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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9806072" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/16876/ALQ3-A-Dozen-and-One-Adventures-2e?affiliate_id=17596" target="_blank">ALQ3 A Dozen and One Adventures (2e)</a></p><p>2e</p><p><strong>Undead, Undead Monster:</strong> ?</p><p><strong>Tragic Undead:</strong> ?</p><p><strong>Rom, Undead Giant:</strong> ?</p><p><strong>Ghost Mount, White Proud Steed:</strong> ?</p><p><strong>Great Ghul:</strong> When a caliph dies, ghouls collect his or her remains and deliver them to a terrible being known to them only as "the Head," who dwells in his macabre court, the Hall of Lost Kings, far below the Mount of Forgiveness. The Head is responsible for the continual generation of new ghouls, ghasts, and great ghuls that infect the cemetery like a plague</p><p><strong>Balthazar, Great Ghul, Young Boy, Guide:</strong> ?</p><p><strong>Spirit:</strong> ?</p><p><strong>Troubled Spirit:</strong> ?</p><p><strong>Restless Spirit:</strong> ?</p><p><strong>Ghast:</strong> When a caliph dies, ghouls collect his or her remains and deliver them to a terrible being known to them only as "the Head," who dwells in his macabre court, the Hall of Lost Kings, far below the Mount of Forgiveness. The Head is responsible for the continual generation of new ghouls, ghasts, and great ghuls that infect the cemetery like a plague</p><p><strong>Fashid, Ghast, Priest, Cunning Rapacious Arrogant Ghast:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Wandering Ghost:</strong> ?</p><p><strong>Ghoul:</strong> When a caliph dies, ghouls collect his or her remains and deliver them to a terrible being known to them only as "the Head," who dwells in his macabre court, the Hall of Lost Kings, far below the Mount of Forgiveness. The Head is responsible for the continual generation of new ghouls, ghasts, and great ghuls that infect the cemetery like a plague.</p><p><strong>Ghoul, Hungry Undead:</strong> ?</p><p><strong>Ghoul, Priest, Slave, Undead Slave:</strong> ?</p><p><strong>Typical Lich:</strong> ?</p><p><strong>King Azaltin Ibn Issad, Nerim, Lich Sorcerer 24, Shriveled Husk of a Human, Older Brother, Guardian, Unrecognized Protector, Mysterious Guide, Advisor, Savior, Hideous Undead Creature, Monstrous Brother, Undead King, Archetypal Evil Villain, Immortal, Shrunken Husk, Undead Creature of Hideous Appearance, Immortal King, Strange Hermit, Archmage, Ancient King, Strange Mystic, Brother, True King:</strong> When Azaltin was a naive young king nine centuries ago, the Loregiver visited Azaltin. Abusing his authority as her host, Azaltin convinced her to reveal the secret of immortality against her will. Against her strenuous objections, Azaltin used the forbidden knowledge, justifying his naive desire for immortality with the excuse that it would make him a better king. Azaltin became immortal, but at the price of his physical appearance and respect in the eyes of his subjects, who regarded him as a monster.</p><p>According to legend, Azaltin was visited by the Loregiver and tricked her into revealing the secret of immortality. Against her advice, Azaltin became immortal, but the process turned him into a hideous undead creature.</p><p>Perhaps the most interesting part of the book [The Kingdom of Lions], from the standpoint of adventurers, is the final chapter, which describes Azaltin's transformation into an immortal and his brother's revolution.</p><p>In the distant past, when Fate passed her knowledge to the Loregiver, Al-Anwahr was a rich and proud city ruled by King Azaltin, an intelligent man well versed in poetry, astrology, and the ways of magic. As the Loregiver wandered Zakhara, teaching the laws of the divine to man and genie alike, she is said to have stopped in Al-Anwahr and been a guest of Azaltin for 11 days. Azaltin honored his guest daily with lavish celebrations and exquisite gifts of silks, gold, and perfumes. After each night of entertainment, the king would ask his guest the same question: "How can a man live forever?"</p><p>The Loregiver warned Azaltin about the danger of such knowledge, but in the end could hardly insult her gracious host by refusing to answer. Each night she told the king about the obstacles that prevent man from achieving immortality. Azaltin's scribes labored furiously to capture the Loregiver's parables and cryptic riddles, which were set down in a legendary scroll titled The Eleven Baneful Gates. According to legend, the Loregiver departed Al-Anwahr, leaving the equivocal scroll in Azaltin's care. Azaltin pondered the scroll for a decade, ignoring his people while trying to unravel its secret.</p><p>After months of fasting and meditation, he abandoned the kingdom to his brother Amakim and left to ponder the scroll in the solitude of the wildernesss.</p><p>Ancient legends say he returned a dozen years later, an undead creature of hideous appearance, to reclaim his kingdom.</p><p><strong>Zeenab, The Head, Lich, Terrible Being, Decrepit Lich, Mummified Disembodied Head, Incredibly Ancient Lich, Self-Absorbed Petty Creature, Undead Lord:</strong> ?</p><p><strong>Lion Guard, Improved Skeleton:</strong> After capturing the palace, Zeenab animated the king's slain honor guard. The undead wait in the former guard room (c), rigidly at attention in their faded golden uniforms. They attack any intruders tampering with the second pair of locked, bronze portals in area (b). Although Zeenab considered these skeletons to be under his control, they still remember loyalty to their true king. The entire guard will salute and obey whoever bears Azaltin's lion-carved rod of smiting (from area C).</p><p><strong>Lion Guard, Improved Skeleton:</strong> ?</p><p><strong>Animated Caliph of Muluk, Juju Zombie, Undead Sycophant:</strong> ?</p><p><strong>Amakim Ibn Issad, Juju Zombie, Animated Caliph of Muluk, Undead Sycophant, Brother, Ancient King:</strong> ?</p><p><strong>Muftahir the Wise, Juju Zombie, Animated Caliph of Muluk, Undead Sycophant:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9806072, member: 2209"] [URL=https://www.drivethrurpg.com/product/16876/ALQ3-A-Dozen-and-One-Adventures-2e?affiliate_id=17596]ALQ3 A Dozen and One Adventures (2e)[/URL] 2e [b]Undead, Undead Monster:[/b] ? [b]Tragic Undead:[/b] ? [b]Rom, Undead Giant:[/b] ? [b]Ghost Mount, White Proud Steed:[/b] ? [b]Great Ghul:[/b] When a caliph dies, ghouls collect his or her remains and deliver them to a terrible being known to them only as "the Head," who dwells in his macabre court, the Hall of Lost Kings, far below the Mount of Forgiveness. The Head is responsible for the continual generation of new ghouls, ghasts, and great ghuls that infect the cemetery like a plague [b]Balthazar, Great Ghul, Young Boy, Guide:[/b] ? [b]Spirit:[/b] ? [b]Troubled Spirit:[/b] ? [b]Restless Spirit:[/b] ? [b]Ghast:[/b] When a caliph dies, ghouls collect his or her remains and deliver them to a terrible being known to them only as "the Head," who dwells in his macabre court, the Hall of Lost Kings, far below the Mount of Forgiveness. The Head is responsible for the continual generation of new ghouls, ghasts, and great ghuls that infect the cemetery like a plague [b]Fashid, Ghast, Priest, Cunning Rapacious Arrogant Ghast:[/b] ? [b]Ghost:[/b] ? [b]Wandering Ghost:[/b] ? [b]Ghoul:[/b] When a caliph dies, ghouls collect his or her remains and deliver them to a terrible being known to them only as "the Head," who dwells in his macabre court, the Hall of Lost Kings, far below the Mount of Forgiveness. The Head is responsible for the continual generation of new ghouls, ghasts, and great ghuls that infect the cemetery like a plague. [b]Ghoul, Hungry Undead:[/b] ? [b]Ghoul, Priest, Slave, Undead Slave:[/b] ? [b]Typical Lich:[/b] ? [b]King Azaltin Ibn Issad, Nerim, Lich Sorcerer 24, Shriveled Husk of a Human, Older Brother, Guardian, Unrecognized Protector, Mysterious Guide, Advisor, Savior, Hideous Undead Creature, Monstrous Brother, Undead King, Archetypal Evil Villain, Immortal, Shrunken Husk, Undead Creature of Hideous Appearance, Immortal King, Strange Hermit, Archmage, Ancient King, Strange Mystic, Brother, True King:[/b] When Azaltin was a naive young king nine centuries ago, the Loregiver visited Azaltin. Abusing his authority as her host, Azaltin convinced her to reveal the secret of immortality against her will. Against her strenuous objections, Azaltin used the forbidden knowledge, justifying his naive desire for immortality with the excuse that it would make him a better king. Azaltin became immortal, but at the price of his physical appearance and respect in the eyes of his subjects, who regarded him as a monster. According to legend, Azaltin was visited by the Loregiver and tricked her into revealing the secret of immortality. Against her advice, Azaltin became immortal, but the process turned him into a hideous undead creature. Perhaps the most interesting part of the book [The Kingdom of Lions], from the standpoint of adventurers, is the final chapter, which describes Azaltin's transformation into an immortal and his brother's revolution. In the distant past, when Fate passed her knowledge to the Loregiver, Al-Anwahr was a rich and proud city ruled by King Azaltin, an intelligent man well versed in poetry, astrology, and the ways of magic. As the Loregiver wandered Zakhara, teaching the laws of the divine to man and genie alike, she is said to have stopped in Al-Anwahr and been a guest of Azaltin for 11 days. Azaltin honored his guest daily with lavish celebrations and exquisite gifts of silks, gold, and perfumes. After each night of entertainment, the king would ask his guest the same question: "How can a man live forever?" The Loregiver warned Azaltin about the danger of such knowledge, but in the end could hardly insult her gracious host by refusing to answer. Each night she told the king about the obstacles that prevent man from achieving immortality. Azaltin's scribes labored furiously to capture the Loregiver's parables and cryptic riddles, which were set down in a legendary scroll titled The Eleven Baneful Gates. According to legend, the Loregiver departed Al-Anwahr, leaving the equivocal scroll in Azaltin's care. Azaltin pondered the scroll for a decade, ignoring his people while trying to unravel its secret. After months of fasting and meditation, he abandoned the kingdom to his brother Amakim and left to ponder the scroll in the solitude of the wildernesss. Ancient legends say he returned a dozen years later, an undead creature of hideous appearance, to reclaim his kingdom. [b]Zeenab, The Head, Lich, Terrible Being, Decrepit Lich, Mummified Disembodied Head, Incredibly Ancient Lich, Self-Absorbed Petty Creature, Undead Lord:[/b] ? [b]Lion Guard, Improved Skeleton:[/b] After capturing the palace, Zeenab animated the king's slain honor guard. The undead wait in the former guard room (c), rigidly at attention in their faded golden uniforms. They attack any intruders tampering with the second pair of locked, bronze portals in area (b). Although Zeenab considered these skeletons to be under his control, they still remember loyalty to their true king. The entire guard will salute and obey whoever bears Azaltin's lion-carved rod of smiting (from area C). [b]Lion Guard, Improved Skeleton:[/b] ? [b]Animated Caliph of Muluk, Juju Zombie, Undead Sycophant:[/b] ? [b]Amakim Ibn Issad, Juju Zombie, Animated Caliph of Muluk, Undead Sycophant, Brother, Ancient King:[/b] ? [b]Muftahir the Wise, Juju Zombie, Animated Caliph of Muluk, Undead Sycophant:[/b] ? [/QUOTE]
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