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<blockquote data-quote="Voadam" data-source="post: 9834281" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/16848/FOR6-The-Seven-Sisters-2e?affiliate_id=17596" target="_blank">FOR6 The Seven Sisters (2e)</a></p><p>2e</p><p><strong>Sylune Silverhand, Vethril, The Witch of Shadowdale, The Ghost Queen, Spectral Harpist, Spectral Sister, Ghost, Hard-to-See Translucent Utterly Silent Figure, Slim Long-Haired Woman, Sparring Partner, Soul, Watchguard, Disembodied Voice, Translucent Wraith, Ghostly Gray Form, Chosen of Mystra, Teacher, Ever-Vigilant Guardian, Never-Sleeping Sentinel, Ever-Vigilant Night Watch, Invisible Guide, Advisor, Confidant, Rescuer, Silent Sister, Ghost Lady, Wraithlike Spectral Harpist, Invisible Guardian, Wise Caring Councilor, Mentor, Spiritual Guide, Kindly Woman, Accomplished Mimic, Accomplished Actress:</strong> Savras was always seeking to break free of his prison, and he subliminally (as the Spirit of the Scepter) permanently granted Sylune' the abilities of a weredragon. She could take the shape of a mature adult silver dragon at will, acquiring all dragon powers and abilities. This ability enabled Sylune to hold herself together when destroyed by dragonfire and become a spectral harpist (of sorts).</p><p><strong>Spectral Harpist, Special Sort of Undead Who Was Once a Harper:</strong> ?</p><p><strong>Undead, Undead Creature, Undead Being:</strong> ?</p><p><strong>More Powerful Undead:</strong> ?</p><p><strong>Harmful Undead Creature:</strong> ?</p><p><strong>Banshee:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Watchful Ghost:</strong> ?</p><p><strong>Lich, Undead Spellcaster:</strong> ?</p><p><strong>Elue, Lich:</strong> Sorrow soon overtook happiness in Silverhand Tower. Dornal wanted a son as well as daughters, and he also desperately wanted to keep his lovely wife forever, not to see her wither away into an aging shell before his eyes. By the time Elue was carrying their final child, she was in effect a lich—a crumbling shell kept alive only through Mystra's power.</p><p><strong>Lich Lord:</strong> ?</p><p><strong>Archlich:</strong> ?</p><p><strong>Phantom:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Zombie:</strong> <em>Blade in the Soul</em> spell.</p><p><strong>Zombie, Lumbering Undead Creature:</strong> ?</p><p></p><p>Blade in the Soul</p><p>(Enchantment/Charm)</p><p>Range: 10 feet/level</p><p>Components: V, S, M</p><p>Duration: Special</p><p>Casting Time: 9</p><p>Area of Effect: Special</p><p>Saving Throw: Special</p><p>This spell enables the caster to compel a being to do something specific or be harmed. The target creature must be within range of the caster. The target must be a specific individual known by sight or name to the caster, but need not be visible to the caster at the time of casting.</p><p>The caster holds aloft a bladed metal weapon of any sort (a dagger is most often used, as it is consumed by the magic) and says the incantation. The target feels a chill in its vitals (in humans, typically in the heart) and hears the caster's voice in its mind, whispering the deed that must be done. The deed can be as intricate, involved, and specific as the caster desires, including having multiple steps. For example, the course of action might be: "Go immediately to the north tower and release the third pigeon from the left from its cage, and then put your wand of shooting stars in its beak and let if fly away without harming it in any way or placing any spell upon it. Do not try to trace where it goes by any means. After the bird has flown, go to your throne room, announce to whomever is there that you are renouncing the throne, break your crown with your mace, and put the pieces on the seat of the throne. Then spit in the court wizard's face, take off your robes, walk out of the castle, and dive into the moat, singing the following song..."</p><p>The target being is given an immediate choice: Follow the caster's commandment or die. In the case of NPCs and monsters, the DM must decide which course is followed given alignment, temperament, and situation.</p><p>If the target being accepts the task and becomes a "bladed one," the spell empowers the caster to observe the target from afar whenever desired until the deed is done. A round of mental concentration is necessary to establish contact. The caster can then see and hear all the target creature can for as long as the caster concentrates on doing so. When the deed is done, the spell ends, and the caster has no further control over the actions of the bladed one. At any one time before the deed is completely fulfilled, the caster can by silent act of will teleport without error into the presence of the bladed one without casting that spell. (This transportation is fueled by the blade in the soul spell.)</p><p>If the target being refuses the task and fights the spell, an immediate saving throw vs. spell must be made. If it succeeds, the target suffers Idl2 points of damage per level of the caster and must make a System Shock Survival roll. If it fails, instant death is the result.</p><p>If the target creature dies from the damage, system shock, or as a result of trying to carry out the task, the target rises as a zombie after a day has passed (even if blasted to dust), and begins to travel toward the caster. Although this lumbering undead creature may frighten beings who see it, its foremost purpose is to get to the caster. It avoids combat wherever possible.</p><p>When it reaches the caster, it touches the caster. After contact is made, it becomes an absolutely loyal undead zombie under the caster's control. If the zombie is destroyed before or after reaching the caster, it remains destroyed and does not rise again. The person on whom the spell was cast may then be resurrected or raised normally.</p><p>Certain of the sisters (notably Laeral, who once had this spell used on her) refuse to use this spell, but the Simbul is almost never to be encountered without it.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9834281, member: 2209"] [URL=https://www.drivethrurpg.com/product/16848/FOR6-The-Seven-Sisters-2e?affiliate_id=17596]FOR6 The Seven Sisters (2e)[/URL] 2e [b]Sylune Silverhand, Vethril, The Witch of Shadowdale, The Ghost Queen, Spectral Harpist, Spectral Sister, Ghost, Hard-to-See Translucent Utterly Silent Figure, Slim Long-Haired Woman, Sparring Partner, Soul, Watchguard, Disembodied Voice, Translucent Wraith, Ghostly Gray Form, Chosen of Mystra, Teacher, Ever-Vigilant Guardian, Never-Sleeping Sentinel, Ever-Vigilant Night Watch, Invisible Guide, Advisor, Confidant, Rescuer, Silent Sister, Ghost Lady, Wraithlike Spectral Harpist, Invisible Guardian, Wise Caring Councilor, Mentor, Spiritual Guide, Kindly Woman, Accomplished Mimic, Accomplished Actress:[/b] Savras was always seeking to break free of his prison, and he subliminally (as the Spirit of the Scepter) permanently granted Sylune' the abilities of a weredragon. She could take the shape of a mature adult silver dragon at will, acquiring all dragon powers and abilities. This ability enabled Sylune to hold herself together when destroyed by dragonfire and become a spectral harpist (of sorts). [b]Spectral Harpist, Special Sort of Undead Who Was Once a Harper:[/b] ? [b]Undead, Undead Creature, Undead Being:[/b] ? [b]More Powerful Undead:[/b] ? [b]Harmful Undead Creature:[/b] ? [b]Banshee:[/b] ? [b]Ghost:[/b] ? [b]Watchful Ghost:[/b] ? [b]Lich, Undead Spellcaster:[/b] ? [b]Elue, Lich:[/b] Sorrow soon overtook happiness in Silverhand Tower. Dornal wanted a son as well as daughters, and he also desperately wanted to keep his lovely wife forever, not to see her wither away into an aging shell before his eyes. By the time Elue was carrying their final child, she was in effect a lich—a crumbling shell kept alive only through Mystra's power. [b]Lich Lord:[/b] ? [b]Archlich:[/b] ? [b]Phantom:[/b] ? [b]Shadow:[/b] ? [b]Vampire:[/b] ? [b]Zombie:[/b] [i]Blade in the Soul[/i] spell. [b]Zombie, Lumbering Undead Creature:[/b] ? Blade in the Soul (Enchantment/Charm) Range: 10 feet/level Components: V, S, M Duration: Special Casting Time: 9 Area of Effect: Special Saving Throw: Special This spell enables the caster to compel a being to do something specific or be harmed. The target creature must be within range of the caster. The target must be a specific individual known by sight or name to the caster, but need not be visible to the caster at the time of casting. The caster holds aloft a bladed metal weapon of any sort (a dagger is most often used, as it is consumed by the magic) and says the incantation. The target feels a chill in its vitals (in humans, typically in the heart) and hears the caster's voice in its mind, whispering the deed that must be done. The deed can be as intricate, involved, and specific as the caster desires, including having multiple steps. For example, the course of action might be: "Go immediately to the north tower and release the third pigeon from the left from its cage, and then put your wand of shooting stars in its beak and let if fly away without harming it in any way or placing any spell upon it. Do not try to trace where it goes by any means. After the bird has flown, go to your throne room, announce to whomever is there that you are renouncing the throne, break your crown with your mace, and put the pieces on the seat of the throne. Then spit in the court wizard's face, take off your robes, walk out of the castle, and dive into the moat, singing the following song..." The target being is given an immediate choice: Follow the caster's commandment or die. In the case of NPCs and monsters, the DM must decide which course is followed given alignment, temperament, and situation. If the target being accepts the task and becomes a "bladed one," the spell empowers the caster to observe the target from afar whenever desired until the deed is done. A round of mental concentration is necessary to establish contact. The caster can then see and hear all the target creature can for as long as the caster concentrates on doing so. When the deed is done, the spell ends, and the caster has no further control over the actions of the bladed one. At any one time before the deed is completely fulfilled, the caster can by silent act of will teleport without error into the presence of the bladed one without casting that spell. (This transportation is fueled by the blade in the soul spell.) If the target being refuses the task and fights the spell, an immediate saving throw vs. spell must be made. If it succeeds, the target suffers Idl2 points of damage per level of the caster and must make a System Shock Survival roll. If it fails, instant death is the result. If the target creature dies from the damage, system shock, or as a result of trying to carry out the task, the target rises as a zombie after a day has passed (even if blasted to dust), and begins to travel toward the caster. Although this lumbering undead creature may frighten beings who see it, its foremost purpose is to get to the caster. It avoids combat wherever possible. When it reaches the caster, it touches the caster. After contact is made, it becomes an absolutely loyal undead zombie under the caster's control. If the zombie is destroyed before or after reaching the caster, it remains destroyed and does not rise again. The person on whom the spell was cast may then be resurrected or raised normally. Certain of the sisters (notably Laeral, who once had this spell used on her) refuse to use this spell, but the Simbul is almost never to be encountered without it. [/QUOTE]
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