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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 9895854" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/17433/WGR6-The-City-of-Skulls-2e?affiliate_id=17596" target="_blank">WGR6 The City of Skulls (2e)</a></p><p>2e</p><p><strong>Undead:</strong> ?</p><p><strong>Ghast:</strong> The nabassu will only attempt to use its death gaze if combat is going very badly, since it prefers slaying PCs and devouring them (allowing it to grow) rather than turning them into ghouls or ghasts.</p><p><strong>Ghast Guard, Undead Protector:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Shadow Slow:</strong> ?</p><p><strong>Skeleton:</strong> This narrow secret passageway has finger and toe bones placed at 5' intervals along its entire length. By simply snapping his fingers, Mordlok can cast a bonechain spell herein (activating up to nine skeletons each with a minimum of 5hp, as per the normal bonechain spell described in Iuz the Evil). He can do this up to three times per day and will use this to protect himself if he flees through this passageway to Zensher in the face of attacking PCs.</p><p>Fingerbones are littered along the edges of the floors in all these corridors and have been enchanted so that any spellcaster of 4th level or higher in the service of Iuz can activate them as per a bonechain spell three times per day. Each corridor section is a separate spell effect. The skeletons created by such activation all have 8hp and are turned as wights.</p><p><strong>Wight:</strong> ?</p><p><strong>Skeleton, Undead Protector:</strong> ?</p><p><strong>Zombie:</strong> If a fight breaks out, the priest will use his scroll to animate slain ores as zombies if he can.</p><p><strong>Juju Zombie:</strong> ?</p><p><strong>Juju Zombie, Court Clerk:</strong> ?</p><p><strong>Juju Zombie Servant:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9895854, member: 2209"] [URL=https://www.drivethrurpg.com/product/17433/WGR6-The-City-of-Skulls-2e?affiliate_id=17596]WGR6 The City of Skulls (2e)[/URL] 2e [B]Undead:[/B] ? [B]Ghast:[/B] The nabassu will only attempt to use its death gaze if combat is going very badly, since it prefers slaying PCs and devouring them (allowing it to grow) rather than turning them into ghouls or ghasts. [B]Ghast Guard, Undead Protector:[/B] ? [B]Ghoul:[/B] ? [B]Shadow:[/B] ? [B]Shadow Slow:[/B] ? [B]Skeleton:[/B] This narrow secret passageway has finger and toe bones placed at 5' intervals along its entire length. By simply snapping his fingers, Mordlok can cast a bonechain spell herein (activating up to nine skeletons each with a minimum of 5hp, as per the normal bonechain spell described in Iuz the Evil). He can do this up to three times per day and will use this to protect himself if he flees through this passageway to Zensher in the face of attacking PCs. Fingerbones are littered along the edges of the floors in all these corridors and have been enchanted so that any spellcaster of 4th level or higher in the service of Iuz can activate them as per a bonechain spell three times per day. Each corridor section is a separate spell effect. The skeletons created by such activation all have 8hp and are turned as wights. [B]Wight:[/B] ? [B]Skeleton, Undead Protector:[/B] ? [B]Zombie:[/B] If a fight breaks out, the priest will use his scroll to animate slain ores as zombies if he can. [B]Juju Zombie:[/B] ? [B]Juju Zombie, Court Clerk:[/B] ? [B]Juju Zombie Servant:[/B] ? [/QUOTE]
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