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<blockquote data-quote="Voadam" data-source="post: 9662708" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/417926/3rd-Era-PDF-MegaBundle?affiliate_id=17596" target="_blank">Assassin's Handbook</a></p><p>3.0</p><p><strong>Shadow Familiar:</strong> Shadow Mage Shadow Familiar power.</p><p><strong>Undead:</strong> ?</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Malevolently Intelligent Undead:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghost, Malevolently Intelligent Undead:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Regent Theld Old-Beyond-Years, Human Lich Assassin 9/Wizard 11:</strong> ?</p><p><strong>Lich, Malevolently Intelligent Undead:</strong> ?</p><p><strong>Mummy King:</strong> ?</p><p><strong>Shadow:</strong> Taint of Shadow poison.</p><p><strong>Skeleton, Mindless Undead:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire, Malevolently Intelligent Undead:</strong> ?</p><p><strong>Rival Vampire:</strong> ?</p><p><strong>Vampire Lord:</strong> ?</p><p><strong>Zombie, Mindless Undead:</strong> ?</p><p></p><p>Shadow Familiar (Su): The shadow mage gains a familiar (if he does not already have one); and his familiar gains a Charisma of 10 (if not already 10+) and acquires the ghost template (see MM), with the manifestation and corrupting touch special attacks. Note that although the familiar’s type changes to “undead”, the master does not suffer the penalty for his familiar actually dying. </p><p></p><p>Taint of Shadow </p><p>This thick, viscous black liquid can only be used as an injury poison; it floats on liquids and cannot be readily mixed with most foods without rotting them away. The Taint deals </p><p>1d3 negative level as initial damage, and blinds its victim as secondary damage. </p><p>A victim reduced to 0 levels or HD by Taint of Shadow becomes a shadow (see the MM) under the poisoner’s control. This creature is not subject to the secondary blindness effect of the poison. </p><p>Craft DC 24.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9662708, member: 2209"] [URL=https://www.drivethrurpg.com/product/417926/3rd-Era-PDF-MegaBundle?affiliate_id=17596]Assassin's Handbook[/URL] 3.0 [b]Shadow Familiar:[/b] Shadow Mage Shadow Familiar power. [b]Undead:[/b] ? [b]Mindless Undead:[/b] ? [b]Malevolently Intelligent Undead:[/b] ? [b]Ghost:[/b] ? [b]Ghost, Malevolently Intelligent Undead:[/b] ? [b]Ghoul:[/b] ? [b]Regent Theld Old-Beyond-Years, Human Lich Assassin 9/Wizard 11:[/b] ? [b]Lich, Malevolently Intelligent Undead:[/b] ? [b]Mummy King:[/b] ? [b]Shadow:[/b] Taint of Shadow poison. [b]Skeleton, Mindless Undead:[/b] ? [b]Vampire:[/b] ? [b]Vampire, Malevolently Intelligent Undead:[/b] ? [b]Rival Vampire:[/b] ? [b]Vampire Lord:[/b] ? [b]Zombie, Mindless Undead:[/b] ? Shadow Familiar (Su): The shadow mage gains a familiar (if he does not already have one); and his familiar gains a Charisma of 10 (if not already 10+) and acquires the ghost template (see MM), with the manifestation and corrupting touch special attacks. Note that although the familiar’s type changes to “undead”, the master does not suffer the penalty for his familiar actually dying. Taint of Shadow This thick, viscous black liquid can only be used as an injury poison; it floats on liquids and cannot be readily mixed with most foods without rotting them away. The Taint deals 1d3 negative level as initial damage, and blinds its victim as secondary damage. A victim reduced to 0 levels or HD by Taint of Shadow becomes a shadow (see the MM) under the poisoner’s control. This creature is not subject to the secondary blindness effect of the poison. Craft DC 24. [/QUOTE]
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