’kiuks (so named for the sound made as they slime across the floor), a hideous form of undead rarely seen outside the goblin cities despoiled by Daskinor during the Cleansing Wars. </p><p>Flesh worms, flesh rinds, and gluk’kiuks are grotesque creatures, the remains of goblins whose corpses were flayed and disemboweled by Daskinor’s troops.</p><p>These undead are victims of Daskinor, and are remnants of the Champion‘s attacks on the goblins. </p><p><strong>Gluk'kiuk, Glistening Shambles of Skinned Humanoid Limbs, Horrible Slimy Mass of Tissue, Shambling Crawling Horror, Hideous Form of Undead, Grotesque Creature, Remains of a Goblin Whose Corpse Was Flayed and Disemboweled by Dakinor's Troops, Crawling Mass of Stinking Flesh, Disemboweled and Incomplete Collection of Organs Wasted Flesh and Broken Bones, Mindless Undead, Undead of an Ancient Type, Victim, Remnant, Unintelligent Goblinoid Undead:</strong> ?</p><p><strong>Flesh Rind:</strong> The common goblins flayed alive by Daskinor’s troops during the Cleansing Wars often returned to unlife as gluk’kiuk, flesh rinds or flesh worms. </p><p>After capturing any goblin city, Daskinor always ordered all of the captured common goblins – males, females, children – executed, as the goblin leaders looked on helplessly. The result of these gory executions, performed over hours or weeks (as circumstances permitted in different goblin holds), was a new form of undead. Freshly mutilated, the goblin dead arose as flesh rinds, or flesh worms, or gluk’kiuks (so named for the sound made as they slime across the floor), a hideous form of undead rarely seen outside the goblin cities despoiled by Daskinor during the Cleansing Wars. </p><p>Flesh worms, flesh rinds, and gluk’kiuks are grotesque creatures, the remains of goblins whose corpses were flayed and disemboweled by Daskinor’s troops.</p><p>These undead are victims of Daskinor, and are remnants of the Champion‘s attacks on the goblins. </p><p>Each time that a gluk‘kiuk absorbs two Small creatures, or one creature of Medium-size or larger, the gluk‘kiuk becomes a flesh rind (see below). </p><p><strong>Flesh Rind, Glistening Grouping of Skinned Humanoid Limbs, Mindless Monstrosity, Horrible Slimy Mass of Tissue, Shambling Crawling Horror, Hideous Form of Undead, Grotesque Creature, Remains of a Goblin Whose Corpse Was Flayed and Disemboweled by Dakinor's Troops, Crawling Mass of Stinking Flesh, Disemboweled and Incomplete Collection of Organs Wasted Flesh and Broken Bones, Mindless Undead, Undead of an Ancient Type, Victim, Remnant, Unintelligent Goblinoid Undead:</strong> ?</p><p><strong>Flesh Worm:</strong> The common goblins flayed alive by Daskinor’s troops during the Cleansing Wars often returned to unlife as gluk’kiuk, flesh rinds or flesh worms. </p><p>After capturing any goblin city, Daskinor always ordered all of the captured common goblins – males, females, children – executed, as the goblin leaders looked on helplessly. The result of these gory executions, performed over hours or weeks (as circumstances permitted in different goblin holds), was a new form of undead. Freshly mutilated, the goblin dead arose as flesh rinds, or flesh worms, or gluk’kiuks (so named for the sound made as they slime across the floor), a hideous form of undead rarely seen outside the goblin cities despoiled by Daskinor during the Cleansing Wars. </p><p>Flesh worms, flesh rinds, and gluk’kiuks are grotesque creatures, the remains of goblins whose corpses were flayed and disemboweled by Daskinor’s troops.</p><p>These undead are victims of Daskinor, and are remnants of the Champion‘s attacks on the goblins. </p><p><strong>Flesh Worm, Centipede-Like Creature, Horrible Slimy Mass of Tissue, Shambling Crawling Horror, Hideous Form of Undead, Grotesque Creature, Remains of a Goblin Whose Corpse Was Flayed and Disemboweled by Dakinor's Troops, Crawling Mass of Stinking Flesh, Disemboweled and Incomplete Collection of Organs Wasted Flesh and Broken Bones, Mindless Undead, Undead of an Ancient Type, Victim, Remnant, Unintelligent Goblinoid Undead:</strong> ?</p><p><strong>Guiltshade:</strong> Guiltshades are undead that guard the cyst that imprisoned the Champion Egendo deep beneath the mines of Hogalay, sloughed off from his consciousness in his attempts to escape. </p><p>Knowing that he needed energy to fuel his spells, and being trapped with little in the way of access to energy, Egendo used magic and psionics to craft clones of himself. He used these clones as living batteries for his spells in his attempts to free himself, and in the process of their growth, he altered their minds to make them subservient to the original. Over time, these clones became infused with his anger at thousands of years of imprisonment, his guilt at this monstrous abuse of his own living flesh, as well as with dead spirits from those who were been sacrificed to Egendo by his loyal wraith servant, Listana, seeking to help him from the world above. Egendo was eventually able to escape, but left the warped clones behind; discarding them like a serpent sheds its skin. These hapless clones eventually perished in the lightless dark of the cyst, rising from the dead as guiltshades, lost and forgotten echoes of a Champion’s rage and desperation. </p><p><strong>Guiltshade, Hideous Grinning Shade, Spectral Form, Hellish Conglomeration of Psychic Dissonance Necromantic Energies and Shattered Souls, Lost and Forgotten Echo of a Champion's Rage and Desperation, Spectral Human Wracked With Remorse and Self-Loathing, Lost Cast-Off, Tall Ghostly Human, Incorporeal Undead, Tool:</strong> ?</p><p><strong>Psionic Tenant:</strong> A psionic tenant is the lingering spirit of a psionic creature that died under unexpected circumstances, was unable to accept the fact of its death, and has taken up “tenancy” in the mind of a similar living creature. </p><p>“Psionic tenant” is an acquired template that can be added to any psionic creature.</p><p>In Daskinor’s purge against psionic people, those who had demonstrated their powers publicly were slaughtered throughout the Dim Lands. Psychokineticists and metacreators were particularly vulnerable. Many of these spirits have taken up residence inside vulnerable living minds, particularly those of children. </p><p><strong>Psionic Tenant, Lingering Spirit of a Psionic Creature That Died Under Unexpected Circumstances Was Unable to Accept the Fact of its Death and Has Taken Up “Tenancy” in the Mind of a Similar Living Creature, Incorporeal Creature, Incorporeal Undead Creature:</strong> ?</p><p><strong>Kheled Batras, Human Psionic Tenant Wilder 6, Wilder Psionic Tenant, Guardian:</strong> Patroo was just a simple orphan working at the run down drug den when the stranger asked for a private room. Although boarding strangers is illegal in Eldaarich, little Patroo had no idea that this particular renegade was strong in the Way. This renegade, a wilder by the name of Kheled Batras, was hoping to flee Eldaarich in the morning and forever escape the insane purges of the sorcerer-king. It was not to be. Savak agents found the hapless wilder and incinerated him in his bed that very night. Patroo heard the hellish screams and came running to help douse the fire. Little did he know that he would come away from the blaze with more than mere burns to his name. Unwilling to go silently into the Gray, Kheled’s spirit latched onto Patroo’s consciousness and burrowed deep into his mind, becoming a psionic tenant. </p><p><strong>Pridemane:</strong> A pridemane is a wemic who somehow survived the destruction of their clan by the armies of Tectuktitlay during the Cleansing Wars. After wandering the wastes looking for more of their kin for years and sometimes even for decades, it eventually died of grief. </p><p><strong>Pridemane, Insubstantial Ghostly Powerful Quadruped Creature, Undead Wemic:</strong> ?</p><p><strong>Scorched Drummer, Typical Scorched Drummer:</strong> Scorched drummers are trolls that were killed by either Myron or Hamanu, the Troll Scorchers, through the “fire eyes” method that Rajaat gave to them. The “fire eyes” death burned the trolls from the inside out and fire came from their eyes as they died. Trolls worshipped the sun, and the anguish of dying to something sun-like was enough to create a powerful undead creature. </p><p>Scorched drummers are trolls that died during the Cleansing Wars by fire attacks. </p><p><strong>Scorched Drummer, Big Bipedal Creature, Troll That Was Killed by Either Myron or Hamanu the Troll Scorchers Through the “Fire Eyes” Method that Rajaat Gave to Them, Powerful Undead Creature, Troll That Died During the Cleansing Wars by Fire Attacks:</strong> ?</p><p><strong>T'liz Mistress:</strong> ?</p><p><strong>Skeleton:</strong> Skeleton Crew magic item.</p><p><strong>Zombie:</strong> Ral‘nat can animate one deceased creature within 30 feet as a swift action into a zombie. Ral‘nat can [not animate and control more than] 20 HD of undead this way. </p><p>Die Again Executioner power.</p><p></p><p>Skeleton Crew: This 5x5x5 ft. chest contains the bones of twelve humanoids who were capable sailors in life. When the box is opened and the command word spoken, the bones animate one full round later and become 1 Hit Die skeletons. They can be used as crew members and are considered to have the Profession (sailor) skill with a +5 modifier. Once activated, the skeletons last for 13 days, or until the person who activated them dies, whichever happens first, after which time they crumble into dust. They will not fight, but work at the command of the person who activated them. Faint necromancy; CL 5th; Craft Wondrous Item, animate dead, creator must have 5 ranks in the Profession (sailor) skill; Price 1,050 Cp; Weight 150 lb. </p><p></p><p>Die Again (Sp): You can animate any single deceased character within 30 feet as a swift action into a zombie. This ability otherwise works like the animate dead spell, except you can’t have more HD of undead than twice your executioner level and no material component is needed. Executioners often use this ability to give the appearance that the executed person has gotten back up and is attacking him from behind, so that the executioner can whirl around and hack the body’s head off right before it the zombie strikes him, electrifying the crowd.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9597723, member: 2209"] [URL=https://athas.org/products/ffn/documents/1]Faces of the Forgotten North[/URL] 3.5 [b]Undead, Undead Being:[/b] Esmila has never recovered her mental equilibrium. She used her undead and psionic abilities to make the goblins she was sent to interrogate into undead, which obey her absolutely. The executions commanded by Daskinor’s armies during the Cleansing Wars created several unique types of undead. [b]Esmila the Eye-Blind, Human Morg Castaway Telepath 8/Auditor 6, Woman of Medium Height With Coffee-Colored Skin and Slightly Lighter-Colored Hair, Old-Looking Morg With No Eyes, Chief Interrogator, Figure Renowned for Her Ferocity and Cruelty, High-Ranking Officer, Human Undead:[/b] A notorious telepathic interrogator, Esmila gained high office in Daskinor’s army during the Cleansing Wars through her terrifyingly effective interrogation technique. She used her high office (and some say her psionics as well) to gain access to Daskinor’s bed. As Esmila grew old, Daskinor grew less interested in her. She begged him to restore her beauty, so Daskinor, following the lead of Egendo and other Champions, animated her as a morg. He attempted to “improve” the process, intending to restore her young appearance. The process made Esmila into a morg, but failed to restore her youth – instead she emerged from the wash of Grey powers without her eyes. [b]Namech:[/b] Any humanoid slain by Esmila's energy drain becomes a namech 1d4 days after death. Any humanoid slain by Thuil's energy drain becomes a namech 1d4 days after death. Any humanoid slain by Asherakh becomes an ioramh 1d4 days after death if it has less than 5 HD. If it has 5 HD or more, it becomes a namech. [b]Esmila's Eye:[/b] Less well known, Esmila’s eyes, once renowned for their fiery green color and brightness, are themselves still in circulation – they were lost in the Grey in the process that made Esmila a morg, and remain there, as independent undead creatures. [b]Thuil, Morg Castaway Barbarian 2/Psychic Warrior 2, Powerful Human:[/b] Daskinor raised Thuil from the dead in recognition of his heroic services in battle in the Tyr region. [b]Human Undead:[/b] ? [b]Castaway:[/b] “Castaway” is an acquired template that can be added to any undead human that served in Daskinor’s army. Known for his ruthlessness but not for his loyalty, Daskinor often left his dead behind when marching onwards from one conquest to the next. In Azghabar, he abandoned not only scores of hastily-buried soldiers, many of whom later rose as fallen. Castaways are undead humans who were part of Daskinor‘s army. Castaways were created by Daskinor over 2,000 years ago after a failure or great displeasment. [b]Castaway, Castoff, Human Undead:[/b] ? [b]Undead Officer:[/b] Some Cleansing War champions, including Daskinor, Dregoth, Egendo, and Borys (Egendo’s successor), included a minority of undead officers, usually morgs and wraiths. A champion would raise favorite officers into unlife, officially to reward their loyalty, but actually to allow the champion to squeeze more service out of their knowledge and experience. [b]Morg:[/b] ? [b]Athasian Wraith, Standard Athasian Wraith:[/b] ? [b]Morg, Undead Officer:[/b] ? [b]Athasian Wraith, Undead Officer:[/b] ? [b]Fallen:[/b] Known for his ruthlessness but not for his loyalty, Daskinor often left his dead behind when marching onwards from one conquest to the next. In Azghabar, he abandoned not only scores of hastily-buried soldiers, many of whom later rose as fallen. [b]Animated Fallen Soldier:[/b] ? [b]Intelligent Undead:[/b] ? [b]Summoned Undead:[/b] ? [b]Created Undead:[/b] ? [b]Undead War Beetle:[/b] ? [b]Undead Trooper:[/b] ? [b]Dwarven Undead:[/b] ? [b]Hortruk Hammerfall, Dwarf Banshee Fighter 4/Cleric 4, Dwarven Banshee, Husband, Dwarf:[/b] They were married within a year, and were going to start a family when Egendo of Carsys began his march towards the city of Hogalay. As the city prepared for the assault, the two were assigned to separate parts of the city. Hortruk took on the focus of defending the Temple of Earth, while Terrasi’s focus was to help as many dwarves escape the city as she could. After three years of siege, Egendo’s forces broke through the city walls. During the fighting, he took a blow that was meant for Terrasi, dying. His wife, realizing the sacrifice that was made for her, cried out a curse on herself and those around her. They died together, taking those who attacked the city with them. They rose quickly into undeath Hortruk as a banshee and Terrasi as a raaig. [b]Terrasi Hammerfall, Dwarf Raaig Shaper 8, Ghostly Dwarven Female, Creature of Ectoplasm, Ancient Undead Dwarf, Wife, Ghostly Figure of a Dwarven Woman:[/b] They were married within a year, and were going to start a family when Egendo of Carsys began his march towards the city of Hogalay. As the city prepared for the assault, the two were assigned to separate parts of the city. Hortruk took on the focus of defending the Temple of Earth, while Terrasi’s focus was to help as many dwarves escape the city as she could. After three years of siege, Egendo’s forces broke through the city walls. During the fighting, he took a blow that was meant for Terrasi, dying. His wife, realizing the sacrifice that was made for her, cried out a curse on herself and those around her. They died together, taking those who attacked the city with them. They rose quickly into undeath Hortruk as a banshee and Terrasi as a raaig. [b]Khvakhas, Typical Khvakhas:[/b] The Khvakhas are one of the many undead creatures created during their brutal executions during the Cleansing Wars. “Khvakhas” is an acquired template that can be added to any goblinoid creature. When assaulting a goblin city, Daskinor always ordered his men to capture the goblin leaders alive if at all possible. It was his custom to torture them, and then once he had deprived them of any useful information, to torment them further by hanging them from the ceilings of the largest chambers in their caverns, suspended by their arms, wrists, or fingers, forced to slowly watch as his men flayed alive any common goblins – males, females, children – they had captured. The symbolism of the hanging was deliberate – not only did it shame and mock the goblin leaders, but it pleased Daskinor’s men. He had deliberately recruited primarily mountain tribesmen into his army, men whose tribes had long histories of conflict with goblins. Many of these men believed in mountain spirits, glorifying the magnificent peaks and the skies in which they towered, so it proved easy to convince them that goblins, tunneling in darkness at the roots of these mighty mountains, were blasphemous and degenerate. Hanging the goblin leaders off the ceiling symbolically separated them from the Earth and lifted them into the sky as sacrifices to the Air spirits in which Daskinor’s primitive troops still believed. Khvakas were once goblin leaders, but were tortured to death in ancient times. [b]Khvakhas, Free-Willed Undead, Goblinoid Undead Creature, Leader:[/b] ? [b]Khvakhas Ash Priest, 4 ½ Foot Tall Humanoid, Khvakhas Priest, Khavakhas Goblin Cleric 4, Ash Priest:[/b] ? [b]Asherakh the Meorty of Juhudhuzar, Goblin Meorty Fighter 9, Three-Foot Tall Humanoid:[/b] Asherakh was made a meorty before Daskinor came to Juhudhuzar. He defended the city against foreign invaders, and was one of the few meorty that the cities nobles made, due to the major infighting within the city. [b]Ioramh:[/b] Any humanoid slain by Asherakh becomes an ioramh 1d4 days after death if it has less than 5 HD. If it has 5 HD or more, it becomes a namech. [b]Gzeztgel Bloodstump, Khvakhas Goblin Cleric 12, Small Humanoid With Large Tusks Protruding From His Mouth, Cunning Opponent:[/b] ? [b]Whortjava the Martyr, Khvakhas Goblin Wilder 10, Small Humanoid Female:[/b] Whortjava the Martyr was one of the many thralls of the Shroud of Martyrs. While Juhudhuzar was besieged, Mountain Mother sent one martyr after another to harass Daskinor’s attack. She is the only known female Khvakhas, because Daskinor managed to sever her connection to the Shroud of Martyrs, held her in stasis during the siege, and then gave her the same treatment as he gave the male goblin leaders, forcing her to watch the torture and destruction of her people before slaying her cruelly. [b]Most Powerful Khvakhas:[/b] ? [b]Ezgruz, Goblin Khvakhas Cleric 9, Small Humanoid Creature With Large Tusks Protruding From Its Lower Jaw:[/b] ? [b]Giggles, Blue Khvakhas Psychic Warrior 6, Small Creature:[/b] ? [b]Javzunda, Blue Khvakhas Telepath 7, Small Humanoid, Third Most Powerful Khvakhas:[/b] ? [b]Ghazrashuna the Changeling, Goblin Khvakhas Rogue 7, Small Humanoid With Large Tusks:[/b] ? [b]Hortzell the Fox, Goblin Khavakhas Rogue 5, Small Humanoid:[/b] ? [b]Powerful Khvakhas:[/b] ? [b]Free-Willed Undead:[/b] ? [b]Goblin Undead:[/b] ? [b]Listana, Athasian Wraith, Swirling Mass of Black Smoke, Grayish Shade, Loyal Wraith Servant, Former Captain:[/b] Listana is an Athasian wraith in service to Egendo of Carsys. She stayed behind when his army was called back to the Pristine Tower, and her faith in her lord’s cause sustained her in undeath. When Hogalay fell to the forces of Egendo, Listana was one of his chief captains. After Rajaat called the army back to the Tower and gave command of the army to one of Egendo’s other captains, Borys of Ebe, Listana stayed behind to try to find her master. She wandered the ruins day and night until finally succumbing to the elements and becoming an Athasian wraith. Listana, one of Egendo’s former captains, remained behind and became a wraith following the sack of Hogalay, in order to continue to serve her lord. [b]Coral Wight:[/b] The coral wight is a lizardfolk who renounced druidry for undeath in order to fight against Keltis, Lizard Man Executioner. This is a coral wight, a druid lizardfolk who willingly became undead in order to fight Keltis. [b]Coral Wight, Hulking Reptilian Humanoid:[/b] ? [b]Gluk'kiuk:[/b] The common goblins flayed alive by Daskinor’s troops during the Cleansing Wars often returned to unlife as gluk’kiuk, flesh rinds or flesh worms. Their bodies, left in tatters in corners when they no longer entertained Daskinor’s troops, animated as horrible slimy masses of tissue, in which organs and occasionally limbs are differentiable, sometimes within a sticky sack of what had been the victim’s skin. Depending on how mutilated they were at the times of their death, they may be near-complete or merely a loose collection of connected organs – but in every case they are shambling crawling horrors, incapable of speech, bipedal locomotion, or any intelligent interaction. After capturing any goblin city, Daskinor always ordered all of the captured common goblins – males, females, children – executed, as the goblin leaders looked on helplessly. The result of these gory executions, performed over hours or weeks (as circumstances permitted in different goblin holds), was a new form of undead. Freshly mutilated, the goblin dead arose as flesh rinds, or flesh worms, or gluk’kiuks (so named for the sound made as they slime across the floor), a hideous form of undead rarely seen outside the goblin cities despoiled by Daskinor during the Cleansing Wars. Flesh worms, flesh rinds, and gluk’kiuks are grotesque creatures, the remains of goblins whose corpses were flayed and disemboweled by Daskinor’s troops. These undead are victims of Daskinor, and are remnants of the Champion‘s attacks on the goblins. [b]Gluk'kiuk, Glistening Shambles of Skinned Humanoid Limbs, Horrible Slimy Mass of Tissue, Shambling Crawling Horror, Hideous Form of Undead, Grotesque Creature, Remains of a Goblin Whose Corpse Was Flayed and Disemboweled by Dakinor's Troops, Crawling Mass of Stinking Flesh, Disemboweled and Incomplete Collection of Organs Wasted Flesh and Broken Bones, Mindless Undead, Undead of an Ancient Type, Victim, Remnant, Unintelligent Goblinoid Undead:[/b] ? [b]Flesh Rind:[/b] The common goblins flayed alive by Daskinor’s troops during the Cleansing Wars often returned to unlife as gluk’kiuk, flesh rinds or flesh worms. After capturing any goblin city, Daskinor always ordered all of the captured common goblins – males, females, children – executed, as the goblin leaders looked on helplessly. The result of these gory executions, performed over hours or weeks (as circumstances permitted in different goblin holds), was a new form of undead. Freshly mutilated, the goblin dead arose as flesh rinds, or flesh worms, or gluk’kiuks (so named for the sound made as they slime across the floor), a hideous form of undead rarely seen outside the goblin cities despoiled by Daskinor during the Cleansing Wars. Flesh worms, flesh rinds, and gluk’kiuks are grotesque creatures, the remains of goblins whose corpses were flayed and disemboweled by Daskinor’s troops. These undead are victims of Daskinor, and are remnants of the Champion‘s attacks on the goblins. Each time that a gluk‘kiuk absorbs two Small creatures, or one creature of Medium-size or larger, the gluk‘kiuk becomes a flesh rind (see below). [b]Flesh Rind, Glistening Grouping of Skinned Humanoid Limbs, Mindless Monstrosity, Horrible Slimy Mass of Tissue, Shambling Crawling Horror, Hideous Form of Undead, Grotesque Creature, Remains of a Goblin Whose Corpse Was Flayed and Disemboweled by Dakinor's Troops, Crawling Mass of Stinking Flesh, Disemboweled and Incomplete Collection of Organs Wasted Flesh and Broken Bones, Mindless Undead, Undead of an Ancient Type, Victim, Remnant, Unintelligent Goblinoid Undead:[/b] ? [b]Flesh Worm:[/b] The common goblins flayed alive by Daskinor’s troops during the Cleansing Wars often returned to unlife as gluk’kiuk, flesh rinds or flesh worms. After capturing any goblin city, Daskinor always ordered all of the captured common goblins – males, females, children – executed, as the goblin leaders looked on helplessly. The result of these gory executions, performed over hours or weeks (as circumstances permitted in different goblin holds), was a new form of undead. Freshly mutilated, the goblin dead arose as flesh rinds, or flesh worms, or gluk’kiuks (so named for the sound made as they slime across the floor), a hideous form of undead rarely seen outside the goblin cities despoiled by Daskinor during the Cleansing Wars. Flesh worms, flesh rinds, and gluk’kiuks are grotesque creatures, the remains of goblins whose corpses were flayed and disemboweled by Daskinor’s troops. These undead are victims of Daskinor, and are remnants of the Champion‘s attacks on the goblins. [b]Flesh Worm, Centipede-Like Creature, Horrible Slimy Mass of Tissue, Shambling Crawling Horror, Hideous Form of Undead, Grotesque Creature, Remains of a Goblin Whose Corpse Was Flayed and Disemboweled by Dakinor's Troops, Crawling Mass of Stinking Flesh, Disemboweled and Incomplete Collection of Organs Wasted Flesh and Broken Bones, Mindless Undead, Undead of an Ancient Type, Victim, Remnant, Unintelligent Goblinoid Undead:[/b] ? [b]Guiltshade:[/b] Guiltshades are undead that guard the cyst that imprisoned the Champion Egendo deep beneath the mines of Hogalay, sloughed off from his consciousness in his attempts to escape. Knowing that he needed energy to fuel his spells, and being trapped with little in the way of access to energy, Egendo used magic and psionics to craft clones of himself. He used these clones as living batteries for his spells in his attempts to free himself, and in the process of their growth, he altered their minds to make them subservient to the original. Over time, these clones became infused with his anger at thousands of years of imprisonment, his guilt at this monstrous abuse of his own living flesh, as well as with dead spirits from those who were been sacrificed to Egendo by his loyal wraith servant, Listana, seeking to help him from the world above. Egendo was eventually able to escape, but left the warped clones behind; discarding them like a serpent sheds its skin. These hapless clones eventually perished in the lightless dark of the cyst, rising from the dead as guiltshades, lost and forgotten echoes of a Champion’s rage and desperation. [b]Guiltshade, Hideous Grinning Shade, Spectral Form, Hellish Conglomeration of Psychic Dissonance Necromantic Energies and Shattered Souls, Lost and Forgotten Echo of a Champion's Rage and Desperation, Spectral Human Wracked With Remorse and Self-Loathing, Lost Cast-Off, Tall Ghostly Human, Incorporeal Undead, Tool:[/b] ? [b]Psionic Tenant:[/b] A psionic tenant is the lingering spirit of a psionic creature that died under unexpected circumstances, was unable to accept the fact of its death, and has taken up “tenancy” in the mind of a similar living creature. “Psionic tenant” is an acquired template that can be added to any psionic creature. In Daskinor’s purge against psionic people, those who had demonstrated their powers publicly were slaughtered throughout the Dim Lands. Psychokineticists and metacreators were particularly vulnerable. Many of these spirits have taken up residence inside vulnerable living minds, particularly those of children. [b]Psionic Tenant, Lingering Spirit of a Psionic Creature That Died Under Unexpected Circumstances Was Unable to Accept the Fact of its Death and Has Taken Up “Tenancy” in the Mind of a Similar Living Creature, Incorporeal Creature, Incorporeal Undead Creature:[/b] ? [b]Kheled Batras, Human Psionic Tenant Wilder 6, Wilder Psionic Tenant, Guardian:[/b] Patroo was just a simple orphan working at the run down drug den when the stranger asked for a private room. Although boarding strangers is illegal in Eldaarich, little Patroo had no idea that this particular renegade was strong in the Way. This renegade, a wilder by the name of Kheled Batras, was hoping to flee Eldaarich in the morning and forever escape the insane purges of the sorcerer-king. It was not to be. Savak agents found the hapless wilder and incinerated him in his bed that very night. Patroo heard the hellish screams and came running to help douse the fire. Little did he know that he would come away from the blaze with more than mere burns to his name. Unwilling to go silently into the Gray, Kheled’s spirit latched onto Patroo’s consciousness and burrowed deep into his mind, becoming a psionic tenant. [b]Pridemane:[/b] A pridemane is a wemic who somehow survived the destruction of their clan by the armies of Tectuktitlay during the Cleansing Wars. After wandering the wastes looking for more of their kin for years and sometimes even for decades, it eventually died of grief. [b]Pridemane, Insubstantial Ghostly Powerful Quadruped Creature, Undead Wemic:[/b] ? [b]Scorched Drummer, Typical Scorched Drummer:[/b] Scorched drummers are trolls that were killed by either Myron or Hamanu, the Troll Scorchers, through the “fire eyes” method that Rajaat gave to them. The “fire eyes” death burned the trolls from the inside out and fire came from their eyes as they died. Trolls worshipped the sun, and the anguish of dying to something sun-like was enough to create a powerful undead creature. Scorched drummers are trolls that died during the Cleansing Wars by fire attacks. [b]Scorched Drummer, Big Bipedal Creature, Troll That Was Killed by Either Myron or Hamanu the Troll Scorchers Through the “Fire Eyes” Method that Rajaat Gave to Them, Powerful Undead Creature, Troll That Died During the Cleansing Wars by Fire Attacks:[/b] ? [b]T'liz Mistress:[/b] ? [b]Skeleton:[/b] Skeleton Crew magic item. [b]Zombie:[/b] Ral‘nat can animate one deceased creature within 30 feet as a swift action into a zombie. Ral‘nat can [not animate and control more than] 20 HD of undead this way. Die Again Executioner power. Skeleton Crew: This 5x5x5 ft. chest contains the bones of twelve humanoids who were capable sailors in life. When the box is opened and the command word spoken, the bones animate one full round later and become 1 Hit Die skeletons. They can be used as crew members and are considered to have the Profession (sailor) skill with a +5 modifier. Once activated, the skeletons last for 13 days, or until the person who activated them dies, whichever happens first, after which time they crumble into dust. They will not fight, but work at the command of the person who activated them. Faint necromancy; CL 5th; Craft Wondrous Item, animate dead, creator must have 5 ranks in the Profession (sailor) skill; Price 1,050 Cp; Weight 150 lb. Die Again (Sp): You can animate any single deceased character within 30 feet as a swift action into a zombie. This ability otherwise works like the animate dead spell, except you can’t have more HD of undead than twice your executioner level and no material component is needed. Executioners often use this ability to give the appearance that the executed person has gotten back up and is attacking him from behind, so that the executioner can whirl around and hack the body’s head off right before it the zombie strikes him, electrifying the crowd. [/QUOTE]
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