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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9720879" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/en/product/117277/power-profiles?affiliate_id=17596" target="_blank">Power Profiles</a></p><p>Mutants & Masterminds 3e</p><p><strong>Undead, Undead Being, Undead Creature:</strong> Necromantic powers are death powers, but have the additional connotation of involving spirits or souls and creating, commanding, or communicating with undead beings. Necromantic powers are usually magical in nature, but they may also have the divine, preternatural, or even other descriptors, such as undead reanimated through a virus or technology. </p><p>Death powers deal with creating and controlling undead beings, sensing the forces of death, or even becoming undead, temporarily or permanently. </p><p>The Necromancy power is in Summoning Powers as well, and other summoning powers may involve the creation of undead or pseudo-living minions. </p><p>Undead Form power.</p><p><strong>Spirit of the Dead:</strong> ?</p><p><strong>Spirit:</strong> ?</p><p><strong>Spectral Undead:</strong> Likewise, some souls become trapped in the world of the living (or “in-between” the worlds of the living and the dead) becoming ghosts or other types of spectral undead. </p><p><strong>Construct:</strong> Still, some constructs—undead for example—may be biological in origin even though they are no longer living. </p><p><strong>Intelligent Being:</strong> ?</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Unliving Creature:</strong> ?</p><p><strong>Darkness-Loving Creature:</strong> ?</p><p><strong>Non-Human Creature:</strong> ?</p><p><strong>Ghost:</strong> Similarly, darkness is often associated with Death Powers, including life-draining effects or the creation or summoning of undead shadows or ghosts. </p><p>Ghost Form power.</p><p><strong>Ghost, Spectral Undead, Incorporeal Undead Being With No Body:</strong> ?</p><p><strong>True Ghost:</strong> Ghost Form power.</p><p><strong>Undead Shadow:</strong> Similarly, darkness is often associated with Death Powers, including life-draining effects or the creation or summoning of undead shadows or ghosts. </p><p><strong>Skeleton:</strong> Malevolent Minion of Malador power.</p><p>Necromancy power.</p><p>Summon Skeleton power.</p><p><strong>Skeletal Dinosaur:</strong> Necromancy power.</p><p>Summon Skeleton power.</p><p><strong>Vampire, Classical Vampire:</strong> ?</p><p><strong>Zombie:</strong> Malevolent Minion of Malador power.</p><p>Necromancy power.</p><p>Summon Zombie power.</p><p><strong>Zombie Dinosaur:</strong> Necromancy power.</p><p>Summon Zombie power.</p><p></p><p>GHOST FORM You are a ghost: an incorporeal, undead being with no physical body. You pass harmlessly through solid objects, although you may affect them if you have powers with Affects Corporeal. You’re immune to mortal concerns, but do not recover on your own without aid or the use of a power. Many ghosts also have ranks of Concealment, at least sufficient to render them unseen by mortal eyes, and may have other powers as well. </p><p>True ghosts apply the Permanent modifier to Flight and Insubstantial and Innate to Insubstantial, increasing the net cost by 1 point. Otherwise, it is assumed you can switch in and out of your Ghost Form at will as a free action. </p><p>Ghost Form: Flight 1, Immunity 30 (Fortitude effects), Insubstantial 4 (incorporeal), No Stamina rank (–10 points) • 41 points </p><p></p><p>Malevolent Minion of Malador reanimates corpses as undead minions, either zombies or skeletons, under the caster’s control. See the Gamemaster’s Guide, page 144, for undead traits. </p><p>Minion of Malador: Summon Undead, Controlled, Horde, Multiple Minions (32 undead) • 14 points per rank </p><p></p><p>NECROMANCY You can imbue corpses, even skeletal remains, with a semblance of life, turning them into undead creatures that rise up at your command. Use the zombie archetypes from the Gamemaster’s Guide (page 144) or apply the zombie template (page 145) to a different archetype for things like creating zombie or skeletal dinosaurs or other creatures. </p><p>Although the power as listed has a substantial cost per rank, only 1 or 2 ranks are needed to cover the undead’s power level and costs; Summon Zombies costs 14 points while Summon Skeletons costs 28 points. This power may have a Limited modifier requiring the necessary corpses be already present, making it fully useful only in places like graveyards, morgues, and battlefields. </p><p>Necromancy: Summon Undead, Controlled, Horde, Multiple Minions (32 total) • 14 points per rank </p><p></p><p>UNDEAD FORM You are no longer living, but not truly dead, either. Although your body has no vital signs or autonomic functions (breathing, heartbeat, brain activity, etc.) you are still animate and aware. Although you are immune to many of the things troubling living creatures, your body also does not heal on its own without a separate power like Blood Healing (previously). </p><p>Undead Form: Immunity 30 (Fortitude effects), No Stamina rank (–10 points) • 20 points</p></blockquote><p></p>
[QUOTE="Voadam, post: 9720879, member: 2209"] [URL=https://www.drivethrurpg.com/en/product/117277/power-profiles?affiliate_id=17596]Power Profiles[/URL] Mutants & Masterminds 3e [b]Undead, Undead Being, Undead Creature:[/b] Necromantic powers are death powers, but have the additional connotation of involving spirits or souls and creating, commanding, or communicating with undead beings. Necromantic powers are usually magical in nature, but they may also have the divine, preternatural, or even other descriptors, such as undead reanimated through a virus or technology. Death powers deal with creating and controlling undead beings, sensing the forces of death, or even becoming undead, temporarily or permanently. The Necromancy power is in Summoning Powers as well, and other summoning powers may involve the creation of undead or pseudo-living minions. Undead Form power. [b]Spirit of the Dead:[/b] ? [b]Spirit:[/b] ? [b]Spectral Undead:[/b] Likewise, some souls become trapped in the world of the living (or “in-between” the worlds of the living and the dead) becoming ghosts or other types of spectral undead. [b]Construct:[/b] Still, some constructs—undead for example—may be biological in origin even though they are no longer living. [b]Intelligent Being:[/b] ? [b]Mindless Undead:[/b] ? [b]Incorporeal Undead:[/b] ? [b]Unliving Creature:[/b] ? [b]Darkness-Loving Creature:[/b] ? [b]Non-Human Creature:[/b] ? [b]Ghost:[/b] Similarly, darkness is often associated with Death Powers, including life-draining effects or the creation or summoning of undead shadows or ghosts. Ghost Form power. [b]Ghost, Spectral Undead, Incorporeal Undead Being With No Body:[/b] ? [b]True Ghost:[/b] Ghost Form power. [b]Undead Shadow:[/b] Similarly, darkness is often associated with Death Powers, including life-draining effects or the creation or summoning of undead shadows or ghosts. [b]Skeleton:[/b] Malevolent Minion of Malador power. Necromancy power. Summon Skeleton power. [b]Skeletal Dinosaur:[/b] Necromancy power. Summon Skeleton power. [b]Vampire, Classical Vampire:[/b] ? [b]Zombie:[/b] Malevolent Minion of Malador power. Necromancy power. Summon Zombie power. [b]Zombie Dinosaur:[/b] Necromancy power. Summon Zombie power. GHOST FORM You are a ghost: an incorporeal, undead being with no physical body. You pass harmlessly through solid objects, although you may affect them if you have powers with Affects Corporeal. You’re immune to mortal concerns, but do not recover on your own without aid or the use of a power. Many ghosts also have ranks of Concealment, at least sufficient to render them unseen by mortal eyes, and may have other powers as well. True ghosts apply the Permanent modifier to Flight and Insubstantial and Innate to Insubstantial, increasing the net cost by 1 point. Otherwise, it is assumed you can switch in and out of your Ghost Form at will as a free action. Ghost Form: Flight 1, Immunity 30 (Fortitude effects), Insubstantial 4 (incorporeal), No Stamina rank (–10 points) • 41 points Malevolent Minion of Malador reanimates corpses as undead minions, either zombies or skeletons, under the caster’s control. See the Gamemaster’s Guide, page 144, for undead traits. Minion of Malador: Summon Undead, Controlled, Horde, Multiple Minions (32 undead) • 14 points per rank NECROMANCY You can imbue corpses, even skeletal remains, with a semblance of life, turning them into undead creatures that rise up at your command. Use the zombie archetypes from the Gamemaster’s Guide (page 144) or apply the zombie template (page 145) to a different archetype for things like creating zombie or skeletal dinosaurs or other creatures. Although the power as listed has a substantial cost per rank, only 1 or 2 ranks are needed to cover the undead’s power level and costs; Summon Zombies costs 14 points while Summon Skeletons costs 28 points. This power may have a Limited modifier requiring the necessary corpses be already present, making it fully useful only in places like graveyards, morgues, and battlefields. Necromancy: Summon Undead, Controlled, Horde, Multiple Minions (32 total) • 14 points per rank UNDEAD FORM You are no longer living, but not truly dead, either. Although your body has no vital signs or autonomic functions (breathing, heartbeat, brain activity, etc.) you are still animate and aware. Although you are immune to many of the things troubling living creatures, your body also does not heal on its own without a separate power like Blood Healing (previously). Undead Form: Immunity 30 (Fortitude effects), No Stamina rank (–10 points) • 20 points [/QUOTE]
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