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<blockquote data-quote="Voadam" data-source="post: 9738595" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/264088/Dead-Things-The-RPG?affiliate_id=17596" target="_blank">Dead Things: The RPG</a></p><p>Microlite20</p><p><strong>Zombie:</strong> Most zombie literature says that being bitten by a zombie turns you into a zombie, I agree. However that thinking leads to short character lives.</p><p>So here is how we do it in Dead Things. Zombie attacks are all considered scratches and abrasions except for attacks where a natural 20 is rolled. A natural 20 is considered a zombie bite. If your a kind GM you might allow the human a reflex save vs 20, but that's your business.</p><p>A year ago the unmanned Venus probe was lost while circling Venus. Three weeks ago the probe reappeared on NASA screens and began transmitting telemetry as if nothing was wrong. The lander part of the vehicle was missing and either it was jettisoned or the vehicle made a landing and is unaccounted for, it is unknown what happened to it.</p><p>In the first hour of the scenario the Venus probe will attempt a controlled reentry, but will burn up in the atmosphere, unknown radiations that the vehicle had been bathed in will cover the Earth. The characters will probably know nothing about this, but will witness the reentry as the probe burns up.</p><p>The radiation from the probe doesn’t affect everyone or everything the same, some people will die just from the radiation, most will be unaffected. Some electronics will continue to work, while others will not. It's important to note that the radiation doesn’t cause people who are bitten by zombies to become zombies, however anyone who dies from any cause will come back from the dead because of the radiation.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9738595, member: 2209"] [URL=https://www.drivethrurpg.com/product/264088/Dead-Things-The-RPG?affiliate_id=17596]Dead Things: The RPG[/URL] Microlite20 [b]Zombie:[/b] Most zombie literature says that being bitten by a zombie turns you into a zombie, I agree. However that thinking leads to short character lives. So here is how we do it in Dead Things. Zombie attacks are all considered scratches and abrasions except for attacks where a natural 20 is rolled. A natural 20 is considered a zombie bite. If your a kind GM you might allow the human a reflex save vs 20, but that's your business. A year ago the unmanned Venus probe was lost while circling Venus. Three weeks ago the probe reappeared on NASA screens and began transmitting telemetry as if nothing was wrong. The lander part of the vehicle was missing and either it was jettisoned or the vehicle made a landing and is unaccounted for, it is unknown what happened to it. In the first hour of the scenario the Venus probe will attempt a controlled reentry, but will burn up in the atmosphere, unknown radiations that the vehicle had been bathed in will cover the Earth. The characters will probably know nothing about this, but will witness the reentry as the probe burns up. The radiation from the probe doesn’t affect everyone or everything the same, some people will die just from the radiation, most will be unaffected. Some electronics will continue to work, while others will not. It's important to note that the radiation doesn’t cause people who are bitten by zombies to become zombies, however anyone who dies from any cause will come back from the dead because of the radiation. [/QUOTE]
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