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<blockquote data-quote="Voadam" data-source="post: 9601711" data-attributes="member: 2209"><p><a href="https://athas.org/products/loa/documents/36" target="_blank">Legends of Athas</a></p><p>3.5</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Intelligent Undead Creature:</strong> ?</p><p><strong>Dregoth, Undead Sorcerer-King:</strong> ?</p><p><strong>Powerful Undead Villain:</strong> ?</p><p><strong>Undead With a Vulnerability to Sunlight:</strong> ?</p><p><strong>Jor'orsh, Dwarven Banshee, Spirit of a Dwarf:</strong> These dwarves were self-proclaimed protectors of Athas, taking the Dark Lens from the Pristine Tower to the Estuary of the Forked Tongue and secluding it on the isle of Mytilene. There they created a safeguard for the Dark Lens in the form of a crystal pit, which proved deadly to any who attempted to retrieve the artifact. Years later Jor’orsh and Sa’ram perished while defending the Dark Lens from evil giants. Soon after, they arose as banshee, and used their new powers to guard the Dark Lens from the eyes of the Dragon and the rest of Rajaat’s champions. </p><p><strong>Sa'ram, Dwarven Banshee, Spirit of a Dwarf:</strong> These dwarves were self-proclaimed protectors of Athas, taking the Dark Lens from the Pristine Tower to the Estuary of the Forked Tongue and secluding it on the isle of Mytilene. There they created a safeguard for the Dark Lens in the form of a crystal pit, which proved deadly to any who attempted to retrieve the artifact. Years later Jor’orsh and Sa’ram perished while defending the Dark Lens from evil giants. Soon after, they arose as banshee, and used their new powers to guard the Dark Lens from the eyes of the Dragon and the rest of Rajaat’s champions. </p><p><strong>King Rkard, Dwarven Banshee:</strong> ?</p><p><strong>Dwarven Banshee:</strong> ?</p><p><strong>Wraith, Vile Wraith, Undead Warrior:</strong> ?</p><p><strong>Thinking Zombie:</strong> <em>Deadrise Turning</em> epic spell.</p><p><strong>Zombie:</strong> Every time the time stop effect [of the Confronter Orb of Kalid-Ma artifact] is activated, all dead creatures in the area of effect are reanimated as zombies as if by the animate dead spell, except the possessor or the Orb has no control over the animated creatures. </p><p><strong>Zombie, Animated Creature:</strong> ?</p><p><strong>Badna Zombie:</strong> The Star of Badna is a perfect sapphire of 200 carats. It is the size of a human fist, the largest gem of its kind ever found on Athas. The gem is most often found embedded in the chest of a Badna zombie, a guardian who is cursed with an undead existence by the magic of the sapphire. </p><p>Each month a creature possesses the artifact [the Star of Badna], it must make a Will save (DC 10 + number of previous saves) or become a Badna zombie. </p><p><strong>Badna Zombie, Guardian:</strong> ?</p><p></p><p>Deadrise Turning </p><p>Necromancy [Evil] Spellcraft DC: 26 Components: V, S, Ritual Casting Time: 1 week Range: Touch Target: Intelligent undead creature Duration: 2 months Saving Throw: Special Spell Resistance: No To Develop: 234,000 Cp; 5 days; 9,360 XP. Seeds: animate dead (DC 23), heal (DC 25), ward (DC 14). Factors: increase undead generated to 60 HD (+40 DC), increase negative levels gained to 10 (+24 DC), increase duration to 2 months (+12 DC), increase area of effect to 320-ft. radius (+20 DC). Mitigating factors: thinking zombie (-10 DC), increase casting time to 1 week (-34 DC), burn 1,000 XP (-10 DC), three additional casters contributing 6th-level spell slots (-33 DC), five additional casters contributing 5th-level spell slots (-45 DC). Focusing your arcane energies upon the Black, you stretch your hand and utter the command word, making the two planes closer. </p><p>When this spell is cast, all undead within a 320-ft.-radius spherical emanation centered on the target become immune to turning attempts for the duration of the spell. But this is not the most dangerous ability of this spell. It’s truly evil aspect is that when characters attempt to turn undead under the protection of this spell, they are stricken by a powerful surge of negative energy. This energy deals 10 negative levels upon a character attempting the turning (Fort DC 26; half). Anyone slain from the negative levels instantly rises as a thinking zombie (TotDL 78). The undead created this way are controlled by the target of the spell, which sends a single short command of twenty-five words or less to them at the moment of their creation, as a free action. A maximum of 60 HD worth of undead creatures can be created and controlled this way (these HD are added to the maximum number of HD worth of undead creatures the target can control per caster level, if it has levels in a spellcasting class). XP Cost: 10,000 XP.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9601711, member: 2209"] [URL=https://athas.org/products/loa/documents/36]Legends of Athas[/URL] 3.5 [b]Undead, Undead Creature:[/b] ? [b]Intelligent Undead Creature:[/b] ? [b]Dregoth, Undead Sorcerer-King:[/b] ? [b]Powerful Undead Villain:[/b] ? [b]Undead With a Vulnerability to Sunlight:[/b] ? [b]Jor'orsh, Dwarven Banshee, Spirit of a Dwarf:[/b] These dwarves were self-proclaimed protectors of Athas, taking the Dark Lens from the Pristine Tower to the Estuary of the Forked Tongue and secluding it on the isle of Mytilene. There they created a safeguard for the Dark Lens in the form of a crystal pit, which proved deadly to any who attempted to retrieve the artifact. Years later Jor’orsh and Sa’ram perished while defending the Dark Lens from evil giants. Soon after, they arose as banshee, and used their new powers to guard the Dark Lens from the eyes of the Dragon and the rest of Rajaat’s champions. [b]Sa'ram, Dwarven Banshee, Spirit of a Dwarf:[/b] These dwarves were self-proclaimed protectors of Athas, taking the Dark Lens from the Pristine Tower to the Estuary of the Forked Tongue and secluding it on the isle of Mytilene. There they created a safeguard for the Dark Lens in the form of a crystal pit, which proved deadly to any who attempted to retrieve the artifact. Years later Jor’orsh and Sa’ram perished while defending the Dark Lens from evil giants. Soon after, they arose as banshee, and used their new powers to guard the Dark Lens from the eyes of the Dragon and the rest of Rajaat’s champions. [b]King Rkard, Dwarven Banshee:[/b] ? [b]Dwarven Banshee:[/b] ? [b]Wraith, Vile Wraith, Undead Warrior:[/b] ? [b]Thinking Zombie:[/b] [i]Deadrise Turning[/i] epic spell. [b]Zombie:[/b] Every time the time stop effect [of the Confronter Orb of Kalid-Ma artifact] is activated, all dead creatures in the area of effect are reanimated as zombies as if by the animate dead spell, except the possessor or the Orb has no control over the animated creatures. [b]Zombie, Animated Creature:[/b] ? [b]Badna Zombie:[/b] The Star of Badna is a perfect sapphire of 200 carats. It is the size of a human fist, the largest gem of its kind ever found on Athas. The gem is most often found embedded in the chest of a Badna zombie, a guardian who is cursed with an undead existence by the magic of the sapphire. Each month a creature possesses the artifact [the Star of Badna], it must make a Will save (DC 10 + number of previous saves) or become a Badna zombie. [b]Badna Zombie, Guardian:[/b] ? Deadrise Turning Necromancy [Evil] Spellcraft DC: 26 Components: V, S, Ritual Casting Time: 1 week Range: Touch Target: Intelligent undead creature Duration: 2 months Saving Throw: Special Spell Resistance: No To Develop: 234,000 Cp; 5 days; 9,360 XP. Seeds: animate dead (DC 23), heal (DC 25), ward (DC 14). Factors: increase undead generated to 60 HD (+40 DC), increase negative levels gained to 10 (+24 DC), increase duration to 2 months (+12 DC), increase area of effect to 320-ft. radius (+20 DC). Mitigating factors: thinking zombie (-10 DC), increase casting time to 1 week (-34 DC), burn 1,000 XP (-10 DC), three additional casters contributing 6th-level spell slots (-33 DC), five additional casters contributing 5th-level spell slots (-45 DC). Focusing your arcane energies upon the Black, you stretch your hand and utter the command word, making the two planes closer. When this spell is cast, all undead within a 320-ft.-radius spherical emanation centered on the target become immune to turning attempts for the duration of the spell. But this is not the most dangerous ability of this spell. It’s truly evil aspect is that when characters attempt to turn undead under the protection of this spell, they are stricken by a powerful surge of negative energy. This energy deals 10 negative levels upon a character attempting the turning (Fort DC 26; half). Anyone slain from the negative levels instantly rises as a thinking zombie (TotDL 78). The undead created this way are controlled by the target of the spell, which sends a single short command of twenty-five words or less to them at the moment of their creation, as a free action. A maximum of 60 HD worth of undead creatures can be created and controlled this way (these HD are added to the maximum number of HD worth of undead creatures the target can control per caster level, if it has levels in a spellcasting class). XP Cost: 10,000 XP. [/QUOTE]
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