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<blockquote data-quote="Voadam" data-source="post: 9705543" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/147689/101-Feats-and-Talents-13th-Age-Compatible?affiliate_id=17596" target="_blank">101 Feats and Talents (13th Age Compatible)</a></p><p>13th Age</p><p><strong>Undead, Undead Creature:</strong> Unborn Sorcery Heritage epic feat.</p><p><strong>Undead Companion:</strong> ?</p><p><strong>Skeletal Minion Companion, Skeletal Creature:</strong> ?</p><p><strong>Skeletal Creature:</strong> ?</p><p><strong>Skeleton, Companion Creature With Truly Outlandish Looks:</strong> ?</p><p><strong>Terrible Specter:</strong> ?</p><p></p><p>Unborn Sorcery Heritage [Talent]</p><p>Your connection to the powers of undeath predates the day of your birth.</p><p>Prerequisites: You can only have one heritage talent at any time. Spellcasting ability.</p><p>Benefit: If you choose so, when you cast a spell, your spell damage type is converted to negative energy. You can use this ability twice per battle. Additionally, you resist negative energy damage unless the natural attack roll is 12+.</p><p>Adventurer Feat</p><p>To an undead weaker than you, your existence is beyond comprehension or notice. Treat this as Fear Threshold appropriate to character level, where undead with sufficiently low hitpoints treat you as if you were invisible, and one round after you stop interacting with them (this includes abstaining one round from attacking them), they forget they were attacked by you in the first place.</p><p>Champion Feat</p><p>For some reason, even beings connected to villainous icons of undeath treat you with camaraderie and avoid actions that could bring you to harm. This equals to one die of positive relationship with an icon connected to undeath, even if the icon is villainous, and you're still a heroic character. Moreover, when socializing with beings connected to an icon of undeath, your social check DCs are one category easier.</p><p>Epic Feat</p><p>Your negative energy resistance is raised to 16+.</p><p>Auto-reanimation: If you die, you can reanimate yourself 1d4 rounds later at Staggered hitpoints as an undead, and probably somewhat insane (or at least traumatized) version of yourself (your hitpoints total is equal to your Staggered level, you regain recoveries as normal). Then, if you spend 20 recoveries (spent over the course of several nights), you can bring yourself back to life. This trick works only once per level.</p><p>Twice per day you can command an Undead to perform any action (yes, this is any action) as long as you succeed on Absolute Command over Unlife attack:</p><p>C: Absolute Command over Unlife (Wisdom or Charisma) vs. MD—The targeted undead creature performs this action, even if it means marching through sandy bottoms of oceans until the stars wink out. This can be canceled only by another being with this attack, an action by Icon, or another command by the original author of this command.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9705543, member: 2209"] [URL=https://www.drivethrurpg.com/product/147689/101-Feats-and-Talents-13th-Age-Compatible?affiliate_id=17596]101 Feats and Talents (13th Age Compatible)[/URL] 13th Age [b]Undead, Undead Creature:[/b] Unborn Sorcery Heritage epic feat. [b]Undead Companion:[/b] ? [b]Skeletal Minion Companion, Skeletal Creature:[/b] ? [b]Skeletal Creature:[/b] ? [b]Skeleton, Companion Creature With Truly Outlandish Looks:[/b] ? [b]Terrible Specter:[/b] ? Unborn Sorcery Heritage [Talent] Your connection to the powers of undeath predates the day of your birth. Prerequisites: You can only have one heritage talent at any time. Spellcasting ability. Benefit: If you choose so, when you cast a spell, your spell damage type is converted to negative energy. You can use this ability twice per battle. Additionally, you resist negative energy damage unless the natural attack roll is 12+. Adventurer Feat To an undead weaker than you, your existence is beyond comprehension or notice. Treat this as Fear Threshold appropriate to character level, where undead with sufficiently low hitpoints treat you as if you were invisible, and one round after you stop interacting with them (this includes abstaining one round from attacking them), they forget they were attacked by you in the first place. Champion Feat For some reason, even beings connected to villainous icons of undeath treat you with camaraderie and avoid actions that could bring you to harm. This equals to one die of positive relationship with an icon connected to undeath, even if the icon is villainous, and you're still a heroic character. Moreover, when socializing with beings connected to an icon of undeath, your social check DCs are one category easier. Epic Feat Your negative energy resistance is raised to 16+. Auto-reanimation: If you die, you can reanimate yourself 1d4 rounds later at Staggered hitpoints as an undead, and probably somewhat insane (or at least traumatized) version of yourself (your hitpoints total is equal to your Staggered level, you regain recoveries as normal). Then, if you spend 20 recoveries (spent over the course of several nights), you can bring yourself back to life. This trick works only once per level. Twice per day you can command an Undead to perform any action (yes, this is any action) as long as you succeed on Absolute Command over Unlife attack: C: Absolute Command over Unlife (Wisdom or Charisma) vs. MD—The targeted undead creature performs this action, even if it means marching through sandy bottoms of oceans until the stars wink out. This can be canceled only by another being with this attack, an action by Icon, or another command by the original author of this command. [/QUOTE]
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