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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9885214" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/224789/The-City-of-Greyhawk?affiliate_id=17596" target="_blank">The City of Greyhawk</a></p><p>2e</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Undead Annis:</strong> ?</p><p><strong>Horror:</strong> ?</p><p><strong>Darkstar, Young Black Dracolich, Dragon, Monstrous Shadow, Huge Black Dragon That Seemed Insubstantial and Almost Unreal:</strong> ?</p><p><strong>Gloomwhisper, Young Black Dracolich, Dragon, Monstrous Shadow, Huge Black Dragon That Seemed Insubstantial and Almost Unreal:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghast of Notable Cunning Size and Ferocity:</strong> ?</p><p><strong>Ghost:</strong> A decade ago a great fire consumed this portion or the Old City, causing great loss of life, especially among children and the elderly. Rumors claimed it was set by agents of the Beggars' Guild as an attack against the Thieves' Guild. Proof was never found, but the beggars suffered horrible retribution for many months afterward.</p><p>The scar of the fire remains, perhaps left by the guildmaster as a reminder to thieves of the perfidy of their Old City neighbors. This is now a haven of dogs, cats, rats, and crows. A few hermits pick their way through the refuse, but none spend the night here.</p><p>Rumors abound claiming that the burn site is haunted by the ghosts of those killed in the fire.</p><p><strong>Ghost, True Defender:</strong> ?</p><p><strong>Captain Silerias Akarza, Ghost, Insane Ghost:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Lich, Evil Creature:</strong> ?</p><p><strong>Lich, True Defender:</strong> ?</p><p><strong>Hass'Baalbar, Lich:</strong> ?</p><p><strong>Vecna, Evil Lich of Antiquity:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>The Red Mummy, Mummy:</strong> This is the actual crypt of the mummy, preserved many centuries before by his unknown descendants.</p><p><strong>Mummy, True Defender:</strong> ?</p><p><strong>Shadow, Full-Fledged Undead Shadow:</strong> ?</p><p><strong>Skeletal Guard:</strong> ?</p><p><strong>Skeletal Guard, Closest Bodyguard, Noyarsk, Home-Shield, Faithful Bodyguard, Skeleton of Unusual Strength:</strong> ?</p><p><strong>Viluisk the Mighty, Viluisk the Chieftan, Skeletal Haunt Fighter 7, Highly Dangerous Enemy:</strong> ?</p><p><strong>Skeleton, Actual Skeleton:</strong> As a complication, Selczek has an arrangement with Agaran Esiassen, a priest of lncabulos, whereby surreptitious guild-organized grave-robbmg supplies the latter with bodies to be animated into zombies for sale in the Pomarj. In return Agaran animates skeletons for the Guildmaster. to be sold clandestinely as guards within the Free City.</p><p>However, he also animates long-dead bodies as skeletons for another purpose. Bones are dug up and moved to the warehouse of Selczek Gobayuik, Master of the Embalmers' and Gravediggers' Guild (where embalming fluids, coffins, wood and the like are usually stored). They are then subjected to animate dead by Agaran, and shipped out in coffins to be sold to unscrupulous and wicked folk of Selczek's acquaintance who use the skeletons as guards for personal property, in warehouses, and the like, having been commanded by Agarat to perform guard duties (as instructed by the first person they see upon emerging from the coffins they were interred in).</p><p><strong>Skeleton, Animated Bones:</strong> ?</p><p><strong>Skeleton, Guard:</strong> ?</p><p><strong>Spectre, True Defender:</strong> ?</p><p><strong>Ricard, Spectre, Spectre of a First Mate:</strong> ?</p><p><strong>Vengeful Spirit of a Master Thief:</strong> A decade ago a great fire consumed this portion or the Old City, causing great loss of life, especially among children and the elderly. Rumors claimed it was set by agents of the Beggars' Guild as an attack against the Thieves' Guild. Proof was never found, but the beggars suffered horrible retribution for many months afterward.</p><p>The scar of the fire remains, perhaps left by the guildmaster as a reminder to thieves of the perfidy of their Old City neighbors. This is now a haven of dogs, cats, rats, and crows. A few hermits pick their way through the refuse, but none spend the night here.</p><p>Rumors abound claiming that the burn site is haunted by the ghosts of those killed in the fire. Other tales tell of the</p><p>treasure vault of a master thief, lying somewhere in the wreckage but guarded by the vengeful spirit of the thief and his three great hounds.</p><p><strong>Vengeful Spirit of a Great Hound:</strong> A decade ago a great fire consumed this portion or the Old City, causing great loss of life, especially among children and the elderly. Rumors claimed it was set by agents of the Beggars' Guild as an attack against the Thieves' Guild. Proof was never found, but the beggars suffered horrible retribution for many months afterward.</p><p>The scar of the fire remains, perhaps left by the guildmaster as a reminder to thieves of the perfidy of their Old City neighbors. This is now a haven of dogs, cats, rats, and crows. A few hermits pick their way through the refuse, but none spend the night here.</p><p>Rumors abound claiming that the burn site is haunted by the ghosts of those killed in the fire. Other tales tell of the</p><p>treasure vault of a master thief, lying somewhere in the wreckage but guarded by the vengeful spirit of the thief and his three great hounds.</p><p><strong>Vampire:</strong> </p><p><strong>Vampire, True Defender:</strong> </p><p><strong>Vampire Wizard 5, Advance Guard, Vampire Mage:</strong> ?</p><p><strong>Old Mother Grubb, Vampire Mage 16, Old Crone, Old Lady, Crone of 70 or More Years With Lank Gray Hair Wrinkled Skin and Yellow Teeth of Average Weight and Build, Old Woman:</strong> ?</p><p><strong>Vampire Minion:</strong> In the basement below Old Mother Grubb's are two chambers chock full (or only partially full, depending on the DM's sense of leniency) of other individuals who have been turned into vampires by Old Mother Grubb's energy drain attack.</p><p><strong>Vampire Minion, Minion, Vampire:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wight, Anneka:</strong> ?</p><p><strong>Wight, Jetta:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> As a complication, Selczek has an arrangement with Agaran Esiassen, a priest of lncabulos, whereby surreptitious guild-organized grave-robbing supplies the latter with bodies to be animated into zombies for sale in the Pomarj.</p><p>When someone has been slain by a weapon attack from one of Old Mother Grubb's minions (or, more rarely, by the old woman her self), Kaarain uses animate dead to raise the corpse as a zombie.</p><p>Agaran animates certain corpses as zombies for shipment to the Pomarj; this is done on the night before a ship's departure.</p><p><strong>Zombie, Mindless Labor:</strong> ?</p><p><strong>Juju Zombie:</strong> ?</p><p><strong>Monster Zombie Bugbear:</strong> These guards are monster zombies, animated by Marler, Vazirian's secretary, who is here with his master.</p><p><strong>Monster Zombie Bugbear, Guard, Evil Creature, Guardian, Zombie:</strong> ?</p><p><strong>Monster Zombie Bugbear of Exceptional Size, Personal Bodyguard:</strong> ?</p><p><strong>Sea Zombie, Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9885214, member: 2209"] [URL=https://www.drivethrurpg.com/product/224789/The-City-of-Greyhawk?affiliate_id=17596]The City of Greyhawk[/URL] 2e [b]Undead, Undead Creature:[/b] ? [b]Undead Annis:[/b] ? [b]Horror:[/b] ? [b]Darkstar, Young Black Dracolich, Dragon, Monstrous Shadow, Huge Black Dragon That Seemed Insubstantial and Almost Unreal:[/b] ? [b]Gloomwhisper, Young Black Dracolich, Dragon, Monstrous Shadow, Huge Black Dragon That Seemed Insubstantial and Almost Unreal:[/b] ? [b]Ghast:[/b] ? [b]Ghast of Notable Cunning Size and Ferocity:[/b] ? [b]Ghost:[/b] A decade ago a great fire consumed this portion or the Old City, causing great loss of life, especially among children and the elderly. Rumors claimed it was set by agents of the Beggars' Guild as an attack against the Thieves' Guild. Proof was never found, but the beggars suffered horrible retribution for many months afterward. The scar of the fire remains, perhaps left by the guildmaster as a reminder to thieves of the perfidy of their Old City neighbors. This is now a haven of dogs, cats, rats, and crows. A few hermits pick their way through the refuse, but none spend the night here. Rumors abound claiming that the burn site is haunted by the ghosts of those killed in the fire. [b]Ghost, True Defender:[/b] ? [b]Captain Silerias Akarza, Ghost, Insane Ghost:[/b] ? [b]Ghoul:[/b] ? [b]Lich, Evil Creature:[/b] ? [b]Lich, True Defender:[/b] ? [b]Hass'Baalbar, Lich:[/b] ? [b]Vecna, Evil Lich of Antiquity:[/b] ? [b]Mummy:[/b] ? [b]The Red Mummy, Mummy:[/b] This is the actual crypt of the mummy, preserved many centuries before by his unknown descendants. [b]Mummy, True Defender:[/b] ? [b]Shadow, Full-Fledged Undead Shadow:[/b] ? [b]Skeletal Guard:[/b] ? [b]Skeletal Guard, Closest Bodyguard, Noyarsk, Home-Shield, Faithful Bodyguard, Skeleton of Unusual Strength:[/b] ? [b]Viluisk the Mighty, Viluisk the Chieftan, Skeletal Haunt Fighter 7, Highly Dangerous Enemy:[/b] ? [b]Skeleton, Actual Skeleton:[/b] As a complication, Selczek has an arrangement with Agaran Esiassen, a priest of lncabulos, whereby surreptitious guild-organized grave-robbmg supplies the latter with bodies to be animated into zombies for sale in the Pomarj. In return Agaran animates skeletons for the Guildmaster. to be sold clandestinely as guards within the Free City. However, he also animates long-dead bodies as skeletons for another purpose. Bones are dug up and moved to the warehouse of Selczek Gobayuik, Master of the Embalmers' and Gravediggers' Guild (where embalming fluids, coffins, wood and the like are usually stored). They are then subjected to animate dead by Agaran, and shipped out in coffins to be sold to unscrupulous and wicked folk of Selczek's acquaintance who use the skeletons as guards for personal property, in warehouses, and the like, having been commanded by Agarat to perform guard duties (as instructed by the first person they see upon emerging from the coffins they were interred in). [b]Skeleton, Animated Bones:[/b] ? [b]Skeleton, Guard:[/b] ? [b]Spectre, True Defender:[/b] ? [b]Ricard, Spectre, Spectre of a First Mate:[/b] ? [b]Vengeful Spirit of a Master Thief:[/b] A decade ago a great fire consumed this portion or the Old City, causing great loss of life, especially among children and the elderly. Rumors claimed it was set by agents of the Beggars' Guild as an attack against the Thieves' Guild. Proof was never found, but the beggars suffered horrible retribution for many months afterward. The scar of the fire remains, perhaps left by the guildmaster as a reminder to thieves of the perfidy of their Old City neighbors. This is now a haven of dogs, cats, rats, and crows. A few hermits pick their way through the refuse, but none spend the night here. Rumors abound claiming that the burn site is haunted by the ghosts of those killed in the fire. Other tales tell of the treasure vault of a master thief, lying somewhere in the wreckage but guarded by the vengeful spirit of the thief and his three great hounds. [b]Vengeful Spirit of a Great Hound:[/b] A decade ago a great fire consumed this portion or the Old City, causing great loss of life, especially among children and the elderly. Rumors claimed it was set by agents of the Beggars' Guild as an attack against the Thieves' Guild. Proof was never found, but the beggars suffered horrible retribution for many months afterward. The scar of the fire remains, perhaps left by the guildmaster as a reminder to thieves of the perfidy of their Old City neighbors. This is now a haven of dogs, cats, rats, and crows. A few hermits pick their way through the refuse, but none spend the night here. Rumors abound claiming that the burn site is haunted by the ghosts of those killed in the fire. Other tales tell of the treasure vault of a master thief, lying somewhere in the wreckage but guarded by the vengeful spirit of the thief and his three great hounds. [b]Vampire:[/b] [b]Vampire, True Defender:[/b] [b]Vampire Wizard 5, Advance Guard, Vampire Mage:[/b] ? [b]Old Mother Grubb, Vampire Mage 16, Old Crone, Old Lady, Crone of 70 or More Years With Lank Gray Hair Wrinkled Skin and Yellow Teeth of Average Weight and Build, Old Woman:[/b] ? [b]Vampire Minion:[/b] In the basement below Old Mother Grubb's are two chambers chock full (or only partially full, depending on the DM's sense of leniency) of other individuals who have been turned into vampires by Old Mother Grubb's energy drain attack. [b]Vampire Minion, Minion, Vampire:[/b] ? [b]Wight:[/b] ? [b]Wight, Anneka:[/b] ? [b]Wight, Jetta:[/b] ? [b]Wraith:[/b] ? [b]Zombie:[/b] As a complication, Selczek has an arrangement with Agaran Esiassen, a priest of lncabulos, whereby surreptitious guild-organized grave-robbing supplies the latter with bodies to be animated into zombies for sale in the Pomarj. When someone has been slain by a weapon attack from one of Old Mother Grubb's minions (or, more rarely, by the old woman her self), Kaarain uses animate dead to raise the corpse as a zombie. Agaran animates certain corpses as zombies for shipment to the Pomarj; this is done on the night before a ship's departure. [b]Zombie, Mindless Labor:[/b] ? [b]Juju Zombie:[/b] ? [b]Monster Zombie Bugbear:[/b] These guards are monster zombies, animated by Marler, Vazirian's secretary, who is here with his master. [b]Monster Zombie Bugbear, Guard, Evil Creature, Guardian, Zombie:[/b] ? [b]Monster Zombie Bugbear of Exceptional Size, Personal Bodyguard:[/b] ? [b]Sea Zombie, Zombie:[/b] ? [/QUOTE]
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