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<blockquote data-quote="Voadam" data-source="post: 9685504" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/171431/Tales-of-Freeport?filters=0_0_0_0_45208_0?affiliate_id=17596" target="_blank">Tales of Freeport</a></p><p>3.0</p><p><strong>Undead:</strong> These are the remains of Hariot’s fallen troops, as far as he has been able to recover them, as well as bits and pieces that were insufficient to animate on their own. Hariot is keeping the parts in the hope that he will be able to use them to repair damaged undead, or even to create new undead from miscellaneous pieces.</p><p><strong>Animated Corpse:</strong> ?</p><p><strong>Undead Follower:</strong> ?</p><p><strong>Undead Servitor:</strong> ?</p><p><strong>Jebediah Morton, Ghost Expert 5, Actual Ghost, Angry Ghost, Phantom, Spirit, Tortured Spirit:</strong> Several years ago, Captain Ebenezer Frick crossed a merchant named Jebediah Morton in business. Morton was ruined; he and his family were turned out on the street and were forced to live in Tent Town. There, his wife and two children died of consumption. Unable to carry on, Morton committed suicide. Captain Frick, wealthier and more successful than ever, has returned to Freeport, and is staying at the Last Resort. The Captain has long forgotten about the incident, but the tortured Morton has not. Unable to rest, his spirit is out for revenge.</p><p><strong>Ghost:</strong> ?</p><p><strong>Ssvalish, The Ghostly Serpent Priest, Serpent Person Ghost Cleric 6, Spirit:</strong> ?</p><p><strong>Vengeful Ghost:</strong> ?</p><p><strong>Fiarella Donadrien, Elf Ghost Expert 6:</strong> ?</p><p><strong>Lacedon, Aquatic Ghoul:</strong> However, the lacedons will eventually do what any predator does when faced with an abundant food supply—they will expand their population. Boat crews (and escorting mercenaries and adventurers) killed in their attacks will become lacedons in turn, and as the pack grows, it will need more food, and attacks on the Crematorium boats will become more frequent.</p><p><strong>Ghoul:</strong> The cannibal cult at the Dead Pelican may ensure that their victims don’t come back by feeding their souls to their patron spirit, but no such prohibition is attached to the cultists themselves—or indeed, to those unknowing dupes who eat the flesh of the victims in the tavern’s famous pies.</p><p>As these individuals begin to die off—the lucky ones from natural causes, the less fortunate by violence—Freeport will begin to experience a plague of ghouls. To the cultists, this is a natural progression in the service of Oona, and they make preparations to guide their fellow-cultists through the transition to undeath and to keep them hidden and cared for afterwards. The unwitting customers, however, have no such protection.</p><p>The dietary needs of a growing ghoul population may cause the already high death rate in Scurvytown to rise to the point where the most lackadaisical authorities are forced to do something about it; on the bright side, though, the ghouls will require so much human flesh that there will not be enough left over to put in the pies, which will, at least, cause an eventual dip in the frequency of unsupervised ghoul creation.</p><p>A rash of ghoul incidents in Scurvytown may lead the PCs to investigate, and discover that the one thing everyone had in common before death was a fondness for the Pelican’s meat pies.</p><p><strong>Lich:</strong> The mummified priest in Captain Horngold’s room comes to life, animated by the chanting of the living priest outside the window.</p><p><strong>Mohrg:</strong> The mummified priest in Captain Horngold’s room comes to life, animated by the chanting of the living priest outside the window.</p><p><strong>Standard Mummy:</strong> The mummified priest in Captain Horngold’s room comes to life, animated by the chanting of the living priest outside the window.</p><p><strong>Vengeful Mummy:</strong> ?</p><p><strong>Skeleton:</strong> The mummified priest in Captain Horngold’s room comes to life, animated by the chanting of the living priest outside the window.</p><p>First, he found the lizardfolk’s burial ground, and created an army of skeletons and zombies.</p><p><strong>Medium Skeleton:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Lucrecia, Vampire:</strong> ?</p><p><strong>Wraith:</strong> This room was once used to incubate the eggs of those serpent folk who were destined to become priests of Yig. When the temple fell, most of the eggs incubating here were destroyed, and K’Stallo has set up the altar to the memory of the unborn serpent folk who died in that disaster.</p><p>If the altar is disturbed or profaned in any way, the spirits of some of the unborn serpent folk will rise up from the floor and attack those responsible.</p><p><strong>Wraith, Unborn Serpent Infant, Unborn Serpent Folk Spirit:</strong> ?</p><p><strong>Zombie:</strong> The mummified priest in Captain Horngold’s room comes to life, animated by the chanting of the living priest outside the window.</p><p>First, he found the lizardfolk’s burial ground, and created an army of skeletons and zombies.</p><p><strong>Medium Zombie:</strong> ?</p><p><strong>Ogre Zombie, Large Zombie:</strong> ?</p><p><strong>Swimming Dead:</strong> ?</p><p><strong>Serpent Folk Spirit, Dead Serpent Folk Spirit:</strong> The lizardfolk were originally the servants of the Valossan serpent folk who founded the city. When the city was ruined in the great cataclysm that destroyed the continent of Valossa, the few surviving serpent folk carried on as best they could, waiting for some word to come from other survivors. Eventually, they died out, but their lizardfolk servants survived. Even after they died, some of the serpent folk could not bear to leave the city, and remained in spirit form to supervise the lizardfolk and keep alive what they could of Valossan civilization.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9685504, member: 2209"] [URL=https://www.drivethrurpg.com/product/171431/Tales-of-Freeport?filters=0_0_0_0_45208_0?affiliate_id=17596]Tales of Freeport[/URL] 3.0 [B]Undead:[/B] These are the remains of Hariot’s fallen troops, as far as he has been able to recover them, as well as bits and pieces that were insufficient to animate on their own. Hariot is keeping the parts in the hope that he will be able to use them to repair damaged undead, or even to create new undead from miscellaneous pieces. [B]Animated Corpse:[/B] ? [B]Undead Follower:[/B] ? [B]Undead Servitor:[/B] ? [B]Jebediah Morton, Ghost Expert 5, Actual Ghost, Angry Ghost, Phantom, Spirit, Tortured Spirit:[/B] Several years ago, Captain Ebenezer Frick crossed a merchant named Jebediah Morton in business. Morton was ruined; he and his family were turned out on the street and were forced to live in Tent Town. There, his wife and two children died of consumption. Unable to carry on, Morton committed suicide. Captain Frick, wealthier and more successful than ever, has returned to Freeport, and is staying at the Last Resort. The Captain has long forgotten about the incident, but the tortured Morton has not. Unable to rest, his spirit is out for revenge. [B]Ghost:[/B] ? [B]Ssvalish, The Ghostly Serpent Priest, Serpent Person Ghost Cleric 6, Spirit:[/B] ? [B]Vengeful Ghost:[/B] ? [B]Fiarella Donadrien, Elf Ghost Expert 6:[/B] ? [B]Lacedon, Aquatic Ghoul:[/B] However, the lacedons will eventually do what any predator does when faced with an abundant food supply—they will expand their population. Boat crews (and escorting mercenaries and adventurers) killed in their attacks will become lacedons in turn, and as the pack grows, it will need more food, and attacks on the Crematorium boats will become more frequent. [B]Ghoul:[/B] The cannibal cult at the Dead Pelican may ensure that their victims don’t come back by feeding their souls to their patron spirit, but no such prohibition is attached to the cultists themselves—or indeed, to those unknowing dupes who eat the flesh of the victims in the tavern’s famous pies. As these individuals begin to die off—the lucky ones from natural causes, the less fortunate by violence—Freeport will begin to experience a plague of ghouls. To the cultists, this is a natural progression in the service of Oona, and they make preparations to guide their fellow-cultists through the transition to undeath and to keep them hidden and cared for afterwards. The unwitting customers, however, have no such protection. The dietary needs of a growing ghoul population may cause the already high death rate in Scurvytown to rise to the point where the most lackadaisical authorities are forced to do something about it; on the bright side, though, the ghouls will require so much human flesh that there will not be enough left over to put in the pies, which will, at least, cause an eventual dip in the frequency of unsupervised ghoul creation. A rash of ghoul incidents in Scurvytown may lead the PCs to investigate, and discover that the one thing everyone had in common before death was a fondness for the Pelican’s meat pies. [B]Lich:[/B] The mummified priest in Captain Horngold’s room comes to life, animated by the chanting of the living priest outside the window. [B]Mohrg:[/B] The mummified priest in Captain Horngold’s room comes to life, animated by the chanting of the living priest outside the window. [B]Standard Mummy:[/B] The mummified priest in Captain Horngold’s room comes to life, animated by the chanting of the living priest outside the window. [B]Vengeful Mummy:[/B] ? [B]Skeleton:[/B] The mummified priest in Captain Horngold’s room comes to life, animated by the chanting of the living priest outside the window. First, he found the lizardfolk’s burial ground, and created an army of skeletons and zombies. [B]Medium Skeleton:[/B] ? [B]Vampire:[/B] ? [B]Lucrecia, Vampire:[/B] ? [B]Wraith:[/B] This room was once used to incubate the eggs of those serpent folk who were destined to become priests of Yig. When the temple fell, most of the eggs incubating here were destroyed, and K’Stallo has set up the altar to the memory of the unborn serpent folk who died in that disaster. If the altar is disturbed or profaned in any way, the spirits of some of the unborn serpent folk will rise up from the floor and attack those responsible. [B]Wraith, Unborn Serpent Infant, Unborn Serpent Folk Spirit:[/B] ? [B]Zombie:[/B] The mummified priest in Captain Horngold’s room comes to life, animated by the chanting of the living priest outside the window. First, he found the lizardfolk’s burial ground, and created an army of skeletons and zombies. [B]Medium Zombie:[/B] ? [B]Ogre Zombie, Large Zombie:[/B] ? [B]Swimming Dead:[/B] ? [B]Serpent Folk Spirit, Dead Serpent Folk Spirit:[/B] The lizardfolk were originally the servants of the Valossan serpent folk who founded the city. When the city was ruined in the great cataclysm that destroyed the continent of Valossa, the few surviving serpent folk carried on as best they could, waiting for some word to come from other survivors. Eventually, they died out, but their lizardfolk servants survived. Even after they died, some of the serpent folk could not bear to leave the city, and remained in spirit form to supervise the lizardfolk and keep alive what they could of Valossan civilization. [/QUOTE]
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