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Undead Paradise: Explore a Post-Humanity world as a zombie who has regained their free will
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<blockquote data-quote="Ava's Adventures" data-source="post: 9829190" data-attributes="member: 7045994"><p>[ATTACH=full]426200[/ATTACH]</p><p><em>“Although the word zombie has been applied to different types of creatures throughout media, they generally share a few defining characteristics, perhaps most importantly a<strong> lack of free will.”</strong></em></p><p><em><strong></strong></em></p><p><em><strong>Undead Paradise</strong></em> <strong>is a</strong> <strong>Tabletop Roleplaying Game (TTRPG)</strong> about zombies who have regained their free will and are now navigating a mutated world long after humanity has fallen.</p><p><a href="https://www.kickstarter.com/projects/avasadventures/undead-paradise" target="_blank">[ATTACH=full]426201[/ATTACH]</a></p><p>The <em>Undead Paradise</em> project began as a means to explore what would happen after humanity’s end. What if, despite humanity’s long, heroic efforts to persevere in a post-apocalyptic zombie wasteland, the infection eventually overtook the world, bringing humanity to extinction? What if, after humanity’s story concluded and the last survivors were defeated, people returned? What if they were given a second chance at life, in an undead world?</p><p></p><p><a href="https://avas-adventures.itch.io/undead-paradise-ttrpg" target="_blank">[ATTACH=full]426202[/ATTACH]</a></p><p>In this game, <strong>Player Characters (PCs)</strong> journey through a post-apocalyptic setting as members of the undead. Actions and challenges are resolved via making a Skill Check, by rolling <strong>three six-sided dice</strong> and adding any relevant skill modifiers, which is then measured against a predetermined Target Number. Attributes are the primary factors that make up the players abilities, which then narrow into their specific Skills. An attribute defines a character’s natural physical and mental abilities. Skills refer to different abilities that the character has from their background (before infection) or that they have gained over a period of training (after infection).</p></blockquote><p></p>
[QUOTE="Ava's Adventures, post: 9829190, member: 7045994"] [ATTACH type="full" width="700px" size="1952x696"]426200[/ATTACH] [I]“Although the word zombie has been applied to different types of creatures throughout media, they generally share a few defining characteristics, perhaps most importantly a[B] lack of free will.” Undead Paradise[/B][/I] [B]is a[/B] [B]Tabletop Roleplaying Game (TTRPG)[/B] about zombies who have regained their free will and are now navigating a mutated world long after humanity has fallen. [URL='https://www.kickstarter.com/projects/avasadventures/undead-paradise'][ATTACH type="full" width="701px" size="2000x2588"]426201[/ATTACH][/URL] The [I]Undead Paradise[/I] project began as a means to explore what would happen after humanity’s end. What if, despite humanity’s long, heroic efforts to persevere in a post-apocalyptic zombie wasteland, the infection eventually overtook the world, bringing humanity to extinction? What if, after humanity’s story concluded and the last survivors were defeated, people returned? What if they were given a second chance at life, in an undead world? [URL='https://avas-adventures.itch.io/undead-paradise-ttrpg'][ATTACH type="full" width="696px" size="2000x1415"]426202[/ATTACH][/URL] In this game, [B]Player Characters (PCs)[/B] journey through a post-apocalyptic setting as members of the undead. Actions and challenges are resolved via making a Skill Check, by rolling [B]three six-sided dice[/B] and adding any relevant skill modifiers, which is then measured against a predetermined Target Number. Attributes are the primary factors that make up the players abilities, which then narrow into their specific Skills. An attribute defines a character’s natural physical and mental abilities. Skills refer to different abilities that the character has from their background (before infection) or that they have gained over a period of training (after infection). [/QUOTE]
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