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<blockquote data-quote="Voadam" data-source="post: 9606520" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/336405/Oathbound-Complete--d20?affiliate_id=17596" target="_blank">Oathbound Arena</a></p><p>3.5</p><p><strong>Undead:</strong> Once the Charioteer of the Sun, Nemamiah ruled a lush and green domain, a paradise. That changed when a madman shattered the magic mirrors that heated the domain. The land perished in the frigid night, as did Nemamiah’s will. He underwent a most grievous transformation, taking the epithet The Leper. Slipping into a hopeless darkness, Nemamiah transformed the dead inhabitants of his domain into undead, and to them laid the task of seeking his absolute oblivion.</p><p>The caverns contain numerous labs, libraries, and undead creation pits that continually swell the ranks of his lifeless militia.</p><p><strong>Foul Undead:</strong> ?</p><p><strong>Lord Raghuveer, The Shadow Mage, Human Wizard 14/Assassin 10/Demagogue 8, Undead Wizard, Mysterious Human, Enigmatic Human, Warlord, Sorcerer, Bloodlord, Pirate, Warlock, Wizard, Dark Force, Powerful Wizard:</strong> ?</p><p><strong>Sturdy Undead Warrior:</strong> Mariadok only raises the largest and best-preserved bodies he finds, which coupled with the necromancer’s potent magic make for sturdy undead warriors.</p><p><strong>Free-Willed Undead, Intelligent Undead:</strong> ?</p><p><strong>Undead Emissary:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghoul King:</strong> ?</p><p><strong>Mariadok the Undying, Half-Elven Lich Necromancer 15/Fighter 7/Cleric 5, Warlord, Necromancer, Ancient Mage:</strong> ?</p><p><strong>The Warlock, Human Lich Necromancer 15, Desiccated Corpse, Master, Gifted Creator of Wands and Staffs:</strong> ?</p><p><strong>Mohrg:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Vampire, Free-Willed Undead:</strong> ?</p><p><strong>Vampire Bride:</strong> ?</p><p><strong>Zombie:</strong> Zombie Missile magic item.</p><p><strong>Zombie, Ravening Zombie:</strong> ?</p><p><strong>Bone Sovereign:</strong> ?</p><p><strong>Undead Warlord:</strong> ?</p><p></p><p>Zombie Missile</p><p>Heavily modified from the inferno shrieker (see below), the zombie missile contains a magical payload that explodes and then transforms those killed into ravening zombies with a thirst for the flesh of their former allies. Devious and deadly in the extreme, this weapon is used only by the most depraved warlords who do not fear the retribution of their peers. Anyone using this weapon on the battlefield is likely feel the wrath of those who regard this weapon as horrific and abominable.</p><p>The weapon is fired in the same manner as the inferno shrieker and requires the same Profession (siege engineer) skill check as detailed for that weapon. Zombie shriekers also have a range increment of 200 feet.</p><p>When the zombie missile hits, however, it explodes in a blast of necromantic energy, rather than a ball of fire. Targets are allowed a Fortitude save (DC 20) to avoid the effects of this negative energy, but those who fail suffer 1d4 negative levels. Creatures reduced to 0 levels or less immediately die as a result of this effect.</p><p>Any creature that dies rises as a zombie on the next turn. This zombie is not controlled in any way and will attack the nearest living creature it spots.</p><p>Mass Combat: To simulate the confusion and damage caused by a group of zombies suddenly bursting up in the middle of an enemy unit, use the following system. For every point by which the unit fails its Fortitude save, it suffers one round of damage from the zombies. Each round, the unit will suffer 2d10 points of damage. At theend of this time, it is assumed the zombies have been destroyed or otherwise dealt with.</p><p>Caster Level: 12th; Prerequisites: Craft Wondrous Item, animate dead, enervation; Market Price: 3,000 gp; Weight: 10 lbs.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9606520, member: 2209"] [URL=https://www.drivethrurpg.com/product/336405/Oathbound-Complete--d20?affiliate_id=17596]Oathbound Arena[/URL] 3.5 [B]Undead:[/B] Once the Charioteer of the Sun, Nemamiah ruled a lush and green domain, a paradise. That changed when a madman shattered the magic mirrors that heated the domain. The land perished in the frigid night, as did Nemamiah’s will. He underwent a most grievous transformation, taking the epithet The Leper. Slipping into a hopeless darkness, Nemamiah transformed the dead inhabitants of his domain into undead, and to them laid the task of seeking his absolute oblivion. The caverns contain numerous labs, libraries, and undead creation pits that continually swell the ranks of his lifeless militia. [B]Foul Undead:[/B] ? [B]Lord Raghuveer, The Shadow Mage, Human Wizard 14/Assassin 10/Demagogue 8, Undead Wizard, Mysterious Human, Enigmatic Human, Warlord, Sorcerer, Bloodlord, Pirate, Warlock, Wizard, Dark Force, Powerful Wizard:[/B] ? [B]Sturdy Undead Warrior:[/B] Mariadok only raises the largest and best-preserved bodies he finds, which coupled with the necromancer’s potent magic make for sturdy undead warriors. [B]Free-Willed Undead, Intelligent Undead:[/B] ? [B]Undead Emissary:[/B] ? [B]Ghast:[/B] ? [B]Ghoul:[/B] ? [B]Ghoul King:[/B] ? [B]Mariadok the Undying, Half-Elven Lich Necromancer 15/Fighter 7/Cleric 5, Warlord, Necromancer, Ancient Mage:[/B] ? [B]The Warlock, Human Lich Necromancer 15, Desiccated Corpse, Master, Gifted Creator of Wands and Staffs:[/B] ? [B]Mohrg:[/B] ? [B]Spectre:[/B] ? [B]Vampire, Free-Willed Undead:[/B] ? [B]Vampire Bride:[/B] ? [B]Zombie:[/B] Zombie Missile magic item. [B]Zombie, Ravening Zombie:[/B] ? [B]Bone Sovereign:[/B] ? [B]Undead Warlord:[/B] ? Zombie Missile Heavily modified from the inferno shrieker (see below), the zombie missile contains a magical payload that explodes and then transforms those killed into ravening zombies with a thirst for the flesh of their former allies. Devious and deadly in the extreme, this weapon is used only by the most depraved warlords who do not fear the retribution of their peers. Anyone using this weapon on the battlefield is likely feel the wrath of those who regard this weapon as horrific and abominable. The weapon is fired in the same manner as the inferno shrieker and requires the same Profession (siege engineer) skill check as detailed for that weapon. Zombie shriekers also have a range increment of 200 feet. When the zombie missile hits, however, it explodes in a blast of necromantic energy, rather than a ball of fire. Targets are allowed a Fortitude save (DC 20) to avoid the effects of this negative energy, but those who fail suffer 1d4 negative levels. Creatures reduced to 0 levels or less immediately die as a result of this effect. Any creature that dies rises as a zombie on the next turn. This zombie is not controlled in any way and will attack the nearest living creature it spots. Mass Combat: To simulate the confusion and damage caused by a group of zombies suddenly bursting up in the middle of an enemy unit, use the following system. For every point by which the unit fails its Fortitude save, it suffers one round of damage from the zombies. Each round, the unit will suffer 2d10 points of damage. At theend of this time, it is assumed the zombies have been destroyed or otherwise dealt with. Caster Level: 12th; Prerequisites: Craft Wondrous Item, animate dead, enervation; Market Price: 3,000 gp; Weight: 10 lbs. [/QUOTE]
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