Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9600683" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/2249/Heroes-of-Fantasy?affiliate_id=17596" target="_blank">Heroes of Fantasy</a></p><p>3.5</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Vengeful Ghost:</strong> ?</p><p><strong>Ghost, Most Dangerous Creature:</strong> ?</p><p><strong>Lich:</strong> Aqua mortis has one additional use, that of solving the Riddle of Death. For those alchemists who have an inclination for the study, necromancy is a fascinating topic yielding many breakthroughs in the application of negative humours and ephemera. Eventually, the threat of an alchemist’s own mortality catches up with him and if he is so inclined, he seeks a way out. The search for an end to the threat of mortal demise, also called the Riddle of Death, can take an alchemist decades to solve and the answer presented here may never occur to him if he is not willing to trade his mortality for undeath.</p><p>For those who are, a dose of aqua mortis crafted from an alchemist’s own blood and subjected to an extremely complex process can provide a form of immortality. Though the secret can be gained at 9th level, the skill to actually complete the transformation is usually not attained until much later. Alchemists capable of solving the Riddle of Death generally hold off actually doing so until all of their mortal affairs are in order and the formula they have created is their only hope of survival. This concoction requires one month of constant work, a dose of aqua mortis made from the alchemist’s blood, 5,000 gold pieces in additional materials and rare equipment and an Craft (alchemy) check (DC 45). Failure at the check ruins everything used in the experiment. Success creates a potion that, when consumed, kills the alchemist and revives him as a lich as per the template in the MM. A phylactery must be constructed before the alchemist can actually become a lich.</p><p><strong>Vampire:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9600683, member: 2209"] [URL=https://www.drivethrurpg.com/product/2249/Heroes-of-Fantasy?affiliate_id=17596]Heroes of Fantasy[/URL] 3.5 [B]Undead, Undead Creature:[/B] ? [B]Vengeful Ghost:[/B] ? [B]Ghost, Most Dangerous Creature:[/B] ? [B]Lich:[/B] Aqua mortis has one additional use, that of solving the Riddle of Death. For those alchemists who have an inclination for the study, necromancy is a fascinating topic yielding many breakthroughs in the application of negative humours and ephemera. Eventually, the threat of an alchemist’s own mortality catches up with him and if he is so inclined, he seeks a way out. The search for an end to the threat of mortal demise, also called the Riddle of Death, can take an alchemist decades to solve and the answer presented here may never occur to him if he is not willing to trade his mortality for undeath. For those who are, a dose of aqua mortis crafted from an alchemist’s own blood and subjected to an extremely complex process can provide a form of immortality. Though the secret can be gained at 9th level, the skill to actually complete the transformation is usually not attained until much later. Alchemists capable of solving the Riddle of Death generally hold off actually doing so until all of their mortal affairs are in order and the formula they have created is their only hope of survival. This concoction requires one month of constant work, a dose of aqua mortis made from the alchemist’s blood, 5,000 gold pieces in additional materials and rare equipment and an Craft (alchemy) check (DC 45). Failure at the check ruins everything used in the experiment. Success creates a potion that, when consumed, kills the alchemist and revives him as a lich as per the template in the MM. A phylactery must be constructed before the alchemist can actually become a lich. [B]Vampire:[/B] ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top