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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9669880" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/417926/3rd-Era-PDF-MegaBundle?affiliate_id=17596" target="_blank">Fang & Fury</a></p><p>3.0</p><p><strong>Vampire Scion, Relatively Weak Vampire Scion:</strong> The humanoid or monstrous humanoid must be killed by a vampire’s blood drain attack, then fed blood by the same vampire to restore it to 0 hit points. </p><p>A vampire scion’s first few days of unlife are dark ones. In a process called the Change, the new vampire’s body passes through all the stages of death: Limbs stiffen, skin becomes pale, and eyes lose their color and shine. Finally the abdomen swells to grotesque size as internal organs putrefy, shriveling again as they turn to liquid and then rot away, leaving only a sluggishly beating heart and a labyrinth of black veins. While the body decays, the vampire’s characteristic fangs sprout from bloodless gums.</p><p>While going through this transformation, the vampire scion’s hit points remain at 0. (This is an exception to the normal rule that undead are destroyed on reaching 0 hit points.) He is unconscious and his condition is stable, but he is completely unaffected by curative spells (inflict spells in this case) or any other magical means of restoring health. He cannot benefit from use of the Heal skill to speed healing or halt the process, nor can he recover hit points from rest.</p><p>No known spell, magic item, or supernatural ability can reverse this change once it begins, though the vampire-to-be is vulnerable to turning and rebuking attempts by clerics, and he can be killed by all the traditional banes of vampires (sunlight, running water, and stakes; see Vampire Vulnerabilities below). In addition, dispel evil or remove curse cast on the body during this process slays the scion immediately.</p><p>Only at the end of this period (1d4+1 days) does the scion awake. He initially has 1d6 hit points and is weak and disoriented. This condition resembles exhaustion (move at half normal speed, effective decrease of –6 to Strength and Dexterity). After 1 hour of inactivity, the scion is more in control of his new body but is still afflicted by pain; this is similar to the fatigued condition (can’t run or charge, effective decrease of –2 to Strength and Dexterity). The new vampire can act normally after 8 hours of inactivity. At this point the scion first experiences what will come to define his undead existence—the terrible, overwhelming need for blood so strong it is simply called “the Thirst.”</p><p>Various real-world cultures and Hollywood movies treat vampirism very differently. You can easily change the origins of vampires to fit your campaign or simply to confuse your players. Here are some examples of alternative ways to become a vampire in your game.</p><p>• A black cat (or other traditionally unlucky animal) steps over an unburied body.</p><p>• A vampire feeds from a pregnant woman—the child is born a vampire.</p><p>• A vampire feeds from the same person on three consecutive nights.</p><p>• A vampire kills someone by any means.</p><p>• A witch or wizard dies violently.</p><p>• Moonlight falls on an unburied body.</p><p>• A suicide rises as a vampire at the next full moon (the rag man in Chapter Four: Prestige Classes is built on this traditional origin story).</p><p>The blood gift is also used to transform those killed by the vampire’s blood drain attack into new vampire scions.</p><p>Although vampires can come from any of the humanoid and monstrous humanoid races, once they go through the change to undeath their old allegiances, mannerisms, and cultures dissolve into the new realities of the Thirst. After only a few weeks, a dwarf scion has more in common with a halfling vampire than the clan he once called family. For this reason, vampire scions are described here as a player character race, although “vampire scion” is actually a template.</p><p>“Vampire scion” is a template that can be applied to any corporeal humanoid or monstrous humanoid.</p><p>If a vampire scion reduces a humanoid or monstrous humanoid to –10 hit points with its blood drain attack, the victim arises 1d4 days later as a vampire spawn. If that scion instead gives a blood gift to restore the victim to 0 hit points, it rises 1d4+1 days later as a vampire scion.</p><p>You transgressed against a deity or powerful outsider and were cursed with vampirism as punishment.</p><p>The origins of his cult are lost, but the origin of the Beast himself is widely known. He was the first vampire among the gods, exiled for preying on lesser deities. The greater gods of the pantheon sentenced him to an eternity of hunger and forbade him from fathering children. But his consort, the Goddess of the Night, took pity on him and gave him the gift of the Change, allowing him to create kin wherever he roamed. This gift led to the first cult of the Beast in the ancient cities of the world, and the first vampire scions were born from the ranks of his high priests.</p><p>The Beast has been described as the vampires’ collective savagery and bloodlust made real. He is behind the blood rage they experience when close to succumbing to the Thirst, and he was the first to create vampire scions from mortal subjects.</p><p>Many black abbots actually sought out their vampire progenitor and bargained for the blood gift, after learning of the power they could gain in unlife. Still others were granted vampirism by their dark gods, as a reward for years of service.</p><p>When an elf community is founded near the briarwoods of the Unseelie Court, Molkeegan, the demon queen of dark fey sometimes chooses an elf youth to serve her in undeath. These individuals are transformed into vampires by Molkeegan’s agents and spirited away to the deep woods when their change begins, often just before they are slain or exiled by their home village.</p><p>Rag men became vampires as the result of suicide and as a rule never received a proper burial. Instead their bodies lay broken in alleys or hung unclaimed in rented rooms while they underwent their change to undeath.</p><p><strong>Vampire Blood Symbiote:</strong> ?</p><p><strong>Psychic Vampire:</strong> ?</p><p><strong>Cursed Vampire:</strong> In this alternative, new vampires are created by divine edict, not by other vampires. Whether only one deity hands out these curses, or they are standard punishments (or rewards) for those who violate the laws of Heaven, is up to you.</p><p><strong>Diseased Vampire:</strong> This option presents vampires as the carriers of a magical disease, and their distinctive abilities as expressions of the syndrome. Scions “catch” the disease from other infected carriers and pass it along to those they feed upon.</p><p>The infectious nature of the vampiric disease carriers makes them much more prolific than normal ones once an outbreak occurs. Because every drop of her blood carries the infection, whenever a diseased vampire feeds she has a chance of creating a new scion. The percentage chance is equal to 5 + the total damage dealt by blood drain.</p><p>Vampirism disease.</p><p><strong>Diseased Vampire, Bloodthirsty Undead Monster:</strong> ?</p><p><strong>Vampiric Dragon:</strong> Not all dragons with dreams of eternal life turn to lichdom; some take the path of vampirism instead. These creatures are only tangentially related to standard vampires and vampire scions. A standard vampire cannot turn a dragon into a vampire scion or vampire spawn, and a vampiric dragon cannot create new scions from humanoids.</p><p>“Vampiric dragon” is a template that can be applied to any evil dragon.</p><p>A dragon or magical beast slain by a vampiric dragon’s energy drain attack rises as a vampiric thrall (see the Vampiric Thrall entry below) 1d4 days after death. If the vampiric dragon instead drains the victim’s Constitution</p><p>to 0 or less with its blood drain attack, the slain creature returns as a vampiric thrall if it had fewer than 10 HD or was a magical beast, and as a new vampiric dragon if it had 10 or more HD and was a dragon.</p><p><strong>Green Jack, Vampiric Adult Green Dragon:</strong> In life, Green Jack ruled a stretch of lonely woods at the foot of a volcano but lived in fear of an older red female who laired at its peak. He scratched out a mean living by waylaying forest travelers and skulked in the deep shadows under the forest canopy, out of sight of his rival, hiding his few valuables in earthen pits and in the trunks of dead trees.</p><p>When he surprised a small copper raiding one of his stashes, he wasted no time in attacking the intruder. But this dragon that seemed so young and weak took Jack apart, draining his life force with a few blows and finally ordering him to lie still. The stranger, now visibly pale and shaking with desire, bit into his neck and drained his life’s blood in a torrent. Jack awoke to undeath at dusk, but it was days before he came to understand his new limitations and powers.</p><p><strong>Dwarf Vampire Scion:</strong> ?</p><p><strong>Halfling Vampire Scion:</strong> ?</p><p><strong>Neutral Vampire Scion:</strong> ?</p><p><strong>Evil Vampire Scion:</strong> ?</p><p><strong>Lawful Neutral Vampire Scion:</strong> ?</p><p><strong>Lawful Neutral Vampire Scion, Punisher:</strong> ?</p><p><strong>Neutral Vampire Scion, Balancer:</strong> ?</p><p><strong>Chaotic Neutral Vampire Scion:</strong> ?</p><p><strong>Chaotic Neutral Vampire Scion, Opportunist:</strong> ?</p><p><strong>Lawful Evil Vampire Scion:</strong> ?</p><p><strong>Lawful Evil Vampire Scion, Predator:</strong> ?</p><p><strong>Neutral Evil Vampire Scion:</strong> ?</p><p><strong>Neutral Evil Vampire Scion, Parasite:</strong> ?</p><p><strong>Chaotic Evil Vampire Scion:</strong> ?</p><p><strong>Chaotic Evil Vampire Scion, Beast:</strong> ?</p><p><strong>Skenyitil, Vampire Scion, Deathless Sahuagin Emperor:</strong> ?</p><p><strong>Young Vampire Scion:</strong> ?</p><p><strong>Jael, Vampire Scion:</strong> ?</p><p><strong>Young Vampire Scion:</strong> ?</p><p><strong>Human Vampire Scion:</strong> ?</p><p><strong>Vampire Scion Adept:</strong> ?</p><p><strong>Noble-Born Vampire Scion:</strong> ?</p><p><strong>Aristocrat Vampire Scion:</strong> ?</p><p><strong>Vampire Scion Barbarian:</strong> ?</p><p><strong>Bard Vampire Scion:</strong> ?</p><p><strong>Cleric Vampire Scion:</strong> ?</p><p><strong>Commoner Vampire Scion:</strong> ?</p><p><strong>Druid Vampire Scion:</strong> ?</p><p><strong>Expert Vampire Scion:</strong> ?</p><p><strong>Fighter Vampire Scion:</strong> ?</p><p><strong>Warrior Vampire Scion:</strong> ?</p><p><strong>Vampire Scion Paladin:</strong> ?</p><p><strong>Ranger Vampire Scion:</strong> ?</p><p><strong>Nonevil Ranger Vampire Scion:</strong> ?</p><p><strong>Rogue Vampire Scion:</strong> ?</p><p><strong>Sorcerer Vampire Scion:</strong> ?</p><p><strong>Wizard Vampire Scion:</strong> ?</p><p><strong>Bar Lucan, Vampire Scion Mountain Dwarf Cleric 5/Black Abbot 5:</strong> ?</p><p><strong>Figrik the Only, Vampire Scion Wild Elf Ranger 7/Foundling 2:</strong> ?</p><p><strong>Jurim Llor, Vampire Scion Gnome Bard 7/Masqued Player 2:</strong> ?</p><p><strong>Hald, The Serpent, Vampire Scion Troglodyte Rogue 3/Nighthawk 2:</strong> ?</p><p><strong>Katya Braithwaite, Vampire Scion Halfling 7/Ragman 4:</strong> The youngest daughter of the Braithwaite family, Katya was a vivacious student of medicine well-known for giving free medical help to the poor. This bright and lovely girl fell in love with her mentor, the dashing professor Riggs, who taught anatomy at the medical school. Within months their flirtation became a raging love affair, which ended abruptly when the professor’s wife discovered their liaisons. Riggs renounced Katya to save his position and even accused her of seducing him with witchcraft. She was dismissed from school in total disgrace just weeks before graduation. Devastated, she leaped from her balcony to the hard flagstones below and died instantly.</p><p>The intense emotional charge of this time, and the stress of her subsequent rebirth as a vampire scion, has combined to place Katya in a kind of fugue state.</p><p><strong>Countess Mindera, Vampire Scion Merfolk Ex-Paladin 5/Fighter 5/Regent 2:</strong> ?</p><p><strong>Jexle Fangcutter, Vampire Scion Kobold Sorcerer 2/Reveler 8, Little Mastermind:</strong> In life Jexle Fangcutter was a skilled trapmaker from a long line of kobold trappers. He was born with sorcery in his blood and in time rose to prominence within his tribe. This prominence was his undoing, since it made him the target of a cabal of vampires who sought control over his tribal lands.</p><p>They captured Jexle and put him through the Change, and when he awoke his captors told him what he had to do.</p><p><strong>The Royston Crow, Vampire Scion Green Hag Scourge 5, Hideous Creature:</strong> The dye house fire resulted from a struggle between the owner (a vampire scion) and a local green hag he had put through the Change.</p><p><strong>Nickenfoot, Vampire Scion Gbolin Wizard 7/Vampire Mage 3, Relentless Experimenter:</strong> ?</p><p><strong>Tai Sang, Human Vampire Scion:</strong> ?</p><p><strong>Summoned Vampire Scion:</strong> ?</p><p><strong>Vampire Scion Human Aristocrat 1:</strong> ?</p><p><strong>Vampire Scion Human Aristocrat 2:</strong> ?</p><p><strong>Vampire Scion Human Aristocrat 3:</strong> ?</p><p><strong>Vampire Scion Human Aristocrat 4:</strong> ?</p><p><strong>Vampire Scion Human Aristocrat 5:</strong> ?</p><p><strong>Vampire Scion Human Aristocrat 6:</strong> ?</p><p><strong>Vampire Scion Human Aristocrat 7:</strong> ?</p><p><strong>Vampire Scion Human Aristocrat 8:</strong> ?</p><p><strong>Vampire Scion Human Aristocrat 9:</strong> ?</p><p><strong>Vampire Scion Human Aristocrat 10:</strong> ?</p><p><strong>Vampire Scion Human Cleric 1:</strong> ?</p><p><strong>Vampire Scion Human Cleric 2:</strong> ?</p><p><strong>Vampire Scion Human Cleric 3:</strong> ?</p><p><strong>Vampire Scion Human Cleric 4:</strong> ?</p><p><strong>Vampire Scion Human Cleric 5:</strong> ?</p><p><strong>Vampire Scion Human Cleric 6:</strong> ?</p><p><strong>Vampire Scion Human Cleric 7:</strong> ?</p><p><strong>Vampire Scion Human Cleric 8:</strong> ?</p><p><strong>Vampire Scion Human Cleric 9:</strong> ?</p><p><strong>Vampire Scion Human Cleric 10:</strong> ?</p><p><strong>Vampire Scion Human Cleric 11:</strong> ?</p><p><strong>Vampire Scion Human Cleric 12:</strong> ?</p><p><strong>Vampire Scion Human Cleric 13:</strong> ?</p><p><strong>Vampire Scion Human Cleric 14:</strong> ?</p><p><strong>Vampire Scion Human Cleric 15:</strong> ?</p><p><strong>Vampire Scion Human Cleric 16:</strong> ?</p><p><strong>Vampire Scion Human Cleric 17:</strong> ?</p><p><strong>Vampire Scion Human Cleric 18:</strong> ?</p><p><strong>Vampire Scion Human Cleric 19:</strong> ?</p><p><strong>Vampire Scion Human Cleric 20:</strong> ?</p><p><strong>Vampire Scion Human Fighter 1:</strong> ?</p><p><strong>Vampire Scion Human Fighter 2:</strong> ?</p><p><strong>Vampire Scion Human Fighter 3:</strong> ?</p><p><strong>Vampire Scion Human Fighter 4:</strong> ?</p><p><strong>Vampire Scion Human Fighter 5:</strong> ?</p><p><strong>Vampire Scion Human Fighter 6:</strong> ?</p><p><strong>Vampire Scion Human Fighter 7:</strong> ?</p><p><strong>Vampire Scion Human Fighter 8:</strong> ?</p><p><strong>Vampire Scion Human Fighter 9:</strong> ?</p><p><strong>Vampire Scion Human Fighter 10:</strong> ?</p><p><strong>Vampire Scion Human Fighter 11:</strong> ?</p><p><strong>Vampire Scion Human Fighter 12:</strong> ?</p><p><strong>Vampire Scion Human Fighter 13:</strong> ?</p><p><strong>Vampire Scion Human Fighter 14:</strong> ?</p><p><strong>Vampire Scion Human Fighter 15:</strong> ?</p><p><strong>Vampire Scion Human Fighter 16:</strong> ?</p><p><strong>Vampire Scion Human Fighter 17:</strong> ?</p><p><strong>Vampire Scion Human Fighter 18:</strong> ?</p><p><strong>Vampire Scion Human Fighter 19:</strong> ?</p><p><strong>Vampire Scion Human Fighter 20:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 1:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 2:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 3:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 4:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 5:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 6:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 7:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 8:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 9:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 10:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 11:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 12:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 13:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 14:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 15:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 16:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 17:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 18:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 19:</strong> ?</p><p><strong>Vampire Scion Human Sorcerer 20:</strong> ?</p><p><strong>Vampire Scion Human Rogue 1:</strong> ?</p><p><strong>Vampire Scion Human Rogue 2:</strong> ?</p><p><strong>Vampire Scion Human Rogue 3:</strong> ?</p><p><strong>Vampire Scion Human Rogue 4:</strong> ?</p><p><strong>Vampire Scion Human Rogue 5:</strong> ?</p><p><strong>Vampire Scion Human Rogue 6:</strong> ?</p><p><strong>Vampire Scion Human Rogue 7:</strong> ?</p><p><strong>Vampire Scion Human Rogue 8:</strong> ?</p><p><strong>Vampire Scion Human Rogue 9:</strong> ?</p><p><strong>Vampire Scion Human Rogue 10:</strong> ?</p><p><strong>Vampire Scion Human Rogue 11:</strong> ?</p><p><strong>Vampire Scion Human Rogue 12:</strong> ?</p><p><strong>Vampire Scion Human Rogue 13:</strong> ?</p><p><strong>Vampire Scion Human Rogue 14:</strong> ?</p><p><strong>Vampire Scion Human Rogue 15:</strong> ?</p><p><strong>Vampire Scion Human Rogue 16:</strong> ?</p><p><strong>Vampire Scion Human Rogue 17:</strong> ?</p><p><strong>Vampire Scion Human Rogue 18:</strong> ?</p><p><strong>Vampire Scion Human Rogue 19:</strong> ?</p><p><strong>Vampire Scion Human Rogue 20:</strong> ?</p><p><strong>Blood Symbiote Vampire Blood:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Intelligent Undead, Intelligent Undead Creature:</strong> ?</p><p><strong>Intelligent Undead, Powerful Creature:</strong> ?</p><p><strong>Commanded Undead:</strong> ?</p><p><strong>Undead Spawn:</strong> ?</p><p><strong>Corporeal Undead:</strong> ?</p><p><strong>Undead Creature Specifically Affected By Sunlight:</strong> ?</p><p><strong>Fleshy Undead:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Skeletal Undead:</strong> ?</p><p><strong>Undead That Are Vulnerable to Sunlight:</strong> ?</p><p><strong>Allip:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghast, Fleshy Undead:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghost, Incorporeal Undead:</strong> ?</p><p><strong>Ghoul:</strong> Additionally, the bite of a vampire could create other creatures under different circumstances.</p><p>• A person drained completely by a vampire but not fed a blood gift arises 1d4 days later as a ghoul.</p><p><strong>Ghoul, Fleshy Undead:</strong> ?</p><p><strong>Lich, Intelligent Undead:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Mummy, Powerful Servitor:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Skeleton Medium:</strong> ?</p><p><strong>Skeleton Large:</strong> ?</p><p><strong>Skeleton Huge:</strong> ?</p><p><strong>Skeleton:</strong> Beginning at 3rd level, the black abbot gains the ability to animate dead once per day, as the spell with a caster level equal to the sum of his cleric and black abbot levels. At 5th level he gains an additional use per day. Unlike the usual form of the spell, this ability does not require the sacrifice of a black onyx gem for each zombie or skeleton created.</p><p><strong>Skeleton, Subject:</strong> ?</p><p><strong>Skeleton, Skeletal Undead:</strong> ?</p><p><strong>Spectral Coachman, 10 HD Spectre:</strong> ?</p><p><strong>Vampire, Standard Vampire, Conventional Vampire, Full-Blooded Vampire, Full-Fledged Vampire:</strong> The standard rules for vampires specify that a new vampire is created when a humanoid or monstrous humanoid with at least 5 HD is killed by a vampire’s blood drain attack.</p><p>The lore of the Great House teaches that the first vampires came into being at the very beginning of time.</p><p><strong>Vampire, Bogeyman Who Drinks Blood in the Dead of Night, Creature of Both the Material World and the Negative Energy Plane, Creature Trapped Between Two Worlds, Undead Creature Specifically Affected by Sunlight, Fleshy Undead, Undead That Are Vulnerable to Sunlight:</strong> ?</p><p><strong>Vampire, Savage Killer:</strong> ?</p><p><strong>Vampire, Noble Tragic Figure:</strong> ?</p><p><strong>Vampire Spawn:</strong> The humanoid or monstrous humanoid must be killed by a vampire’s blood drain attack, then fed blood (see Blood Gifts, below) by the same vampire to restore it to 0 hit points. Humanoids and monstrous humanoids killed by blood drain but not fed a blood gift arise 1d4 days later as vampire spawn.</p><p>Additionally, the bite of a vampire could create other creatures under different circumstances.</p><p>• A living person fed a blood gift transforms into a vampire spawn 1d4 days later.</p><p><strong>Elder Vampire:</strong> ?</p><p><strong>Sated Vampire:</strong> ?</p><p><strong>Vampire in the Grip of the Thirst:</strong> ?</p><p><strong>Vampiric Cannibal:</strong> ?</p><p><strong>Mightier Vampire:</strong> ?</p><p><strong>Helpless Vampire:</strong> ?</p><p><strong>Standard Predatory Elitist Vampire:</strong> ?</p><p><strong>Stupid Cursed Vampire:</strong> ?</p><p><strong>Ignorant Cursed Vampire:</strong> ?</p><p><strong>Naive Cursed Vampire:</strong> ?</p><p><strong>Front-Line Vampire Combatant:</strong> ?</p><p><strong>Vampire, One-Dimensional Bloodsucker:</strong> ?</p><p><strong>Vampire, Ultra-Cool Nihilistic Goth Kid:</strong> ?</p><p><strong>Hollywood-Style Vampire:</strong> ?</p><p><strong>Typical Bloodsucker:</strong> ?</p><p><strong>Hostile Cursed Vampire:</strong> ?</p><p><strong>Hostile Standard Vampire:</strong> ?</p><p><strong>Sleeping Vampire:</strong> ?</p><p><strong>Powerful Vampire:</strong> ?</p><p><strong>Vampire Soldier:</strong> ?</p><p><strong>Tainted Vampire:</strong> A vampire who consumes other vampires acquires a distinctive spiritual taint that other vampires can sense.</p><p>A vampire who kills another vampire by blood drain acquires a distinctive spiritual taint that all vampires can sense.</p><p><strong>Draining Vampire:</strong> ?</p><p><strong>Vampire Progenitor:</strong> ?</p><p><strong>Vampire Who Appears and Disappears as if by Magic:</strong> ?</p><p><strong>Vampire With Unparalleled Stealth and Speed:</strong> ?</p><p><strong>Vampire Noble:</strong> ?</p><p><strong>Vampire Regent, Patriarch, Matriarch, Prince, Princess:</strong> ?</p><p><strong>Younger Vampire:</strong> ?</p><p><strong>Vampire Immeasurably Ancient Progenitor:</strong> ?</p><p><strong>Lesser Vampire:</strong> ?</p><p><strong>Commanded Vampire:</strong> ?</p><p><strong>Vampire, Brave Individual, Scourge, Hero:</strong> ?</p><p><strong>Vampire of Myth:</strong> ?</p><p><strong>Vampire Parent:</strong> ?</p><p><strong>Vampiric Spellcaster:</strong> ?</p><p><strong>Deramged Vampire:</strong> ?</p><p><strong>Lead Vampire:</strong> ?</p><p><strong>Vampire Who Indulges in the Great Feast:</strong> ?</p><p><strong>Helpless Vampire:</strong> ?</p><p><strong>Aurilia, Vampire Mage:</strong> ?</p><p><strong>Vampire Patriarch:</strong> ?</p><p><strong>Vampire Lord:</strong> ?</p><p><strong>Vampire Wielder:</strong> ?</p><p><strong>Powerful Vampire of Great Age:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith, Loyal Advisor:</strong> ?</p><p><strong>Wraith, Undead Creature Specifically Affected by Sunlight, Undead That Are Vulnerable to Sunlight:</strong> ?</p><p><strong>Zombie:</strong> Additionally, the bite of a vampire could create other creatures under different circumstances.</p><p>• A person killed by a vampire but not fully drained of blood arises 1d4 days later as a zombie.</p><p>Beginning at 3rd level, the black abbot gains the ability to animate dead once per day, as the spell with a caster level equal to the sum of his cleric and black abbot levels. At 5th level he gains an additional use per day. Unlike the usual form of the spell, this ability does not require the sacrifice of a black onyx gem for each zombie or skeleton created.</p><p><strong>Zombie Medium:</strong> ?</p><p><strong>Zombie Large:</strong> ?</p><p><strong>Zombie, Subject:</strong> ?</p><p><strong>Zombie, Fleshy Undead:</strong> ?</p><p></p><p>Vampirism (Su): Supernatural disease; injury, Fortitude save (DC 20), incubation period 1d3 days. The disease deals no damage to its host but transforms her into a bloodthirsty undead monster at midnight on the night it takes effect.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9669880, member: 2209"] [URL=https://www.drivethrurpg.com/product/417926/3rd-Era-PDF-MegaBundle?affiliate_id=17596]Fang & Fury[/URL] 3.0 [b]Vampire Scion, Relatively Weak Vampire Scion:[/b] The humanoid or monstrous humanoid must be killed by a vampire’s blood drain attack, then fed blood by the same vampire to restore it to 0 hit points. A vampire scion’s first few days of unlife are dark ones. In a process called the Change, the new vampire’s body passes through all the stages of death: Limbs stiffen, skin becomes pale, and eyes lose their color and shine. Finally the abdomen swells to grotesque size as internal organs putrefy, shriveling again as they turn to liquid and then rot away, leaving only a sluggishly beating heart and a labyrinth of black veins. While the body decays, the vampire’s characteristic fangs sprout from bloodless gums. While going through this transformation, the vampire scion’s hit points remain at 0. (This is an exception to the normal rule that undead are destroyed on reaching 0 hit points.) He is unconscious and his condition is stable, but he is completely unaffected by curative spells (inflict spells in this case) or any other magical means of restoring health. He cannot benefit from use of the Heal skill to speed healing or halt the process, nor can he recover hit points from rest. No known spell, magic item, or supernatural ability can reverse this change once it begins, though the vampire-to-be is vulnerable to turning and rebuking attempts by clerics, and he can be killed by all the traditional banes of vampires (sunlight, running water, and stakes; see Vampire Vulnerabilities below). In addition, dispel evil or remove curse cast on the body during this process slays the scion immediately. Only at the end of this period (1d4+1 days) does the scion awake. He initially has 1d6 hit points and is weak and disoriented. This condition resembles exhaustion (move at half normal speed, effective decrease of –6 to Strength and Dexterity). After 1 hour of inactivity, the scion is more in control of his new body but is still afflicted by pain; this is similar to the fatigued condition (can’t run or charge, effective decrease of –2 to Strength and Dexterity). The new vampire can act normally after 8 hours of inactivity. At this point the scion first experiences what will come to define his undead existence—the terrible, overwhelming need for blood so strong it is simply called “the Thirst.” Various real-world cultures and Hollywood movies treat vampirism very differently. You can easily change the origins of vampires to fit your campaign or simply to confuse your players. Here are some examples of alternative ways to become a vampire in your game. • A black cat (or other traditionally unlucky animal) steps over an unburied body. • A vampire feeds from a pregnant woman—the child is born a vampire. • A vampire feeds from the same person on three consecutive nights. • A vampire kills someone by any means. • A witch or wizard dies violently. • Moonlight falls on an unburied body. • A suicide rises as a vampire at the next full moon (the rag man in Chapter Four: Prestige Classes is built on this traditional origin story). The blood gift is also used to transform those killed by the vampire’s blood drain attack into new vampire scions. Although vampires can come from any of the humanoid and monstrous humanoid races, once they go through the change to undeath their old allegiances, mannerisms, and cultures dissolve into the new realities of the Thirst. After only a few weeks, a dwarf scion has more in common with a halfling vampire than the clan he once called family. For this reason, vampire scions are described here as a player character race, although “vampire scion” is actually a template. “Vampire scion” is a template that can be applied to any corporeal humanoid or monstrous humanoid. If a vampire scion reduces a humanoid or monstrous humanoid to –10 hit points with its blood drain attack, the victim arises 1d4 days later as a vampire spawn. If that scion instead gives a blood gift to restore the victim to 0 hit points, it rises 1d4+1 days later as a vampire scion. You transgressed against a deity or powerful outsider and were cursed with vampirism as punishment. The origins of his cult are lost, but the origin of the Beast himself is widely known. He was the first vampire among the gods, exiled for preying on lesser deities. The greater gods of the pantheon sentenced him to an eternity of hunger and forbade him from fathering children. But his consort, the Goddess of the Night, took pity on him and gave him the gift of the Change, allowing him to create kin wherever he roamed. This gift led to the first cult of the Beast in the ancient cities of the world, and the first vampire scions were born from the ranks of his high priests. The Beast has been described as the vampires’ collective savagery and bloodlust made real. He is behind the blood rage they experience when close to succumbing to the Thirst, and he was the first to create vampire scions from mortal subjects. Many black abbots actually sought out their vampire progenitor and bargained for the blood gift, after learning of the power they could gain in unlife. Still others were granted vampirism by their dark gods, as a reward for years of service. When an elf community is founded near the briarwoods of the Unseelie Court, Molkeegan, the demon queen of dark fey sometimes chooses an elf youth to serve her in undeath. These individuals are transformed into vampires by Molkeegan’s agents and spirited away to the deep woods when their change begins, often just before they are slain or exiled by their home village. Rag men became vampires as the result of suicide and as a rule never received a proper burial. Instead their bodies lay broken in alleys or hung unclaimed in rented rooms while they underwent their change to undeath. [b]Vampire Blood Symbiote:[/b] ? [b]Psychic Vampire:[/b] ? [b]Cursed Vampire:[/b] In this alternative, new vampires are created by divine edict, not by other vampires. Whether only one deity hands out these curses, or they are standard punishments (or rewards) for those who violate the laws of Heaven, is up to you. [b]Diseased Vampire:[/b] This option presents vampires as the carriers of a magical disease, and their distinctive abilities as expressions of the syndrome. Scions “catch” the disease from other infected carriers and pass it along to those they feed upon. The infectious nature of the vampiric disease carriers makes them much more prolific than normal ones once an outbreak occurs. Because every drop of her blood carries the infection, whenever a diseased vampire feeds she has a chance of creating a new scion. The percentage chance is equal to 5 + the total damage dealt by blood drain. Vampirism disease. [b]Diseased Vampire, Bloodthirsty Undead Monster:[/b] ? [b]Vampiric Dragon:[/b] Not all dragons with dreams of eternal life turn to lichdom; some take the path of vampirism instead. These creatures are only tangentially related to standard vampires and vampire scions. A standard vampire cannot turn a dragon into a vampire scion or vampire spawn, and a vampiric dragon cannot create new scions from humanoids. “Vampiric dragon” is a template that can be applied to any evil dragon. A dragon or magical beast slain by a vampiric dragon’s energy drain attack rises as a vampiric thrall (see the Vampiric Thrall entry below) 1d4 days after death. If the vampiric dragon instead drains the victim’s Constitution to 0 or less with its blood drain attack, the slain creature returns as a vampiric thrall if it had fewer than 10 HD or was a magical beast, and as a new vampiric dragon if it had 10 or more HD and was a dragon. [b]Green Jack, Vampiric Adult Green Dragon:[/b] In life, Green Jack ruled a stretch of lonely woods at the foot of a volcano but lived in fear of an older red female who laired at its peak. He scratched out a mean living by waylaying forest travelers and skulked in the deep shadows under the forest canopy, out of sight of his rival, hiding his few valuables in earthen pits and in the trunks of dead trees. When he surprised a small copper raiding one of his stashes, he wasted no time in attacking the intruder. But this dragon that seemed so young and weak took Jack apart, draining his life force with a few blows and finally ordering him to lie still. The stranger, now visibly pale and shaking with desire, bit into his neck and drained his life’s blood in a torrent. Jack awoke to undeath at dusk, but it was days before he came to understand his new limitations and powers. [b]Dwarf Vampire Scion:[/b] ? [b]Halfling Vampire Scion:[/b] ? [b]Neutral Vampire Scion:[/b] ? [b]Evil Vampire Scion:[/b] ? [b]Lawful Neutral Vampire Scion:[/b] ? [b]Lawful Neutral Vampire Scion, Punisher:[/b] ? [b]Neutral Vampire Scion, Balancer:[/b] ? [b]Chaotic Neutral Vampire Scion:[/b] ? [b]Chaotic Neutral Vampire Scion, Opportunist:[/b] ? [b]Lawful Evil Vampire Scion:[/b] ? [b]Lawful Evil Vampire Scion, Predator:[/b] ? [b]Neutral Evil Vampire Scion:[/b] ? [b]Neutral Evil Vampire Scion, Parasite:[/b] ? [b]Chaotic Evil Vampire Scion:[/b] ? [b]Chaotic Evil Vampire Scion, Beast:[/b] ? [b]Skenyitil, Vampire Scion, Deathless Sahuagin Emperor:[/b] ? [b]Young Vampire Scion:[/b] ? [b]Jael, Vampire Scion:[/b] ? [b]Young Vampire Scion:[/b] ? [b]Human Vampire Scion:[/b] ? [b]Vampire Scion Adept:[/b] ? [b]Noble-Born Vampire Scion:[/b] ? [b]Aristocrat Vampire Scion:[/b] ? [b]Vampire Scion Barbarian:[/b] ? [b]Bard Vampire Scion:[/b] ? [b]Cleric Vampire Scion:[/b] ? [b]Commoner Vampire Scion:[/b] ? [b]Druid Vampire Scion:[/b] ? [b]Expert Vampire Scion:[/b] ? [b]Fighter Vampire Scion:[/b] ? [b]Warrior Vampire Scion:[/b] ? [b]Vampire Scion Paladin:[/b] ? [b]Ranger Vampire Scion:[/b] ? [b]Nonevil Ranger Vampire Scion:[/b] ? [b]Rogue Vampire Scion:[/b] ? [b]Sorcerer Vampire Scion:[/b] ? [b]Wizard Vampire Scion:[/b] ? [b]Bar Lucan, Vampire Scion Mountain Dwarf Cleric 5/Black Abbot 5:[/b] ? [b]Figrik the Only, Vampire Scion Wild Elf Ranger 7/Foundling 2:[/b] ? [b]Jurim Llor, Vampire Scion Gnome Bard 7/Masqued Player 2:[/b] ? [b]Hald, The Serpent, Vampire Scion Troglodyte Rogue 3/Nighthawk 2:[/b] ? [b]Katya Braithwaite, Vampire Scion Halfling 7/Ragman 4:[/b] The youngest daughter of the Braithwaite family, Katya was a vivacious student of medicine well-known for giving free medical help to the poor. This bright and lovely girl fell in love with her mentor, the dashing professor Riggs, who taught anatomy at the medical school. Within months their flirtation became a raging love affair, which ended abruptly when the professor’s wife discovered their liaisons. Riggs renounced Katya to save his position and even accused her of seducing him with witchcraft. She was dismissed from school in total disgrace just weeks before graduation. Devastated, she leaped from her balcony to the hard flagstones below and died instantly. The intense emotional charge of this time, and the stress of her subsequent rebirth as a vampire scion, has combined to place Katya in a kind of fugue state. [b]Countess Mindera, Vampire Scion Merfolk Ex-Paladin 5/Fighter 5/Regent 2:[/b] ? [b]Jexle Fangcutter, Vampire Scion Kobold Sorcerer 2/Reveler 8, Little Mastermind:[/b] In life Jexle Fangcutter was a skilled trapmaker from a long line of kobold trappers. He was born with sorcery in his blood and in time rose to prominence within his tribe. This prominence was his undoing, since it made him the target of a cabal of vampires who sought control over his tribal lands. They captured Jexle and put him through the Change, and when he awoke his captors told him what he had to do. [b]The Royston Crow, Vampire Scion Green Hag Scourge 5, Hideous Creature:[/b] The dye house fire resulted from a struggle between the owner (a vampire scion) and a local green hag he had put through the Change. [b]Nickenfoot, Vampire Scion Gbolin Wizard 7/Vampire Mage 3, Relentless Experimenter:[/b] ? [b]Tai Sang, Human Vampire Scion:[/b] ? [b]Summoned Vampire Scion:[/b] ? [b]Vampire Scion Human Aristocrat 1:[/b] ? [b]Vampire Scion Human Aristocrat 2:[/b] ? [b]Vampire Scion Human Aristocrat 3:[/b] ? [b]Vampire Scion Human Aristocrat 4:[/b] ? [b]Vampire Scion Human Aristocrat 5:[/b] ? [b]Vampire Scion Human Aristocrat 6:[/b] ? [b]Vampire Scion Human Aristocrat 7:[/b] ? [b]Vampire Scion Human Aristocrat 8:[/b] ? [b]Vampire Scion Human Aristocrat 9:[/b] ? [b]Vampire Scion Human Aristocrat 10:[/b] ? [b]Vampire Scion Human Cleric 1:[/b] ? [b]Vampire Scion Human Cleric 2:[/b] ? [b]Vampire Scion Human Cleric 3:[/b] ? [b]Vampire Scion Human Cleric 4:[/b] ? [b]Vampire Scion Human Cleric 5:[/b] ? [b]Vampire Scion Human Cleric 6:[/b] ? [b]Vampire Scion Human Cleric 7:[/b] ? [b]Vampire Scion Human Cleric 8:[/b] ? [b]Vampire Scion Human Cleric 9:[/b] ? [b]Vampire Scion Human Cleric 10:[/b] ? [b]Vampire Scion Human Cleric 11:[/b] ? [b]Vampire Scion Human Cleric 12:[/b] ? [b]Vampire Scion Human Cleric 13:[/b] ? [b]Vampire Scion Human Cleric 14:[/b] ? [b]Vampire Scion Human Cleric 15:[/b] ? [b]Vampire Scion Human Cleric 16:[/b] ? [b]Vampire Scion Human Cleric 17:[/b] ? [b]Vampire Scion Human Cleric 18:[/b] ? [b]Vampire Scion Human Cleric 19:[/b] ? [b]Vampire Scion Human Cleric 20:[/b] ? [b]Vampire Scion Human Fighter 1:[/b] ? [b]Vampire Scion Human Fighter 2:[/b] ? [b]Vampire Scion Human Fighter 3:[/b] ? [b]Vampire Scion Human Fighter 4:[/b] ? [b]Vampire Scion Human Fighter 5:[/b] ? [b]Vampire Scion Human Fighter 6:[/b] ? [b]Vampire Scion Human Fighter 7:[/b] ? [b]Vampire Scion Human Fighter 8:[/b] ? [b]Vampire Scion Human Fighter 9:[/b] ? [b]Vampire Scion Human Fighter 10:[/b] ? [b]Vampire Scion Human Fighter 11:[/b] ? [b]Vampire Scion Human Fighter 12:[/b] ? [b]Vampire Scion Human Fighter 13:[/b] ? [b]Vampire Scion Human Fighter 14:[/b] ? [b]Vampire Scion Human Fighter 15:[/b] ? [b]Vampire Scion Human Fighter 16:[/b] ? [b]Vampire Scion Human Fighter 17:[/b] ? [b]Vampire Scion Human Fighter 18:[/b] ? [b]Vampire Scion Human Fighter 19:[/b] ? [b]Vampire Scion Human Fighter 20:[/b] ? [b]Vampire Scion Human Sorcerer 1:[/b] ? [b]Vampire Scion Human Sorcerer 2:[/b] ? [b]Vampire Scion Human Sorcerer 3:[/b] ? [b]Vampire Scion Human Sorcerer 4:[/b] ? [b]Vampire Scion Human Sorcerer 5:[/b] ? [b]Vampire Scion Human Sorcerer 6:[/b] ? [b]Vampire Scion Human Sorcerer 7:[/b] ? [b]Vampire Scion Human Sorcerer 8:[/b] ? [b]Vampire Scion Human Sorcerer 9:[/b] ? [b]Vampire Scion Human Sorcerer 10:[/b] ? [b]Vampire Scion Human Sorcerer 11:[/b] ? [b]Vampire Scion Human Sorcerer 12:[/b] ? [b]Vampire Scion Human Sorcerer 13:[/b] ? [b]Vampire Scion Human Sorcerer 14:[/b] ? [b]Vampire Scion Human Sorcerer 15:[/b] ? [b]Vampire Scion Human Sorcerer 16:[/b] ? [b]Vampire Scion Human Sorcerer 17:[/b] ? [b]Vampire Scion Human Sorcerer 18:[/b] ? [b]Vampire Scion Human Sorcerer 19:[/b] ? [b]Vampire Scion Human Sorcerer 20:[/b] ? [b]Vampire Scion Human Rogue 1:[/b] ? [b]Vampire Scion Human Rogue 2:[/b] ? [b]Vampire Scion Human Rogue 3:[/b] ? [b]Vampire Scion Human Rogue 4:[/b] ? [b]Vampire Scion Human Rogue 5:[/b] ? [b]Vampire Scion Human Rogue 6:[/b] ? [b]Vampire Scion Human Rogue 7:[/b] ? [b]Vampire Scion Human Rogue 8:[/b] ? [b]Vampire Scion Human Rogue 9:[/b] ? [b]Vampire Scion Human Rogue 10:[/b] ? [b]Vampire Scion Human Rogue 11:[/b] ? [b]Vampire Scion Human Rogue 12:[/b] ? [b]Vampire Scion Human Rogue 13:[/b] ? [b]Vampire Scion Human Rogue 14:[/b] ? [b]Vampire Scion Human Rogue 15:[/b] ? [b]Vampire Scion Human Rogue 16:[/b] ? [b]Vampire Scion Human Rogue 17:[/b] ? [b]Vampire Scion Human Rogue 18:[/b] ? [b]Vampire Scion Human Rogue 19:[/b] ? [b]Vampire Scion Human Rogue 20:[/b] ? [b]Blood Symbiote Vampire Blood:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Intelligent Undead, Intelligent Undead Creature:[/b] ? [b]Intelligent Undead, Powerful Creature:[/b] ? [b]Commanded Undead:[/b] ? [b]Undead Spawn:[/b] ? [b]Corporeal Undead:[/b] ? [b]Undead Creature Specifically Affected By Sunlight:[/b] ? [b]Fleshy Undead:[/b] ? [b]Incorporeal Undead:[/b] ? [b]Skeletal Undead:[/b] ? [b]Undead That Are Vulnerable to Sunlight:[/b] ? [b]Allip:[/b] ? [b]Ghast:[/b] ? [b]Ghast, Fleshy Undead:[/b] ? [b]Ghost:[/b] ? [b]Ghost, Incorporeal Undead:[/b] ? [b]Ghoul:[/b] Additionally, the bite of a vampire could create other creatures under different circumstances. • A person drained completely by a vampire but not fed a blood gift arises 1d4 days later as a ghoul. [b]Ghoul, Fleshy Undead:[/b] ? [b]Lich, Intelligent Undead:[/b] ? [b]Lich:[/b] ? [b]Mummy:[/b] ? [b]Mummy, Powerful Servitor:[/b] ? [b]Shadow:[/b] ? [b]Skeleton Medium:[/b] ? [b]Skeleton Large:[/b] ? [b]Skeleton Huge:[/b] ? [b]Skeleton:[/b] Beginning at 3rd level, the black abbot gains the ability to animate dead once per day, as the spell with a caster level equal to the sum of his cleric and black abbot levels. At 5th level he gains an additional use per day. Unlike the usual form of the spell, this ability does not require the sacrifice of a black onyx gem for each zombie or skeleton created. [b]Skeleton, Subject:[/b] ? [b]Skeleton, Skeletal Undead:[/b] ? [b]Spectral Coachman, 10 HD Spectre:[/b] ? [b]Vampire, Standard Vampire, Conventional Vampire, Full-Blooded Vampire, Full-Fledged Vampire:[/b] The standard rules for vampires specify that a new vampire is created when a humanoid or monstrous humanoid with at least 5 HD is killed by a vampire’s blood drain attack. The lore of the Great House teaches that the first vampires came into being at the very beginning of time. [b]Vampire, Bogeyman Who Drinks Blood in the Dead of Night, Creature of Both the Material World and the Negative Energy Plane, Creature Trapped Between Two Worlds, Undead Creature Specifically Affected by Sunlight, Fleshy Undead, Undead That Are Vulnerable to Sunlight:[/b] ? [b]Vampire, Savage Killer:[/b] ? [b]Vampire, Noble Tragic Figure:[/b] ? [b]Vampire Spawn:[/b] The humanoid or monstrous humanoid must be killed by a vampire’s blood drain attack, then fed blood (see Blood Gifts, below) by the same vampire to restore it to 0 hit points. Humanoids and monstrous humanoids killed by blood drain but not fed a blood gift arise 1d4 days later as vampire spawn. Additionally, the bite of a vampire could create other creatures under different circumstances. • A living person fed a blood gift transforms into a vampire spawn 1d4 days later. [b]Elder Vampire:[/b] ? [b]Sated Vampire:[/b] ? [b]Vampire in the Grip of the Thirst:[/b] ? [b]Vampiric Cannibal:[/b] ? [b]Mightier Vampire:[/b] ? [b]Helpless Vampire:[/b] ? [b]Standard Predatory Elitist Vampire:[/b] ? [b]Stupid Cursed Vampire:[/b] ? [b]Ignorant Cursed Vampire:[/b] ? [b]Naive Cursed Vampire:[/b] ? [b]Front-Line Vampire Combatant:[/b] ? [b]Vampire, One-Dimensional Bloodsucker:[/b] ? [b]Vampire, Ultra-Cool Nihilistic Goth Kid:[/b] ? [b]Hollywood-Style Vampire:[/b] ? [b]Typical Bloodsucker:[/b] ? [b]Hostile Cursed Vampire:[/b] ? [b]Hostile Standard Vampire:[/b] ? [b]Sleeping Vampire:[/b] ? [b]Powerful Vampire:[/b] ? [b]Vampire Soldier:[/b] ? [b]Tainted Vampire:[/b] A vampire who consumes other vampires acquires a distinctive spiritual taint that other vampires can sense. A vampire who kills another vampire by blood drain acquires a distinctive spiritual taint that all vampires can sense. [b]Draining Vampire:[/b] ? [b]Vampire Progenitor:[/b] ? [b]Vampire Who Appears and Disappears as if by Magic:[/b] ? [b]Vampire With Unparalleled Stealth and Speed:[/b] ? [b]Vampire Noble:[/b] ? [b]Vampire Regent, Patriarch, Matriarch, Prince, Princess:[/b] ? [b]Younger Vampire:[/b] ? [b]Vampire Immeasurably Ancient Progenitor:[/b] ? [b]Lesser Vampire:[/b] ? [b]Commanded Vampire:[/b] ? [b]Vampire, Brave Individual, Scourge, Hero:[/b] ? [b]Vampire of Myth:[/b] ? [b]Vampire Parent:[/b] ? [b]Vampiric Spellcaster:[/b] ? [b]Deramged Vampire:[/b] ? [b]Lead Vampire:[/b] ? [b]Vampire Who Indulges in the Great Feast:[/b] ? [b]Helpless Vampire:[/b] ? [b]Aurilia, Vampire Mage:[/b] ? [b]Vampire Patriarch:[/b] ? [b]Vampire Lord:[/b] ? [b]Vampire Wielder:[/b] ? [b]Powerful Vampire of Great Age:[/b] ? [b]Wight:[/b] ? [b]Wraith, Loyal Advisor:[/b] ? [b]Wraith, Undead Creature Specifically Affected by Sunlight, Undead That Are Vulnerable to Sunlight:[/b] ? [b]Zombie:[/b] Additionally, the bite of a vampire could create other creatures under different circumstances. • A person killed by a vampire but not fully drained of blood arises 1d4 days later as a zombie. Beginning at 3rd level, the black abbot gains the ability to animate dead once per day, as the spell with a caster level equal to the sum of his cleric and black abbot levels. At 5th level he gains an additional use per day. Unlike the usual form of the spell, this ability does not require the sacrifice of a black onyx gem for each zombie or skeleton created. [b]Zombie Medium:[/b] ? [b]Zombie Large:[/b] ? [b]Zombie, Subject:[/b] ? [b]Zombie, Fleshy Undead:[/b] ? Vampirism (Su): Supernatural disease; injury, Fortitude save (DC 20), incubation period 1d3 days. The disease deals no damage to its host but transforms her into a bloodthirsty undead monster at midnight on the night it takes effect. [/QUOTE]
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