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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9825923" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/en/product/17189/dsm1-black-flames-2e?affiliate_id=17596" target="_blank">DSM1 Black Flames (2e)</a></p><p>2e</p><p><strong>Cursed Dead:</strong> When King Hamanu of Urik destroyed the city of Yaramuke, he was not content to merely raze the city to the ground. He wanted to be sure that no other city would ever spring up in its place to challenge him in the future. His curse was centered upon an oasis within the ruins, a curse that lasts to this day.</p><p>The curse of Black Waters, as it came to be known, is a horrid magical sickness with no known cure. Any who drink from the Oasis of Black Waters are cursed, but may not realize what has happened to them.</p><p>The fourth and final stage of the curse robs the character of the will to live. The boils burst, drenching the character in pus and watery fluid. Their sticky clothing becomes painful, and characters will strip off all armor—its weight is too much to bear.</p><p>Game Effects: Characters find it very hard to move and will refuse to do so unless a successful Intelligence check is made. No further reductions are made to attribute scores, but no psionics may be used or spells cast. At the onset of this stage, characters suffer I d l 2 points of damage. This stage lasts for a number of hours equal to the character's Constitution, at which time the character dies and becomes either a cursed dead or a hungry body.</p><p>The curse of the Black Waters reduces its victims to undead slaves of the oasis.</p><p>Though they look like zombies, they are cursed dead, strange beings cursed with undeath by the Black Waters.</p><p><strong>Hungry Body:</strong> When King Hamanu of Urik destroyed the city of Yaramuke, he was not content to merely raze the city to the ground. He wanted to be sure that no other city would ever spring up in its place to challenge him in the future. His curse was centered upon an oasis within the ruins, a curse that lasts to this day.</p><p>The curse of Black Waters, as it came to be known, is a horrid magical sickness with no known cure. Any who drink from the Oasis of Black Waters are cursed, but may not realize what has happened to them.</p><p>The fourth and final stage of the curse robs the character of the will to live. The boils burst, drenching the character in pus and watery fluid. Their sticky clothing becomes painful, and characters will strip off all armor—its weight is too much to bear.</p><p>Game Effects: Characters find it very hard to move and will refuse to do so unless a successful Intelligence check is made. No further reductions are made to attribute scores, but no psionics may be used or spells cast. At the onset of this stage, characters suffer 1d 12 points of damage. This stage lasts for a number of hours equal to the character's Constitution, at which time the character dies and becomes either a cursed dead or a hungry body.</p><p>The curse of the Black Waters reduces its victims to undead slaves of the oasis.</p><p><strong>Cursed Dead, Pitiful Victim of the Curse of the Black Waters, Undead Slave of the Oasis, Good Undead, Zombie:</strong> ?</p><p><strong>Hungry Body, Bloated Zombie, Undead Slave of the Oasis, Evil Zombie, Victimized Being, Driven Creature:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Slave:</strong> ?</p><p><strong>Athasian Undead:</strong> ?</p><p><strong>Powerful Undead:</strong> Hungry bodies desire more than anything else to become powerful undead. They believe that they can accomplish this by luring others to their end at the Black Waters Oasis and make every effort to do this.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Skeleton, Undead Companion, Undead Slave:</strong> ?</p><p><strong>Zombie, Typical Zombie:</strong> ?</p><p><strong>Zombie, Undead Companion, Undead Slave:</strong> ?</p><p><strong>Dwarf Banshee:</strong> In life, this dwarfs focus was to place the Eye in its socket—a chamber in the now-fallen tower of this temple—in a yearly ceremony. The dwarf was denied this mission by Hamanu.</p><p><strong>Walking Dead:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9825923, member: 2209"] [URL=https://www.drivethrurpg.com/en/product/17189/dsm1-black-flames-2e?affiliate_id=17596]DSM1 Black Flames (2e)[/URL] 2e [b]Cursed Dead:[/b] When King Hamanu of Urik destroyed the city of Yaramuke, he was not content to merely raze the city to the ground. He wanted to be sure that no other city would ever spring up in its place to challenge him in the future. His curse was centered upon an oasis within the ruins, a curse that lasts to this day. The curse of Black Waters, as it came to be known, is a horrid magical sickness with no known cure. Any who drink from the Oasis of Black Waters are cursed, but may not realize what has happened to them. The fourth and final stage of the curse robs the character of the will to live. The boils burst, drenching the character in pus and watery fluid. Their sticky clothing becomes painful, and characters will strip off all armor—its weight is too much to bear. Game Effects: Characters find it very hard to move and will refuse to do so unless a successful Intelligence check is made. No further reductions are made to attribute scores, but no psionics may be used or spells cast. At the onset of this stage, characters suffer I d l 2 points of damage. This stage lasts for a number of hours equal to the character's Constitution, at which time the character dies and becomes either a cursed dead or a hungry body. The curse of the Black Waters reduces its victims to undead slaves of the oasis. Though they look like zombies, they are cursed dead, strange beings cursed with undeath by the Black Waters. [b]Hungry Body:[/b] When King Hamanu of Urik destroyed the city of Yaramuke, he was not content to merely raze the city to the ground. He wanted to be sure that no other city would ever spring up in its place to challenge him in the future. His curse was centered upon an oasis within the ruins, a curse that lasts to this day. The curse of Black Waters, as it came to be known, is a horrid magical sickness with no known cure. Any who drink from the Oasis of Black Waters are cursed, but may not realize what has happened to them. The fourth and final stage of the curse robs the character of the will to live. The boils burst, drenching the character in pus and watery fluid. Their sticky clothing becomes painful, and characters will strip off all armor—its weight is too much to bear. Game Effects: Characters find it very hard to move and will refuse to do so unless a successful Intelligence check is made. No further reductions are made to attribute scores, but no psionics may be used or spells cast. At the onset of this stage, characters suffer 1d 12 points of damage. This stage lasts for a number of hours equal to the character's Constitution, at which time the character dies and becomes either a cursed dead or a hungry body. The curse of the Black Waters reduces its victims to undead slaves of the oasis. [b]Cursed Dead, Pitiful Victim of the Curse of the Black Waters, Undead Slave of the Oasis, Good Undead, Zombie:[/b] ? [b]Hungry Body, Bloated Zombie, Undead Slave of the Oasis, Evil Zombie, Victimized Being, Driven Creature:[/b] ? [b]Undead:[/b] ? [b]Undead Slave:[/b] ? [b]Athasian Undead:[/b] ? [b]Powerful Undead:[/b] Hungry bodies desire more than anything else to become powerful undead. They believe that they can accomplish this by luring others to their end at the Black Waters Oasis and make every effort to do this. [b]Skeleton:[/b] ? [b]Skeleton, Undead Companion, Undead Slave:[/b] ? [b]Zombie, Typical Zombie:[/b] ? [b]Zombie, Undead Companion, Undead Slave:[/b] ? [b]Dwarf Banshee:[/b] In life, this dwarfs focus was to place the Eye in its socket—a chamber in the now-fallen tower of this temple—in a yearly ceremony. The dwarf was denied this mission by Hamanu. [b]Walking Dead:[/b] ? [/QUOTE]
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