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undead player charicter templates
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<blockquote data-quote="Gicko" data-source="post: 5083303" data-attributes="member: 87135"><p><span style="color: white"><span style="font-family: 'Verdana'">So as you may or may not know, I’ve been planning on hosting a campaign staring a group of evil undead player characters. And recently, i decided to get off (onto?) my butt and actually work on them.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Problem is that there really aren’t any templates for undead PC's so i had to come up with my own. Do you think you guys could help me out here?</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">I would really appreciate it if you give them a look over, and let me know about any balancing issues I may have overlooked, weather to raise or lower this skill bonus, or remove this special ability, ETC. any help you guys can provide would be greatly appreciated.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Note: all info used to make these templates taken from the website underneath the vampire title)</span></span></p><p> </p><p>Edit: just so you know im probibly going to make these charicters start at level 3. just incase that matters)</p><p> </p><p>edit 2: below are the updated versions of these templates, aslo added the new mummy template.</p><p> </p><p> </p><p> </p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="color: white">Evil undead player character templates:</span></span></p><p></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="color: white"><span style="color: black"><span style="color: white">Skeleton:</span> </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: black"><span style="color: white">Abilities: Str: –2, Dex: +2, Con: none</span></span></span></span></p><p> <span style="color: white"></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: black"><span style="color: white">Medium size</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: black"><span style="color: white">Land speed of 30 Ft</span></span></span></span></p><p> <span style="color: white"></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: black"><span style="color: white">Known languages: Common. Bonus languages: Elven, Infernal, Dwarven, Goblin</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: black"><span style="color: white">Skill bonuses: +3 to climb, +2 to intimidate.</span></span></span></span></p><p> <span style="color: white"></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: black"><span style="color: white">Special skills: Damage reduction: 5/bludgeoning (-5 to all attacks not made with bludgeoning weapons) Darkvision to 60 Ft, +1 bonus feat</span></span></span></span></p><p><span style="color: white"></span><span style="font-family: 'Times New Roman'"><span style="color: black"><span style="font-family: 'Times New Roman'"><span style="color: white">Undead use Charisma score in place of constitution</span></span></span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="color: white">Ghost:</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Abilities: Str: none, Con: none, int +2, Wis +4</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Medium size</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Flight speed of 30ft (no land speed)</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Known languages: Common. Bonus languages: Elvin, Dwarven, </span><span style="color: white"><span style="font-family: 'Trebuchet MS'">Celestial</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Skill bonuses: +4 perception and stelth.</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Times New Roman'">Special skills: AC deflection bonus =Cha modifier, Darkvision 60 Ft, immunity to weather, DR 5/magic with the exception of holy water, Can not give, or be affected by trip or grapple attacks. Weightless. Dexterity modifier applies to a ghosts melee, and ranged attacks. Unable to weald or be harmed by weapons or armour without the ghost touch bonus.</span></span></span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="color: white">Vampire:</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><a href="http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-v/vampire" target="_blank">Vampire [Template] (Pathfinder_OGC)</a></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Abilities: Str +2, Wis -2 Cha +2, Con: none</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Medium size</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Land speed of 30</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Known languages: Common. Bonus languages: Abyssal, Goblin, Draconic, Undercommon</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Skill bonuses: +2 on bluff, and stealth</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Special skills: Scent, darkvision to 60 Ft, +3 natural armour, uses Charisma score in place of constitution</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Other: must feed on the blood of the vampire’s original race at least once per day. Not doing so will result in –1 Str and –2 maximum HP per day until blood is drank. After 10 days without blood, the vampire will die.</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Vampires must say 5ft (one square) away from mirrors or holy symbols. Vampires may not make touch, melee or grapple attacks on characters holding a holy symbol or mirror.</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><em><span style="color: white"><span style="font-family: 'Arial'">Blood Drain (Su)</span></span></em><span style="color: white"><span style="font-family: 'Arial'">: A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.</span></span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong><span style="color: white">Lich</span></strong></span></span><span style="color: white"></span></p><p> <span style="color: white"></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Abilities: Str –2, int +2, Wis +2, Con: none</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Medium size:</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Land speed of 30</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white">Known languages: common, Abyssal, infernal, </span><span style="color: white"><span style="font-family: 'Trebuchet MS'">Ignan</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Skill bonuses: +2 Knowledge (arcana), and spellcraft.</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Special skills: Darkvision 60 Ft, Dr 5/bludgeoning and magic, Rejuvenation: when lich is destroyed, it will regenerate itself via its Phylactery for 1d10 days.</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Other: a Lich must select an object of its choice to be its phylactery. This object must be an artificial item, and may not be an object such as a rock or plant. Should this object be destroyed, the lich has until its next death to create a new one.</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Phylactery:</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Upon creation, a Lich gets one free phylactery of his choice, the phylactery will continue to revive the Lich upon death until such a time that the Lich has reached level 5, upon which, the phylactery may only revive the lich 1d4+Dex more times before it crumbles to dust. The Lich must then create a new phylactery, which will last until the next level divisible by 5.(5, 10, 15, ETC)</span></span></span></span></p><p> <span style="color: white"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Creation of a 2nd level phylactery (working until level 10) requires:</span></span></span></span></p><p> <span style="color: white"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">1 artificial item of small or tiny size</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">2 hours time</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">5000 GP</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">200 EXP</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Caster level of 1</span></span></span></span></p><p> <span style="color: white"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Gold, experience, and caster level costs are multiplied by five for every level phylactery made. So the GP cost of a level 3 phylactery is 25000, 4th level is 125000, ETC.</span></span></span></span><span style="font-family: 'Times New Roman'"> </span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Ghoul:</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Abilities: Str+4, Dex+2, Con: none, int-2, wis–2,</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Medium size</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Land speed of 30</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Known languages: common. Bonus languages: none</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Skill bonuses: +2 on acrobatics and climb, </span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Special skills: darkvision 60 Ft. bite.</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Bite: Ghoul disease: once per round a ghoul may opt to use a bite attack as a free action. The targeted organic opponent must make a fortitude save. If the total amount is less then 15, the opponent will suffer 1d4 damage per turn until it reaches zero hit points, or a cure disease is cast. Target must be within melee range to bite.</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"></span></span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Mummy</span></span></strong></span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Abilities: Dex:+4, Con: none, int-2, wis-2,</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Medium size</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Land speed of 30</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Known languages: common. Bonus languages: Giant, Gnoll, undercommon</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Skill bonuses: +2 on survival and escape artist.</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><span style="font-family: 'Trebuchet MS'">Special skills: darkvision 60 Ft. dehydration.</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Trebuchet MS'"><em><span style="color: white"><span style="font-family: 'Trebuchet MS'">Dehydration</span></span></em><span style="color: white"><span style="font-family: 'Trebuchet MS'">: if a mummy rolls a natural 20 when attempting to hit an organic opponent, it may opt to exchange its normal attack for a Dehydration attack. Roll 1d8+Dex modifier for damage, if the attack winds up dealing the killing blow, said enemy will crumble to dust. Should the mummy opt to use Dehydration, it forfeits any damage multipliers granted by a standard critical attack. (Ex: a critical hit done with a Club multiplies damage rolled by 2. Dehydration has no such multiplier, despite being done on a natural 20.</span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"></span></p></blockquote><p></p>
[QUOTE="Gicko, post: 5083303, member: 87135"] [COLOR=white][FONT=Verdana]So as you may or may not know, I’ve been planning on hosting a campaign staring a group of evil undead player characters. And recently, i decided to get off (onto?) my butt and actually work on them.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Problem is that there really aren’t any templates for undead PC's so i had to come up with my own. Do you think you guys could help me out here?[/FONT][/COLOR] [COLOR=white][FONT=Verdana]I would really appreciate it if you give them a look over, and let me know about any balancing issues I may have overlooked, weather to raise or lower this skill bonus, or remove this special ability, ETC. any help you guys can provide would be greatly appreciated.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Note: all info used to make these templates taken from the website underneath the vampire title)[/FONT][/COLOR] Edit: just so you know im probibly going to make these charicters start at level 3. just incase that matters) edit 2: below are the updated versions of these templates, aslo added the new mummy template. [CENTER][FONT=Times New Roman][COLOR=white]Evil undead player character templates:[/COLOR][/FONT][/CENTER] [FONT=Times New Roman][COLOR=white][COLOR=white][COLOR=black][COLOR=white]Skeleton:[/COLOR] [/COLOR][/COLOR][/COLOR][/FONT] [COLOR=white][FONT=Times New Roman][COLOR=black][COLOR=white]Abilities: Str: –2, Dex: +2, Con: none[/COLOR][/COLOR][/FONT] [FONT=Times New Roman][COLOR=black][COLOR=white]Medium size[/COLOR][/COLOR][/FONT] [FONT=Times New Roman][COLOR=black][COLOR=white]Land speed of 30 Ft[/COLOR][/COLOR][/FONT] [FONT=Times New Roman][COLOR=black][COLOR=white]Known languages: Common. Bonus languages: Elven, Infernal, Dwarven, Goblin[/COLOR][/COLOR][/FONT] [FONT=Times New Roman][COLOR=black][COLOR=white]Skill bonuses: +3 to climb, +2 to intimidate.[/COLOR][/COLOR][/FONT] [FONT=Times New Roman][COLOR=black][COLOR=white]Special skills: Damage reduction: 5/bludgeoning (-5 to all attacks not made with bludgeoning weapons) Darkvision to 60 Ft, +1 bonus feat[/COLOR][/COLOR][/FONT] [/COLOR][FONT=Times New Roman][COLOR=black][FONT=Times New Roman][COLOR=white]Undead use Charisma score in place of constitution[/COLOR][/FONT][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][COLOR=white]Ghost:[/COLOR][/COLOR][/FONT] [COLOR=white][FONT=Times New Roman][COLOR=white]Abilities: Str: none, Con: none, int +2, Wis +4[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Medium size[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Flight speed of 30ft (no land speed)[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Known languages: Common. Bonus languages: Elvin, Dwarven, [/COLOR][COLOR=white][FONT=Trebuchet MS]Celestial[/FONT][/COLOR] [COLOR=white]Skill bonuses: +4 perception and stelth.[/COLOR] [COLOR=white][FONT=Times New Roman]Special skills: AC deflection bonus =Cha modifier, Darkvision 60 Ft, immunity to weather, DR 5/magic with the exception of holy water, Can not give, or be affected by trip or grapple attacks. Weightless. Dexterity modifier applies to a ghosts melee, and ranged attacks. Unable to weald or be harmed by weapons or armour without the ghost touch bonus.[/FONT][/COLOR][/FONT][/COLOR] [FONT=Times New Roman][COLOR=white][COLOR=white]Vampire:[/COLOR][/COLOR][/FONT] [COLOR=white][FONT=Times New Roman][COLOR=white][url=http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-v/vampire]Vampire [Template] (Pathfinder_OGC)[/url][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Abilities: Str +2, Wis -2 Cha +2, Con: none[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Medium size[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Land speed of 30[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Known languages: Common. Bonus languages: Abyssal, Goblin, Draconic, Undercommon[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Skill bonuses: +2 on bluff, and stealth[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Special skills: Scent, darkvision to 60 Ft, +3 natural armour, uses Charisma score in place of constitution[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Other: must feed on the blood of the vampire’s original race at least once per day. Not doing so will result in –1 Str and –2 maximum HP per day until blood is drank. After 10 days without blood, the vampire will die.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Vampires must say 5ft (one square) away from mirrors or holy symbols. Vampires may not make touch, melee or grapple attacks on characters holding a holy symbol or mirror.[/COLOR][/FONT] [FONT=Times New Roman][I][COLOR=white][FONT=Arial]Blood Drain (Su)[/FONT][/COLOR][/I][COLOR=white][FONT=Arial]: A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.[/FONT][/COLOR][/FONT][/COLOR] [FONT=Times New Roman][COLOR=white][B][COLOR=white]Lich[/COLOR][/B][/COLOR][/FONT][COLOR=white] [FONT=Times New Roman][COLOR=white]Abilities: Str –2, int +2, Wis +2, Con: none[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Medium size:[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Land speed of 30[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Known languages: common, Abyssal, infernal, [/COLOR][COLOR=white][FONT=Trebuchet MS]Ignan[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Skill bonuses: +2 Knowledge (arcana), and spellcraft.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Special skills: Darkvision 60 Ft, Dr 5/bludgeoning and magic, Rejuvenation: when lich is destroyed, it will regenerate itself via its Phylactery for 1d10 days.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Other: a Lich must select an object of its choice to be its phylactery. This object must be an artificial item, and may not be an object such as a rock or plant. Should this object be destroyed, the lich has until its next death to create a new one.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Phylactery:[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Upon creation, a Lich gets one free phylactery of his choice, the phylactery will continue to revive the Lich upon death until such a time that the Lich has reached level 5, upon which, the phylactery may only revive the lich 1d4+Dex more times before it crumbles to dust. The Lich must then create a new phylactery, which will last until the next level divisible by 5.(5, 10, 15, ETC)[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Creation of a 2nd level phylactery (working until level 10) requires:[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]1 artificial item of small or tiny size[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]2 hours time[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]5000 GP[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]200 EXP[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Caster level of 1[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Gold, experience, and caster level costs are multiplied by five for every level phylactery made. So the GP cost of a level 3 phylactery is 25000, 4th level is 125000, ETC.[/FONT][/COLOR][/FONT][/COLOR][FONT=Times New Roman] [COLOR=white][FONT=Trebuchet MS][COLOR=white][FONT=Trebuchet MS]Ghoul:[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Abilities: Str+4, Dex+2, Con: none, int-2, wis–2,[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Medium size[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Land speed of 30[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Known languages: common. Bonus languages: none[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Skill bonuses: +2 on acrobatics and climb, [/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Special skills: darkvision 60 Ft. bite.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Bite: Ghoul disease: once per round a ghoul may opt to use a bite attack as a free action. The targeted organic opponent must make a fortitude save. If the total amount is less then 15, the opponent will suffer 1d4 damage per turn until it reaches zero hit points, or a cure disease is cast. Target must be within melee range to bite.[/FONT][/COLOR] [/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][B][FONT=Times New Roman][COLOR=white]Mummy[/COLOR][/FONT][/B] [COLOR=white][FONT=Trebuchet MS]Abilities: Dex:+4, Con: none, int-2, wis-2,[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Medium size[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Land speed of 30[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Known languages: common. Bonus languages: Giant, Gnoll, undercommon[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Skill bonuses: +2 on survival and escape artist.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Special skills: darkvision 60 Ft. dehydration.[/FONT][/COLOR] [I][COLOR=white][FONT=Trebuchet MS]Dehydration[/FONT][/COLOR][/I][COLOR=white][FONT=Trebuchet MS]: if a mummy rolls a natural 20 when attempting to hit an organic opponent, it may opt to exchange its normal attack for a Dehydration attack. Roll 1d8+Dex modifier for damage, if the attack winds up dealing the killing blow, said enemy will crumble to dust. Should the mummy opt to use Dehydration, it forfeits any damage multipliers granted by a standard critical attack. (Ex: a critical hit done with a Club multiplies damage rolled by 2. Dehydration has no such multiplier, despite being done on a natural 20.[/FONT][/COLOR][/FONT][/COLOR] [/FONT] [/QUOTE]
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