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<blockquote data-quote="Voadam" data-source="post: 9832712" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/16839/FOR4-The-Code-of-the-Harpers-2e?affiliate_id=17596" target="_blank">FOR4 The Code of the Harpers (2e)</a></p><p>2e</p><p><strong>Spectral Harpist:</strong> They are created when a Master Harper dies while engaged in Harper service that is left unfinished (a Harper slain while guarding a retreat has unfinished business—the survival and continued safety of those he was guarding).</p><p><strong>Sylune, Spectral Harper, Spirit:</strong> ?</p><p><strong>Shalaer, Spectral Harpist, Ghostly Guardian:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Undead Servant:</strong> Those Who Harp corrected that neglect with a vengeance, slaying many zulkirs and Red Wizards whom they were led to believe were working on a great magic. Known as "the spell of Undeath," this magic would enable its caster to transform whole cities of men instantly into undead servants, raising armies overnight to menace the entire Realms.</p><p><strong>Undead Harper:</strong> Someone or something then turned the dying Harpers into undead of unusual powers and forms, and set them to hunting down and slaying their former comrades.</p><p><strong>Undead Harper, Undead of Unusual Power, Undead of Unusual Form, Capable Undead Servant:</strong>?</p><p><strong>Rundorl, Undead Harper:</strong> ?</p><p><strong>Lesser Form of Undead:</strong> Harper Refuge Wild Magic Chance Element Energy Drain.</p><p><strong>Undead Spellcaster:</strong> ?</p><p><strong>Undead Who Drain Energy Because of Their Connection to the Negative Material Plane:</strong> ?</p><p><strong>Intelligent Undead:</strong> ?</p><p><strong>Guardian:</strong> ?</p><p><strong>Banshee:</strong> ?</p><p><strong>Dracolich, Sacred One:</strong> One early failure was Sammaster, a mage who acquired delusions of godhood and set himself up as a seer. His teachings started the Cult of the Dragon, which believes that in times to come "dead dragons shall rule the world entire." The cult set out to fulfill this prophecy (and gain favored status for themselves) by creating dracoliches and serving them by bringing them treasure—goods raided from everyone else around.</p><p><strong>Revered Dracolich:</strong> ?</p><p><strong>Alglaudyx, Dracolich:</strong> ?</p><p><strong>Khalahmongre, Dracolich:</strong> ?</p><p><strong>The Great Bone Wyrm of Dragonback Mountain, Great Dracolich:</strong> ?</p><p><strong>Dead Dragon, Draco-Undead:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Sir Hydel Pontifax, Ghostly Presence:</strong> ?</p><p><strong>Ghost of Berun's Hill:</strong> ?</p><p><strong>Ghost of the Dead:</strong> ?</p><p><strong>Ghost of a Famous Warrior, Phantom:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Lich:</strong> The Crown of Horns was a mighty item of magic created by the god Myrkul. It had been lost for many centuries in a crypt under Yulash in the Dalelands (the resting-place of a long-ago, outcast cabal of magicians). Its fell powers included a "ray of undeath" that closely resembled the imaginary threat Rundorl Moonsklan had set the Harpers against in prior years. Over time the item turned its wearer into a lich, while keeping him or her ever under the influence of Myrkul.</p><p><strong>Thavverdasz, The Harper King, Lich, Undead Lord:</strong> ?</p><p><strong>Szass Tam, The Zulkir of Necromancy, Lich, Thayan Zulkir, Great Red Wizard, Red Wizard Lich:</strong> ?</p><p><strong>Lady Saharel, The Sorceress of Saharelgard, Archlich:</strong> ?</p><p><strong>Rare and Powerful Good-Aligned Lichnee-Undead:</strong> ?</p><p><strong>Illithilich, Mind Flayer Lich:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Skeletal Dragon:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Wight:</strong> Harper Refuge Wild Magic Chance Element Energy Drain.</p><p><strong>Wraith:</strong> ?</p><p><strong>Wraith of a Famous Warrior, Phantom:</strong> ?</p><p><strong>Wraith-Like Being:</strong> ?</p><p><strong>Elfshadow, Elfshadow Spirit, Phantom Apparition of an Elven Spirit, Spirit:</strong> ?</p><p><strong>Phantom of a Slain Harper:</strong> ?</p><p></p><p>Energy Drain. Once per day, the being can, by touch and deliberate use of will, drain energy from a foe. A successful attack roll is required; the victim is allowed a saving throw vs. death magic. If successful, the victim loses 1 hit point, permanently. If failed, the victim loses one level of experience, falling to the midpoint of the level below. Changes in spell mastery, hit points, attack effectiveness, and other losses involved in the level change occur instantly (memorized spells now beyond a victim's comprehension are lost). A lst-level victim who is energy drained in this manner is rendered helpless and unconscious, at 1 hit point, and must roll a successful system shock survival roll. If it fails, the victim dies and may rise three days later as a wight or lesser form of undead, not under the control of the draining being.</p><p>A drained monster loses a Hit Die. In all cases, experience can be regained by adventuring, or by use of a restoration spell (application of which can also restore a "permanently lost hit point" to a being who otherwise escaped loss of life energy; elapsed time has no effect on the effectiveness of the restoration in this regard). Drained life energy (including hp or spells lost by a victim) is not acquired by the draining being.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9832712, member: 2209"] [URL=https://www.drivethrurpg.com/product/16839/FOR4-The-Code-of-the-Harpers-2e?affiliate_id=17596]FOR4 The Code of the Harpers (2e)[/URL] 2e [b]Spectral Harpist:[/b] They are created when a Master Harper dies while engaged in Harper service that is left unfinished (a Harper slain while guarding a retreat has unfinished business—the survival and continued safety of those he was guarding). [b]Sylune, Spectral Harper, Spirit:[/b] ? [b]Shalaer, Spectral Harpist, Ghostly Guardian:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Undead Servant:[/b] Those Who Harp corrected that neglect with a vengeance, slaying many zulkirs and Red Wizards whom they were led to believe were working on a great magic. Known as "the spell of Undeath," this magic would enable its caster to transform whole cities of men instantly into undead servants, raising armies overnight to menace the entire Realms. [b]Undead Harper:[/b] Someone or something then turned the dying Harpers into undead of unusual powers and forms, and set them to hunting down and slaying their former comrades. [b]Undead Harper, Undead of Unusual Power, Undead of Unusual Form, Capable Undead Servant:[/b]? [b]Rundorl, Undead Harper:[/b] ? [b]Lesser Form of Undead:[/b] Harper Refuge Wild Magic Chance Element Energy Drain. [b]Undead Spellcaster:[/b] ? [b]Undead Who Drain Energy Because of Their Connection to the Negative Material Plane:[/b] ? [b]Intelligent Undead:[/b] ? [b]Guardian:[/b] ? [b]Banshee:[/b] ? [b]Dracolich, Sacred One:[/b] One early failure was Sammaster, a mage who acquired delusions of godhood and set himself up as a seer. His teachings started the Cult of the Dragon, which believes that in times to come "dead dragons shall rule the world entire." The cult set out to fulfill this prophecy (and gain favored status for themselves) by creating dracoliches and serving them by bringing them treasure—goods raided from everyone else around. [b]Revered Dracolich:[/b] ? [b]Alglaudyx, Dracolich:[/b] ? [b]Khalahmongre, Dracolich:[/b] ? [b]The Great Bone Wyrm of Dragonback Mountain, Great Dracolich:[/b] ? [b]Dead Dragon, Draco-Undead:[/b] ? [b]Ghost:[/b] ? [b]Sir Hydel Pontifax, Ghostly Presence:[/b] ? [b]Ghost of Berun's Hill:[/b] ? [b]Ghost of the Dead:[/b] ? [b]Ghost of a Famous Warrior, Phantom:[/b] ? [b]Ghoul:[/b] ? [b]Lich:[/b] The Crown of Horns was a mighty item of magic created by the god Myrkul. It had been lost for many centuries in a crypt under Yulash in the Dalelands (the resting-place of a long-ago, outcast cabal of magicians). Its fell powers included a "ray of undeath" that closely resembled the imaginary threat Rundorl Moonsklan had set the Harpers against in prior years. Over time the item turned its wearer into a lich, while keeping him or her ever under the influence of Myrkul. [b]Thavverdasz, The Harper King, Lich, Undead Lord:[/b] ? [b]Szass Tam, The Zulkir of Necromancy, Lich, Thayan Zulkir, Great Red Wizard, Red Wizard Lich:[/b] ? [b]Lady Saharel, The Sorceress of Saharelgard, Archlich:[/b] ? [b]Rare and Powerful Good-Aligned Lichnee-Undead:[/b] ? [b]Illithilich, Mind Flayer Lich:[/b] ? [b]Shadow:[/b] ? [b]Skeletal Dragon:[/b] ? [b]Vampire:[/b] ? [b]Wight:[/b] Harper Refuge Wild Magic Chance Element Energy Drain. [b]Wraith:[/b] ? [b]Wraith of a Famous Warrior, Phantom:[/b] ? [b]Wraith-Like Being:[/b] ? [b]Elfshadow, Elfshadow Spirit, Phantom Apparition of an Elven Spirit, Spirit:[/b] ? [b]Phantom of a Slain Harper:[/b] ? Energy Drain. Once per day, the being can, by touch and deliberate use of will, drain energy from a foe. A successful attack roll is required; the victim is allowed a saving throw vs. death magic. If successful, the victim loses 1 hit point, permanently. If failed, the victim loses one level of experience, falling to the midpoint of the level below. Changes in spell mastery, hit points, attack effectiveness, and other losses involved in the level change occur instantly (memorized spells now beyond a victim's comprehension are lost). A lst-level victim who is energy drained in this manner is rendered helpless and unconscious, at 1 hit point, and must roll a successful system shock survival roll. If it fails, the victim dies and may rise three days later as a wight or lesser form of undead, not under the control of the draining being. A drained monster loses a Hit Die. In all cases, experience can be regained by adventuring, or by use of a restoration spell (application of which can also restore a "permanently lost hit point" to a being who otherwise escaped loss of life energy; elapsed time has no effect on the effectiveness of the restoration in this regard). Drained life energy (including hp or spells lost by a victim) is not acquired by the draining being. [/QUOTE]
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