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<blockquote data-quote="Voadam" data-source="post: 9666094" data-attributes="member: 2209"><p><a href="https://athas.org/products/ds3/documents/45" target="_blank">Dark Sun 3 3.0</a></p><p>3.0</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Free-Willed Undead:</strong> ?</p><p><strong>Mindless Animated Undead:</strong> ?</p><p><strong>Undead Body:</strong> ?</p><p><strong>Intelligent Corporeal Undead:</strong> ?</p><p><strong>Semi-Corporeal Undead:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Thinking Undead:</strong> ?</p><p><strong>Good Thinking Undead:</strong> ?</p><p><strong>Thinking Undead:</strong> ?</p><p><strong>Good Thinking Undead:</strong> ?</p><p><strong>Skeleton, Undead Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><strong>Skeleton, Mindless Animated Undead:</strong> ?</p><p><strong>Zombie, Undead Zombie:</strong> <em>Animate Dead</em> spell.</p><p><em>Open the Gray Portal</em> spell.</p><p><strong>Zombie, Mindless Animated Undead:</strong> ?</p><p><strong>Dwarven Banshee:</strong> Dwarves that die while being unable to complete their focus return from the dead as banshees to haunt their unfinished work.</p><p><strong>Fael, Intelligent Corporeal Undead:</strong> ?</p><p><strong>Namech, Intelligent Corporeal Undead:</strong> ?</p><p><strong>T'liz, Intelligent Corporeal Undead:</strong> ?</p><p><strong>Thinking Skeleton:</strong> <em>Unliving Identity</em> spell.</p><p><strong>Thinking Skeleton, Thinking Undead:</strong> ?</p><p><strong>Thinking Zombie:</strong> <em>Unliving Identity</em> spell.</p><p><strong>Thinking Zombie, Intelligent Corporeal Undead, Thinking Undead:</strong> ?</p><p><strong>Gray Zombie:</strong> ?</p><p><strong>Thinking Exoskeleton:</strong> <em>Unliving Identity</em> spell.</p><p><strong>Thinking Exoskeleton, Thinking Undead:</strong> ?</p><p><strong>Exoskeleton, Mindless Animated Undead:</strong> ?</p><p></p><p>Open the Gray Portal</p><p>Necromancy</p><p>Level: Dead Heart 5, Wiz 7</p><p>Components: V, S, M</p><p>Casting Time: 1 full round</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Target: Summoned Gray Zombies or corpses</p><p>Duration: 1 minute/level (D)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell briefly opens a conduit to the Gray, allowing negative energy to slip through. This can either imbue nearby dead bodies with negative energy, making them undead or summon forth denizens of the Gray to serve him for the duration of the spell. If the latter option is chosen, these undead follow the caster’s orders unquestioningly, but demand some payment in return. Generally, this equates to a number of living creatures whose total HD equal the number of zombies summoned. If the caster cannot supply this, the zombies take him into the Gray instead. Bodies animated simply return to corpses when the spell expires. The caster can animate or summon a number of zombies up to his caster level. Summoned zombies become shadowy and melt back into the Gray is destroyed.</p><p>Material Components: The material components for this spell are a gray cloth and a piece of bone.</p><p></p><p>Unliving Identity</p><p>Necromancy</p><p>Level: Wiz 7, Clr 7, Dead Heart 5</p><p>Components: V, S, M, XP</p><p>Casting Time: 1 round</p><p>Range: Touch</p><p>Target: 1 exoskeleton, skeleton, or zombie</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p>This spell affects mindless animated undead, namely exoskeletons, skeletons, and zombies. Unliving identity restores personality, consciousness, alignment, memory, identity, skills, class, levels ... everything except free will or life. The creature is still undead, and if he was previously controlled, he continues to be controlled and bound to the tasks that his master assigns. The result is what Terrors of the Dead Lands describes as a thinking zombie, skeleton, or exoskeleton.</p><p>Note that spirits of the land and the elements (earth, air, fire and water) do not give their powers to the undead, so a thinking zombie who had been an elemental cleric in life does not regain his spells or his ability to affect undead. The paraelements and the gray are not as choosy, though; a thinking skeleton that had been a cleric of silt could continue to operate as a silt cleric.</p><p>Note that many creatures prefer not to return from the Gray to inhabit an undead body—if the creature is unwilling to return, it gets a Will saving throw to avoid this. If the thinking zombie is too powerful to be normally controlled by his master, he gets a Will saving throw every week to break free of his master’s control. What the thinking undead does then is anyone’s guess. Good thinking undead, once free, tend to put a quick end to their unnatural existence.</p><p>Material Components: Any article significant to the undead creature’s former life, such as an article of clothing or equipment, a favorite item, etc.</p><p>Focus: XP cost is 20 XP per level of the creature while it was alive.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9666094, member: 2209"] [URL=https://athas.org/products/ds3/documents/45]Dark Sun 3 3.0[/URL] 3.0 [b]Undead, Undead Creature:[/b] ? [b]Mindless Undead:[/b] ? [b]Free-Willed Undead:[/b] ? [b]Mindless Animated Undead:[/b] ? [b]Undead Body:[/b] ? [b]Intelligent Corporeal Undead:[/b] ? [b]Semi-Corporeal Undead:[/b] ? [b]Incorporeal Undead:[/b] ? [b]Thinking Undead:[/b] ? [b]Good Thinking Undead:[/b] ? [b]Thinking Undead:[/b] ? [b]Good Thinking Undead:[/b] ? [b]Skeleton, Undead Skeleton:[/b] [i]Animate Dead[/i] spell. [b]Skeleton, Mindless Animated Undead:[/b] ? [b]Zombie, Undead Zombie:[/b] [i]Animate Dead[/i] spell. [i]Open the Gray Portal[/i] spell. [b]Zombie, Mindless Animated Undead:[/b] ? [b]Dwarven Banshee:[/b] Dwarves that die while being unable to complete their focus return from the dead as banshees to haunt their unfinished work. [b]Fael, Intelligent Corporeal Undead:[/b] ? [b]Namech, Intelligent Corporeal Undead:[/b] ? [b]T'liz, Intelligent Corporeal Undead:[/b] ? [b]Thinking Skeleton:[/b] [i]Unliving Identity[/i] spell. [b]Thinking Skeleton, Thinking Undead:[/b] ? [b]Thinking Zombie:[/b] [i]Unliving Identity[/i] spell. [b]Thinking Zombie, Intelligent Corporeal Undead, Thinking Undead:[/b] ? [b]Gray Zombie:[/b] ? [b]Thinking Exoskeleton:[/b] [i]Unliving Identity[/i] spell. [b]Thinking Exoskeleton, Thinking Undead:[/b] ? [b]Exoskeleton, Mindless Animated Undead:[/b] ? Open the Gray Portal Necromancy Level: Dead Heart 5, Wiz 7 Components: V, S, M Casting Time: 1 full round Range: Medium (100 ft. + 10 ft./level) Target: Summoned Gray Zombies or corpses Duration: 1 minute/level (D) Saving Throw: None Spell Resistance: No This spell briefly opens a conduit to the Gray, allowing negative energy to slip through. This can either imbue nearby dead bodies with negative energy, making them undead or summon forth denizens of the Gray to serve him for the duration of the spell. If the latter option is chosen, these undead follow the caster’s orders unquestioningly, but demand some payment in return. Generally, this equates to a number of living creatures whose total HD equal the number of zombies summoned. If the caster cannot supply this, the zombies take him into the Gray instead. Bodies animated simply return to corpses when the spell expires. The caster can animate or summon a number of zombies up to his caster level. Summoned zombies become shadowy and melt back into the Gray is destroyed. Material Components: The material components for this spell are a gray cloth and a piece of bone. Unliving Identity Necromancy Level: Wiz 7, Clr 7, Dead Heart 5 Components: V, S, M, XP Casting Time: 1 round Range: Touch Target: 1 exoskeleton, skeleton, or zombie Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes This spell affects mindless animated undead, namely exoskeletons, skeletons, and zombies. Unliving identity restores personality, consciousness, alignment, memory, identity, skills, class, levels ... everything except free will or life. The creature is still undead, and if he was previously controlled, he continues to be controlled and bound to the tasks that his master assigns. The result is what Terrors of the Dead Lands describes as a thinking zombie, skeleton, or exoskeleton. Note that spirits of the land and the elements (earth, air, fire and water) do not give their powers to the undead, so a thinking zombie who had been an elemental cleric in life does not regain his spells or his ability to affect undead. The paraelements and the gray are not as choosy, though; a thinking skeleton that had been a cleric of silt could continue to operate as a silt cleric. Note that many creatures prefer not to return from the Gray to inhabit an undead body—if the creature is unwilling to return, it gets a Will saving throw to avoid this. If the thinking zombie is too powerful to be normally controlled by his master, he gets a Will saving throw every week to break free of his master’s control. What the thinking undead does then is anyone’s guess. Good thinking undead, once free, tend to put a quick end to their unnatural existence. Material Components: Any article significant to the undead creature’s former life, such as an article of clothing or equipment, a favorite item, etc. Focus: XP cost is 20 XP per level of the creature while it was alive. [/QUOTE]
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