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<blockquote data-quote="Voadam" data-source="post: 9890136" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/en/product/16923/the-sword-of-roele-2e?affiliate_id=17596" target="_blank">The Sword of Roele (2e)</a></p><p>2e</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Undead Beholder, Guardian:</strong> ?</p><p><strong>Ghost, Normal Ghost:</strong> ?</p><p><strong>Ghost of a Priest:</strong> ?</p><p><strong>Ghost Captain, Pale Glowing Warrior, Normal Ghost:</strong> ?</p><p><strong>Ghost Captain-General, Spectre:</strong> The captain-general died an angry and bitter man watching the decline and fall of the Order of the Sun. He lingers out of a sense of duty and bitter regret. He allows nothing and no one [to] violate the sacred tomb and the grounds he swore to protect.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Animal Skeleton:</strong> Many of the knights of Avani's order were expert hunters and falconers, and many of the order's wizards were granted hawks or falcons as familiars. A dozen of these creatures are buried here, embalmed, wrapped, and mummified. Each mummy lies on a small stone platform. If disturbed, they rise up as animal skeletons.</p><p><strong>Animal Skeleton, Undead Hawk, Mummy:</strong> ?</p><p><strong>Animal Skeleton, Undead Falcon, Mummy:</strong> ?</p><p><strong>Skeleton Warrior:</strong> ?</p><p><strong>Prince Namaan El-Rammal, Undead Khinasi, Animated Remains:</strong> El-Rammal's tomb is the order's holiest. Inside the stone coffin is a golden ark containing the bones of its patron, the Shining Knight of Eternal Sun, the prince of the royal house who founded the order. El-Rammal still defends the Great Tomb after all these centuries. If his shrine or resting place is disturbed, his spirit returns to animate his body and drive off the impious grave-robbers (the animated remains are treated as a skeleton warrior).</p><p><strong>Vampire, Captain-General El-Huffas:</strong> ?</p><p><strong>Wight:</strong> Before the glyphs were placed, though, el-Mimar worked his necromantic arts on the marshalls' remains to create more servants for himself. The first two bodies were too decayed to transform and el-Mimar didn't find a body under slab I (because the occupant was out feeding), but those beneath slabs C-K were made into wights.</p><p><strong>Wight, Servant:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Monster Zombie:</strong> The wemics no longer rest peacefully. El-Mimar made them monster zombies to guard his final resting place against all those who might despoil his tomb's wealth.</p><p><strong>Monster Zombie, Undead Hippogriff, Large Creature, Animated Hippogrif, Zombie, Servant:</strong> ?</p><p><strong>Monster Zombie, Undead Griffon, Mummified Griffon, Completely-Wrapped Body, Horse-Sized Creature, Griffon, Servant:</strong> ?</p><p><strong>Monster Zombie, Wemic Shaman:</strong> ?</p><p><strong>Juju Zombie:</strong> The zombie is the victim of the trap in the hall next door (Area 47).</p><p>This hall is trapped with a magical trigger. When two or more creatures enter, a wall of swords spell grows out of the floor and seals the exit to the Hall of Mirrors (Area 42). Anyone trying to pass through suffers the usual damage (see The Spells of the Chimaeron). Simultaneously, the trap releases a magical gas, a the hall. Invented by el-Mimar, the juju gas affects everyone who fails a saving throw vs. spell. Any PC affected by the gas acts normally, until the affected PC dies, when he is immediately reborn as a juju zombie, eager to wreak havoc on other party members.</p><p><strong>Juju Zombie, Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9890136, member: 2209"] [URL=https://www.drivethrurpg.com/en/product/16923/the-sword-of-roele-2e?affiliate_id=17596]The Sword of Roele (2e)[/URL] 2e [b]Undead, Undead Creature:[/b] ? [b]Undead Beholder, Guardian:[/b] ? [b]Ghost, Normal Ghost:[/b] ? [b]Ghost of a Priest:[/b] ? [b]Ghost Captain, Pale Glowing Warrior, Normal Ghost:[/b] ? [b]Ghost Captain-General, Spectre:[/b] The captain-general died an angry and bitter man watching the decline and fall of the Order of the Sun. He lingers out of a sense of duty and bitter regret. He allows nothing and no one [to] violate the sacred tomb and the grounds he swore to protect. [b]Ghoul:[/b] ? [b]Lich:[/b] ? [b]Animal Skeleton:[/b] Many of the knights of Avani's order were expert hunters and falconers, and many of the order's wizards were granted hawks or falcons as familiars. A dozen of these creatures are buried here, embalmed, wrapped, and mummified. Each mummy lies on a small stone platform. If disturbed, they rise up as animal skeletons. [b]Animal Skeleton, Undead Hawk, Mummy:[/b] ? [b]Animal Skeleton, Undead Falcon, Mummy:[/b] ? [b]Skeleton Warrior:[/b] ? [b]Prince Namaan El-Rammal, Undead Khinasi, Animated Remains:[/b] El-Rammal's tomb is the order's holiest. Inside the stone coffin is a golden ark containing the bones of its patron, the Shining Knight of Eternal Sun, the prince of the royal house who founded the order. El-Rammal still defends the Great Tomb after all these centuries. If his shrine or resting place is disturbed, his spirit returns to animate his body and drive off the impious grave-robbers (the animated remains are treated as a skeleton warrior). [b]Vampire, Captain-General El-Huffas:[/b] ? [b]Wight:[/b] Before the glyphs were placed, though, el-Mimar worked his necromantic arts on the marshalls' remains to create more servants for himself. The first two bodies were too decayed to transform and el-Mimar didn't find a body under slab I (because the occupant was out feeding), but those beneath slabs C-K were made into wights. [b]Wight, Servant:[/b] ? [b]Wraith:[/b] ? [b]Monster Zombie:[/b] The wemics no longer rest peacefully. El-Mimar made them monster zombies to guard his final resting place against all those who might despoil his tomb's wealth. [b]Monster Zombie, Undead Hippogriff, Large Creature, Animated Hippogrif, Zombie, Servant:[/b] ? [b]Monster Zombie, Undead Griffon, Mummified Griffon, Completely-Wrapped Body, Horse-Sized Creature, Griffon, Servant:[/b] ? [b]Monster Zombie, Wemic Shaman:[/b] ? [b]Juju Zombie:[/b] The zombie is the victim of the trap in the hall next door (Area 47). This hall is trapped with a magical trigger. When two or more creatures enter, a wall of swords spell grows out of the floor and seals the exit to the Hall of Mirrors (Area 42). Anyone trying to pass through suffers the usual damage (see The Spells of the Chimaeron). Simultaneously, the trap releases a magical gas, a the hall. Invented by el-Mimar, the juju gas affects everyone who fails a saving throw vs. spell. Any PC affected by the gas acts normally, until the affected PC dies, when he is immediately reborn as a juju zombie, eager to wreak havoc on other party members. [b]Juju Zombie, Zombie:[/b] ? [/QUOTE]
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