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<blockquote data-quote="Voadam" data-source="post: 9621697" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/1670/The-Book-of-Immortals?affiliate_id=17596" target="_blank">The Book of Immortals</a></p><p>3.5</p><p><strong>Immortal Lich, Immortal:</strong> Path of Darkest Night</p><p>Some men, driven by a need for personal power, swear their souls into the service of dark gods and even darker causes. However, when they do so they must swear their loyalty and service to beings whose motivations do not always match up with their own. Those mortals of more independent spirit, unwilling to sacrifice so much of their freedom in return for power, often seek out a darker, more dangerous road.</p><p>This road, called the Path of Darkest Night, forces the would-be Immortal to unlock the bonds placed on creation’s tools at the dawn of time. With these tools the Immortal can transform his body and the world around him to meet his personal needs. With each transformation he becomes less and less mortal and more like the gods themselves.</p><p>Unlike those paths dominated by a single lord, an Immortal walking the Path of Darkest Night can use creation’s tools to transform himself into a god. Doing so, however, requires the Immortal to give up everything that once bound him to the mortal plane. Very few creatures, even those driven by insanity or greed, can push themselves so far. Most cling to the vestiges of their mortal lives with as much strength they possibly can, continuing to sample what pleasures the world still offers.</p><p>Description</p><p>It was not the gods’ intent that mortal men take up creation’s tools for their own advantage. In fact, the gods worked hard to expressly forbid such hubris. However, the power of free will is such that if a mortal knows that a thing can be done, he will in time find a way to do it. </p><p>The Path of Darkest Night represents one such deviation from the accepted structures. Mortal magicians discovered early in history that not only could they re-enact the god’s acts at wellsprings to create tremendous power but that specific challenges existed already within the world and by taking them they could even further increase their already substantial abilities. A few hundred years of research later mortals had created a book called ‘The Shining Art of Darkness’ detailing how to transform oneself from a mortal man into an immortal creature with power drawn from the force of endings and boundaries – negative energy itself.</p><p>The first act of a mortal on this path is to drink a potion made from the souls of damned creatures then cut out his own heart, in keeping with how one of the lords of evil created a vortex of negative energy within his own body at the dawn of time. Each further step along the path involves similarly gruesome rituals, each one modelled on a legendary activity performed by one of the gods long before mortals walked the earth. To this day some of the gods wish to know who among their number revealed so many of the ancient details to mortals, a desire that will never be satisfied.</p><p>Some mortals call Immortals on this path ‘liches’, though in truth a lich could also be a much simpler undead creature with far less power. For themselves, those who walk this path do not call themselves anything other than Immortals. They care little for their brothers on the path and nothing at all for the mortality they left behind.</p><p><strong>Sebastian the Shadow Souled, Sebatian the Shadow Soul, Immortal Lich Wizard 20, Tall Thin Man, Lich:</strong> Although no one else remembers his history, Sebastian still feels the driving fear of death that led him to sacrifice his kingdom, his people and his own new-born son to the powers of darkness in return for eternal life. </p><p><strong>Kork'klaz, Immortal Lich:</strong> The Immortal lich Kork’klaz wove a great and terrible magic to extend his failing ‘life’ through another age of man. This spell tore the spark of life from everything within a hundred mile radius. Such great force cannot be wielded without consequence; in this case, Kork’klaz found he could no longer leave the cave where he enacted the ritual. However, the spell also created a wellspring of negative energy the lich could use to sustain himself in all the ages to come.</p><p><strong>Undead:</strong> Deities who rule over death have the right to claim living creatures, send spirits back to the mortal realm as undead, authorise reincarnation and rule over the world’s afterlife. They lend portions of this authority to their Immortal servants, usually in a piecemeal fashion. </p><p>Frozen Heart immortal gift.</p><p><strong>Creature of Negative Energy:</strong> ?</p><p><strong>Incorporeal Undead, Once-Living Spirit:</strong> ?</p><p><strong>Hero's Ghost:</strong> ?</p><p><strong>Ghost:</strong> The carnage blighted the vale and all who lived within it. The soil could no longer support life; creatures within the vale could not heal or give birth. Worse, the first full night after the great battle revealed a further horror; the men who fought and died in the valley continued on their war as ghosts. </p><p><strong>Joseph of Athradan, Ghost Human Expert 10:</strong> A would-be god-king gained this gift just before he realised he could never achieve his goals. In despair he called up Joseph, his long dead chancellor and asked his old friend to run the kingdom while the king pondered his fate. </p><p><strong>Ghost of a Minor Courtier:</strong> ?</p><p><strong>Wraith:</strong> If a creature is reduced below 0 level by negative energy [from an immortal's invoke the end of all things power] it rises from the dead as a wraith under the Immortal’s personal control within 1d4 days.</p><p><strong>Dread Wraith Sorcerer 5, Sorcerer Wraith:</strong> ?</p><p><strong>Wraith, Minion:</strong> ?</p><p></p><p>Frozen Heart</p><p>Attribute Gift </p><p>Associated Power: Negative</p><p>Forbidden Power: Positive</p><p>Base Bonus: Become undead</p><p>Description: When an Immortal drinks too deeply of negative energy he attains a kind of half-life sometimes referred to as undeath. His body withers and dies while his spirit lives on. Within this animated shell the Immortal can exist for millennia, slowly grinding through eternity without ever tasting any of life’s myriad joys.</p><p>When the Immortal first gains this gift he gains the undead type. He also takes 1d6 damage per round from exposure to sunlight and must make a Will save (DC 30) to be able to use his gifts, class abilities or spell-casting abilities while so exposed.</p><p>As the Immortal invests his Aura in this gift he may:</p><p>† Increase a base attribute: Each +1 bonus to a specific attribute costs two bonus points.</p><p>† Reduce sun damage: Each –1 to the d6 roll costs two bonus points.</p><p>† Reduce Will save DC: Each –1 costs one bonus point.</p><p>† Place life in object: The Immortal places his life into an object outside of his body. So long as the object exists the Immortal cannot die. If his body suffers complete destruction it reforms in 1d4 days. This costs four bonus points.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9621697, member: 2209"] [URL=https://www.drivethrurpg.com/product/1670/The-Book-of-Immortals?affiliate_id=17596]The Book of Immortals[/URL] 3.5 [b]Immortal Lich, Immortal:[/b] Path of Darkest Night Some men, driven by a need for personal power, swear their souls into the service of dark gods and even darker causes. However, when they do so they must swear their loyalty and service to beings whose motivations do not always match up with their own. Those mortals of more independent spirit, unwilling to sacrifice so much of their freedom in return for power, often seek out a darker, more dangerous road. This road, called the Path of Darkest Night, forces the would-be Immortal to unlock the bonds placed on creation’s tools at the dawn of time. With these tools the Immortal can transform his body and the world around him to meet his personal needs. With each transformation he becomes less and less mortal and more like the gods themselves. Unlike those paths dominated by a single lord, an Immortal walking the Path of Darkest Night can use creation’s tools to transform himself into a god. Doing so, however, requires the Immortal to give up everything that once bound him to the mortal plane. Very few creatures, even those driven by insanity or greed, can push themselves so far. Most cling to the vestiges of their mortal lives with as much strength they possibly can, continuing to sample what pleasures the world still offers. Description It was not the gods’ intent that mortal men take up creation’s tools for their own advantage. In fact, the gods worked hard to expressly forbid such hubris. However, the power of free will is such that if a mortal knows that a thing can be done, he will in time find a way to do it. The Path of Darkest Night represents one such deviation from the accepted structures. Mortal magicians discovered early in history that not only could they re-enact the god’s acts at wellsprings to create tremendous power but that specific challenges existed already within the world and by taking them they could even further increase their already substantial abilities. A few hundred years of research later mortals had created a book called ‘The Shining Art of Darkness’ detailing how to transform oneself from a mortal man into an immortal creature with power drawn from the force of endings and boundaries – negative energy itself. The first act of a mortal on this path is to drink a potion made from the souls of damned creatures then cut out his own heart, in keeping with how one of the lords of evil created a vortex of negative energy within his own body at the dawn of time. Each further step along the path involves similarly gruesome rituals, each one modelled on a legendary activity performed by one of the gods long before mortals walked the earth. To this day some of the gods wish to know who among their number revealed so many of the ancient details to mortals, a desire that will never be satisfied. Some mortals call Immortals on this path ‘liches’, though in truth a lich could also be a much simpler undead creature with far less power. For themselves, those who walk this path do not call themselves anything other than Immortals. They care little for their brothers on the path and nothing at all for the mortality they left behind. [b]Sebastian the Shadow Souled, Sebatian the Shadow Soul, Immortal Lich Wizard 20, Tall Thin Man, Lich:[/b] Although no one else remembers his history, Sebastian still feels the driving fear of death that led him to sacrifice his kingdom, his people and his own new-born son to the powers of darkness in return for eternal life. [b]Kork'klaz, Immortal Lich:[/b] The Immortal lich Kork’klaz wove a great and terrible magic to extend his failing ‘life’ through another age of man. This spell tore the spark of life from everything within a hundred mile radius. Such great force cannot be wielded without consequence; in this case, Kork’klaz found he could no longer leave the cave where he enacted the ritual. However, the spell also created a wellspring of negative energy the lich could use to sustain himself in all the ages to come. [b]Undead:[/b] Deities who rule over death have the right to claim living creatures, send spirits back to the mortal realm as undead, authorise reincarnation and rule over the world’s afterlife. They lend portions of this authority to their Immortal servants, usually in a piecemeal fashion. Frozen Heart immortal gift. [b]Creature of Negative Energy:[/b] ? [b]Incorporeal Undead, Once-Living Spirit:[/b] ? [b]Hero's Ghost:[/b] ? [b]Ghost:[/b] The carnage blighted the vale and all who lived within it. The soil could no longer support life; creatures within the vale could not heal or give birth. Worse, the first full night after the great battle revealed a further horror; the men who fought and died in the valley continued on their war as ghosts. [b]Joseph of Athradan, Ghost Human Expert 10:[/b] A would-be god-king gained this gift just before he realised he could never achieve his goals. In despair he called up Joseph, his long dead chancellor and asked his old friend to run the kingdom while the king pondered his fate. [b]Ghost of a Minor Courtier:[/b] ? [b]Wraith:[/b] If a creature is reduced below 0 level by negative energy [from an immortal's invoke the end of all things power] it rises from the dead as a wraith under the Immortal’s personal control within 1d4 days. [b]Dread Wraith Sorcerer 5, Sorcerer Wraith:[/b] ? [b]Wraith, Minion:[/b] ? Frozen Heart Attribute Gift Associated Power: Negative Forbidden Power: Positive Base Bonus: Become undead Description: When an Immortal drinks too deeply of negative energy he attains a kind of half-life sometimes referred to as undeath. His body withers and dies while his spirit lives on. Within this animated shell the Immortal can exist for millennia, slowly grinding through eternity without ever tasting any of life’s myriad joys. When the Immortal first gains this gift he gains the undead type. He also takes 1d6 damage per round from exposure to sunlight and must make a Will save (DC 30) to be able to use his gifts, class abilities or spell-casting abilities while so exposed. As the Immortal invests his Aura in this gift he may: † Increase a base attribute: Each +1 bonus to a specific attribute costs two bonus points. † Reduce sun damage: Each –1 to the d6 roll costs two bonus points. † Reduce Will save DC: Each –1 costs one bonus point. † Place life in object: The Immortal places his life into an object outside of his body. So long as the object exists the Immortal cannot die. If his body suffers complete destruction it reforms in 1d4 days. This costs four bonus points. [/QUOTE]
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