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<blockquote data-quote="Voadam" data-source="post: 9709371" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/en/product/82375/h-p-lovecraft-s-arkham?affiliate_id=17596" target="_blank">H.P. Lovecraft's Arkham</a></p><p>Call of Cthulhu d20</p><p><strong>Undead, Undead Thing:</strong> ?</p><p><strong>Goody Fowler, Ghost, Long-Dead Witch, Ghostly Hag, Murderous Wraith:</strong> ?</p><p><strong>Old Keziah, Ghost:</strong> ?</p><p><strong>Ghost, Apparition:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Adam Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:</strong> Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated.</p><p>In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee.</p><p>Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites.</p><p>As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9.</p><p><strong>Rosemary Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:</strong> Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated.</p><p>In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee.</p><p>Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites.</p><p>As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9.</p><p><strong>Jessica Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:</strong> Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated.</p><p>In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee.</p><p>Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites.</p><p>As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9.</p><p><strong>Zombie:</strong> <em>Summon/Bind Veerla</em> spell.</p><p><strong>Zombie, Corporeal Undead:</strong> ?</p><p></p><p>Summon/Bind Veerla</p><p>Components: V, S, F</p><p>Cost: 4Wisdom damage, and 1D3 Sanity</p><p>Casting Time: 1 full round</p><p>Range: Close (25 ft +5 ft./ 2 levels)</p><p>Target: One summoned Veerla (spirit)</p><p>Duration: Special</p><p>Saving Throw:Will negates</p><p>The Summoning and Binding spells to compel Veerla are based on the rules for Summon/Bind Creature in the Call of Cthulhu core book. Use that spell except as noted below.</p><p>The veerla (or v'lera) are thought of as spirits or as creatures from somewhere outside. They are nearly immaterial and immune to all weapons and most magic.</p><p>As servants, they are mainly used to retrieve objects or to attack enemies. The spell causes a single veeria to come before the caster and perform a particular task.</p><p>To Summon/Bind a veerla, the caster must inscribe a complex symbol in white on a dark surface, and then crouch upon it. One or more assistants may hand the caster small animals to be sacrificed and rattles to be shaken; this is a ritual difficult to perform alone. The climax of the ceremony comes when two human hands, severed from a corpse less than a week old, must held aloft by the caster: when the veerla appears, it takes hold of the left hand and pulls it out of the caster's grip, as though the severed hand could float in air.</p><p>The caster must be able to physically see or correctly visualize his target, and then make his or her command mentally. A veerla may be held in readiness by the caster for up to 24 hours before the summoned veerla is lost.</p><p>A veerla attacks by attempting to possess its enemy, forcing its intended victim to make a will save, DC 18, to resist the assault of the alien spirit. If the veerla wins the struggle, its target loses 1D8 San. The entity continues to attack until the victim goes temporarily or permanently insane. The veerla takes possession of its body, usually remaining there until the victim's body is somehow destroyed.</p><p>A corpse can be automatically possessed and animated by a veerla if directed to do so by the one who summoned it. Possession and animation may last for decades or centuries, until the possessed physical body loses all hit points, freeing the veerla.</p><p>A possessed victim behaves like a zombie, foraging afield and lacking any rational intelligence.</p><p>Seeing a summoned veerla (which is formless and barely visible) costs the viewer 0/1D4 San.</p><p>Summon/Bind Veerla is one of several ways to create zombies.</p><p></p><p>Call of Cthulhu</p><p><strong>Undead, Undead Thing:</strong> ?</p><p><strong>Goody Fowler, Ghost, Long-Dead Witch, Ghostly Hag, Murderous Wraith:</strong> ?</p><p><strong>Old Keziah, Ghost:</strong> ?</p><p><strong>Ghost, Apparition:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Adam Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:</strong> Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated.</p><p>In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee.</p><p>Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites.</p><p>As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9.</p><p><strong>Rosemary Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:</strong> Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated.</p><p>In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee.</p><p>Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites.</p><p>As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9.</p><p><strong>Jessica Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:</strong> Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated.</p><p>In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee.</p><p>Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites.</p><p>As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9.</p><p><strong>Zombie:</strong> <em>Summon/Bind Veerla</em> spell.</p><p></p><p>Summon/Bind Veerla </p><p>The veerla are thought of as spirits or creatures from somewhere outside earthly reality. They are immaterial, formless, and nearly invisible. Viewing one costs 0/1D4 Sanity points. A veerla is immune to all physical weapons and most magical effects. As servants, they are mainly used to retrieve objects or to attack enemies.</p><p>Learning this spell costs 2 POW, 1D6+2 Sanity points, and two months of concentrated study to understand the extra-dimensional concepts at its heart.</p><p>The spell causes a single veerla to come before the caster and agree to perform a particular task. The caster must spend 1D6+3 magic points and lose 1D6 SAN for each veerla summoned during the lengthy ceremony.</p><p>To Summon/Bind a veerla, the caster must inscribe a complex symbol in white on a dark surface, then crouch upon the symbol. One or more assistants may hand the caster small animals to be sacrificed and rattles to be shaken—this ritual is difficult to perform alone. The climax of the ceremony comes when two human hands, severed from a corpse less than a week old, must be held aloft by the caster. When the veerla appears, it takes hold of the left hand and pulls it out of the caster’s grip, as though the severed hand could float in air.</p><p>The caster must be able to physically see or correctly visualize the target, and then mentally make his or her command. A veerla may be held in readiness by the caster up to 24 hours before the summoned veerla is lost.</p><p>A veerla attacks by attempting to possess its enemy, pitting its fixed POW of 22 against the POW of its intended victim. If the veerla wins the struggle, its target loses 1D8 Sanity Points. the entity continues to attack until the victim goes temporarily or permanently insane. The veerla takes possession of the target’s body, usually to remain there until the victim’s body is somehow destroyed. A veerla who loses a POW vs. POW struggle immediately flees and must be re-summoned before it makes another attack.</p><p>A corpse can automatically be possessed and animated by a veerla if directed to do so by the summoner.</p><p>A possessed victim behaves like a zombie, foraging afield and lacking any rational intelligence. Possession and animation may last for decades or centuries, until the possessed physical body loses all hit points, freeing the veerla.</p><p>Summon/Bind Veerla is one of several ways to create zombies.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9709371, member: 2209"] [URL=https://www.drivethrurpg.com/en/product/82375/h-p-lovecraft-s-arkham?affiliate_id=17596]H.P. Lovecraft's Arkham[/URL] Call of Cthulhu d20 [b]Undead, Undead Thing:[/b] ? [b]Goody Fowler, Ghost, Long-Dead Witch, Ghostly Hag, Murderous Wraith:[/b] ? [b]Old Keziah, Ghost:[/b] ? [b]Ghost, Apparition:[/b] ? [b]Vampire:[/b] ? [b]Adam Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:[/b] Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated. In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee. Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites. As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9. [b]Rosemary Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:[/b] Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated. In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee. Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites. As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9. [b]Jessica Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:[/b] Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated. In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee. Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites. As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9. [b]Zombie:[/b] [i]Summon/Bind Veerla[/i] spell. [b]Zombie, Corporeal Undead:[/b] ? Summon/Bind Veerla Components: V, S, F Cost: 4Wisdom damage, and 1D3 Sanity Casting Time: 1 full round Range: Close (25 ft +5 ft./ 2 levels) Target: One summoned Veerla (spirit) Duration: Special Saving Throw:Will negates The Summoning and Binding spells to compel Veerla are based on the rules for Summon/Bind Creature in the Call of Cthulhu core book. Use that spell except as noted below. The veerla (or v'lera) are thought of as spirits or as creatures from somewhere outside. They are nearly immaterial and immune to all weapons and most magic. As servants, they are mainly used to retrieve objects or to attack enemies. The spell causes a single veeria to come before the caster and perform a particular task. To Summon/Bind a veerla, the caster must inscribe a complex symbol in white on a dark surface, and then crouch upon it. One or more assistants may hand the caster small animals to be sacrificed and rattles to be shaken; this is a ritual difficult to perform alone. The climax of the ceremony comes when two human hands, severed from a corpse less than a week old, must held aloft by the caster: when the veerla appears, it takes hold of the left hand and pulls it out of the caster's grip, as though the severed hand could float in air. The caster must be able to physically see or correctly visualize his target, and then make his or her command mentally. A veerla may be held in readiness by the caster for up to 24 hours before the summoned veerla is lost. A veerla attacks by attempting to possess its enemy, forcing its intended victim to make a will save, DC 18, to resist the assault of the alien spirit. If the veerla wins the struggle, its target loses 1D8 San. The entity continues to attack until the victim goes temporarily or permanently insane. The veerla takes possession of its body, usually remaining there until the victim's body is somehow destroyed. A corpse can be automatically possessed and animated by a veerla if directed to do so by the one who summoned it. Possession and animation may last for decades or centuries, until the possessed physical body loses all hit points, freeing the veerla. A possessed victim behaves like a zombie, foraging afield and lacking any rational intelligence. Seeing a summoned veerla (which is formless and barely visible) costs the viewer 0/1D4 San. Summon/Bind Veerla is one of several ways to create zombies. Call of Cthulhu [b]Undead, Undead Thing:[/b] ? [b]Goody Fowler, Ghost, Long-Dead Witch, Ghostly Hag, Murderous Wraith:[/b] ? [b]Old Keziah, Ghost:[/b] ? [b]Ghost, Apparition:[/b] ? [b]Vampire:[/b] ? [b]Adam Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:[/b] Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated. In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee. Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites. As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9. [b]Rosemary Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:[/b] Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated. In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee. Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites. As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9. [b]Jessica Checkley, Zombie, Horrible Undead Cannibal Child, Undead Child, Shambling Vacant-Eyed Thing, Child-Thing, Corpse-Child, Child-Monster, Zombie-Child:[/b] Jason Checkley lost his three children in the span of four short days when the terrible cholera epidemic struck Arkham. Already a widower, he was the last to carry the once-influential family name. The loss of his offspring left him devastated. In desperation he contacted Marsella, the aged housekeeper of a friend, who reputedly could work magic. Marsella was originally from Haiti, and she promised bring his children back from the dead . . . for a fee. Paying the money, Checkley borrowed the domestic from his friend and, after dismissing his own staff, had Marsella perform the terrible rites. As promised, the children again lived — Rosemary, 15 and already womanly; Adam, a robust boy nearly 13; and blonde Jessica, 9. [b]Zombie:[/b] [i]Summon/Bind Veerla[/i] spell. Summon/Bind Veerla The veerla are thought of as spirits or creatures from somewhere outside earthly reality. They are immaterial, formless, and nearly invisible. Viewing one costs 0/1D4 Sanity points. A veerla is immune to all physical weapons and most magical effects. As servants, they are mainly used to retrieve objects or to attack enemies. Learning this spell costs 2 POW, 1D6+2 Sanity points, and two months of concentrated study to understand the extra-dimensional concepts at its heart. The spell causes a single veerla to come before the caster and agree to perform a particular task. The caster must spend 1D6+3 magic points and lose 1D6 SAN for each veerla summoned during the lengthy ceremony. To Summon/Bind a veerla, the caster must inscribe a complex symbol in white on a dark surface, then crouch upon the symbol. One or more assistants may hand the caster small animals to be sacrificed and rattles to be shaken—this ritual is difficult to perform alone. The climax of the ceremony comes when two human hands, severed from a corpse less than a week old, must be held aloft by the caster. When the veerla appears, it takes hold of the left hand and pulls it out of the caster’s grip, as though the severed hand could float in air. The caster must be able to physically see or correctly visualize the target, and then mentally make his or her command. A veerla may be held in readiness by the caster up to 24 hours before the summoned veerla is lost. A veerla attacks by attempting to possess its enemy, pitting its fixed POW of 22 against the POW of its intended victim. If the veerla wins the struggle, its target loses 1D8 Sanity Points. the entity continues to attack until the victim goes temporarily or permanently insane. The veerla takes possession of the target’s body, usually to remain there until the victim’s body is somehow destroyed. A veerla who loses a POW vs. POW struggle immediately flees and must be re-summoned before it makes another attack. A corpse can automatically be possessed and animated by a veerla if directed to do so by the summoner. A possessed victim behaves like a zombie, foraging afield and lacking any rational intelligence. Possession and animation may last for decades or centuries, until the possessed physical body loses all hit points, freeing the veerla. Summon/Bind Veerla is one of several ways to create zombies. [/QUOTE]
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