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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9806645" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/17289/Bastion-of-Faith-2e?affiliate_id=17596" target="_blank">Bastion of Faith (2e)</a></p><p>2e</p><p><strong>Saint Ferrante, Antiprophet of Hieroneous:</strong> As recorded in the Penitent Fragments, Ferrante was touched by Kahabros, and explored dark and unhealthy Temptations. Despite all Ferrante had done for the church, or possibly because of it, Hieroneous struck down Ferrante in the form of a bolt of glory, killing him and sealing his remains in the crystal casket.</p><p>Ferrante's remains were sealed because they carried the taint of Kahabros, which Hieroneous's power could not sear away. Both for the philosophical protection of the newborn church, and for the physical protection of any who come snooping, the priest Onwald sealed himself and the key to the casket into the subreliquary.</p><p>If the key is located and the cask is opened, things get interesting. The open casket reveals a human-shaped depression filled with greenish ooze. The best thing to do at this juncture is to slam the casket closed again. If the casket remains open and unlocked, over the course of three rounds the ooze bubbles, pops, and slowly grows into the form of Ferrante—but not the Ferranted of scripture. The being that forms from Ferrante's remains is in every way antithetical to the Bastion, and move immediately to kill every living being who has ever uttered a prayer to Heironeous. It is the Bastion's antiprophet.</p><p><strong>Undead, Undead Creature, Undead Being:</strong> Though no one now alive knows it, the undead still rise, even after being banished and exorcised, because of the proximity of St. Ferrante's casket. Most priests and affiliates of the Bastion do not even know that Ferrante's remains lie beneath the temple grounds, but even those priests who are part of the Fellowship of Penitence and are in on the secret have no reason to suspect that the casket is in any way connected to the Negative Energy Plane. Unfortunately, the casket is linked to the ultimate void, and its interment in the reliquary, which lies immediately below part of the catacombs, has direct repercussions on all the dead that were buried there over a period of several hundred years. Until the casket is removed or the creature trapped within is dealt with, undead will continue to populate the compromised portions of the Bastion's catacombs.</p><p><strong>Undead Guardian:</strong> ?</p><p><strong>Creature Steeped in Evil:</strong> ?</p><p><strong>Ghoul, Flesh-Eating Ghoul, Full-Fledged Ghoul:</strong> Any human or demihuman (except elves) killed by a ghoul becomes a ghoul in 3 days tide unless the body is blessed. </p><p><em>Inexorable Restitution</em> spell.</p><p><strong>Ghoul, Mindless Creature, Flesh-Eating Servant:</strong> ?</p><p><strong>Mummy, Normal Mummy:</strong> ?</p><p><strong>Skeleton, Animate Skeleton, Undead Skeleton:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie, Normal Zombie:</strong> ?</p><p><strong>Abbot Abba Geron, Bone Lord:</strong> ?</p><p><strong>Catechist Thalieson, Greater Mummy:</strong> ?</p><p><strong>Mursimion, Greater Vampire:</strong> ?</p><p><strong>Templar Mabingon, Zombie Lord:</strong> ?</p><p><strong>Animus:</strong> ?</p><p><strong>Sword Spirit:</strong> ?</p><p><strong>Swordwraith:</strong> ?</p><p></p><p>Inexorable Restitution</p><p>(Necromancy)</p><p>Level: Priest 5</p><p>Sphere: Necromancy</p><p>Range: Touch</p><p>Duration: Special</p><p>Area of Effect: Target</p><p>Components: V, S</p><p>Casting Time: 5</p><p>Saving Throw: Negates</p><p>In the guise of exacting restitution against the unjust, this horrible spell slowly transforms a victim into a flesh-eating ghoul, as described in the MONSTROUS MANUAL. The transformation process usually begins at the limb or extremity touched by the priest (usually the hand or arm). The victim suffers 1d2 hit points of damage per round while the body slowly dies and transforms into a ghoul’s cold, undying flesh. The target receives an initial saving throw to resist this deadly transformation. If it fails, only a limited wish, wish, or restoration derails the change! A dispel magic, or remove curse is only effective if cast within three rounds of the touch that confers the spell. During the early stages of the spell, the original afflicted extremity may be severed and burned to terminate the spell.</p><p>If the extremity affected by the inexorable restitution is amputated before the victim has lost less than 20% of his total hit points, then only a hand or foot needs to be severed (which inflicts an additional 1d4+1 points of additional damage, requiring a system shock roll to remain conscious, and of course resulting in the loss of some mobility or dexterity). After the victim has lost 20%-50% of his hit points, an entire limb must be cut off, with the loss of 1d12+4 permanent hit points. A System Shock roll is required to survive the amputation.</p><p>Initially, the transformed flesh of the target has no paralytic powers or any of the special abilities associated with ghouls. As the spell unfolds, the advancing front of dying flesh traverses the entire body, and the target dies once the inexorable restitution reaches the heart or brain (when the target reaches 0 hit points). Healing spells, potions, or magical items may temporarily keep the final lethal result of the spell at bay, but when the healing runs out, the inexorable restitution runs its course. Note that a regenerating creature might resist the spell for a long time, if the rate of regeneration exceeds the rate of necrosis. </p><p>Once he dies, the subject is a full-fledged ghoul. Generally speaking, the ghoul retains the memories, motivations and even skills and spells of its former life, with one terrible exception: The ghoul must eat flesh. The longer the ghoul goes without eating flesh, the stronger the compulsion becomes, until it overpowers reason (save vs. paralyzation every 24 hours to resist this effect), turning the ghoul into a mindless creature in servitude to the priest who created it.</p><p>Priests worshiping a good deity who begin to acquire a following of flesh-eating servants soon lose their status as a priest-at least as a priest of a good deity.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9806645, member: 2209"] [URL=https://www.drivethrurpg.com/product/17289/Bastion-of-Faith-2e?affiliate_id=17596]Bastion of Faith (2e)[/URL] 2e [b]Saint Ferrante, Antiprophet of Hieroneous:[/b] As recorded in the Penitent Fragments, Ferrante was touched by Kahabros, and explored dark and unhealthy Temptations. Despite all Ferrante had done for the church, or possibly because of it, Hieroneous struck down Ferrante in the form of a bolt of glory, killing him and sealing his remains in the crystal casket. Ferrante's remains were sealed because they carried the taint of Kahabros, which Hieroneous's power could not sear away. Both for the philosophical protection of the newborn church, and for the physical protection of any who come snooping, the priest Onwald sealed himself and the key to the casket into the subreliquary. If the key is located and the cask is opened, things get interesting. The open casket reveals a human-shaped depression filled with greenish ooze. The best thing to do at this juncture is to slam the casket closed again. If the casket remains open and unlocked, over the course of three rounds the ooze bubbles, pops, and slowly grows into the form of Ferrante—but not the Ferranted of scripture. The being that forms from Ferrante's remains is in every way antithetical to the Bastion, and move immediately to kill every living being who has ever uttered a prayer to Heironeous. It is the Bastion's antiprophet. [b]Undead, Undead Creature, Undead Being:[/b] Though no one now alive knows it, the undead still rise, even after being banished and exorcised, because of the proximity of St. Ferrante's casket. Most priests and affiliates of the Bastion do not even know that Ferrante's remains lie beneath the temple grounds, but even those priests who are part of the Fellowship of Penitence and are in on the secret have no reason to suspect that the casket is in any way connected to the Negative Energy Plane. Unfortunately, the casket is linked to the ultimate void, and its interment in the reliquary, which lies immediately below part of the catacombs, has direct repercussions on all the dead that were buried there over a period of several hundred years. Until the casket is removed or the creature trapped within is dealt with, undead will continue to populate the compromised portions of the Bastion's catacombs. [b]Undead Guardian:[/b] ? [b]Creature Steeped in Evil:[/b] ? [b]Ghoul, Flesh-Eating Ghoul, Full-Fledged Ghoul:[/b] Any human or demihuman (except elves) killed by a ghoul becomes a ghoul in 3 days tide unless the body is blessed. [i]Inexorable Restitution[/i] spell. [b]Ghoul, Mindless Creature, Flesh-Eating Servant:[/b] ? [b]Mummy, Normal Mummy:[/b] ? [b]Skeleton, Animate Skeleton, Undead Skeleton:[/b] ? [b]Spectre:[/b] ? [b]Vampire:[/b] ? [b]Wight:[/b] ? [b]Wraith:[/b] ? [b]Zombie, Normal Zombie:[/b] ? [b]Abbot Abba Geron, Bone Lord:[/b] ? [b]Catechist Thalieson, Greater Mummy:[/b] ? [b]Mursimion, Greater Vampire:[/b] ? [b]Templar Mabingon, Zombie Lord:[/b] ? [b]Animus:[/b] ? [b]Sword Spirit:[/b] ? [b]Swordwraith:[/b] ? Inexorable Restitution (Necromancy) Level: Priest 5 Sphere: Necromancy Range: Touch Duration: Special Area of Effect: Target Components: V, S Casting Time: 5 Saving Throw: Negates In the guise of exacting restitution against the unjust, this horrible spell slowly transforms a victim into a flesh-eating ghoul, as described in the MONSTROUS MANUAL. The transformation process usually begins at the limb or extremity touched by the priest (usually the hand or arm). The victim suffers 1d2 hit points of damage per round while the body slowly dies and transforms into a ghoul’s cold, undying flesh. The target receives an initial saving throw to resist this deadly transformation. If it fails, only a limited wish, wish, or restoration derails the change! A dispel magic, or remove curse is only effective if cast within three rounds of the touch that confers the spell. During the early stages of the spell, the original afflicted extremity may be severed and burned to terminate the spell. If the extremity affected by the inexorable restitution is amputated before the victim has lost less than 20% of his total hit points, then only a hand or foot needs to be severed (which inflicts an additional 1d4+1 points of additional damage, requiring a system shock roll to remain conscious, and of course resulting in the loss of some mobility or dexterity). After the victim has lost 20%-50% of his hit points, an entire limb must be cut off, with the loss of 1d12+4 permanent hit points. A System Shock roll is required to survive the amputation. Initially, the transformed flesh of the target has no paralytic powers or any of the special abilities associated with ghouls. As the spell unfolds, the advancing front of dying flesh traverses the entire body, and the target dies once the inexorable restitution reaches the heart or brain (when the target reaches 0 hit points). Healing spells, potions, or magical items may temporarily keep the final lethal result of the spell at bay, but when the healing runs out, the inexorable restitution runs its course. Note that a regenerating creature might resist the spell for a long time, if the rate of regeneration exceeds the rate of necrosis. Once he dies, the subject is a full-fledged ghoul. Generally speaking, the ghoul retains the memories, motivations and even skills and spells of its former life, with one terrible exception: The ghoul must eat flesh. The longer the ghoul goes without eating flesh, the stronger the compulsion becomes, until it overpowers reason (save vs. paralyzation every 24 hours to resist this effect), turning the ghoul into a mindless creature in servitude to the priest who created it. Priests worshiping a good deity who begin to acquire a following of flesh-eating servants soon lose their status as a priest-at least as a priest of a good deity. [/QUOTE]
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