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<blockquote data-quote="Voadam" data-source="post: 9681955" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/417926/3rd-Era-PDF-MegaBundle?affiliate_id=17596" target="_blank">Pocket Grimoire Divine</a></p><p>3.0</p><p><strong>Crypt Lurker:</strong> <em>Neroth's Embrace</em> spell.</p><p><strong>Shadow Raven:</strong> Shadow ravens are undead birds created to serve as familiars and pets. Most are gifts from evil gods or manufactured by necromancers by some unknown ritual.</p><p><strong>Shadow Raven, Undead Bird, Shadowy Bird:</strong> ?</p><p><strong>Shadow Raven, Familiar:</strong> ?</p><p><strong>Shadow Raven, Pet:</strong> ?</p><p><strong>Shadow Raven, Gift:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Skeletal Undead:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Corporeal Undead:</strong> ?</p><p><strong>More Powerful Intelligent Undead:</strong> ?</p><p><strong>More Powerful Sort of Undead:</strong> ?</p><p><strong>Less Powerful Undead:</strong> ?</p><p><strong>Nonintelligent Undead:</strong> ?</p><p><strong>Intelligent Undead, Intelligent Undead Creature:</strong> ?</p><p><strong>Corporeal Undead, Creature Made of Flesh and Bone:</strong> ?</p><p><strong>Undead Creature Who Uses Negative Energy:</strong> ?</p><p><strong>Attacking Undead Creature:</strong> ?</p><p><strong>Undead Creature Specifically Affected By Sunlight:</strong> ?</p><p><strong>Ghast:</strong> <em>Create Undead</em> spell, caster level 14th to 15th.</p><p><strong>Ghast, More Powerful Sort of Undead:</strong> ?</p><p><strong>Ghost:</strong> <em>Create Greater Undead</em> spell, caster level 20.</p><p><strong>Ghost, More Powerful Intelligent Sort of Undead:</strong> ?</p><p><strong>Ghoul:</strong> <em>Create Undead</em> spell, caster level 11th or lower.</p><p><strong>Ghoul, More Powerful Sort of Undead:</strong> ?</p><p><strong>Mummy:</strong> <em>Create Greater Undead</em> spell, caster level 15 or lower.</p><p><strong>Mummy, More Powerful Intelligent Sort of Undead:</strong> ?</p><p><strong>Shadow:</strong> <em>Create Undead</em> spell, caster level 16th to 17th.</p><p><em>Quicken Shadow</em> spell.</p><p><em>Sucking Touch</em> spell.</p><p><strong>Shadow, More Powerful Sort of Undead, Shadow Creature, Shadow-Based Creature:</strong> ?</p><p><strong>Skeleton, Undead Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><em>Mark of Thralldom</em> spell.</p><p><strong>Spectre:</strong> <em>Create Greater Undead</em> spell, caster level 16th to 17th.</p><p><strong>Spectre, More Powerful Intelligent Sort of Undead:</strong> ?</p><p><strong>Vampire:</strong> <em>Create Greater Undead</em> spell, caster level 18th to 19th.</p><p><strong>Vampire, More Powerful Intelligent Sort of Undead, Undead Creature Particularly Vulnerable to Sunlight:</strong> ?</p><p><strong>Wight:</strong> <em>Create Undead</em> spell, caster level 18th to 19th.</p><p><strong>Wight, More Powerful Sort of Undead:</strong> ?</p><p><strong>Wraith:</strong> <em>Create Undead</em> spell, caster level 20th.</p><p><strong>Wraith, More Powerful Sort of Undead:</strong> ?</p><p><strong>Zombie, Undead Zombie:</strong> <em>Animate Dead</em> spell.</p><p><em>Mark of Thralldom</em> spell.</p><p><strong>Animated Dead:</strong> ?</p><p></p><p>Animate Dead</p><p>Necromancy [Evil]</p><p>Level: Adp 3, Clr 3, Death 3, Sor/Wiz 5</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Targets: One or more corpses touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the character’s spoken commands. The skeletons or zombies can follow the character, or can remain in an area and attack any creature (or just a specific type of creature) entering the place. The undead remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.)</p><p>Regardless of the type of undead, the character can’t create more HD of undead than the character has caster levels with a single casting of animate dead.</p><p>The undead the character creates remain under the character’s control indefinitely. No matter how many times the character uses this spell, however, the character can control only 2 HD worth of undead creatures per caster level. If the character exceeds this number, all the newly created creatures fall under the character’s control, and any excess undead from previous castings become uncontrolled (the character chooses which creatures are released). If the character is a cleric, any undead the character might command by virtue of the character’s power to command or rebuke undead do not count toward the limit.</p><p>Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones (so purple worm skeletons are not allowed). If a skeleton is made from a corpse, the flesh falls off the bones. The statistics for a skeleton depend on its size; they do not depend on what abilities the creature may have had while alive.</p><p>Zombies: A zombie can be created only from a mostly intact corpse. The creature must have a true anatomy (so gelatinous cube zombies are not allowed). The statistics for a zombie depend on its size, not on what abilities the creature may have had while alive.</p><p>Material Component: The character must place a black onyx gem worth at least 50 gp into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless, burned-out shells.</p><p></p><p>Create Greater Undead</p><p>Necromancy [Evil]</p><p>Level: Clr 8, Death 8</p><p>Components: V, S, M</p><p>Casting Time: 1 hour</p><p>Range: Close (25 ft.+5 ft./2 levels)</p><p>Target: One corpse</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>As create undead, except that this spell allows the character to create more powerful and intelligent sorts of undead. The type of undead created is based on the character’s level. The following types of undead can be created by casters of the specified levels:</p><p>Cleric Level Undead Created</p><p>15 or lower Mummy</p><p>16–17 Spectre</p><p>18–19 Vampire</p><p>20 Ghost*</p><p>*Ghosts created by this spell have three ghostly powers in addition to manifestation: malevolence, horrific appearance, and corrupting gaze.</p><p>The character may attempt to command the undead as it forms with a turning check.</p><p>Certain types of undead, such as liches, cannot be created by this spell. Such undead are created in other, very specific ways.</p><p></p><p>Create Undead</p><p>Necromancy [Evil]</p><p>Level: Clr 6, Death 6, Evil 6</p><p>Components: V, S, M</p><p>Casting Time: 1 hour</p><p>Range: Close (25 ft.+5 ft./2 levels)</p><p>Target: One corpse</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>A much more potent spell than animate dead, this evil spell allows the character to create more powerful sorts of undead: ghasts, ghouls, shadow, wights, and wraiths. The following types of undead can be created by casters of the specified levels:</p><p>Cleric Level Undead Created</p><p>11 or lower Ghoul</p><p>12–13 Shadow</p><p>14–15 Ghast</p><p>16–19 Wight</p><p>20 Wraith</p><p>The character may create less powerful undead than the character’s level would indicate if the character chooses. For example, at 16th level the character could decide to create a ghoul or shadow instead of a wight. Doing this may be a good idea, because created undead are not automatically under the control of their animator. The character may attempt to command the undead as it forms (see PH for rules on Turning and Rebuking undead). This spell must be cast at night.</p><p>Material Components: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body, and the GM may assign specific requirements for various types of undead. The caster must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.</p><p></p><p>Mark of Thralldom</p><p>Necromancy</p><p>Level: Clr 3, Sor/Wiz 5</p><p>Components: V, S, M</p><p>Casting Time: One action</p><p>Range: Touch</p><p>Target: One living creature</p><p>Duration: Permanent</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>By casting this spell on a living creature, the caster ensures that when the creature dies it will animate as an undead within 1d3 rounds. The creature will become either a zombie or a skeleton, depending on how intact its body is immediately after death. At the time of the casting, the caster may issue one simple command that the subject will obey when it returns as one of the living dead, such as “Seek me out” or “Kill the elf in the red tunic.”</p><p>Material Component: A red dye, worth 10 gp, that is smeared on the subject. Once the dye makes contact with the skin, it leaves a stain and cannot be removed with dispel magic or a similar spell.</p><p></p><p>Neroth's Embrace</p><p>Necromancy [Death, Evil]</p><p>Level: Clr 4, Sor/Wiz 5</p><p>Components: V, S, M</p><p>Casting Time: One round</p><p>Range: Touch</p><p>Targets: One living creature</p><p>Duration: Instant</p><p>Saving Throw: Fortitude partial</p><p>Spell Resistance: Yes</p><p>If you make a successful touch attack upon a living creature, you drain some of the vitality from the target, causing 1d4 points of temporary strength damage.</p><p>Additionally, the target must make a Fortitude save or an appendage (randomly determined) shrivels to a desiccated version of its former self. All actions requiring the use of the appendage are at –6; if a leg is shriveled, the target can no longer stand up. A creature reduced to 0 strength dies and must make a Will save or return as a crypt lurker (see sidebar) in 1d3 days.</p><p></p><p>Quicken Shadow</p><p>Necromancy [Evil]</p><p>Level: Clr 5, Death 5, Evil 5, Shadow 5</p><p>Component: S</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft.+10 ft./level)</p><p>Target: One being’s shadow</p><p>Duration: See text (D)</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>Through the use of this spell, the caster is able to imbue energy from the Plane of Shadow into the natural shadow cast by any living being. This normal shadow then becomes a shadow (as described in MM) if the targeted shadow is cast by a bipedal being, or becomes a shadow mastiff (also in MM) if the creature is anything other than bipedal. While the shadow is under the control of the caster, its only possible action is to attack the being to whom it is attached (the being from whose shadow it was formed).</p><p>The shadow created by this spell possesses all the statistics as related in MM, but its hit points are increased by 1 hp/level of the caster (maximum increase 20 hp). The energy that imbues the subject’s shadow fades in any of these three cases: 1) the caster dismisses the spell 2) the shadow is slain or 3) its target is slain.</p><p>Anyone killed by an imbued shadow becomes a shadow or shadow mastiff permanently under the control of the caster. This transformation is complete in 1d4+1 rounds. A caster may control up to 2 HD of shadow creatures per caster level at any one time, and if the caster also controls animated dead (per animate dead spell), then the total HD of undead plus shadow creatures cannot exceed the 2HD per level maximum.</p><p></p><p>Sucking Touch</p><p>Necromancy [Evil]</p><p>Level: Clr 3, Shadow 3, Sor/Wiz 3</p><p>Components: S</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: One creature</p><p>Duration: 1 minute/level</p><p>Saving Throw: Fortitude halves</p><p>Spell Resistance: Yes</p><p>This spell gives the caster a Strength-draining touch similar to a shadow’s (see MM). If the caster makes a successful touch attack, the subject suffers a 1d6 +1 per two caster levels (maximum +6) temporary Strength ability drain. A successful Fortitude save halves the ability damage.</p><p>If the subject’s Strength is reduced to 0 or less, he dies and is transformed 1d4+1 rounds later into a shadow permanently under the control of the caster. A caster may control up to 2HD of shadow creatures per caster level at any one time. If the caster also controls animated dead (per animate dead spell), the total HD of undead plus shadow creatures cannot exceed the 2HD per level maximum.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9681955, member: 2209"] [URL=https://www.drivethrurpg.com/product/417926/3rd-Era-PDF-MegaBundle?affiliate_id=17596]Pocket Grimoire Divine[/URL] 3.0 [b]Crypt Lurker:[/b] [i]Neroth's Embrace[/i] spell. [b]Shadow Raven:[/b] Shadow ravens are undead birds created to serve as familiars and pets. Most are gifts from evil gods or manufactured by necromancers by some unknown ritual. [b]Shadow Raven, Undead Bird, Shadowy Bird:[/b] ? [b]Shadow Raven, Familiar:[/b] ? [b]Shadow Raven, Pet:[/b] ? [b]Shadow Raven, Gift:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Skeletal Undead:[/b] ? [b]Incorporeal Undead:[/b] ? [b]Corporeal Undead:[/b] ? [b]More Powerful Intelligent Undead:[/b] ? [b]More Powerful Sort of Undead:[/b] ? [b]Less Powerful Undead:[/b] ? [b]Nonintelligent Undead:[/b] ? [b]Intelligent Undead, Intelligent Undead Creature:[/b] ? [b]Corporeal Undead, Creature Made of Flesh and Bone:[/b] ? [b]Undead Creature Who Uses Negative Energy:[/b] ? [b]Attacking Undead Creature:[/b] ? [b]Undead Creature Specifically Affected By Sunlight:[/b] ? [b]Ghast:[/b] [i]Create Undead[/i] spell, caster level 14th to 15th. [b]Ghast, More Powerful Sort of Undead:[/b] ? [b]Ghost:[/b] [i]Create Greater Undead[/i] spell, caster level 20. [b]Ghost, More Powerful Intelligent Sort of Undead:[/b] ? [b]Ghoul:[/b] [i]Create Undead[/i] spell, caster level 11th or lower. [b]Ghoul, More Powerful Sort of Undead:[/b] ? [b]Mummy:[/b] [i]Create Greater Undead[/i] spell, caster level 15 or lower. [b]Mummy, More Powerful Intelligent Sort of Undead:[/b] ? [b]Shadow:[/b] [i]Create Undead[/i] spell, caster level 16th to 17th. [i]Quicken Shadow[/i] spell. [i]Sucking Touch[/i] spell. [b]Shadow, More Powerful Sort of Undead, Shadow Creature, Shadow-Based Creature:[/b] ? [b]Skeleton, Undead Skeleton:[/b] [i]Animate Dead[/i] spell. [i]Mark of Thralldom[/i] spell. [b]Spectre:[/b] [i]Create Greater Undead[/i] spell, caster level 16th to 17th. [b]Spectre, More Powerful Intelligent Sort of Undead:[/b] ? [b]Vampire:[/b] [i]Create Greater Undead[/i] spell, caster level 18th to 19th. [b]Vampire, More Powerful Intelligent Sort of Undead, Undead Creature Particularly Vulnerable to Sunlight:[/b] ? [b]Wight:[/b] [i]Create Undead[/i] spell, caster level 18th to 19th. [b]Wight, More Powerful Sort of Undead:[/b] ? [b]Wraith:[/b] [i]Create Undead[/i] spell, caster level 20th. [b]Wraith, More Powerful Sort of Undead:[/b] ? [b]Zombie, Undead Zombie:[/b] [i]Animate Dead[/i] spell. [i]Mark of Thralldom[/i] spell. [b]Animated Dead:[/b] ? Animate Dead Necromancy [Evil] Level: Adp 3, Clr 3, Death 3, Sor/Wiz 5 Components: V, S, M Casting Time: 1 action Range: Touch Targets: One or more corpses touched Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the character’s spoken commands. The skeletons or zombies can follow the character, or can remain in an area and attack any creature (or just a specific type of creature) entering the place. The undead remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.) Regardless of the type of undead, the character can’t create more HD of undead than the character has caster levels with a single casting of animate dead. The undead the character creates remain under the character’s control indefinitely. No matter how many times the character uses this spell, however, the character can control only 2 HD worth of undead creatures per caster level. If the character exceeds this number, all the newly created creatures fall under the character’s control, and any excess undead from previous castings become uncontrolled (the character chooses which creatures are released). If the character is a cleric, any undead the character might command by virtue of the character’s power to command or rebuke undead do not count toward the limit. Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones (so purple worm skeletons are not allowed). If a skeleton is made from a corpse, the flesh falls off the bones. The statistics for a skeleton depend on its size; they do not depend on what abilities the creature may have had while alive. Zombies: A zombie can be created only from a mostly intact corpse. The creature must have a true anatomy (so gelatinous cube zombies are not allowed). The statistics for a zombie depend on its size, not on what abilities the creature may have had while alive. Material Component: The character must place a black onyx gem worth at least 50 gp into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless, burned-out shells. Create Greater Undead Necromancy [Evil] Level: Clr 8, Death 8 Components: V, S, M Casting Time: 1 hour Range: Close (25 ft.+5 ft./2 levels) Target: One corpse Duration: Instantaneous Saving Throw: None Spell Resistance: No As create undead, except that this spell allows the character to create more powerful and intelligent sorts of undead. The type of undead created is based on the character’s level. The following types of undead can be created by casters of the specified levels: Cleric Level Undead Created 15 or lower Mummy 16–17 Spectre 18–19 Vampire 20 Ghost* *Ghosts created by this spell have three ghostly powers in addition to manifestation: malevolence, horrific appearance, and corrupting gaze. The character may attempt to command the undead as it forms with a turning check. Certain types of undead, such as liches, cannot be created by this spell. Such undead are created in other, very specific ways. Create Undead Necromancy [Evil] Level: Clr 6, Death 6, Evil 6 Components: V, S, M Casting Time: 1 hour Range: Close (25 ft.+5 ft./2 levels) Target: One corpse Duration: Instantaneous Saving Throw: None Spell Resistance: No A much more potent spell than animate dead, this evil spell allows the character to create more powerful sorts of undead: ghasts, ghouls, shadow, wights, and wraiths. The following types of undead can be created by casters of the specified levels: Cleric Level Undead Created 11 or lower Ghoul 12–13 Shadow 14–15 Ghast 16–19 Wight 20 Wraith The character may create less powerful undead than the character’s level would indicate if the character chooses. For example, at 16th level the character could decide to create a ghoul or shadow instead of a wight. Doing this may be a good idea, because created undead are not automatically under the control of their animator. The character may attempt to command the undead as it forms (see PH for rules on Turning and Rebuking undead). This spell must be cast at night. Material Components: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body, and the GM may assign specific requirements for various types of undead. The caster must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells. Mark of Thralldom Necromancy Level: Clr 3, Sor/Wiz 5 Components: V, S, M Casting Time: One action Range: Touch Target: One living creature Duration: Permanent Saving Throw: None Spell Resistance: Yes By casting this spell on a living creature, the caster ensures that when the creature dies it will animate as an undead within 1d3 rounds. The creature will become either a zombie or a skeleton, depending on how intact its body is immediately after death. At the time of the casting, the caster may issue one simple command that the subject will obey when it returns as one of the living dead, such as “Seek me out” or “Kill the elf in the red tunic.” Material Component: A red dye, worth 10 gp, that is smeared on the subject. Once the dye makes contact with the skin, it leaves a stain and cannot be removed with dispel magic or a similar spell. Neroth's Embrace Necromancy [Death, Evil] Level: Clr 4, Sor/Wiz 5 Components: V, S, M Casting Time: One round Range: Touch Targets: One living creature Duration: Instant Saving Throw: Fortitude partial Spell Resistance: Yes If you make a successful touch attack upon a living creature, you drain some of the vitality from the target, causing 1d4 points of temporary strength damage. Additionally, the target must make a Fortitude save or an appendage (randomly determined) shrivels to a desiccated version of its former self. All actions requiring the use of the appendage are at –6; if a leg is shriveled, the target can no longer stand up. A creature reduced to 0 strength dies and must make a Will save or return as a crypt lurker (see sidebar) in 1d3 days. Quicken Shadow Necromancy [Evil] Level: Clr 5, Death 5, Evil 5, Shadow 5 Component: S Casting Time: 1 action Range: Medium (100 ft.+10 ft./level) Target: One being’s shadow Duration: See text (D) Saving Throw: None Spell Resistance: Yes Through the use of this spell, the caster is able to imbue energy from the Plane of Shadow into the natural shadow cast by any living being. This normal shadow then becomes a shadow (as described in MM) if the targeted shadow is cast by a bipedal being, or becomes a shadow mastiff (also in MM) if the creature is anything other than bipedal. While the shadow is under the control of the caster, its only possible action is to attack the being to whom it is attached (the being from whose shadow it was formed). The shadow created by this spell possesses all the statistics as related in MM, but its hit points are increased by 1 hp/level of the caster (maximum increase 20 hp). The energy that imbues the subject’s shadow fades in any of these three cases: 1) the caster dismisses the spell 2) the shadow is slain or 3) its target is slain. Anyone killed by an imbued shadow becomes a shadow or shadow mastiff permanently under the control of the caster. This transformation is complete in 1d4+1 rounds. A caster may control up to 2 HD of shadow creatures per caster level at any one time, and if the caster also controls animated dead (per animate dead spell), then the total HD of undead plus shadow creatures cannot exceed the 2HD per level maximum. Sucking Touch Necromancy [Evil] Level: Clr 3, Shadow 3, Sor/Wiz 3 Components: S Casting Time: 1 action Range: Touch Target: One creature Duration: 1 minute/level Saving Throw: Fortitude halves Spell Resistance: Yes This spell gives the caster a Strength-draining touch similar to a shadow’s (see MM). If the caster makes a successful touch attack, the subject suffers a 1d6 +1 per two caster levels (maximum +6) temporary Strength ability drain. A successful Fortitude save halves the ability damage. If the subject’s Strength is reduced to 0 or less, he dies and is transformed 1d4+1 rounds later into a shadow permanently under the control of the caster. A caster may control up to 2HD of shadow creatures per caster level at any one time. If the caster also controls animated dead (per animate dead spell), the total HD of undead plus shadow creatures cannot exceed the 2HD per level maximum. [/QUOTE]
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