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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9641971" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/en/product/2025/ultimate-equipment-guide-volume-ii?affiliate_id=17596" target="_blank">Ultimate Equipment Guide, Volume II</a></p><p>3.5</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Undead Landowner:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Evil Corporeal Undead:</strong> ?</p><p><strong>Mightier Undead Creature:</strong> ?</p><p><strong>Undead Spellcaster:</strong> ?</p><p><strong>Nonliving Creature:</strong> ?</p><p><strong>Allip:</strong> ?</p><p><strong>Bodak, Mightier Undead Creature:</strong> ?</p><p><strong>Devourer, Mightier Undead Creature:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghost:</strong> Ghost Pill item.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Hungry Ghoul:</strong> ?</p><p><strong>Lich, Mightier Undead Creature:</strong> ?</p><p><strong>Mohrg:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Nightshade, Mightier Undead Creature:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Vampire, Foul Undead, Creature That is Naturally Vulnerable to Sunlight:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Wraith, Creature With Daylight Powerlessness, Creature That is Naturally Vulnerable to Sunlight:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p></p><p>Ghost Pill The name of this product tends to attract customers who believe it allows the consumer to become incorporeal. When they learn the much scarier truth, most immediately ask about any other article. Ghost pills have no effect whatsoever on a living consumer, ‘living’ being the point here – by consuming ghost pills, a character ensures he will return as a ghost after death. Life as a ghost can sound a lot of fun to some people, though most prefer to go to a well-deserved afterlife. In general, ghost pills are more popular among those characters whose behaviour in life has been less than exemplary. A ghost pill looks like a round, pea-sized, colourless shell. A ghost pill package appears as a corked crystal container containing 20 of these pills. </p><p>Although being a ghost can appear as a gas – not having to die, eat or sleep, never getting tired and having all of those sinister powers – it really is a lonely, grisly, tortured business. Though other merchants may not be so honest, Kay always attempts to make customers aware of how life as a ghost really is, the torment of not being able to feel anything and the indescribable, soul-rending pain of being turned by a cleric. Additionally, since ghost pill consumers tend to die without any ‘unfinished business’ to fulfill, they are usually doomed to remain in the material plane forever, having no escape clause tied to their ghostly condition. Anything that lasts forever can of course become quite boring after a few centuries. If customers still wish to consume ghost pills after hearing these arguments, Kay gladly sells them the product after they have signed a formal disclaimer. Apparently, such waivers make Kay immune to the powers of the undead, though nobody’s really sure. Nobody knows either how is it that Kay has such detailed knowledge about living as a ghost; when asked about it, she just shrugs and changes the subject. </p><p>The regular intake of ghost pills strengthens the consumer’s link to the ethereal plane, allowing his soul to retain incorporeal form after his body dies. A character that dies within 24 hours of having taken a ghost pill always returns as a ghost after one day. If the character dies more than one day after taking his last ghost pills, he has only a 50% chance of returning; the chance lowers to 10% if the dying character took his last ghost pill more than one month ago. If the character dies in circumstances that would actually merit his return as a ghost, such as unfulfilled love or revenge, his chance to return as a ghost increases by 25%. </p><p>Ghost Pills (20): 3,750 gp; 0 lb.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9641971, member: 2209"] [URL=https://www.drivethrurpg.com/en/product/2025/ultimate-equipment-guide-volume-ii?affiliate_id=17596]Ultimate Equipment Guide, Volume II[/URL] 3.5 [b]Undead, Undead Creature:[/b] ? [b]Undead Landowner:[/b] ? [b]Incorporeal Undead:[/b] ? [b]Evil Corporeal Undead:[/b] ? [b]Mightier Undead Creature:[/b] ? [b]Undead Spellcaster:[/b] ? [b]Nonliving Creature:[/b] ? [b]Allip:[/b] ? [b]Bodak, Mightier Undead Creature:[/b] ? [b]Devourer, Mightier Undead Creature:[/b] ? [b]Ghast:[/b] ? [b]Ghost:[/b] Ghost Pill item. [b]Ghoul:[/b] ? [b]Hungry Ghoul:[/b] ? [b]Lich, Mightier Undead Creature:[/b] ? [b]Mohrg:[/b] ? [b]Mummy:[/b] ? [b]Nightshade, Mightier Undead Creature:[/b] ? [b]Shadow:[/b] ? [b]Skeleton:[/b] ? [b]Spectre:[/b] ? [b]Vampire, Foul Undead, Creature That is Naturally Vulnerable to Sunlight:[/b] ? [b]Vampire Spawn:[/b] ? [b]Wraith, Creature With Daylight Powerlessness, Creature That is Naturally Vulnerable to Sunlight:[/b] ? [b]Zombie:[/b] ? Ghost Pill The name of this product tends to attract customers who believe it allows the consumer to become incorporeal. When they learn the much scarier truth, most immediately ask about any other article. Ghost pills have no effect whatsoever on a living consumer, ‘living’ being the point here – by consuming ghost pills, a character ensures he will return as a ghost after death. Life as a ghost can sound a lot of fun to some people, though most prefer to go to a well-deserved afterlife. In general, ghost pills are more popular among those characters whose behaviour in life has been less than exemplary. A ghost pill looks like a round, pea-sized, colourless shell. A ghost pill package appears as a corked crystal container containing 20 of these pills. Although being a ghost can appear as a gas – not having to die, eat or sleep, never getting tired and having all of those sinister powers – it really is a lonely, grisly, tortured business. Though other merchants may not be so honest, Kay always attempts to make customers aware of how life as a ghost really is, the torment of not being able to feel anything and the indescribable, soul-rending pain of being turned by a cleric. Additionally, since ghost pill consumers tend to die without any ‘unfinished business’ to fulfill, they are usually doomed to remain in the material plane forever, having no escape clause tied to their ghostly condition. Anything that lasts forever can of course become quite boring after a few centuries. If customers still wish to consume ghost pills after hearing these arguments, Kay gladly sells them the product after they have signed a formal disclaimer. Apparently, such waivers make Kay immune to the powers of the undead, though nobody’s really sure. Nobody knows either how is it that Kay has such detailed knowledge about living as a ghost; when asked about it, she just shrugs and changes the subject. The regular intake of ghost pills strengthens the consumer’s link to the ethereal plane, allowing his soul to retain incorporeal form after his body dies. A character that dies within 24 hours of having taken a ghost pill always returns as a ghost after one day. If the character dies more than one day after taking his last ghost pills, he has only a 50% chance of returning; the chance lowers to 10% if the dying character took his last ghost pill more than one month ago. If the character dies in circumstances that would actually merit his return as a ghost, such as unfulfilled love or revenge, his chance to return as a ghost increases by 25%. Ghost Pills (20): 3,750 gp; 0 lb. [/QUOTE]
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