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<blockquote data-quote="Voadam" data-source="post: 9709881" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/en/product/56398/h-p-lovecraft-s-dunwich?affiliate_id=17596" target="_blank">H.P. Lovecraft's Dunwich</a></p><p>Call of Cthulhu d20</p><p><strong>Resurrected Dead, Resurrected Undead, Resurrected Corpse:</strong> The Gold Ferronniere </p><p>Fashioned in ancient Hyperborea, this magical device has the power of resurrecting the dead. The resurrected dead are only partially alive. They do not breathe, need food, or need water. Skeletons regenerate flesh over a period of time, but at best, a resurrected character never looks better than a corpse several days old. The subject’s will is weak, with a POW one-quarter normal, and the resurrected undead usually becomes the servant or slave of whomever first speaks to it upon their return to life. [CofC d20 characters suffer additional ability score penalties; see Appendix 3, Entry #13b.] However, the corpse is allowed a daily POW x1 roll (Wisdom, DC 20). With a successful roll, the resurrected corpse breaks free of its bondage. [The subject also regains its lost Wisdom.] If the ferronniére is ever removed, the corpse quickly crumbles into dust.</p><p>Artifact: Hyperborean Ferronniére—Resurrects the dead when screwed into a human subject’s skull. Resurrection inflicts a permanent drain of 1d4 to Strength, Dexterity, and Charisma and reduces Sanity to 0. The resurrected corpse becomes undead; as part of this, it gains undead traits, its Hit Die changes to a d12, and it no longer has a Constitution score.</p><p>At first, the weak-willed undead has one-fourth its previous Wisdom (round down). It serves as a slave to the first voice it hears upon resurrection. Once each week, the subject can attempt a Will save (DC 20); if the check succeeds, the undead not only regains its former Wisdom, but also gains a +2 bonus to Wisdom from the artifact. The corpse slowly regenerates flesh over time, but if the artifact is removed, the body crumbles to dust.</p><p><strong>Noah Whately, Old Wizard Whately, Resurrected Intelligent Undead, Corpse, Animated Corpse, Undead Wizard:</strong> Little is left of the old man’s carcass,mostly bones tied together by dried stringy flesh. Wizard Whateley’s oddly carved staff is placed across its lap, and a gold ferronniére graces its brow, held in place by several wood screws.</p><p>However, the Son of Yog-Sothoth senses the intrusion of investigators and animates the corpse, causing it to stagger to its feet, ready to attack with a deadly spell.</p><p><strong>Callech, Resurrected Intelligent Undead Druid, Long-Dead Druid:</strong> ?</p><p><strong>Zadagrool, Resurrected Undead Hyperborean Wizard, Ancient Wizard:</strong> The remains of this man, a Hyperborean wizard, might be returned to some semblance of life by using the ancient ferronniére, a resurrection spell or other distasteful means. The remains are not complete, but given time, the powers of the resurrection device will regrow what is missing.</p><p>Zadagrool, if resurrected by the ancient device, will cooperate with investigators, but he has his own agenda.</p><p><strong>Ghost:</strong> The big mill up the river is haunted by the ghosts of the six boys murdered there in 1806.</p><p>The houses near Wizard’s Hill are abandoned and haunted by the ghosts of Jacob Whateley’s victims.</p><p>Recently,a ghost has been seen haunting Cold Spring Glen. It is believed to be one of the policemen killed by lightning last fall.</p><p><strong>Jacob Whateley, Ghost:</strong> ?</p><p><strong>Jed Whitney, Ghost:</strong> ?</p><p></p><p>Call of Cthulhu</p><p><strong>Resurrected Dead, Resurrected Undead, Resurrected Corpse:</strong> The Gold Ferronniere </p><p>Fashioned in ancient Hyperborea, this magical device has the power of resurrecting the dead. The resurrected dead are only partially alive. They do not breathe, need food, or need water. Skeletons regenerate flesh over a period of time, but at best, a resurrected character never looks better than a corpse several days old. The subject’s will is weak, with a POW one-quarter normal, and the resurrected undead usually becomes the servant or slave of whomever first speaks to it upon their return to life. [CofC d20 characters suffer additional ability score penalties; see Appendix 3, Entry #13b.] However, the corpse is allowed a daily POW x1 roll (Wisdom, DC 20). With a successful roll, the resurrected corpse breaks free of its bondage. [The subject also regains its lost Wisdom.] If the ferronniére is ever removed, the corpse quickly crumbles into dust.</p><p>Artifact: Hyperborean Ferronniére—Resurrects the dead when screwed into a human subject’s skull. Resurrection inflicts a permanent drain of 1d4 to Strength, Dexterity, and Charisma and reduces Sanity to 0. The resurrected corpse becomes undead; as part of this, it gains undead traits, its Hit Die changes to a d12, and it no longer has a Constitution score.</p><p>At first, the weak-willed undead has one-fourth its previous Wisdom (round down). It serves as a slave to the first voice it hears upon resurrection. Once each week, the subject can attempt a Will save (DC 20); if the check succeeds, the undead not only regains its former Wisdom, but also gains a +2 bonus to Wisdom from the artifact. The corpse slowly regenerates flesh over time, but if the artifact is removed, the body crumbles to dust.</p><p><strong>Noah Whately, Old Wizard Whately, Resurrected Intelligent Undead, Corpse, Animated Corpse, Undead Wizard:</strong> Little is left of the old man’s carcass,mostly bones tied together by dried stringy flesh. Wizard Whateley’s oddly carved staff is placed across its lap, and a gold ferronniére graces its brow, held in place by several wood screws.</p><p>However, the Son of Yog-Sothoth senses the intrusion of investigators and animates the corpse, causing it to stagger to its feet, ready to attack with a deadly spell.</p><p><strong>Callech, Resurrected Intelligent Undead Druid, Long-Dead Druid:</strong> ?</p><p><strong>Zadagrool, Resurrected Undead Hyperborean Wizard, Ancient Wizard:</strong> The remains of this man, a Hyperborean wizard, might be returned to some semblance of life by using the ancient ferronniére, a resurrection spell or other distasteful means. The remains are not complete, but given time, the powers of the resurrection device will regrow what is missing.</p><p>Zadagrool, if resurrected by the ancient device, will cooperate with investigators, but he has his own agenda.</p><p><strong>Ghost:</strong> The big mill up the river is haunted by the ghosts of the six boys murdered there in 1806.</p><p>The houses near Wizard’s Hill are abandoned and haunted by the ghosts of Jacob Whateley’s victims.</p><p>Recently,a ghost has been seen haunting Cold Spring Glen. It is believed to be one of the policemen killed by lightning last fall.</p><p><strong>Jacob Whateley, Ghost:</strong> ?</p><p><strong>Jed Whitney, Ghost:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9709881, member: 2209"] [URL=https://www.drivethrurpg.com/en/product/56398/h-p-lovecraft-s-dunwich?affiliate_id=17596]H.P. Lovecraft's Dunwich[/URL] Call of Cthulhu d20 [b]Resurrected Dead, Resurrected Undead, Resurrected Corpse:[/b] The Gold Ferronniere Fashioned in ancient Hyperborea, this magical device has the power of resurrecting the dead. The resurrected dead are only partially alive. They do not breathe, need food, or need water. Skeletons regenerate flesh over a period of time, but at best, a resurrected character never looks better than a corpse several days old. The subject’s will is weak, with a POW one-quarter normal, and the resurrected undead usually becomes the servant or slave of whomever first speaks to it upon their return to life. [CofC d20 characters suffer additional ability score penalties; see Appendix 3, Entry #13b.] However, the corpse is allowed a daily POW x1 roll (Wisdom, DC 20). With a successful roll, the resurrected corpse breaks free of its bondage. [The subject also regains its lost Wisdom.] If the ferronniére is ever removed, the corpse quickly crumbles into dust. Artifact: Hyperborean Ferronniére—Resurrects the dead when screwed into a human subject’s skull. Resurrection inflicts a permanent drain of 1d4 to Strength, Dexterity, and Charisma and reduces Sanity to 0. The resurrected corpse becomes undead; as part of this, it gains undead traits, its Hit Die changes to a d12, and it no longer has a Constitution score. At first, the weak-willed undead has one-fourth its previous Wisdom (round down). It serves as a slave to the first voice it hears upon resurrection. Once each week, the subject can attempt a Will save (DC 20); if the check succeeds, the undead not only regains its former Wisdom, but also gains a +2 bonus to Wisdom from the artifact. The corpse slowly regenerates flesh over time, but if the artifact is removed, the body crumbles to dust. [b]Noah Whately, Old Wizard Whately, Resurrected Intelligent Undead, Corpse, Animated Corpse, Undead Wizard:[/b] Little is left of the old man’s carcass,mostly bones tied together by dried stringy flesh. Wizard Whateley’s oddly carved staff is placed across its lap, and a gold ferronniére graces its brow, held in place by several wood screws. However, the Son of Yog-Sothoth senses the intrusion of investigators and animates the corpse, causing it to stagger to its feet, ready to attack with a deadly spell. [b]Callech, Resurrected Intelligent Undead Druid, Long-Dead Druid:[/b] ? [b]Zadagrool, Resurrected Undead Hyperborean Wizard, Ancient Wizard:[/b] The remains of this man, a Hyperborean wizard, might be returned to some semblance of life by using the ancient ferronniére, a resurrection spell or other distasteful means. The remains are not complete, but given time, the powers of the resurrection device will regrow what is missing. Zadagrool, if resurrected by the ancient device, will cooperate with investigators, but he has his own agenda. [b]Ghost:[/b] The big mill up the river is haunted by the ghosts of the six boys murdered there in 1806. The houses near Wizard’s Hill are abandoned and haunted by the ghosts of Jacob Whateley’s victims. Recently,a ghost has been seen haunting Cold Spring Glen. It is believed to be one of the policemen killed by lightning last fall. [b]Jacob Whateley, Ghost:[/b] ? [b]Jed Whitney, Ghost:[/b] ? Call of Cthulhu [b]Resurrected Dead, Resurrected Undead, Resurrected Corpse:[/b] The Gold Ferronniere Fashioned in ancient Hyperborea, this magical device has the power of resurrecting the dead. The resurrected dead are only partially alive. They do not breathe, need food, or need water. Skeletons regenerate flesh over a period of time, but at best, a resurrected character never looks better than a corpse several days old. The subject’s will is weak, with a POW one-quarter normal, and the resurrected undead usually becomes the servant or slave of whomever first speaks to it upon their return to life. [CofC d20 characters suffer additional ability score penalties; see Appendix 3, Entry #13b.] However, the corpse is allowed a daily POW x1 roll (Wisdom, DC 20). With a successful roll, the resurrected corpse breaks free of its bondage. [The subject also regains its lost Wisdom.] If the ferronniére is ever removed, the corpse quickly crumbles into dust. Artifact: Hyperborean Ferronniére—Resurrects the dead when screwed into a human subject’s skull. Resurrection inflicts a permanent drain of 1d4 to Strength, Dexterity, and Charisma and reduces Sanity to 0. The resurrected corpse becomes undead; as part of this, it gains undead traits, its Hit Die changes to a d12, and it no longer has a Constitution score. At first, the weak-willed undead has one-fourth its previous Wisdom (round down). It serves as a slave to the first voice it hears upon resurrection. Once each week, the subject can attempt a Will save (DC 20); if the check succeeds, the undead not only regains its former Wisdom, but also gains a +2 bonus to Wisdom from the artifact. The corpse slowly regenerates flesh over time, but if the artifact is removed, the body crumbles to dust. [b]Noah Whately, Old Wizard Whately, Resurrected Intelligent Undead, Corpse, Animated Corpse, Undead Wizard:[/b] Little is left of the old man’s carcass,mostly bones tied together by dried stringy flesh. Wizard Whateley’s oddly carved staff is placed across its lap, and a gold ferronniére graces its brow, held in place by several wood screws. However, the Son of Yog-Sothoth senses the intrusion of investigators and animates the corpse, causing it to stagger to its feet, ready to attack with a deadly spell. [b]Callech, Resurrected Intelligent Undead Druid, Long-Dead Druid:[/b] ? [b]Zadagrool, Resurrected Undead Hyperborean Wizard, Ancient Wizard:[/b] The remains of this man, a Hyperborean wizard, might be returned to some semblance of life by using the ancient ferronniére, a resurrection spell or other distasteful means. The remains are not complete, but given time, the powers of the resurrection device will regrow what is missing. Zadagrool, if resurrected by the ancient device, will cooperate with investigators, but he has his own agenda. [b]Ghost:[/b] The big mill up the river is haunted by the ghosts of the six boys murdered there in 1806. The houses near Wizard’s Hill are abandoned and haunted by the ghosts of Jacob Whateley’s victims. Recently,a ghost has been seen haunting Cold Spring Glen. It is believed to be one of the policemen killed by lightning last fall. [b]Jacob Whateley, Ghost:[/b] ? [b]Jed Whitney, Ghost:[/b] ? [/QUOTE]
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