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<blockquote data-quote="Voadam" data-source="post: 9615237" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/417926/3rd-Era-PDF-MegaBundle?affiliate_id=17596" target="_blank">Skull & Bones</a></p><p>3.5</p><p><strong>Simple Zombi:</strong> These zombi are raised from the earth to do a bokor’s bidding.</p><p>It is believed that a zombi is a being that has had its gros-bon-ange ritually stolen or destroyed.</p><p>Zombi are functional only because they’ve been given a small piece of a bokor’s gros-bon-ange, which can be recalled at anytime.</p><p>Create Zombi feat.</p><p><strong>Greater Zombi, Zombi</strong> Considered by hougans to be the most dangerous earthly servants of the bokor, this “greater zombi” is, in fact, what most of the Followers of the Loa think all zombi are: a being who has had their gros-bon-ange ritually stolen and their body transformed. While this can be accomplished in different ways, the most infamous is the great zombi ritual which powerful servants of the Loa Baron Samedhi learn. The dreadful ritual pulls forth a person’s gros-bon-ange and stores it in a mystically prepared skull.</p><p>“Greater zombi” is a template that can be applied to any humanoid corporeal creature of any alignment.</p><p>Those that follow the Zombi Lord are feared and shunned by all. When faithful Voodooists whisper of the dark and terrible acts that bokor regularly commit, they are talking about the chosen of Samedhi. They are the stealers of gros-bon-anges and the makers of zombi.</p><p>An individual whose gros-bon-ange has been stolen or destroyed, turning him into an undead servitor.</p><p>In the Skull & Bones setting, this template is exclusively applied to humans who have been forced to undergo the great zombi ritual.</p><p>Samedhi created the first zombi by destroying the gros-bon-ange of a man he was asked to kill, and ever since he has been associated with them.</p><p>It is possible to have one’s gros-bon-ange stolen, which turns a human into a zombi, basically killing them, then have it recovered by valiant friends and restored, thus “resurrecting” the individual, but that’s about as close as it gets.</p><p>The Zombi Ritual.</p><p><strong>Simple Zombi, Dreaded Servant of the Bokor, Tireless if Distasteful Servant, Abomination</strong> ?</p><p><strong>Simple Zombi, Undead Servant:</strong> ?</p><p><strong>Greater Zombi, Most Dangerous Earthly Servant of the Bokor, Being Who Has Had Their Gros-Bon-Ange Ritually Stolen And Their Body Transformed, Dangerous Tool, Slave, Walking Monstrosity</strong> ?</p><p><strong>Lost Zombi:</strong> A zombi that has not yet succumbed to the state of undeath may be saved. A zombi has as many days as they originally had points of positive Wisdom and Constitution ability modifiers to somehow regain their gros-bon-ange. If they do in the allotted time, they lose the zombi (greater) template. Once they’ve passed beyond this threshold, they are considered “lost zombi.”</p><p><strong>Cole the Younger, Greater Zombi, Undead Swashbuckler:</strong> Cole the Younger is captured by a bokor who appreciates Cole’s ability with a blade. After a few weeks of torture, the great zombi ritual transforms Cole into an undead swashbuckler. Cole has a Wisdom score of 12 and had a Constitution of 16. Unless his friends can rescue his gros-bon-ange from the bokor and restore it to him by sunset of the 4th day following his change, Cole will leave the world of the living behind.</p><p><strong>Nathaniel Crogan, Zombi:</strong> ?</p><p><strong>Landseer, Zombi:</strong> ?</p><p><strong>Undead, Restless Dead:</strong> ?</p><p><strong>Undead Servant:</strong> ?</p><p><strong>Mere Shambling Corpse:</strong> ?</p><p><strong>Colonel Berringer, Ghost, Father:</strong> An elderly plantation owner, Mr. Berringer, is looking for someone with expertise in spiritual matters to exorcize his manor house of the ghost of his father, Colonel Berringer, who was killed forty years ago in a duel with his wife’s lover. Mr. Berringer has tried the Church and is now willing to try other alternatives, including the assistance of bokor or hougans. He can pay well in sugar or guineas, and he is a potentially a useful contact. The ghost of Berringer will only be placated if the former home of his killer, John Yeamans, is ceremonially shot at with a blessed dueling pistol—how the group discovers this is up to them.</p><p></p><p>CREATE ZOMBI (ITEM CREATION)</p><p>You can turn a fresh corpse into an undead servant.</p><p>Prerequisite: Bokor level 6+.</p><p>Benefit: You can animate any humanoid corpse that has been dead less than 24 hours. The process takes one hour, and requires a packet of herbs and other materials worth 50 doubloons. You must stuff this packet down the corpse’s throat, sew its mouth shut with hempen thread, carve a verver into the corpse’s forehead (usually of Legba or Carrefour), and anoint the corpse with a small amount of your blood.</p><p>To complete this ritual you must succeed at a Voodoo Rituals check (DC 20). If successful, the corpse twitches and arises as a simple zombi (see Chapter XIII: Friends and Foes for details) under your control. If the check fails, the packet of herbs is spoiled and the corpse can never be turned into a zombi. You can maintain a number of simple zombi under your control equal to half your bokor level, rounded down.</p><p></p><p>THE ZOMBI RITUAL</p><p>Description: The darkest rite in a bokor’s arsenal, this terrible ceremony strips the gros-bon-ange from a living being and turns his still-living body into a zombi, a member of the living dead. The ritual involves, among other things, convincing the target that they are dead. Bokor typically employ various illusions and suggestions to bring this about. They often drug their target with hallucinogens and hold great dances with the victim strapped to a crossroads symbol at the center of the dance ring.</p><p>Effect: This ritual is a modified version of the 8th-level arcane spell trap the soul. If the ritual is successful and the gros-bonange of the victim is pulled forth, the bokor places it into a specially prepared skull that has Baron Samedhi’s verver carved into it. The zombi template (see Chapter XIII: Friends and Foes) is immediately applied to the target. The new zombi is obedient to the bokor who enacted the ritual, as long as he possesses the skull that houses the zombi’s gros-bon-ange. If a target manages to resist the bokor, he can never again be affected by that bokor’s zombi ritual and he gains a permanent +2 luck bonus on all saving throws against that bokor’s wanga.</p><p>Length: Priming the victim is the only time consuming part of this ritual. The slow weakening of a victim’s defenses takes weeks, but the ceremony proper only lasts an hour.</p><p>Sacrifice: It takes a prepared skull and a willingness to commit the most horrifying crime a voodoo practitioner knows. A trapped gros-bon-ange is one that will never join with other ancestors or become a Loa.</p><p>Level: The dark Samedhi teaches his bokors the zombi ritual when they have 18 ranks in Voodoo Rituals. Neutral bokors must learn this ritual from evil Djab, since both Simbi and Carrefour expressly forbid their bokors from ever learning this ritual.</p><p>Note: You don’t need to carry a skull to have possession of it. Many bokors have a special place where they store the collected skulls of their victims. If the skull holding a zombi’s gros-bon-ange is returned to the right zombi before they’ve succumbed to their state, shattering the skull will restore the zombi to life.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9615237, member: 2209"] [URL=https://www.drivethrurpg.com/product/417926/3rd-Era-PDF-MegaBundle?affiliate_id=17596]Skull & Bones[/URL] 3.5 [B]Simple Zombi:[/B] These zombi are raised from the earth to do a bokor’s bidding. It is believed that a zombi is a being that has had its gros-bon-ange ritually stolen or destroyed. Zombi are functional only because they’ve been given a small piece of a bokor’s gros-bon-ange, which can be recalled at anytime. Create Zombi feat. [B]Greater Zombi, Zombi[/B] Considered by hougans to be the most dangerous earthly servants of the bokor, this “greater zombi” is, in fact, what most of the Followers of the Loa think all zombi are: a being who has had their gros-bon-ange ritually stolen and their body transformed. While this can be accomplished in different ways, the most infamous is the great zombi ritual which powerful servants of the Loa Baron Samedhi learn. The dreadful ritual pulls forth a person’s gros-bon-ange and stores it in a mystically prepared skull. “Greater zombi” is a template that can be applied to any humanoid corporeal creature of any alignment. Those that follow the Zombi Lord are feared and shunned by all. When faithful Voodooists whisper of the dark and terrible acts that bokor regularly commit, they are talking about the chosen of Samedhi. They are the stealers of gros-bon-anges and the makers of zombi. An individual whose gros-bon-ange has been stolen or destroyed, turning him into an undead servitor. In the Skull & Bones setting, this template is exclusively applied to humans who have been forced to undergo the great zombi ritual. Samedhi created the first zombi by destroying the gros-bon-ange of a man he was asked to kill, and ever since he has been associated with them. It is possible to have one’s gros-bon-ange stolen, which turns a human into a zombi, basically killing them, then have it recovered by valiant friends and restored, thus “resurrecting” the individual, but that’s about as close as it gets. The Zombi Ritual. [B]Simple Zombi, Dreaded Servant of the Bokor, Tireless if Distasteful Servant, Abomination[/B] ? [B]Simple Zombi, Undead Servant:[/B] ? [B]Greater Zombi, Most Dangerous Earthly Servant of the Bokor, Being Who Has Had Their Gros-Bon-Ange Ritually Stolen And Their Body Transformed, Dangerous Tool, Slave, Walking Monstrosity[/B] ? [B]Lost Zombi:[/B] A zombi that has not yet succumbed to the state of undeath may be saved. A zombi has as many days as they originally had points of positive Wisdom and Constitution ability modifiers to somehow regain their gros-bon-ange. If they do in the allotted time, they lose the zombi (greater) template. Once they’ve passed beyond this threshold, they are considered “lost zombi.” [B]Cole the Younger, Greater Zombi, Undead Swashbuckler:[/B] Cole the Younger is captured by a bokor who appreciates Cole’s ability with a blade. After a few weeks of torture, the great zombi ritual transforms Cole into an undead swashbuckler. Cole has a Wisdom score of 12 and had a Constitution of 16. Unless his friends can rescue his gros-bon-ange from the bokor and restore it to him by sunset of the 4th day following his change, Cole will leave the world of the living behind. [B]Nathaniel Crogan, Zombi:[/B] ? [B]Landseer, Zombi:[/B] ? [B]Undead, Restless Dead:[/B] ? [B]Undead Servant:[/B] ? [B]Mere Shambling Corpse:[/B] ? [B]Colonel Berringer, Ghost, Father:[/B] An elderly plantation owner, Mr. Berringer, is looking for someone with expertise in spiritual matters to exorcize his manor house of the ghost of his father, Colonel Berringer, who was killed forty years ago in a duel with his wife’s lover. Mr. Berringer has tried the Church and is now willing to try other alternatives, including the assistance of bokor or hougans. He can pay well in sugar or guineas, and he is a potentially a useful contact. The ghost of Berringer will only be placated if the former home of his killer, John Yeamans, is ceremonially shot at with a blessed dueling pistol—how the group discovers this is up to them. CREATE ZOMBI (ITEM CREATION) You can turn a fresh corpse into an undead servant. Prerequisite: Bokor level 6+. Benefit: You can animate any humanoid corpse that has been dead less than 24 hours. The process takes one hour, and requires a packet of herbs and other materials worth 50 doubloons. You must stuff this packet down the corpse’s throat, sew its mouth shut with hempen thread, carve a verver into the corpse’s forehead (usually of Legba or Carrefour), and anoint the corpse with a small amount of your blood. To complete this ritual you must succeed at a Voodoo Rituals check (DC 20). If successful, the corpse twitches and arises as a simple zombi (see Chapter XIII: Friends and Foes for details) under your control. If the check fails, the packet of herbs is spoiled and the corpse can never be turned into a zombi. You can maintain a number of simple zombi under your control equal to half your bokor level, rounded down. THE ZOMBI RITUAL Description: The darkest rite in a bokor’s arsenal, this terrible ceremony strips the gros-bon-ange from a living being and turns his still-living body into a zombi, a member of the living dead. The ritual involves, among other things, convincing the target that they are dead. Bokor typically employ various illusions and suggestions to bring this about. They often drug their target with hallucinogens and hold great dances with the victim strapped to a crossroads symbol at the center of the dance ring. Effect: This ritual is a modified version of the 8th-level arcane spell trap the soul. If the ritual is successful and the gros-bonange of the victim is pulled forth, the bokor places it into a specially prepared skull that has Baron Samedhi’s verver carved into it. The zombi template (see Chapter XIII: Friends and Foes) is immediately applied to the target. The new zombi is obedient to the bokor who enacted the ritual, as long as he possesses the skull that houses the zombi’s gros-bon-ange. If a target manages to resist the bokor, he can never again be affected by that bokor’s zombi ritual and he gains a permanent +2 luck bonus on all saving throws against that bokor’s wanga. Length: Priming the victim is the only time consuming part of this ritual. The slow weakening of a victim’s defenses takes weeks, but the ceremony proper only lasts an hour. Sacrifice: It takes a prepared skull and a willingness to commit the most horrifying crime a voodoo practitioner knows. A trapped gros-bon-ange is one that will never join with other ancestors or become a Loa. Level: The dark Samedhi teaches his bokors the zombi ritual when they have 18 ranks in Voodoo Rituals. Neutral bokors must learn this ritual from evil Djab, since both Simbi and Carrefour expressly forbid their bokors from ever learning this ritual. Note: You don’t need to carry a skull to have possession of it. Many bokors have a special place where they store the collected skulls of their victims. If the skull holding a zombi’s gros-bon-ange is returned to the right zombi before they’ve succumbed to their state, shattering the skull will restore the zombi to life. [/QUOTE]
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